Charas-Project
Off-Topic => All of all! => Topic started by: Darrellito on November 29, 2007, 02:45:39 PM
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I dunno if this has been done, (too lazy to look), but I wanted to make a thread about the greatest RPGs that have been made, or are currently in production. (not home made RPGs though of coarse.)
I'll kick it off...
One of the greatest RPGs that I have played to date, has to be Grandia. The battle system was a change of pace in the Final Fantasy age of Playstaion gaming.
The Story: Your character's father was an adventurer. His last adventure was to Alent Garden. He never returned. Therefore, your character follows in his father's footsteps and sets off to Alent Garden.
More happens in the story, so if i'm making it sound like crap, it's because I don't wanna ruin the story for those who actually wanna play the game in the distant future.
Anyways, if this kinda thread hasn't been done, please post your favorite RPG, or one you thought was one of the greats, and tell us a little about it.
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Chrono Trigger ftw. Chrono trigger was an awesome snes game, the battle system was a very good rpg battle system at the time, the graphics were great, and the story was amazing. Basically you accidently go back in time and then forward in time, and you see that the world is basically destroyed, so then you have to go though time trying to stop this event from happening and learn more about the story and characters along the way.
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I'm gonna be the one to say FF7, for the music if nothing else. (Not the greatest soundtrack but in my opinion, the one that fit it's game best)
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Doing me best to be impartial I'd say Xenogears. Everything is best there: Battle system, music, graphics. But the real thing about it is the story and the characters, all so complex and well executed.
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Traditionally, Chrono Trigger and Tales of Symphonia. Xenosaga falls a bit behind those.
But if i want to go off the wall here, Ocarina of Time. It's for long been considered an RPG.
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CronoTrigger and FF7 for music.
For gameplay and story, Im going with FFT
And honestly, graphically, something has always been lacking for me in every RPG Ive ever played.I havent found my favorite yet. For some reason CaveStory had simple colour scemes to their sprites that really stuck with me.I Guess its not an RPG but....There needs to be more side scroller RPGs
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For me Vagrant Story. It had a DEEP and intelligent storyline that quite possibly surpasses its big brother FFTactics, which was a masterpiece in itself. This is the only JRPG story to me that can get away with being a Pulitzer Prize-winning book. It also had some incredible art direction and great music.
The game's only problem is the gameplay isn't accessible to everyone. There's so much going on from the risk system, to the weapon making, to the reaction commands, to the in-depth equip system, to the platforming, to the puzzles, that it's easy to get lost. Its battle system makes it a very hate it or love it game.
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Final Fantasy IX, for the atmosphere, character development, and old school feeling. Probably for the most lovable main character ever too.
Also Kuja wears a man thong.
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FFIX.
It had the design, the graphics and the music to match it. They held the atmosphere throughout the entire game 'till the end were some parts got a bit confusing.
All the bosses was equally hard and the skill learning system was enjoyable. And of course, you had all these side quests like Excallibur I&II that forced you to act a bit different while playing.
The characters has a special place in my heart since they where the first one I noticed to even think and feel.
Played FFIV before I played FFIX but the lack of conversations more or less let me down. FFIX had all of this with quite unique characters who develope during the game.
Yeah, FFIX begins with a quite cliché idea but it really doesn't end up as predicted...
You are Zidane; one of the members of a mercenary group caled the Thantalus. You and your bunch of comical screw-ups have to get into the castle and kidnapp the Princess(NOT the queen).
But they are hidden under the viel of a theatre group(they could succed with that to actually.) so Zidane&Blank(bad-*** guy with bandana over his eyes) sneak into the castle and bust two guards after a duel scene.
They are then suposed to pour sleeping pwder into a stew but it messes up as a young female with a white mage robe appears. She runs away and Zidane realises that she must be the princess! So they set out.
The prouloge of the game ends with them grabbing the princess while taking the royal knight Steiner and the mage(or hobo) Vivi with them in their airship as well and tries to reach the capitol of Linblum.
The rest of the game is even more awesome as parts of the party splits up and you play different parts from time to time(but it doesn't matter since you got the incredible "magical inventory") and actually know what happened and not just hearing the other chars tellign you how fun it is to ride the Gargan roo.
FFIX ftw.
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Thousand Arms
This game was pretty much a must have of every Anime and RPG loving gamer. Once again, this game was released during the Age of FF VII, VII, and IX, so little attention was paid to this hidden gem. I can't really remember much of the basis of the storyline, but I do know that you get to travel as a Anime character, dating Anime women. The battle system was cool, but nothing special. Graphics were also a change in pace, consisting mostly of Anime cut shots, and traveling as a sprite, well detailed backgrounds. (But of coarse, which Playstation RPG didn't really consist of terrible sprites, and beautiful backgrounds.)
All in all, if I would rank this game: 7/10
I would definetly recommend this game if your an old school RPG Anime fan.
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Originally posted by Darrellito
Thousand Arms
This game was pretty much a must have of every Anime and RPG loving gamer. Once again, this game was released during the Age of FF VII, VII, and IX, so little attention was paid to this hidden gem. I can't really remember much of the basis of the storyline, but I do know that you get to travel as a Anime character, dating Anime women. The battle system was cool, but nothing special. Graphics were also a change in pace, consisting mostly of Anime cut shots, and traveling as a sprite, well detailed backgrounds. (But of coarse, which Playstation RPG didn't really consist of terrible sprites, and beautiful backgrounds.)
All in all, if I would rank this game: 7/10
I would definetly recommend this game if your an old school RPG Anime fan.
The game is awesome, but the fact that you focus so much on the "anime" side of it makes you look like a nerd (even though Anime is cool...).
Good game indeed. Rare game also.
Best series: suikoden, easily, without any competition.
Best MMO: WOW, i'm just addicted to it now.
Best Strategy: FFT tied with Front Mission.
Best RTS: Starcraft, although I can't stand it anymore.
There, i won't post anymore.
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Ooooh! I have 3 which all tie in first place...
1. Final Fantasy 10 - Undescribable. Just buy it and get swept away. It is so perfect, it makes you wish you could escape real life and live there. It is flawless and hosts about 70 hours of gameplay, much more if you're gonna master it. Voice acting, stunning visuals, it's perfect. 8,000/10.
2. Disgaea- Not as magical and in depth as FFX but hilariously funny and has the best battle system ever made IMO. It's a grid based turn based RPG which gives you so many options like appeal to judges and kill them if they won't pass bills for you, level up weapons, subdue people in weapons and harness their powers e.g. Kill a coffee maker and get higher resistance to sleep spells and stuff like that. You can also transmigrate back to level 1 and re-level up with higher stats. All characters can reach level 9999 and there are SOOOO many things to do it's unreal.
3- Paper Mario: The Thousand Year Door- Such an innovative battle system. You could technically beat the final boss being LV1 if you are good enough. Battles involve pressing key combinations and triggers to dodge attacks and do more damage. No battle is boring, they all involve reactions and skill. The badge system is pure genius and the minimum damage system keeps it simple.
There you go!
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For me the two greatest RPGs of all time are:
Final Fantasy VIII - FFVIII had everything. Lovely graphics for its time, truly gripping story, excellent soundtrack, characters you could actually care about, humour in all the right places, brilliantly innovative Junction system (If you hate it you're probably an FFVII fanboy), all kinds of stuff. Unfairly underrated. It's amazing and you know it.
Breath of Fire III - Also brilliant. Story you could actually care about and get into. Awesome characters. Rei deserves a slot as one of the best RPG characters ever. Music was lovely. World was so big and epic. Faerie Village mini-game is stupidly addictive. All-round great game.
*Prepares Flame Shield ready for anti-FFVIII Nazis*
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Dragon Warrior 7. I love the class system, and the difficulty level is perfect. Hard, but not OMG HOW THE HELL DO I BEAT THIS GUY hard. Except maybe a few bosses like HellCloud. Bah.
It's also really damn long. It took me 170 hours to beat it the first time and 130 the second time. I take my time, but still, 170? o_0
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Well, it's always hard to pick one game, hell, it's even hard to pick two games out of all those good games I have played. But it has to be done.
