Charas-Project

Off-Topic => Archive => Old Game Discussion => Topic started by: coasterkrazy on January 21, 2008, 04:00:59 AM

Title: [Demo] TripTrip (New demo!)
Post by: coasterkrazy on January 21, 2008, 04:00:59 AM
I've been working on this GM6 game for a little while, but never got around to completing a demo. I wanted to include the first boss stage in the demo release, but I'm still trying to figure out what to do for that and I don't want to delay revealing this any longer, especially since I've had all the gameplay mechanics down for a long time now.

Basically, you're a ball traveling along a path and always forced to move forward, but you can (and must) speed up, slow down and move left and right with the arrow keys. Different colors will appear on the path and you must change the ball color to the correct color to avoid losing a life. You'll start at the last stage beginning or checkpoint when losing a life, start at the last stage beginning when losing all of your lives and continuing, and you'll start at the beginning of a world when using a password. Obviously, there are no passwords yet since there is only currently one world.

I'm being pretty brief with this post because there isn't really much to explain. There's no story. Screenshots really wouldn't demonstrate much at all. It's all just a reaction-based action game that takes on an NES feel (everything from graphics to music to sounds). The only difference is that there are more buttons than an NES game would have.

So, without further ado, I give you the instructions and the demo link. The instructions can be accessed in the game at any time by pressing F1. Also note there's really no need to change the ball color to gray.

TRIP TRIP

In-Game Controls
Enter - Confirm/Select/Pause
Directional keys - Move
Z - Change ball color to gray
x - Change ball color to red
c - Change ball color to blue
v - Change ball color to yellow
b - Change ball color to green
Space - Jump (only with jump ball)
F2 - Return to title screen
P - Bring up password screen (on title screen only)

Other Controls
F1 - Access this screen
Esc - Close game
F4 - Toggle full-screen/window

Objective
Simply reach the end of each stage. There's really nothing more to say. Be wary of surprises!

Tips
-Remember you can be any color on colorless land
-Keep in mind that you have some leeway in changing time when you hit a different color

GOOD LUCK!

NOTE: EVERYTHING in this game is made by me. Therefore, no credit is due except to Mark Overmars for making GameMaker and whoever made the Joystix font on 1001fonts.com. Oh, and the people who made Tetris for the NES a long time ago I guess because I used those types of letters on the title screen. Talk to me if you want any of the music or sounds (I can't imagine you would want or need any of the sprites).

----------------------------------------------------------------------
February 18th, 2008
DEMO RERELEASE - OFFICIAL DEMO

Changes from previous version:
-Two versions, original proportional-to-screen ratio (harder), long-style ratio (easier)
-World 1 Boss completed
-Clouds in tutorial
-J icon in corner to indicate when you have a jump available
-Fixed missing room boundary in tutorial
-Minor changes in tutorial dialogue (namely a few things I forgot to mention)
-Extremely minor changes in 1-1 and 1-3

TripTrip Official Demo (Proportional Ratio Version) (http://www.box.net/shared/7n7yjn90cs)
TripTrip Official Demo (Long Ratio Version) (http://www.box.net/shared/bodhusvksk)
----------------------------------------------------------------------
May 23rd, 2008
NEW DEMO

New stuff:
-New worlds complete (play for yourself to see which/how many!)
-Sorry, no long ratio for this demo unless demand is high, and right now I have zero requests for it
-Pause only unpauses when you press enter instead of any key
-Passwords
-Now compatible with Windows Vista
-Possible other things I'm forgetting

Known bugs:
-One of the bosses has a slight possibility of a glitch that will make it easier; I don't know how to fix this and probably won't since it isn't that big of a deal

Demo link:
TripTrip Demo v2 (http://www.box.net/shared/vzxk0hhk4k)
Title:
Post by: Moosetroop11 on January 21, 2008, 08:50:35 PM
You rule. Everything about you excretes awesome.




The game sounds like it could be okay too. I'm in the middle of downloading it now.

