Charas-Project
Game Creation => Requests => RPG Maker Programming => Topic started by: Dark Shuyin on October 30, 2007, 03:52:28 PM
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I want to know how you can walk under certain things, like a bridge or a castle gate's I don't know how to do it.
either I can't go trough them or I walk over them >.> but how can I walk under them as I was going through a gate?
thanks
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go into the database and on the tileset tab find the chipset for that map and make the tile of the gate a star on passability.
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That works for doors, but not bridges that you intend to walk on. If you do that, you appear under it again when you walk on it. You need to put a two page event that is triggered when the hero walks on it on each side. Have the hero sprite turn transparent, and turn on a switch. Then, on the second page of events, have it triggered the same way, except the preconditions is the switch you turned on is, well, on. If it is, adjust the hero sprite to opague, and turn the switch off.
Simple.
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I still don't get it...I'm a starter at making rpg's
but I'll give you a picture to make it easier.
you see the first doors that are open. I want to walk under the stones to the other gate.
http://i191.photobucket.com/albums/z93/ShuyinNL/example.png
can you explain it a bit more..precise? :S
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them wall tiles need to be stars
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Because you don't understand it doesn't mean it's not precise. Don't insult me because of your lack of understanding. Not only that, but the image is gone. It says page not found.
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You will have to edit the chipset and replace an unused tile with another of that wall tile, then set that second wall tile to a star and use it for the bits you want to walk under... i think
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Seeing as you wont ever walk on that part, setting those as stars will do well enough.
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Originally posted by Dragoon de Sol
Because you don't understand it doesn't mean it's not precise. Don't insult me because of your lack of understanding. Not only that, but the image is gone. It says page not found.
Whoa, I wasn't insulting you. I just didn't understand what you said that's why I wanted to know a bit more precise, like one step at a time
but I'll try your idea RPGN