Charas-Project
Game Creation => Requests => Tutorials => Topic started by: zuhane1 on January 06, 2008, 08:26:48 PM
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I've arranged my game so that when you kill an enemy, you don't gan EXP and gold from them, but they explode with it. You can then collect all of the goods off of the ground. The thing is, this process takes AGES as you have to have a seperate switch for every single piece of EXP on the floor. Erase event will work but when I re-enter a room I'll be free to take as much EXP as I want. is there a quick way of permenantly deleting an event or not? Thanks!
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Why you are using individual switches for such a frequent event is beyond me. Common events, variable operands, switch ranges, can forks.....
plz explain your process better. Some screens. If this is for XP, just use local switches
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Originally posted by gemini
Why you are using individual switches for such a frequent event is beyond me. Common events, variable operands, switch ranges, can forks.....
plz explain your process better. Some screens. If this is for XP, just use local switches
Wow! There are so many things I'm good at with RPG Maker yet I'm also so bad at it. Basically, you grab an EXP "shard" and a noise dings, you gain 10 EXP and a switch gets activated which then makes the EXP shard dissappear one the next page. This is because if that switch is turned on then the event appears blank. Is there a much easier way to do this?
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Give me a day to work on it in my math class (Hooray! Alternative schooling!) and I'll figure out a way to do it.
It sounds really easy, but I could be mistaken.
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Originally posted by En-Zar
Give me a day to work on it in my math class (Hooray! Alternative schooling!) and I'll figure out a way to do it.
It sounds really easy, but I could be mistaken.
Thanks! I love you! I'll keep checking up. :)