EDIT: Okay. The music and graphics are awesome. The comment boxes remind me of my old gamemaker attempts before I gave up ^.^

I thought it'd be annoying remembering which colour is which key but it's quite easy to remember after a while. And I agree that having the first letter of the colour as the activation key would have been a pain.

I haven't got past the first level yet XD but the tutorial was damn cool.

Negative points... I'll come to after I've played it a bit more.

EDIT EDIT: Okay, One downside is that at points it's more like a memory game because the screen is so small that some of the twists are just too damn difficult to avoid if you don't know they're coming.
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Post by: coasterkrazy on January 21, 2008, 09:06:21 PM
Thanks! :) Haha yeah I forgot to mention the rather tough and unforgiving difficulty. But I think it gets slightly easier once you get used to it.

As far as the comment boxes go, I forgot to mention that I plan on changing those to custom text boxes for the final release. I'm just way too lazy to do it right now.

EDIT: Just noticed your EDIT EDIT. Yeah I've gotten that before... Hmm... I think what I'll do is make the screen longer vertically, so you can see more ahead of you. I didn't like the idea at first because of the odd ratio, but I think now that the game really needs it. I'll do that for the re-release. Perhaps I'll have two different versions just for the sake of keeping that ratio because I like it haha.
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Post by: Moosetroop11 on January 21, 2008, 09:15:28 PM
You're right, I'm getting better quickly.

You might want to have a 'J' icon that appears in the corner when you have the J power, that'd be cool. Like you're using up an item.

Also, you gravely need a metal slug-esque voice going "LEVEL ONE. START!" at the beginning of the level. He could introduce the world too XD

Just suggestions.
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Post by: coasterkrazy on January 21, 2008, 10:37:22 PM
Quote
Originally posted by Moosetroop11
You might want to have a 'J' icon that appears in the corner when you have the J power, that'd be cool. Like you're using up an item.


Funny you should say that because actually, I have that programmed in. It just didn't work and I never bothered debugging the problem because I didn't care that much. :p I'll revisit it at some point though.

Hmm... voices... I don't know. I hate the way my recorded voice sounds, even NES-ified. :p

EDIT: Oops. I just noticed I forgot to put a boundary around the view in the tutorial. It's a quick fix and won't matter too much, so I'll fix it in the re-release.
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Post by: aboutasoandthis on January 21, 2008, 11:12:47 PM
I hate my slow computer. Whenever I try to run the game I get a pop-up saying my graphics card sucks.  _veryangry_

I'll play this on my fast computer later and tell you what I think.
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Post by: Moosetroop11 on January 22, 2008, 03:27:04 PM
Quote
Originally posted by coasterkrazy
Hmm... voices... I don't know. I hate the way my recorded voice sounds, even NES-ified. :p

If you do want to put them in at any point, I could try and do it.
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Post by: ZeroKirbyX on January 22, 2008, 07:01:03 PM
Dude, that was amazing. Although I got too busy jammin' to the music to play the game XD
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Post by: HobomasterXXX on January 23, 2008, 12:16:54 AM
GM6... my old nemesis... seriously though, GM6 hates me. about 70% of GM6 games i open crash immediately. i had to go back to gm5.
Title: The demo rerelease is here! (Finally)
Post by: coasterkrazy on February 18, 2008, 10:19:10 PM
Sorry it took so long, but I'm finally finished making the rerelease of the demo!

Changes from previous version:
-Two versions, original proportional-to-screen ratio (harder), long-style ratio (easier)
-World 1 Boss completed
-Clouds in tutorial
-J icon in corner to indicate when you have a jump available
-Fixed missing room boundary in tutorial
-Minor changes in tutorial dialogue (namely a few things I forgot to mention)
-Extremely minor changes in 1-1 and 1-3

And I think that's all. I'll post the links here and in the first post.

TripTrip Official Demo (Proportional Ratio Version) (http://www.box.net/shared/7n7yjn90cs)
TripTrip Official Demo (Long Ratio Version) (http://www.box.net/shared/bodhusvksk)
Title:
Post by: coasterkrazy on February 20, 2008, 11:49:01 PM
I'd really hate to this but... bump...? Anyone? I know I got a few comments from some of you before, but I just released an update fixing some things you wanted to see fixed, and also what will probably be the only demo until the game is complete.