Chrono Cross - In my opinion one of the best RPG's. Why? Well, I do like the storyline of this game, the game is graphically beautiful, far above average for the PSX and I certainly love the music of this game, it's by far just perfect, no game to date has had so many good soundtracks in it, almost every song in CC is a treat to the ears (I don't know what's up with the battle theme though, it's just disgusting).
Another fact that I used to pick this game is that I have NEVER played a video so much in my life, to say that I have beaten CC more than 80-85 times it's no joke, I have played this game so much that a few years back I could tell the whole storyline of this game as if I was counting to 10.
The fact that if you played Chrono Trigger (and actually payed attention to the details and storyline of CT) makes this game even more enjoyable, it's just cool. The amount of characters in the game it's another plus, too. Not to mention the several endings. I also like how the character development in this game takes a break from Leveling up and still the character development is as deep as any leveling up system.
I had such a blast with this title, and that matters a lot to me while playing ANY game.
Chrono Trigger - I don't need to explain myself here. Any true RPGer has played this title and surely knows what makes this game, not only a classic but a great one at that.
Final Fantasy VII - Square's prime years. After their successful hand at SNES, square was on a roll, for sure. Not too long after the launch of the PSX, came this title. I know, I could have picked FFVI, and trust me I was tempted to, but some things kept me from doing so, and I will explain why.
FFVII, was a breakthrough title, not only for Square, but for any self-respecting RPGer. This title had so much that made it the great game it is and sadly, the horribly overrated game that is today. This game was just good, good in so many aspects. Perhaps, this is the last time we will ever see game making at its best, game making for the love of game making. Square wasn't the company it is today, Square back then, was different. You can tell by playing the games Square has done in the past, and playing the crappistic titles that, that same company, is making today, they are obviously money seeking games and not for the sake of good game making.
Anyway, FFVII had introduced a few good stuff and this things made me pick it over FFVI. As you might have guessed, the Materia System it's just superb, not only was it different, to this day, in my opinion, I have yet to see a better system, I haven't and I probably won't in many years. The storyline was great also, I am a person that likes medieval RPGs, but FFVII is an exception, the storyline mixed everything together well, medieval and modern, in a manner where I had trouble situating myself in a specific time period.
Characters...all the characters were good also, as much as I dislike Cloud, his enigmatic past and present, made him a good candidate to be the main guy in the game and almost all the characters were enigmatic in a way or another. Sephiroth, also greatly overrated, is in my view the best villain in a game. He had it all, personality, power, authority, a huge weapon and a reason to be become what he did, that many (including myself) consider just. What I like about the character/villain in this game is that, you don't get engrossed in the main character's life or get engrossed in the "good guys" life. You also couldn't help but get engrossed in the villain's life too. All in all, character development (in what story concerns), was excellent executed, and yes I do dislike some characters and some are just there I neither like them or dislike them, but that doesn't stop me from seeing what's good about each and how it contributes the overall game experience.
Another important fact is, that this game did not need of pretty graphics (obviously), fancy voice overs and/or good grammar (Yes, as some of you might have noticed, there is some bad grammar in this game and no, I am not talking about Barret's foul mouth, I am talking the overall grammar is kind of bad), this game is pretty much pure old good gameplay.
Music is great, it adds perfectly to the atmosphere of the game, which very dark.
This game has become ridiculously overrated, but I don't see it as people see it in the mainstream, hell most people know about FFVII only because of the movie, or just cos of FFVII: DoC, and yet some, don't even know the movie is based on a great game, but, I see it as the masterpiece it is, from an RPGer and gamer's side of the story.
This was a hard decision to make, but I just picked the game that gave me the most joy when I played them. After all, this thread is all about personal opinions, we ain't trying to change anyone's mind about anything.
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You gotta suck a lot not to admit that FF 7 rules. SEriously, the storyline is perfect, the graphics were awesome, the battle system also. Music ruled. Characters were well defined and funny (specially the Turks). The character design was awesome too.
Stop trying to be the "Oh, I'm so anti-fashion-games! I'm the cult gamer type, huhuhu...".
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Originally posted by Almeidaboo
You gotta suck a lot not to admit that FF 7 rules. SEriously, the storyline is perfect, the graphics were awesome, the battle system also. Music ruled. Characters were well defined and funny (specially the Turks). The character design was awesome too.
Stop trying to be the "Oh, I'm so anti-fashion-games! I'm the cult gamer type, huhuhu...".
Wtf?
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I think he was talking to Dragonium dude.
In a lot of ways FFVIII was a great game. The art direction and graphics were beautiful, I admit. The battle system was pretty fun. It even had some great characterization. The game just didn't need voice acting because it was written so damn well. There were just so many things wrong with it...
Which reminds me. NO ONE has mentioned Pokemon. C'MON!
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Originally posted by aboutasoandthis
Which reminds me. NO ONE has mentioned Pokemon. C'MON!
Well, I slightly agree with this. Pokemon had the potential to be a great game, but so far, the only thing they've released since Pokemon Blue were updates for new Pokemon. Nothing too phenominal was added in the other colors or precious stones (Ruby, Emerald, Sapphire.)
I mean, the basis of the game: Get Pokemon, get badges, get to final four trainers, game beaten.
They tried to revamp the series with other types of games, which I won't even get into. Most suck. Terribly.
I understand that they added the Boy/Girl thing and updated the graphics, but come on, how long has the game been out?
But I guess if people still enjoy it, they must have gotten something right.
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I was actually talking about the series as a whole. You have to admit it, when Pokemon came out it pretty much changed the way people played videogames. It was still had deep roots in being an RPG, yet it managed to reach a huge audience and even more so than a Final Fantasy game. Especially if you were in grade school when it came out, EVERYONE was playing it. Not many RPGs can do that. The only one I can think of that did was FF7.
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I don't like FF7. Yeah, I can understand why it was a pioneer blah, blah blah Nobuo Uematsu, etc etc, but I don't think it was the best RPG by far. I'd say either Skies of Arcadia or Phantasy Star II. SoA had that beautiful world with the incredible airship system, and Phantasy Star, while a bit rough, was just amazing in terms of how the game could turn out.
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Originally posted by aboutasoandthis
I think he was talking to Dragonium dude.
In a lot of ways FFVIII was a great game. The art direction and graphics were beautiful, I admit. The battle system was pretty fun. It even had some great characterization. The game just didn't need voice acting because it was written so damn well. There were just so many things wrong with it...
Which reminds me. NO ONE has mentioned Pokemon. C'MON!
Not just about Drag, but about anyone that fails to acknoledge that FF7 was great just for the sake of doing it.
And FF8 WAS a great game, and the junction system also, as much as the materia system was awesome.
I found FF8's storyline quite confusing though.
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I got Final Fantasy III for snes when I was seven, and have been playing the games since.
Best Story: FFT/FF7
Best Characters: FFIX/FFX
Best Battle System: FFVIII/FFV
Best Music: FFVII/FFIX
Best Atmosphere: FFIX/FFX
Best World Map: FFIX/FFVII
Most memorable scenes:
*SPOILERS*deathsceneaeris, endingofXwhentidusdisapears and whentheworldexplodesonVI*
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Originally posted by Dragonium
*Prepares Flame Shield ready for anti-FFVIII Nazis*
I'm far from a FFVIII nazi and there were some amazing moments, I loved the graphical style, the music was really good but... Man I hated the fact that in battle, if you hit 'GF' every turn you won pretty much every battle until the final one. Magic was for people who got sick of seeing the GF animations over and over again and I found myself not trying my 'best ' because my best was pretty boring.
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My personal pick is the trilogy of Baldur's Gate.
On console, I'd have to say Seiken Densetsu III or Final Fantasy VI. Close third is Chrono Trigger. SNES rpgs ruled.
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I'm not hatin' on FF7 because I think it's cool to do so. I'm hatin' on FF7 because I hated all of it and because it's more overrated than Linkin Park.
