Charas-Project

Game Creation => Requests => RPG Maker Programming => Topic started by: ze straw on November 30, 2007, 05:17:35 PM

Title: How to make a person under something like layers
Post by: ze straw on November 30, 2007, 05:17:35 PM
Like when a peep walks under a tree, it's supposed to show the charascter under the tree! But instead the character walks over the tree! Like in rpg 2k you could change the chipset thing to a 0 a X or a * and i think a rectangle but the star ment you woul walk under it kinda like the tree was a layer over you! But in rpg xp It doesn't work the same, they only have a 0 and a X! And the i can't figure out how to make the tree go over the player when he walks under it! Sorry i probably didn't explane this very good lol.... :jest:
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Post by: DragonBlaze on November 30, 2007, 06:25:58 PM
Yeah, in rm2k3 there are 3 layers, an upper layer of tiles, a lower layer of tiles, then the event layer. In rmxp, there are 4 layers. The bottom one is the one you walk on and would be the bottom layer. The top one is the one where you walk under the tiles (not counting the event layer). I think you can walk under the middle one too, but I can't remember off hand.
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Post by: Ben on November 30, 2007, 06:33:53 PM
In all of the game makers, I think, there is also something in the tileset database that controlls chip priority...Or in other words, the Height. I believe in older makers, this is represented by a star. In XP, it is represented by a star and a number ranging from 1-5, where is 5 is the Highest Priority, like a cloud, or tree foliage, and one being like, the base of a signpost, or tree trunk.

Priortizing your tiles is pretty essential stuff. Best to familiarize yourself with how to do it effectivly...Also, Battle Animations Have priority over all tiles if Im not mistaken...And Picture file have priority over all other graphics, In order of their Priority in the event command "show picture"

This is another useful thing to get the hang of.