I know I made the game's difficulty level so that it isn't for the faint of heart, but I'm sure someone has something else to say. I somehow feel like a lot of people might have missed this here... or if not, that's cool too. I have other places to post it.

EDIT: I also realize it's only been 2 days, but I think this has slid pretty far down the games forum...
Title:
Post by: Moosetroop11 on February 21, 2008, 12:53:13 AM
Oops, I just didn't notice this.

I was sad when I got to the end of the last one, so I'll download this and tell you what you think... But not right now. I'm just postponing going to sleep right now so I don't want to start something.

If I don't post in the next few days, PM me! I will have forgotten. XD
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Post by: Moosetroop11 on February 26, 2008, 12:19:38 AM
Right, downloaded! XD

I shall play it tomorrow. I have to get up on time in the morning. Sucks...

EDIT: Alright, I downloaded the proportional one since I'd prefer to play it as the maker intended. I got to the boss and it's a really cool idea; really in keeping with the rest of the game!

I managed to hit it three times once, I think, but I never managed to beat it :( Damn cool though. And the fact that it's made up of the colours you've encountered so far... You kinda start imagining later bosses with the full compliment of colours.
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Post by: coasterkrazy on February 26, 2008, 09:35:03 PM
Huh? That's weird, since it only takes three hits to kill... haha. I tested a lot of times too. Sure you counted right? :P

I'm glad you like it. :) And yes... later bosses... we'll see... mwahahahaHAHAHAHAHA... *ahem* >.>

Wow, lots of emotes for me today.

Oh, and I feel it is important to note that I have definitely decided now that I'm not releasing anything else until the full game. I want to keep surprises at a maximum, ya know?
Title:
Post by: Moosetroop11 on February 26, 2008, 11:40:44 PM
It could have easily been two. It goes back up to full health when you die and I kept losing track of whether I'd hit it in that life or the previous one.
Title:
Post by: coasterkrazy on February 28, 2008, 04:32:25 AM
Ah, okay. That would make sense. Well, I'm really grateful for your feedback and really glad you like it, but don't expect the full version for a few months. Sorry. :p
Title:
Post by: Moosetroop11 on February 29, 2008, 11:32:16 AM
That's okay. By the way, I'm not your only tester. My little brother had a go XD

He started and then found it hard so he did a tutorial and right near the end got an error. I think it's just one of those things though, I did the tutorial in the first demo and I didn't get any error messages...
Title:
Post by: coasterkrazy on February 29, 2008, 08:58:34 PM
Hmm... That happened to a friend of mine once, but I don't remember where. Do you remember anything specific he did? I've played through it a lot and seen people play through it and these are the only two instances I know where it happened.

Oh and do you remember what it said?
Title:
Post by: Moosetroop11 on March 01, 2008, 12:52:21 AM
Nope, I don't. Sorry XD

I'll look out for it happening again though.
Title: New demo released!
Post by: coasterkrazy on May 23, 2008, 10:12:07 PM
I just finished a new demo! The update is at the end of the first post. Or if that doesn't work for some reason, here is the URL.

http://www.box.net/shared/vzxk0hhk4k

For a list of changes, see the update at the end of the first post. Sorry, but there's currently no long ratio for this version. I've had no requests for it, so it seems like it would be a waste of time. I'll make one if someone asks.

All feedback is appreciated! :)
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Post by: Moosetroop11 on May 24, 2008, 01:08:24 AM
I have no idea how this keeps happening, but once again it's too late for me to even download the thing. Soo... PM me if I don't download it at some point over the next couple of days ^^
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Post by: coasterkrazy on May 24, 2008, 02:41:33 AM
Haha okay, no problem. I'm glad someone's interested at least!
Title:
Post by: Moosetroop11 on May 24, 2008, 04:35:30 PM
Right, downloaded. I think.

