Charas-Project

Game Creation => Requests => RPG Maker Programming => Topic started by: A Forgotten Legend on August 19, 2007, 09:11:48 PM

Title: ----
Post by: A Forgotten Legend on August 19, 2007, 09:11:48 PM
--------------------------nvm-------------------------------





Ok.  So this is what happened.  I took a cheaters way out and instead of making hundreds of teleports, I used a parallel process and variables.  so it would take you to the corresponding Y coordinate of the next map.

So here was my code:
<>Memorize Location: [0004], [0005], [0006]
<>Branch if Var [0005:Teleport--X] is 0 (the 0 x ordinate on the map is where it teleports you to the next map)
<><>Call Event: Pre-Tele. out to out
<><>Teleport: 0039:South Soren Fields (b) (079,000), Retain Facing (079 is the X cord. I'm teleporting to)
<><>Memorize Location: [0008], [0005], [0007]
<><>Variable Oper: [0008:Map ID--Sorenfields] Set, 39 (Just to make sure right map)
<><>Variable Oper: [0005:Teleport-- X] Set, 79 (just to make sure right X cord.)
<><>Recall to Location: [V[0008] (V[0005],V[0006])
<><>Show Screen: Fade in
<><>
<>:End
<>

The common event Pre-Tele. out to out is a common event that has a Fade Out in it and some other things that have to do with my Day/Night, Season systems.

So, here is my problem.  It teleports fine.  I get to the map, i can walk around, nothing wrong.  I get into a monster battle.



The battle screen comes up, but then leaves as soon as it gets
 
there

 (My animation for that is: game Map moves up, Battle screen

 comes up from the bottom, after the battle is over the screen moves

 up, and the map you were on comes up from the bottom).


 I can see the monsters facing left when it hits the battle screen

 area, so it looks like they are escaping.  It did this with every

 battle I got into on that map.  And it only happened after that

 teleporting thing I showed above.




Anything I can do to make that stop?   Screens are possible if wanted.


EDIT: and no, the monsters do NOT have escape.
Title:
Post by: A Forgotten Legend on August 21, 2007, 11:20:13 AM
Kick.

(Insert the reasons, there were like 9 or so..., I bumped it...)

I also know I had just posted it two days ago.
Title:
Post by: thepsynergist on August 24, 2007, 08:12:54 PM
You shouldn't drop the topic when you posted two days ago.  Wait a week, then see if anyone has posted.
Title:
Post by: A Forgotten Legend on August 24, 2007, 08:31:35 PM
I know.  Its just my demo date is next week.


I'm just going to put one teleport in.  Oh well.