Originally posted by Moosetroop11
Originally posted by Dragonium
*Prepares Flame Shield ready for anti-FFVIII Nazis*
I'm far from a FFVIII nazi and there were some amazing moments, I loved the graphical style, the music was really good but... Man I hated the fact that in battle, if you hit 'GF' every turn you won pretty much every battle until the final one. Magic was for people who got sick of seeing the GF animations over and over again and I found myself not trying my 'best ' because my best was pretty boring.[/B]
I will concede that if you don't figure out the Junction system early on it becomes a case of "Summon GFs, win battles". However if you get the hang of it, learn to organise your magic, use Abilities wisely, and Junction to stats, it's a lot easier to battle effectively.
Sure, using GFs is reasonably damaging, but when you have Zell hitting 9999 with every physical you feel truly mighty. Mighty beyond words.
Of course you shouldn't have to spend all your time organising things just to do damage. Maybe the Junction system was a bit overdone. Maybe.
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The one thing I didn't like about the Junction system compared to the Materia system was the lack of Combos. In FF7, you could set off a chain reaction where you used Knights of the Round over and over, without any repercussions if you worked hard enough to do so. FF8's strategy felt a little limited compared to this.
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*Walks out on a limb to talk about something other than Final Fantasy*
EarthBound
It's hard to say about Earthbound, except that it's an oddly good game, and I do mean oddly... this game is fairly strange... unlike a lot of rpgs, it's based in modern day... you get unusual battle events (like for example, if you don't call your mother or visit home that often, your character may choose to not fight because he's homesick!)
As well as various other strange features, like a town where everything is backwards, enemies such as the famous melting clock, and even the 'new age retro hippie'!
Otherwise, this game has features not seen in other rpgs, like the ability to opt out of battles that are below you, and to resist kills by escaping or beating the battle before your life depletes completely... in essence you could be struck with several blows that would each take more than your life span, but if the enemy has one hit left and you finish him off, you'll be fine.
Other than that, this game has one of the wierdest storylines I've ever played.
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Originally posted by Moosetroop11
Originally posted by Dragonium
*Prepares Flame Shield ready for anti-FFVIII Nazis*
I'm far from a FFVIII nazi and there were some amazing moments, I loved the graphical style, the music was really good but... Man I hated the fact that in battle, if you hit 'GF' every turn you won pretty much every battle until the final one. Magic was for people who got sick of seeing the GF animations over and over again and I found myself not trying my 'best ' because my best was pretty boring.[/B]
I never use GF's or Magic, I just junction like hell, Squall + Trigger + good magic junctioned = higher damage than a GF instantly.
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Best RPG of all time? Baldur's Gate 2. However, since this has already been said, my second pick would definitely be Oblivion. Sorry, but I'm not a giant fan of JRPGs and games where character customization is nonexistent.
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Originally posted by Darrellito
*Walks out on a limb to talk about something other than Final Fantasy*
EarthBound
It's hard to say about Earthbound, except that it's an oddly good game, and I do mean oddly... this game is fairly strange... unlike a lot of rpgs, it's based in modern day... you get unusual battle events (like for example, if you don't call your mother or visit home that often, your character may choose to not fight because he's homesick!)
As well as various other strange features, like a town where everything is backwards, enemies such as the famous melting clock, and even the 'new age retro hippie'!
Otherwise, this game has features not seen in other rpgs, like the ability to opt out of battles that are below you, and to resist kills by escaping or beating the battle before your life depletes completely... in essence you could be struck with several blows that would each take more than your life span, but if the enemy has one hit left and you finish him off, you'll be fine.
Other than that, this game has one of the wierdest storylines I've ever played.
Earthbound... I played the one on SNES... Big misstake. Had odd and bizare dreams for the following weeks.
A game that is filled with parody and paronoia in the same time... That's Earthbound alright... It's cute and yet dissgusting...
In other words: It's so goddamned fucked that the gods should ban it...
It is darker than most Final fantasy and yet got this cute nintendo style... How could Anyone let this game reach the stores? No wonder it never came out outside Japan...
The beginning? Ufo and starmen... Then your friend kills the guy and all klind of crazy **** happens... The local thugs got this huge killer machine with knives... You beat the crap out of kids with baseball bats... You even have to go to a town where they have been possesed by a statue and created a cult that makes everything blue... And Hippies... O yes, there are hippies... And Hobbo's... And buissniesmen... You go to a store and the light goes out... When the light comes back everyone is gone... And there are these boxes lurking around... And you can't get anywhere and there are aliens lurking behind every corner...
And that gross labb under stoneheige where the ailiens created a clone of the proffessor in order to kidnapp people and do experiements at them... The swamp is fucked and the part where you get the black belt kid and have to sacrifice your hearing, vision, smell, feeling and mind just to pass a test... That was so awful for a young kid to see when I usually just played Super smash and super mario... And the dungeons are so fucked... And the saturn village is fucked... the bosses are fucked... This game is fucked! I wish I never played it when I was 11...
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Would anyone who has access to hallucinogenic drugs and a SNES emulator be prepared to play Earthbound while on LSD and tell us what it's like? I would be willing to pay money just for that bit of knowledge.
Hell the game might even make more sense that way.
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The problem with Final Fantasy VIII, is that it was one of the easiest FF's.
Once you get the Junction system, it's a breeze. Draw like a mad man >>> Junction the magic to stats+Trigger >>>Junction GF's >>> You're God. If you never use the magic Junctioned to the stats that count the most (in my opinion: HP, STR, DEF, SPD), then you can have outstanding might early in the game, too early. I'm not exaggerating when saying that to this day, I still haven't seen much of FFVIII's magic animations . That's the only thing I did not like about that system. By the time you get to Ultimecia, she's a freaking joke, not to mention if you have Holy Wars and such, even if a character is weak, if you have got Moomba, anyone can make 9999DMG, even to Ultimecia/Griever, use Holy War >>>Use Moomba like crazy with weak a$$ character>>>9999DMG. Juntion system is a great idea, but the linear pace and lack of combos and dependability, makes it not good enough and because of that it falls short when compared to Materia.
Square should have executed the Junction System in a different, more elaborated manner.
But FFVIII it's not the only FF that in my view, it has a major f*** up in the manner of saying "I can be mighty too early in the game". FFIX also has this flaw and worse then FFVIII. Much worse. If you threw a guess at what I am hinting at and said "Grand Dragons!", you hit the jackpot.
Getting to level 75-80 on the first disk, it's something I don't really find fun. Where's the challenge when you are 25-20 Levels away from the maximum allowed? Nowhere, the only thing that you really have left to make a challenge out of your extremely-over powered charaters, is that you have the skills to learn, and even that it's not much of a challenge, all you need to fight is fight, fight fight for the AP.
While the skill learning system on FFIX is, IMO, pretty fun, the fact that you are allowed to be so powerful that early in the game, seems just not right. Sure, it's yer decision if you want do it or not, but that doesn't change the fact that the game is easy and has virtually no challenge unless you make it a challenge yerself.
Also, Chocobo hot 'n' cold, it's just one of the best sidequest/mini games, it's just awesome, but then, you have the ridiculous Excalibur 2 sidequest...You think "Gosh, what kind of bonuses does that sword have? It must be pretty cool" and yeah, I did it, I got to memoria in under 12 hours, got the sword, and to my surprise, it sucks. It was a total waste of time (or better said, effort). It has nothing especial about it, you can learn a skills from it and it's not even the most powerful sword in the game, Save the Queen has 122 attack power (considering you use the Attack command, otherwise it's around 25) while Excalibur 2 has only 108 (I believe) and not even much more powerful than Ragnarok with 87 attack.
I really don't know what square was thinking, but the sure weren't thinking about the word, rewarded.
Anyway, I'm not bashing on these two great games at all, they do have other qualities that make them the good games they are, but truth is truth and there's no point in hiding it.
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Aren't most JRPGs mind-numbingly easy? Combat is so simple and repetitive! All you do is hit X and move a little arrow up and down on a menu!
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No, not all JRPG's are like that. Only the money-seeking-only ones.
