Charas-Project

Game Creation => Requests => RPG Maker Programming => Topic started by: Masahiro on September 02, 2007, 01:11:15 PM

Title: Little help needed
Post by: Masahiro on September 02, 2007, 01:11:15 PM
Hi, I've edited on my own this sprite and now I need to replace the parts in the correct position, can somebody do it for me or teach me how to do? Then, could you tell me which color is better for the background (this one give some problem).
Thank you.

p.s: I'll share it with the community, but I've to finish it at first.
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Post by: Moosetroop11 on September 02, 2007, 09:05:21 PM
If XP is like 2k3, then you just have to  click on the background when you're importing it and it'll flash; the flashing colour is the transparent one in game
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Post by: Masahiro on September 03, 2007, 08:31:41 AM
Quote
Originally posted by Moosetroop11
If XP is like 2k3, then you just have to  click on the background when you're importing it and it'll flash; the flashing colour is the transparent one in game


No, that's not the problem. The sprite is "irregular" (when it walk, for example) because the position between the parts is not the same. Understood?  Sorry, but I'm not able to explain it better in English.

The background is not a problem anymore.
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Post by: DragonBlaze on September 06, 2007, 12:25:51 AM
In the future, put a thread like this in the request forum or the tutorials forum.

Anyway, in rmxp, there is no set size for sprites, meaning that we can't really tell you where exactly to put the differant parts, because it'll be differant for every image.

A good way to figure out yourself where each part goes is to take the image width, divide it by 4, then take the image hight and divide that by four. This will give you the width and height of the 'box' that the character has to be in. Make sure that the sprite is in the center of this 'box' for every tile in the sprite sheet, or at least in the same possition as its neighbor.

I don't think i know how to explain it any differantly than that.

Or you can just mess around with it moving it a little here and there until you get it right, thats how I usually do it...