Charas-Project
Off-Topic => Archive => Gallery => Topic started by: ZeroX5 on September 06, 2007, 11:39:52 AM
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Like the threads name~
I want to show you my new battlechar sprites :
Im gonna make some battle animation instead of bcs
That's a lot of work, i know but i give it a try...
It's a test sprite for my Hero.
The sprite is inspiring(? dont know if it's the right word...sry) by Lenneth of Valkyrie Profile.
its not finished yet but I hope you like it
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Wow, I like it.
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I like it. The word is 'inspired'.
You could probably get a bit more tone in the hair, as it looks a bit flat, but good job.
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Here is the second pose...
its my 'Bad Status' pose, I had some problems but In my opinion its ok...
comments pls :
and thx for the right word x)""
[Edit] Is the hilt of the sword better now?
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Originally posted by ZeroX5
The sprite is inspiring(? dont know if it's the right word...sry) by Lenneth of Valkyrie Profile.
So that's why I felt as though the sprite should be gently swinging back and forth... Not much shading, but it's a heavy edit so I give you points for that.
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Originally posted by Dominicy
So that's why I felt as though the sprite should be gently swinging back and forth... Not much shading, but it's a heavy edit so I give you points for that.[/B]
Thanks but there aren't many red colors in ms paint : if I make the dark-red, darker than its almost black...
(I hope you got it...)
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TIP 1: Don't use the default MS Paint colours - they are too saturated.
TIP 2: Don't use black outlines. Instead, outline parts of the sprite with a much darker variant of what the contour surrounds. If you want, you can replace the outermost outlines with a near-black colour to make the sprite seem like more of a "whole". Simply mix a small amount of a colour (often blue or purple) into the black to create a subtle outline colour.
Sprite 1: Add darker outlines and increase the contrast between shades on the clothing, especially on what seems to be a chest-plate. Without this, some parts blend with others in an unwanted way, and the sprite ends up flat-looking. Also, the face needs another shade between the lightest colour and the darker one. If the second sprite has a shadow, this one should too.
Sprite 2: Don't pillow shade. Pillow shading is when you add too much shading around the edges (often in an attempt to create an anti-alias effect), which makes the sprite look flat. Instead, shade where less light would hit the object (just like when you shade a drawing). After that, add small amounts of anti-aliasing around the inner edges, but not too much.
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Is this one better ?...
i added new colors with paintshop ( I think its a lot better....)
and thanks for the tips

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Looks good :D
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hey, thats fantastic!
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Here's a battle screen with the stand pose,
what do you think ?
http://img61.imageshack.us/my.php?image=eternityedgebattlecz3.jpg
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It's very good.
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That's pretty professional-looking, man. Keep at it.
... Please.
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cooL!
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Amazing work... Like Hell Angel said before me, keep at it. Please.
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thx for the comments.
i know this is a little off-topic but, what do you think about this ?...
i only used my mouse and Photoshop x) * Im a little proud about this*
and yeah, i've finished a Skill Use pose and making a death pose now.
I will show it to you, if I finished the deathpose.
http://img232.imageshack.us/img232/4686/untitled1copyhc7.jpg
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Nice picture.