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In my opinion the Junction system was perfectly well balanced out so you couldn't be overpowered early on. For one thing, not all your GFs have the Junction abilities which let you Junction to the stats you need, so you actually have to play on in order to use the system properly. And for another thing, it's not easy to get the good magic you need for Junctioning. It only becomes easy to get Firaga and other such Level 3 magic in late Disc 2/early Disc 3, and even then it's not the best magic you can get. It's designed pretty well to make you need to think about what you're doing; it's not just a case of "put good stuffs on stats, win game".
I'm just sayin'.
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Originally posted by Roland_Deschain2
Aren't most JRPGs mind-numbingly easy? Combat is so simple and repetitive! All you do is hit X and move a little arrow up and down on a menu!
In western RPGs you either
A: Point and Click
B: Move around in a first-person view and press one button to swing a little sword.
Do NOT talk about us.
I didn't hate the Junction system so much as having the monsters level up with you. By this logic, I didn't level up at all. My characters were at level 10 by the time I got to Ultimecia's castle. There was that one attack though by Griever that automatically dealt 3000+ damage before he dies. That REALLY pissed me off. I had to spend a few days leveling up just to get my HP high enough. Other than that the game was pretty easy.
Come to think of it, all the FFs were easy. The only one I thought was hard was FF4. With no customization Jesus that game was hard...
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Simple answer for me:
Star Ocean 2! It's probably just because a couple of friends and I were super-addicted to it for a couple years a very long time ago.
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Originally posted by Dragonium
In my opinion the Junction system was perfectly well balanced out so you couldn't be overpowered early on. For one thing, not all your GFs have the Junction abilities which let you Junction to the stats you need, so you actually have to play on in order to use the system properly. And for another thing, it's not easy to get the good magic you need for Junctioning. It only becomes easy to get Firaga and other such Level 3 magic in late Disc 2/early Disc 3, and even then it's not the best magic you can get. It's designed pretty well to make you need to think about what you're doing; it's not just a case of "put good stuffs on stats, win game".
I'm just sayin'.
Yeah, I believe I expressed myself the wrong way about what I wa trying to say.
I didn't mean all the strong would be available to you so early, how ever some is. And my Squall was pretty strong early in the game, if you draw lots of magic and junction 100 of the stronger magics available, you are powerful, very powerful and early. But I guess not everyone is patient enough to do that. So in that sense, then there could be a little more challenge. It's not nearly as bad as leveling up to Lv 75 on the first disc though. >>
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Originally posted by Ganocide_of_a_Kingdom
No, not all JRPG's are like that. Only the money-seeking-only ones.
Hence the "most." FF12 had a different battle system, but am I the only one who hought it was too much like KOTOR?
Originally posted by Aboutasoandthis
In western RPGs you either
A: Point and Click
B: Move around in a first-person view and press one button to swing a little sword.
Do NOT talk about us.
I'm just saying, I'd rather have a more customizable character and a story that doesn't rip off from FF in some way or another. Besides, in most JRPGs, like I said, the battle system is totally unrealistic, compared to, say, Oblivion, where the battles are real-time?
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KOTOR is great, but nothing like FF12.
SO2 was aewsome...SO3's storyline sucked.
Am I the only one that played Suikoden here (I know Grandy did but...)?
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Originally posted by Roland_Deschain2
I'm just saying, I'd rather have a more customizable character and a story that doesn't rip off from FF in some way or another. Besides, in most JRPGs, like I said, the battle system is totally unrealistic, compared to, say, Oblivion, where the battles are real-time?
Yeah... And that is soooo much fun is it? You play FPS if you want a realistic game. Those games with "realtime battle" such as the elder scrolls& dark mesiah get's boring after a while... There is no challange after you've passed half the game.
That's why JRPG are better since you can't really kill the foe and his band before they reach you... There actually is a battle in those games and not just lame "1hit-ko spells".(Unless you go kill grand dragons/make your GF über.)
Devil May cry made it intresting though with a 3rd person view and stylish moves that does quite small damage. It makes the battle last longer.
Just saying
And I hate FFXII, worst final fantasy ever... It was worse than FFX-2(it actually had a quite fun battel system with the ordinary+upgrades.) and the characters where lame... I stick with the fact that anyone could've gotten together with anyone in the end... That's how bad the story and character development was.
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I guess you might be right about it. It really all depends on how patient you are, and whether you have the willpower to spend hours upon hours drawing magic and not progressing with the game. I guess that could really be said about any RPG though; if you can stick out the hundreds of hours you spend levelling up against weak monsters, you can become uber-powerful and never need to spend time training ever again.
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Originally posted by Roland_Deschain2
Originally posted by Ganocide_of_a_Kingdom
No, not all JRPG's are like that. Only the money-seeking-only ones.
Hence the "most." FF12 had a different battle system, but am I the only one who hought it was too much like KOTOR?[/B]
There's nothing alike about KOTOR and FFXII.
Originally posted by Roland_Deschain2
I'm just saying, I'd rather have a more customizable character and a story that doesn't rip off from FF in some way or another. Besides, in most JRPGs, like I said, the battle system is totally unrealistic, compared to, say, Oblivion, where the battles are real-time?
JRPGs and the kind of RPG's you talk about both have their advantages and disadvantages.
JRPGs, have less Character customization than RPGs. Most JRPGs do not show when you change yer armor, shoes, accessories, etc. they always have the same clothes. However, most of'em do show yer weapons.
RPGs have a realtime battle system, which is better than random encounters for MOST people. But in turn, the battle system is rather simplistic and lacks the depth and strategy that most JRPGs have, it also gets tiring after a while, since it's always the same. A lot of JRPGs have random encounters, but that seems like a trend that is starting to die these days. There are lots of JRPGs with active battle systems and not turn based. for a few examples: "Tales of" series never had turn based battle systems, however most of them have random encounters. The "Mana" series, never had random encounters and it has a real-time battle system. As you said FFXII also a real-time battle system. Rogue Galaxy, has random encounters, but a real-time battle system. Those are some examples of non-realtime battle systems on JRPGS. Also, battle systems and the way you encounter enemies chnage from JRPG to JRPG and I find that a good thing instead of the monotony of RPG that always have the same battle system and the same of way encountering enemies. JRPGs real-time battle systems never get as tiring as RPG real-time does, they are also not nearly as monotonous.
RPGs, usually have more realistic graphics the JRPGs. That could be considered a plus for RPGs but it also depends on the person.
Storywise, JRPGs have waaaaay more elaborated storylines than RPGs. Storylines in RPGs are rather cliche and simple, with little left to the mind to wonder and intricate you, while a lot of JRPGs, poses these missing qualities in the RPGs storylines.
Charaters. JRPGs characters have lots of personalities, while RPG characters's personalities are null. This usually because of RPGs always intend to make YOU the main character, while JRPGs most of the time do not do this. Thus, making RPGs a better example of what "Role play" means than most JRPGs (there are exceptions, though).
Party. Well, RPGs usually leave you with the main character alone to control. This, can become extremely tiring and monotonous. JRPGs, they have quite a bit of characters and even so, some JRPGs, have LOTS of them, take for example the Suikoden series and Chrono Cross. Obviously, this breaks the monotony of always having the same character and only main character during the whole game. JRPGs excel at this even more, when yer main character does not talk at all and makes you feel more into the game like RPG do by making the main character talk only when you want him to. JRPGs are also better at this since you can change the main character for any other in yer party.
Character development. Sometimes, RPGs character development is deeper on RPGs, but that's only from a single-character point of view, but if you think about it, developing a horde of characters to their max, is notshallow task and this is why JRPGs are more in depth the RPGs and sometimes even a single character development in a JRPG is more in depth than on a RPG.
Originally posted by Dragonium
I guess you might be right about it. It really all depends on how patient you are, and whether you have the willpower to spend hours upon hours drawing magic and not progressing with the game. I guess that could really be said about any RPG though; if you can stick out the hundreds of hours you spend levelling up against weak monsters, you can become uber-powerful and never need to spend time training ever again.
