Charas-Project
Game Creation => Requests => RPG Maker Programming => Topic started by: thepsynergist on November 23, 2007, 11:50:11 PM
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I wish to make it so that my weapons can perform certain unleashes when I select the attack option in battle. How do I get this to work. I am aware that I would have to do this for each weapon and every battle. Also, so I don't have to make a seperate topic; I am having issues with my Enemy Encounter command. I am trying to make it so that my character has to lose a battle. I select the option to have my character lose and he gets a game over after the battle. I set my death status in the database to a movement effect, but I dislike it, as it sets my dead character to 1 hp. How do I keep all my characters dead when I want them to, w/out getting a game over(only in select boss fights)?
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As for the second point; there's a bit in the screen where you set the battle background and conditions for event battles, and in there you can set the game over handler for that battle to 'custom handler'. Then in the 'defeat' bit just put the rest of your event.
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Not to sound unthankful, but I already did that. Basically, it zooms out on my character after the battle and before all of the event continues, it says game over. There has got to be a way to fix this. And, I still need help on the whole weapon unleash thing.
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The unleashes in golden sun was based on when you pressed A at a certain time right? I remember using the Vorpal blade and I just spammed the A button to get the power...
So you'd need a key input as well. And then "Hero has 'Vorpal Blade' Equiped. Add a time where you can press the button and if you succed: play everythign as you want it.
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I cannot help you on the weapon unleashes since I don't really know what it is (I played Golden Sun, but I don't think I remember them). With the other issue, there's another way to finish the battle, you do not have to necessarily kill yer dudes and dudettes...there's an option that says "End Combat" or something like that. With this, you can end yer battle at anytime, you just need to point put a condition where this will trigger (like enemy HP is 25%, turns elapsed, etc.) you can reduce yer dudes HP to 1 just to pretend yer dudes got their a$$es whooped (I never tried reducing it to 0 try to see what happens). This works, I know. I am sure you know this, but all this should be coded in the battle event window.
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I can't help you with the weapon unleashes as I never played golden sun but as for the second question im not sure it can be done without a cbs. You could make the character(s) you want to die get owned to 1hp like ganocide said then end the fight and have them die in a cutscene.
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I know I said I'd stay gone, but I wrote a tutorial for how to do this some time ago. It's not here, but I can help.
You need your character, the weapon, variable called "Unleash," a variable called "UnleashedDamage" and a battle animation.
Battle Trigger: Character uses [Attack] Command.
If Character has [Ultima Weapon] Equipped
> If Enemy 1 is targeted
>> Set Unleash 1 - 10
>> If Unleash is 10
>>> Message: Ultima Weapon lets out a howl. Judegement Day!
>>> Show Battle Animation: Judgement Day - Enemy 1
>>> "UnleashedDamage" is Hero Attack
>>> "UnleashedDamage" *2
>>> Change Enemy HP = "UnleashedDamage"
> Else
And just repeat that for each enemy. It should work.
Later.
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I haven't been on in a while, but it works! Thank you Dragoon deSol! This will make my game fun. I am trying to make it as "Golden Sun" like as possible. No djinni attacks or summons though. Thx again!
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I don't know if this counts as a kick, but i have a question.
If Character has [Ultima Weapon] Equipped
I don't know how you guys managed to get this to work, 'cus i've never in all my years of RPGMaker been able to use the fork conditional branches to have anything to do with equiptment.
No such command is possible with the above qoute.
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It is a kick, and there is that option. see attachment
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But that isn't in battle.
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Common events can be called in battle.