Charas-Project
Game Creation => Requests => RPG Maker Programming => Topic started by: benjie417234 on October 23, 2007, 07:55:16 AM
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Okay i want to discover how to create a shooting system in RPG maker 2000(only).I'm trying to make a action-horror game and i want to put the elements of shooting in it.Please help me.I'm the one who always ask.but next time i'll be the one to help.
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Describe more clearly. Do you want to be able to shoot whilst walking around or do you need a cool shooting system in-battle?
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oh yeah forgot about that...
I want to shoot in the field not in battle.
(I want to shoot while walking around)Thanks in advance.
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no ones still replying...huh...
well i'll wait.i did found one but i cant understand a single word in that tut.wrong spellings,even the code is not understandable...
i really need this one.desperate,eh?
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In a couple months, check out gamingw.net they had a load of these things.
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You might have to wait a while or use our search function in order to find what you are looking for.
Some of our members are quite gone right now (I blame Halo) so it might take some time for them to reply.
But you want an ABS right? A battle system that is active while walking around in town and such? Where you press a button to shoot yer gun at zombies and such?
I'm just gonna tell you that they are quite hard to do without any kind of skills and it requires a lot of coding.
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i agree...these things are kinda rare,indeed.
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not rare. quite common. quite easy....if you know what youre doing.
Quite confusing if you dont.
Google i think its the rpg2003 toolkit? it has a compilation of tutorials.
try a couple of different ways. this is a good way to learn skillz.
I couldnt tell you how. but i can tell you to read tutorials. thats how i learned this noise.
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AsakuraHao has a tutorial about making an ABS that is actually quite good. With it, I was able to make a shooting system just fine.
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AsakuraHao right?Yes i have read it.But i did'nt know that it was possible for that to happen.I'll try.but how can i convert it for RPG Maker 2000?
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Lol, I just made a shooting battle system last week, took two days, its not that hard. Though some ideas are complicated, so you should have a good background on rm2k/3 coding. Start off by learning how to record x and y possitions for events and triggering things when their equal.
But err, in shot. When you hit the right key, generate a shot at the heros location. Move it in the dirrection that the hero is facing. Set an x and y possition equal to the bullet, and update it every .0 or .1 seconds. If the bullet x and y possition is equal to the enemy's, deal damage to the enemy.
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DragonBlaze
sorry to jump this topic
i was going to ask for a samurai sword skills
when you on a map or a battle
you can hit a ninja by open a sword skill
then you will see some art of a sword
moving around hiting the ninja's
is there a way to do this?
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aww.great but still no code for reference for me,Dragonblaze?
i really need this.i know you said i should have a good background in coding.I learn more and more as long as i have reference.sometimes by myself.
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Originally posted by benjie417234
aww.great but still no code for reference for me,Dragonblaze?
i really need this.i know you said i should have a good background in coding.I learn more and more as long as i have reference.sometimes by myself.
I'm sorry, I don't provide any code for any 'long' codes. Like I said before, I made something simular to this, and it took me two full days of work (like 8 hours a day or more). Taking the time to write all that down just isn't something I have time for right now.
But I found a code for a shooting system, it actually looks better (for what you need it to do) than my system. So take a read at this. If you can't understand it, sorry, I don't think I could explain it much better than this guy :(
http://www.blade2k.net/writings/0/1/3/writing_148
If you have any questions about one part or another, feel free to ask and I'll try to help, but I just don't have time to help you with the whole thing.
DragonBlaze
sorry to jump this topic
i was going to ask for a samurai sword skills
when you on a map or a battle
you can hit a ninja by open a sword skill
then you will see some art of a sword
moving around hiting the ninja's
is there a way to do this?
Yes, I'll PM you with details so that this topic can stay on this current topic.
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I know of a game that in my opinion has a great shooting system. It's called O-RPG. Download it if you want an example of a good one, maybe it could help.
Here's the link to it:
http://perso.gratisweb.com/dya/index_maker.html
I know it's in Spanish, but just scroll down 'til you see the ORPG Picture.
I hope it helps you out.
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Yes dragonblaze.I found about that link.it was far too unexplainable
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well, this topic has spiked my interest....
Are you wanting it to be where you see the bullet travel across the screen (which would be more complicated) or to have it so that if you shoot left, the first thing you hit to your left is instantly hit (like a real bullet would be)?
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huh?you mean you have answers to my questions?!
but you're giving me 2 choices aren't you?
well i'll ask for choice B(2)the second choice....
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Lol, a lot of people answered your question, though most of the answers just weren't good enough for you.
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i guess you're right...
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hmm.i think when an answer finally satisfies him...people might use this as a reference with lots of answers...i wonder why no answer satisfies him.it's already a two page thread!LOL!
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Originally posted by DragonBlaze
Lol, I just made a shooting battle system last week, took two days, its not that hard. Though some ideas are complicated, so you should have a good background on rm2k/3 coding. Start off by learning how to record x and y possitions for events and triggering things when their equal.
But err, in shot. When you hit the right key, generate a shot at the heros location. Move it in the dirrection that the hero is facing. Set an x and y possition equal to the bullet, and update it every .0 or .1 seconds. If the bullet x and y possition is equal to the enemy's, deal damage to the enemy.
This quote would be where to start.
Basically, to start, make a "key input process" that when you press the key you want, puts an (invis to show no bullet) event under the hero. Then, use Variable Operations to set a variable to the direction the sprite(hero) is facing. Press the Help button to see what number equals what direction.
From there, it's a whole bunch of conditions. If that variable = 1 (down) then loop the event to move down every .0 (again, no bullet so super fast is ok) sec and update a Bullet-X var and Bullet-Y var.
Change them for different directions. If that variable = 2, then move the "bullet" left, 3 = up, 4 = right.
Then, for every "mob" you have on the screen, in the mobs events, always do a check(before any of the mobs other codes) to see if their X and Y = the Bullet-X and the Bullet-Y...if both are true, then the bullet and the mob is on the same square. IE dead or damaged.
Then set a switch for Mob## to true. Under the mob's event pages, set a second page with preconditioners for if Mob## is ON, and do the damage or dead code there.
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ahh..finally.thanks Melch,it was an honor.
Finally people can use this as a reference!like what maximumcarnage said.