That is totally agreeable, indeed. I also believe that depending on the difficulty of the character development, this can be possible on some, since a lot RPGs start giving you less and less EXP as you level up and yet others, level up the monsters as you level up too. FFVIII does this, but this is countered by the Junction system in turn.
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You lose prpl_mage. FF 12 had the coolest secondary character which was Balthier. And I loved the battle system and the skill system too. I disliked the fact the the summons were absolutely useless.
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Originally posted by Almeidaboo
You lose prpl_mage. FF 12 had the coolest secondary character which was Balthier. And I loved the battle system and the skill system too. I disliked the fact the the summons were absolutely useless.
Yeah... Balthier was cool... But how many lines did he have? Like 10? There was no character development in that game... There was more in FFIII(DS version). He would've been so much better in a game that actually had a story, people with reasons for their actions and real dungeons.(FFIII had more intressting ones and it was more or less just caves with switches.)
Yeah, licence board was fun but there was no challange in that game once you got berserk+haste+bubble+bravery+protect+shell+regen 'cuz it equals über Vaan...
I merely had a person with healing gambits and then Vaan fully boosted; I simply let him cut down the boring final boss and any other enemy that stood in my path... So boring...
I went back to play FFIX afterwards to get some satisfaction and battle after I finished XII with that awful ending... Once again:
FFIII had a better one and that one only involves flying all the characters back to their towns and speaking a bit.
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Originally posted by blackskullwarlock
My personal pick is the trilogy of Baldur's Gate.
On console, I'd have to say Seiken Densetsu III or Final Fantasy VI. Close third is Chrono Trigger. SNES rpgs ruled.
TRILOGY!!?!?!!?!?!?!?!?!?! I thought they only made 2 games. Is it possible to get 1,2 and 3 on PS2 or Gamecube as I think they are amazing!!!
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No love for Fire Emblem? The Gameplay is deceptively simple, but it can go quite deep. And, there's enough story in there to fuel a thousand fanfics, but it doesn't smash you upside the head with it with the force of a far-too-long-lasting-even-though-it's-cool-summon-spell-of-thirteen-knights. The story is hidden in the Supports, and adds to the replay value. Great tunes, characters that you get attatched to (partly because their deaths are permanent)...why isn't this even nominated?
And what about Riviera: The Promised Land...?....Wait...that's a dating sim...okay...what of Shin Megami Tensei? A unique art style, unique storylines (humans become demons and eat other demons when the sun turned black!! ^_^), and ultimately dark tones set it apart from 'spikey-haired dude saves world with a sword' RPGs.
Why isn't anyone talking about Soul Blazer? Mixing Zelda with real-time RPGs is a bold idea, especially with the great storyline hidden within it.
And not mentioning the original Phantasy Star games makes me a sad panda. These games were the FOURTH reason to own a Sega Genesis--the other three were Sonic, Ecco the Dolphin, and Gunstar Heroes.
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Originally Posted by Ganocide_of_a_Kingdom
There's nothing alike about KOTOR and FFXII.
Characters battle relatively real time, except that they both use numbers. You can also pause the action to enter in your commands. In a lot of ways it was like Kotor.
Everything else you said was awesome though. Great comparison between JRPG and WRPG.
Originally Posted by Prpl_Mage
And I hate FFXII, worst final fantasy ever... It was worse than FFX-2(it actually had a quite fun battel system with the ordinary+upgrades.) and the characters where lame... I stick with the fact that anyone could've gotten together with anyone in the end... That's how bad the story and character development was.
Yeah... Balthier was cool... But how many lines did he have? Like 10? There was no character development in that game... There was more in FFIII(DS version). He would've been so much better in a game that actually had a story, people with reasons for their actions and real dungeons.(FFIII had more intressting ones and it was more or less just caves with switches.)
I'll admit the ending was bad, but I still loved XII to death. I thought the story was fantastic. Maybe that's my Matsuno fanboyism. You have to admit that it's a little unfair to compare a Matsuno storyline to a regular FF storyline. Usually his games are about politics and central themes. They almost never have real character development (Delita from Tactics is a big exception). Compared to his other stories, XII's was just as good imo.
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Originally posted by aboutasoandthis
I'll admit the ending was bad, but I still loved XII to death. I thought the story was fantastic. Maybe that's my Matsuno fanboyism. You have to admit that it's a little unfair to compare a Matsuno storyline to a regular FF storyline. Usually his games are about politics and central themes. They almost never have real character development (Delita from Tactics is a big exception). Compared to his other stories, XII's was just as good imo.
They barely did anything on the story. The part with politics is worth mentioning in FFT but not FFXII.
Spoiling:
The beginning was quite intresting but it got worse along the line as the dungeons where just dungeons, there was nothing cool or special about them.
FFXII was pretty much going across plains and into ruins while gathering the Dusk shard, dawn shard and twilight shard while seeing the dead prince that has nothing to do with the game... And then you get to Giruvegan, goes through bullshit and meets some god people. And they say that she has been the chosen ect and that you need to go to the Rhidona cataract in order to break a new piece of the nethecite. But that's it. Those gods are not mentioned again. It could've just been a couple of chocoboos singing a song...
And then at the Rhidona cataract cid revives bahamut... Who is a nethercite and used in Vayne's battleship, large let down. And then Gabrant decieve him and you kill cid and finds out that he is Balthier's father... But nothing more about that either. And then the nethercite is exploding for some reason and everyone tries to stop it but only a black guy who sacrifices his life is able to...
And then, nothing special happens... At all.
Not untill you just go to the final dungeon that is like 3 maps and meet up with the game's last boss who were truly boring... And yay! Tthe place is x'ploding! And, the endign sucked...
FFIII was better...
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All I'm saying is I prefer WRPG battle systems, particularly KOTOR and BG (Not Dark Alliance, that was crap), which are based on DnD, the father of all RPGs.
Also, they don't feel compelled to pump out sequel after sequel. Final fantasy started getting old around eight, it's never quite picked up.
As for story, KoTOR had a brilliant narrative. Shame your vision was clouded by JRPGs, the Dark Side of gaming....
And Oblivion gets better if you get mods to remove level-scaling and make the game harder. It makes it more interesting and challenging. Also, doesn't every FF game have a one-shot spell? I've yet to see one in any WRPG....
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Rudora no Hihou, or Treasure of the Rudras. I loved the mantra system, plus the music was okay.
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Baldur's Gate>KoTOR>Mass Effect>Everything Else.
BioWare>Everyone else.
That is all.
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Usually his games are about politics and central themes..
You skipped this part. FFXII was a slight illusion to America's involvement in the Middle East and Matsuno's personal opinion about it. Archades and Rozzaria both have their sights set on Rabanastre, not only because it's an excellent military location, but also because it is the chosen city by the gods. The empires had the intention to remove the god's influence over the world, in addition to switching a monarchy for a more democratic government. This would give the people of Rabanastre a new sense of freedom. While their intentions were noble, Archades ultimately destroyed an entire nation. The story was very focused on the concept of freedom.
Yes the dungeons were boring (especially compared to IX), but the game's story had to make sense on paper. XII had to sacrifice the over-the-top scenarios and melodramatic plots for a more logical story. XII would've made a very nice book, and that's one of the biggest criticisms to game storylines. That's a big accomplishment. Eventually we'll get more literature-styled stories that will be more exciting or have more character development. You just have to give it time because XII was one of the first.
More Spoiling:
The gods had the power to mind-control anyone who came in contact with the nethicite. They decided to give it to Rabanastre since they were so powerful in the beginning. They hated everyone else, especially Rozzaria and Archades for learning to use technology. Venat, one of the gods, decided to go hero and help rid the world from the evil influence of the gods. He met Cid who came up with a nice idea to do so. Cid decided to build a giant machine that could use nethicite to take over Rabanastre. He would use up all of the world's nethicite with his machines, leaving the gods no way to take over the world. Rabanastre's royal famiy secretly had the most magicite, as well as the favor of the gods, so they needed to attack there first. This eventually led to a war, the king being killed, poverty in the country, yadda yadda yadda.
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Originally posted by Almeidaboo
Best Strategy: FFT tied with Front Mission.
