Charas-Project

Game Creation => Requests => RPG Maker Programming => Topic started by: DragonBlaze on October 11, 2007, 02:06:13 AM

Title: Need help with the dbs...
Post by: DragonBlaze on October 11, 2007, 02:06:13 AM
So anyway, I made this boss guy with three differant parts to it. Some parts are supposed to overlap so that once you kill one part, it will show something you couldn't see before. My problem is that the parts that are supposed to be in the back apear above the ones supposed to be in front, is there any way I can move certain monsters behind others?
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Post by: Prpl_Mage on October 11, 2007, 03:46:27 AM
I think it had soemthing to do with the height actually... If the picture's frame overlaps or something then the problem dissappears.... I
'm not sure exactly what it is but I know that I once doubled the height of a boss like yours, looked kinda weird but it worked.
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Post by: DragonBlaze on October 11, 2007, 03:58:55 AM
Hmm, well what if the boss takes up the whole screen?
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Post by: Dragoon de Sol on October 11, 2007, 02:18:54 PM
Place whatever you want behind the boss first.
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Post by: DragonBlaze on October 11, 2007, 02:23:24 PM
Quote
Originally posted by Dragoon de Sol
Place whatever you want behind the boss first.


I can't get it to work, no matter what order I do it in, the second peice is displayed over the top two, and its not supposed to work that way.

I think I'm just gonna edit this a little bit so that the peices fit together in a way that they don't have to overlap.

The other question I have is I want to make more monsters apear after one dies, I got the invisible part down, but I don't know how to make them apear once a monster dies.

Now I remember why I gave up with the dbs and started using my own battle systems  _sweat_
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Post by: aboutasoandthis on October 11, 2007, 08:10:34 PM
I think was able to place a Monster behind another copy. I think it just takes  practice and experimentation. If this helps, place the monster at least one set next to the top sprite, and move it up and down until you can tell it is behind the top sprite.

What translation of RM2k3 are you using?
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Post by: DragonBlaze on October 11, 2007, 11:30:37 PM
Hmm, I got it to apear right in the battle groups screen, but it doesnt look right in the actual battle...

I dont know what version I'm using, its one downloaded from thai ware
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Post by: Bluhman on October 12, 2007, 12:23:19 AM
The simple solution would simply to modify the graphics of the arms to have large negative space below the actual arm. That way, their depth would be pushed forward, enabling them to be in air, whilst still being properly attached to the monster.
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Post by: DragonBlaze on October 12, 2007, 12:38:48 AM
Yay it works! Now I just need to edit the peices to fit better with eachother.

Alright, then is there anyway to have more monsters apear after all the originals have been defeated?
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Post by: Bluhman on October 12, 2007, 12:45:36 AM
Only one way I know; Make an invisible enemy with no name, max defense and health, and no graphic. After all the enemies that AREN'T this invisible enemy are defeated, use events to call out the second wave. When all waves you want to throw at the party are killed, then kill the invisoman as well.
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Post by: DragonBlaze on October 12, 2007, 01:50:46 AM
Meh, I decided not to do the invisible monster thing. I'll impliment that Idea when I get back to working on my own game where I can do a better job with my own battle system.