Charas-Project
Game Creation => Requests => RPG Maker Programming => Topic started by: thepsynergist on October 17, 2007, 10:16:00 PM
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I don't want to make a cbs for this so I wondered if I only used them for the stat boosts and class upgrades, would it be possible to make a djinni system in my game w/out making a cbs? Also, I know I will have to make a cms to do it, but otherwise I need help. Can anyone fix my problem?
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I don't think there is a way without making a CBS. Sorry man.
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I don't mean to use their in battle effects, or summons. Just stat boosts and classes.
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Well, if you're wanting to equip only one, yes, if you want them all, no way.
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Could I use switches? I am not using many. I don't care if it take 100.
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I don't really know what the system is like, but I'd imagine you would just need a simple custom menu system for equiping them to certain characters.
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I was hoping for something more specific...not to be offensive or anything.
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It is possible without a CBS . You have to make them as items (to make things easier), not weapons or anything, just normal items. All it would require like said before, it's a simple CMS, make the Djinns as items in the database, then you can either make a common event that calls up yer Djinns menu, or if you already have a CMS, you can include the command there (sort off like an equipment menu). It is also possible to equip as many Djinns as you would like, in case you want it that way, but everything take a little bit of work. The easiest way would be to make switches for every Djinn included in yer game, but I think that wastes a lot of unnecessary space, so use variables. If you want only one Djinn per character, then it's pretty easy, you can store the Djinns as numbers in four different variables (assuming yer game has 4 active characters at one given time, if not, just make as many variables as active characters).
Let's say you have 4 Djinns, the names are, Ifrit, Shiva, Gnome and Bahamuth (These are all items remember). Now you assign a number to EACH of the Djinns, a different number per variable. Let's say you name the variables as: Djinn Char 1, Djinn Char 2, Djinn Char 3 and Djinn Char 4. Okay now you have the 4 variables now you assign a number to each Djinn (4 numbers for each one of the variables). Ifrit would be Number 1, Shiva would be Number 2, Gonme Number 3 and Bahamuth number 4, good.
Now when yer characters equip a djinn, you set each variable to the corresponding character and Djinn. Take a look:
Character one equips Gnome - you need to set the variable "Djinn Char 1 to 3" and obviously make any modifications to the character's stats that the Djinn inflicts.
Character two equips Ifrit - you need to set the variable "Djinn Char 2 to 1" and obviously make any modifications to the character's stats that the Djinn inflicts. And so on and on.
You have to be careful to make sure the game checks that if character has a already equipped a certain Djinn any other character won't be able to equip that certain Djinn as long as it's equipped on someone else.
I realize that this is pretty basic explanation, but since I am not sure what exactly you want I went with what was on top of my head right now.
And BTW, if you want more then one Djinn per Character to be equipped, make as many variables as Djinns the characters will be able to equip (Meaning that if you can equip 5, you make 5 variables PER character) and then follow the same procedure as above, if you understood my gibberish at all anyway.
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It works! Thank you so much. Since I got the Prima's Golden Sun+ GS: Lost Age Guide, I wanted to make my class system in my rm2k3 game just like Golden Sun. Now I can, thank you so much Ganocide!
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No problem thepsynergist, anytime.