[/B]
I disagree, the Fire Emblem series is way better than FFT, but I also don't like any Final Fantasy pretty much.
Originally posted by zuhane1
1. Final Fantasy 10 - Undescribable. Just buy it and get swept away. It is so perfect, it makes you wish you could escape real life and live there. It is flawless and hosts about 70 hours of gameplay, much more if you're gonna master it. Voice acting, stunning visuals, it's perfect. 8,000/10.
I disagree, my friend said it was good. I borrowed it, and got bored a half hour in. I kept playing it, and it never got better.
And the voice acting was HORRID, especially Yuna. My impression of her works better when you hear it, but it's like this.
"I" (wait a minute) "Know" (another minute) "You"
She stops after EVERY WORD, and has to wait, it's REALLY annoying, and that was one of the things that turned me off. Aside from that, it had Square's trademark horridly boring battle system, retarded characters, and very poor 'levelling' system. I actually consider this game the WORST game I've played in my entire life. My rating - 8,000/10... or worse.
Originally posted by Almeidaboo
Not just about Drag, but about anyone that fails to acknoledge that FF7 was great just for the sake of doing it.
[/B]
What if I say that FF7 was terrible, because I found it extremely boring and repetitive? That game had very few points I really enjoyed, the best part being the motorcycle part.
Worst RPGS I've played are definately FFVII, FFVIII and FFX, the SNES Final Fantasy games were good, but after SNES, they've all sucked, and I won't even bother to play anymore. I FORCED myself to finish 7, even though it took... 4 months, because I'd stop for weeks at a time because I hated it. Square has good stories, but the gameplay is always dull.
Square's best game so far was the KH series, because the battle system was actually fun, instead of just 'Hit A over and over and over until the enemy is dead, repeat in every battle, no movement necessary, and no real strategy'
My favourite RPGS have different battle systems. Tales of Symphonia was amazing because of it's battle system. It had a deep (although sometimes cliche) story, but the battle system didn't get old after the second battle of the game, like Final Fantasy.
Also love the KH series, and the Zelda series.
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Meh, I liked KH quite a bit, despite the overall cartooney-ness. It was a well-executed game and the battle system controlled well enough. The heartless and nobodies made a much better set of enemies than standard fantasy/scifi cliches like dragons, aliens, ghosts and the like. I just wish Square'd make a game based on the KH system and premise, but targeted towards older gamers like myself.
Also: Aren't you being a bit harsh on FF10? I played it, it SUCKED royally, but my friend had said it was good, but a negative score? At least it had decent graphics for it's time. 2-3/10 would be a bit better.
And does Zelda count as an RPG? I always called it an action-adventure game...
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Oddly, I never got bored of FF7 or FFX's battle system. I'm not sure why, because there wasn't much to them, but they kept me entertained throughout. Which is impressive because I played FF7 through three times and watched my brother play through it five times >.>
Fire emblem is amazing when you're playing it but I find it doesn't stick in my memory as much as other games.
The KOTOR games were awesome. I haven't really got much negative stuff to say about them, apart from the fact that every NPC died exactly the same hilarious way by falling onto their knees and half of the civilians spoke in ridiculous english accents XD
Star Ocean 3... Was actually pretty cool until the plot twist near the end. It was one of those games that created a specific, entirely new emotion to go with it which I only feel when playing it. I think it was something to do with the music.
And I really don't think Balthier was the most awesome character ever... He was shown in a very good light because the rest of the characters were god awful. I'm not sure that they can do any worse than Vaan, the complimentary hottie in white had no personality and Penelo served no purpose whatsoever. Balthier was cool but Setzer walks all over him.
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Final Fantasy VII: The best one that I've played. I mean almost everything about this game was right. The random encounters somehow weren't painful, the materia system was great and I'd say Midgar was probably one of the best things ever. And after you finally get past it you're still nowhere near done.
Final Fantasy VIII: Biggest disappointment, having just played FF7 I was expecting more than emo man in draw world. I probably should give it another go though.
Final Fantasy IX: I need to replay this. It was quite interesting until that part where I got stuck and without a walkthrough.
Final Fantasy X: It was good I guess. Had some nice music, was a bit confusing (so he was a dream from a 1000 years ago? what) and had some unbearable qualities (laughing scene, inclusion of wakka as a character) but it was entertaining. Not really worth a second go through though, even with the alternate sphere grid.
Final Fantasy XI: Hardly a Final Fantasy. They should have called it FF Online
Final Fantasy XII: Haven't played it, heard a lot of good things about it.
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Originally posted by Razor
Final Fantasy VII: The best one that I've played. I mean almost everything about this game was right. The random encounters somehow weren't painful, the materia system was great and I'd say Midgar was probably one of the best things ever. And after you finally get past it you're still nowhere near done.
Final Fantasy VIII: Biggest disappointment, having just played FF7 I was expecting more than emo man in draw world. I probably should give it another go though.
This is were I stopped reading. It was with strong effort I read the FF7 desc and then FF8's. TO me, they were both emo.
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Originally posted by Roland_Deschain2
Also: Aren't you being a bit harsh on FF10? I played it, it SUCKED royally, but my friend had said it was good, but a negative score? At least it had decent graphics for it's time. 2-3/10 would be a bit better.
And does Zelda count as an RPG? I always called it an action-adventure game...
Roland, I'm 20, I would consider myself an older gamer. KH looks cartoony, but it has a pretty dark story.
Actually, I think I'm letting FFX off easily. It had decent graphics, but I would have preferred stick figures it the battle system was better and the voice acting was even half decent. In an RPG, the battle system is very important... when you can sit there just tapping A, and then have to wait, that bores me to tears. So, no, I think FFX is one of the worst games ever made. It was the first game that I started playing and lost interest in because it was boring. And of course, Yuna was terrible.
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Originally posted by Roland_Deschain2
Meh, I liked KH quite a bit, despite the overall cartooney-ness. It was a well-executed game and the battle system controlled well enough. The heartless and nobodies made a much better set of enemies than standard fantasy/scifi cliches like dragons, aliens, ghosts and the like. I just wish Square'd make a game based on the KH system and premise, but targeted towards older gamers like myself.
*cough*Final Fantasy XIII/FFVSXIII*cough*
Aw damn, *cough*Final Fantasy Crystal Chronicles Wii*cough*
Those games seem to be majorly inspired by the KH team. And I belive that it might just be the future face of our dear friends Square-Enix.
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I don't have a PS3 and will not get one until the price drops to something I can afford. Also, I'm not a huge fan of wii.....
Also, Ultima: Yeah, I meant a graphics overhaul and a different cast. The story was great, the Disney bit not so much.
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Originally posted by HackersTotalMassLaser
This is were I stopped reading. It was with strong effort I read the FF7 desc and then FF8's. TO me, they were both emo.
Says the emo mexican. Zelda is the emoest. Saving a princess, oh bite my dick.
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I disagree with Almeida, but Zelda's stories are usually simpler than Final Fantasy. I prefer the zelda series though, because the FF battle system really bores the hell out of me.
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FF7 sucked. You're just a generic anime character (Cloud) who follows after a generic anime villain (Sephiroth) with generic goals and ultimately defeat him in a generic fashion. Character development was minimal, and the only redeeming quality about the game was the extra crap to do afterwards. The fact that FF7 spawned tons of crappy sequels and prequels just hurts its credibility more.
KH1 was good, KH2 was fanservice.
FF10 was poor because of the immense linearity. Unlike previous games which were expansive and rich with other things to do, FF10 was limited to just a few small sidequests with no real reward. At least in other games, the sidequests revealed game lore or side elements to the story. Also, Emo Tidus "Waah Waah I hate my dad! I have no character development!" Also fails because it spawned that shithole game called FFX-2.
FF8 was decent up until the Ultimecia plot twist without any scene or anything, just a black screen with text. At least Squall has character development.
The Pokemon series has sucked from all games after GSC. At least in GSC there was lots to do after beating the elite four. (Like fighting Red's Pikachu) They should do a complete revamp of the series rather than rehash.
I think I'll stop trashing your poor taste in games for now. I have a final to study for.
Also, Zelda needs more MM style games that don't involve saving Zelda.
EDIT: Best RPG That I've played is FF9, not counting Tactics games, though.
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Originally posted by DarkFlood2
FF7 sucked
KH1 was good, KH2 was fanservice.
The Pokemon series has sucked from all games after GSC.
Also, Zelda needs more MM style games that don't involve saving Zelda.
Agree
I like KH2 a bit more, they fixed the battle system, and the story is a bit deeper.
Agree, MM was awesome.
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Originally posted by DarkFlood2
The Pokemon series has sucked from all games after GSC. At least in GSC there was lots to do after beating the elite four. (Like fighting Red's Pikachu) They should do a complete revamp of the series rather than rehash.
Also, Zelda needs more MM style games that don't involve saving Zelda.
Well, Pokemon Emerald added the Battle Frontier and that's way more challenging than Red in GSC.
And the revamps of RBY added 1-7 island with more story and trainers as well as some battle towers.
And twilight princess wasn't really save the princess since well... She goes *poof*, it's more like a sequel, lacked all those cool sidequests that Ocarina of time and MM had though.
Both KH was great since they were different from other games. DMC was great as well but the camera was quite annoying from time to time.
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But is Zelda an RPG? I don't know if it really fits as one.
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Zelda is primarily an adventure game, but it does have elements from the roleplaying system.
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Originally posted by Almeidaboo
Originally posted by HackersTotalMassLaser
This is were I stopped reading. It was with strong effort I read the FF7 desc and then FF8's. TO me, they were both emo.
Says the emo mexican. Zelda is the emoest. Saving a princess, oh bite my dick.[/B]
Haha, calm my Brazilian ignoramus brother. If it's a competition on being emo the FF series takes the cake.
yes, initally the Zelda series were considered an RPG (espcially the GB games), however yes, its more adventure now than ever.
I felt the pokemon series went down on Crystal. Dunno, since they're started to move it wasn't the same =/, however I still enjoy them from time to time.
I despise both KH games, however I liked KH2 more. I think it was funner overall, and I sure loved beating the hell out of sephy's gay ***.
Majoras Mask was a'ight, i disliked wind waker the most though. And my favorite after OoT is the Oracle games.
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*sigh* I have no idea how people take the characters of final fantasy and think emo. (except squall, he was a true emo.) What they do is try and make a story that people could relate to. I mean, damn, take FFX for example. How the hell would you react when you find out that a girl you had gotten close to, one of the only people that had shown you any compasion since entering this new world, was basically sentenced to death just to save their world. I think you just might be alittle shaken up about it.
And as for FF8 goes, Squall really has no reason to be so damn sad or pissed. I mean, when you play the story, the only thing you can think of is: "why the hell is this guy so pissed at the world? What wrong has done him?"
And for those who don't enjoy the FF series, try every game before you generalize everyone of them. Each game has a different story, a different character customization system (sometimes), and different character styles. 12 had a disapointing story, but other elements of the game sorta made up for it. I'm one of those people who perfer the ATB gauges, but some liked the new style.
And FF7...
****, ok, Cloud and Sephiroth were emo, but they had their own reasons. You see, being emo means being emotional for no damn reason. Every character in each of the final fantasy games had a reason for having the attitude they did. (Ex. Squall. Sorry FF8 fans)
I'm not saying that FF8 was a bad game, but there was a lot to be desired with the character attitude design. Zell just pissed me off with how damn cocky his was, for no reason as well. I think a pre-history of each character, more then what they put into the game, (Such as, when they first entered Garden) so we can get to know the characters alittle bit better. Then we might know why Squall is so damn emo, and why Zell is so ****ing cocky. I gotta say, I would hate a person who just came up to me and said "I think i'm better then you.I can kill more monsters then you can." And a person that would say, "...Leave me alone, I don't need your help. I'm your team comander, but I wanna do everything myself..."
And there you have it. Flame away.
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For God sakes don't bring the KH games to the discussion cause they such major ***. Sora is gay with his gay friends and mixing FF and Dysney could only be a retard's idea!
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why do people need to debate this?
Its a post-your-favorite-rpg thread. Not a post-your-favorite-rpg and tell-everyone-else-why-they-like-the-wrong-games thread.
Sereeiously guys. Calm down.
I liked FF7. It was generic. But thats what made it good. They brought a familiar franchise into next generation gaming.
I Disliked Kingdom Hearts. But they did some sweet character revamping.
Right on Zeldas Box it says "Action RPG"
Phantom Hourglass is awesome.
I recently got the Fire Emblem for Wii. By no means the best game ive played. Very simple. But the battles are fun if youre into repetative games. Im enjoying it. Classic controller for the win.
Another good action RPG was Landstalker for the sega genesis. Ive got it on my virtual console.
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Originally posted by gemini
Sereeiously guys :domosai: Calm down.
Fixed.
I dunno, I kinda like the reasons why people don't like games as much as the reasons that they do. What's a world without conflict, hmm?
I agree with Darrellito though, everyone has a point when they say some FF characters were a bit emo, but it's a bit mad for those same people to say that Squall was the best character ever. I found myself getting really annoyed at how depressed he was the whole time.
There's been plenty of happy main FF characters anyhow. Burtz, Zidane, Locke and Vaan were pretty happy chappies for most of their games.
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I kind of liked Squall. In a lot of ways he was like Cloud. They just had to make him more serious and lost so they wouldn't get accused of the same character twice. I will admit that he lacks real motivation for what he does. The only scene I remember that can explain it would be him as a kid in the orphanage. He was a fat and dorky kid who had a lot of trouble opening up to people. The only real friend he made was whatshername, the girl with the blue dress. After she took off Squall was alone. That would explain why he wanted the be the best student or the strongest, but it wouldn't explain some other stuff. I hated how he acted when Rinoa fell into a coma. He completely ignored her then immediately turned into prince charming, then turned back when she woke up. The ending was a big What The ****?
I feel like I'm talking about a soap opera.
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This makes me left ball itch. "FF7 was generic." In what? Not a original story? Characters were shallow? Oh, the materia system was overused...
I can say I played more RPGs than most people here and I still see no flaw in that game.
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Almeida, do you not like KH because it was childish? I have a few younger relatives who have the game, first time I picked it up was baby-sitting them. I played for a minute and liked the overall combat system and rented it and the second awhile back. I dislike the Disney part, but the core mechanics of the game were pretty damn good.
As for FF7, it was my first attempt at a "true" JRPG. I was massively disappointed. Putting aside the simple, mind-numbing combat and the ridiculously annoying random encounters (dammit let me go five feet without a battle, thank you!) I just think it was poorly executed. The graphics were horrible. I understand it was PS1, but look at the difference between it and #8, even. The "people" in 7 looked, outside of battle, like malformed gorillas. The backgrounds were admittedly good for a PS1 game, but they put almost no effort into anything else besides the battle graphics. The story was alright, but a few things seemed to happen too quickly, like the Shinra president's death, which is incidentally where I stopped playing.
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Playing up to the end of the Shinra building.... alas! That's a very small chunk of the game, one that even I, a hopeless FF7 fangirl at times, detest for the most part. But if it's graphics and random battles that got you.... ouch. Keep in mind it was the first 3d game Square did, the FMVs (groundbreaking, or so I've heard).... graphics are negligible in my opinion. And the random encounters weren't that bad, unless you don't like that kind of battle system. It was my first RPG outside of Pokemon, and it was sort of a gateway drug....
My favorites? FFVII is one of them. I adore the materia system so much it hurts sometimes, and the story, though in some ways nonsensical and disjointed, was pretty damn good. Most of the characters had life to them (others not so much, but oh well), and many of the "emo" charges are from people who can't seem to accept the difference between angst and actual emotion. Hey, it would mess with your head if you suddenly thought you were a clone of the guy who screwed your life over.
FFVIII was okay too, but a bit too disjointed. Alas, my avatar friend didn't have the necessary motive, and junctioning magic and playing cards made the game terribly easy. That too easy thing goes for FFX, as well.... doublecast Ultima for 60,000+ damage each.... for 2 MP?!!!
Storyline wise, I love Tales of Destiny. Its battle system was great as well, but any event storyline wise that can make me drop my controller and stare in total disbelief (and still be plausible) wins more vanilla cokes than you can shake a stick at.
Oh, and on the "not a Leon" front.... Kingdom Hearts was dull. That's all. KHII was a little better, but had so many cool plot points that were completely ignored. Not worth dealing with the Disney, but my inner squealing fangirl had a lot of happy moments from the Final Fantasy cameos.
Games I've disliked.... I can't stand FFIX. *hides* It drags in so many places, and there were only a select few characters I gave a damn about.... it wasn't much of a damn. Playing it was like a chore, and visually, except for the FMVs and a few areas, it just looked like too much detail had been squeezed into everything. Minor, unimportant detail compared to everything else that makes me dislike it.
By the way, I've recently started playing Xenosaga Episode 1. How does that series fare among the best?
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People who don't like KH for Disney... how many of you grew up watching disney movies?
I actually much prefer the disney characters in KH than any of the FF chars. Oh, look, it's Squall, but he's so emo he changed his name. Who's that red neck, oh, that's Cid. What GREAT characters. The disney characters are more fun because they're less serious.
But hey, to each their own, and as said before, IMO, Final Fantasy sucks balls. They haven't made a good Final Fantasy since 6, and I'll be damned if they ever show that they realized their first 3 (released in the US) were the best they ever made.
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Originally posted by Shady Ultima
They haven't made a good Final Fantasy since 6
Final Fantasy Tactics would like a word with you.
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Originally posted by Shady Ultima
People who don't like KH for Disney... how many of you grew up watching disney movies?
Agreed. The adult side of me liked the fact that they made a game with most of the FF characters, and the story was pretty cool. The child side of me was happy to join FF with Disney because most of the movies I watched growing up were Alladin, Pinochio, The Nightmare Before Christmas, all those great movies (IMO). Think of it as in this formula:
Take one thing you currently like + Something from your past that you liked/space time*the route of SquareEnix = Something special.
But hey, some people didn't watch Disney. For them, I say you missed out in your childhood. But that's just me.
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Originally posted by DarkFlood2
Originally posted by Shady Ultima
They haven't made a good Final Fantasy since 6
Final Fantasy Tactics would like a word with you.[/B]
I was only meaning the numerical games. 7,8,9,X, XI, are all just awful. I haven't played XII, so yea.
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12 is good, shame about the enforced grinding though. Some die-hards hate the reworked battle system, but its a nice change.
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Originally posted by Roland_Deschain2
The graphics were horrible. I understand it was PS1, but look at the difference between it and #8, even. The "people" in 7 looked, outside of battle, like malformed gorillas.
XD I can understand that opinion. Loads of people I've talked to have said that... But I don't think FF7 would have worked with better graphics. Barret couldn't have done his cartoony out of battle punches, Cid's weird running style would look ridiculous... Better graphics would've sucked the fun out of it. That showed in FF8, which had practically no fun. FF5 and 6 had loads of expression with funny eyes and such and, although in a different way, FF7 continued that a little bit.
Then again, I'm a bit of a graphics hater anyway. I dunno, it seems as though the better the graphics get, the worse the game is. I really couldn't give a damn about these next gen games... They all seem lifeless. The only new games I find worth playing are DS games because there's still some with 2D graphics, but even 2D handheld games are dying out :(
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Actually, KH used some of my favorite Disney movies.... I just found the main storyline more interesting, and was constantly peeved at the prioritization of the crossover characters.... none of whom ever melded into anything more than "Tee hee! I've got Beast in my party!" or "OMGZ SEPHIROTH JUST KICKED MY ***!" And no, I don't think Sephiroth is a Disney character, as my sentence structure there may have indicated.I agree on the woes of 2d games dying out. Given a choice between a 2d RPG and a 3d.... I'd probably go with 2d, just because so many games nowadays just focus on how things look. I don't give a crap about a half hour plus FMV (as much as I defended FF7's graphics, I don't really care ^^) if the game isn't fun, or if the storyline is dull. (Thus FFXII loses big time) As a female gamer, I'm just not a fan of games whose only assets seem to be the wonderfully detailed rendering of the heroine's microscopic skirt.
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I've played too much video game to even give a **** about character's clothign these day. It just gets less and less at the loss of personality; and I'll hate Square forever for that...
What happened to the good old days when women had to wear dresses and robes(or a power suit)? I wasn't playing a game because it had a hot female...
Yeah, I love KH, it was like Final fantasy but with a younger character. I kinda' hate all the disney content but I got enough creativity to seal off the fact that I'm surrounded bya a walking and talking duck called donald.... He is a black mage in my eyes... I black mage with squeaking voice. And then I got my big and burly Steiner with his shield right next to me. Couldn't give a damn as long as they don't speak more than they already does.
Graphic is overrated... I think Earthbound proved that enough. It looks like a child games but by the gods do it go deeper and darker than Halo? Gods yes.
Companies that have to rely on the graphics to give the player an experience have already failed. They spend hours and hours to make things like a tree and I'm just going to "hmm... A tree huh? I wonder if there are any shinies in it." and then try to shoot it down.
I will never stay and look at that brick wall just because it's so wonderfully well done and that marble actually falls off when I shoot even though it remains intact.
So no, graphics ruined most things. Xbox games are too much graphic and too little game... Sure it does look kinda' cinematic but then what? It works in FPS but you don't need that crap in other games.
Just see that sacrifice Square did on characters, dungeons, side quests, development and gameplay just so that you would be able to spin your camera around in a wonderfully done world wich has no background...(Yes, FFXII, sorry)
I say we band up and rage against game producers for cutting down on the games itself to make it look better... You can't do more for Kirby! Leave him be! Nintendo will never go the way Sony did and make Kirby into Kirby Schwartsneiger with a minigun and phrases like "oh I'm gonna' suck you good fool!" in a game with dark creatures and highly detailed landscape.
I just want games with content like Kirby Superstar back... Games that tok time to complete and get all the shinies...
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I like Disney movies plenty, not the total and complete **** on the Disney Channel, but the old-school stuff I grew up with. However, partnered with a more serious (so I've heard) world like FF, it's just WAAAY out in space.
As for FF, I lied when I said FF7 was my first JRPG... it was actually FF1. I loved that game when I was younger, still do despite my absolute loathing of every FF after 4.... The first four were my first few games, and at the time they were original and unique, now it's just another drawn-out dying franchise that should've stopped while it was ahead. Or at least diversified. The battle system, with the notable exception of 12, has been the same just about every time. I'll admit the Materia system in 7 was a pretty cool concept, but in an old, tired battle system in a game that confused the hell out of me with its monkey-men people on beautiful backgrounds with a skewed perspective.... I've rented every FF since, but never have I felt the same sense of wonder as I did when I first picked up an NES paddle and started playing FF1. Call me nostalgic, but I miss old-school.
Also: Since Zelda counts as a sort of RPG, it has usurped the title of my favorite. That is all.
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I agree. The market for RPGs now are mostly limited to graphic whoriing systems. I wish that they would take the people that do take all the time in the world to make the tree look like a highly detailed ficus, and think up some new battle styles. I understand that they tried in 12 with the new battle system, but it was hate it or love it. I myself mostly loved the ATB gauge system. I really didn't play FF games for the graphics or the battle system, I really played it for the epic stories. If they made one that did have a good battle system, it was just a plus. I am glad that they did try and mix up the ATB system on the last FF games, by influencing the Limit,Dire Specials,Trance,and Overdrive system. I am hoping that they go back to the ATB gauge for FF13, and I also hope they have a story less about polotics. I'm one of those guys who enjoyed the serious storyline along with the side of romance. I do also hope that they do something to liven up the game, but also not self-destruct it. I know other people have different oppions, such as, they hope the series would just crash and burn and be done with it already. And to them, I say **** you. I hope that FF last with atleast 4 more titles, if not more. They better stop cranking out **** though, or the series will just wither and die.