I'll play it in a bit and EDIT MAH POST.
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Post by: Ben on May 24, 2008, 05:17:03 PM
sweet. i can play this version!

wow. this game is addictive. The music is catchy too.
great work
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Post by: coasterkrazy on May 24, 2008, 05:19:16 PM
Thanks! Oh yeah and thanks for reminding me it's compatible with Vista now!
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Post by: coasterkrazy on May 24, 2008, 10:01:13 PM
Sorry for the double post, but I wanted to say I revised it a bit. 3-2 and 3-3 were too hard, so I made them easier. The link is the same.
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Post by: drenrin2120 on May 25, 2008, 03:29:09 PM
Yeah, I agree with Gemini. The music is really catchy and not annoying. Seriously. Simple concept, awesome game.  :D
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Post by: Moosetroop11 on May 25, 2008, 09:13:01 PM
So far so good, Coaster. I've decided to chance playing the harder version first.

One bit I loved was in the second world where you had blue, yellow and green in a continuous triple line and a bit of rock in the way. I dunno why but it feels like you've brought art into it a bit more than in the last demo.

The green caught me off guard at first but I've managed to assign four fingers to individual keys. God knows how I'm gonna manage if any more come into it >.>
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Post by: coasterkrazy on May 25, 2008, 11:10:41 PM
Thanks! Yeah, since the beginning of world 2, I've tried to make every level have its unique "theme" of blocks if you will. I figured since world 1 was just a basic introduction of movement, colors and jumps, the following worlds would introduce trickier concepts, having one concept to a level, and then I would  be able to make use of them later on.

I think I should also mention that as far as the second boss goes, keep in mind it's all a mind game. There's nothing difficult about it if you just plan out a route.
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Post by: Osmose on May 29, 2008, 10:53:24 PM
I really want to play this now. :(
Title: Re: [Demo] TripTrip (New demo!)
Post by: Moosetroop11 on June 22, 2008, 02:06:19 PM
I beat world 3 on the original version! Yay!!!

Which bit was the bit you changed because it was too hard? There were a couple of places I kept getting stuck on.

The horizontal idea for world three threw me off utterly at first but now I'm not sure I'll be able to go back to vertical XD Also, I think you should give a password at the end of the demo so that people can start on the latest level of the new demo if they completed the last one. It's only fair.
Title: Re: [Demo] TripTrip (New demo!)
Post by: coasterkrazy on June 23, 2008, 05:35:53 AM
Thanks, man! You might wanna throw a spoiler tag in there haha. Yes, even a game like this can have spoilers! I didn't even know! :P

I changed various things, like making the 3-2 misaligned tiles less difficult with less pitfalls and less tiles and making some of the more insane 3-3 long jumps a little easier. I just though it was a bit too tough for world 3, but congrats on beating it! Now I know someone will be able to take on worlds 5 and 6 and... um, I mean worlds 5 and 6 yeah... right.

I'll PM you and anyone else who beat it a password (well, anyone could lie but they'd just be spoiling it for themselves). I don't think many will make it to the end of this before I release the whole thing. It doesn't seem that way, at least.

By the way, progress on this game is on hiatus right now. Sorry. :| But don't worry, I WILL finish it because I CAN. That and I'm not working on another game project. :P I've just been so caught up on the internets and work and stuff lately, and I was hoping to wait until I could get GM7, but that seems a bit unlikely now. I also had recently gotten back into Guitar Hero, and now I just got Rock Band and I'm addicted. I'm making a promise, though, that the entire game will be finished by the end of this summer.
Title: Re: [Demo] TripTrip (New demo!)
Post by: coasterkrazy on June 27, 2008, 06:15:28 AM
Uh... okay, this is kinda random but has anyone noticed the song that my title screen is an exact copy of? It's just a clip of the song obviously, but I wrote the same exact notes of combining two short guitar clips of the song subconsciously... kinda strange...

EDIT SEPTEMBER 4TH: Well, looks like I missed my deadline. Heh. Sorry, but I just had such an amazing summer. As my one friend put it, I was too busy realizing I could have a life to finish TripTrip this summer. I'll get back to it at some point. When? I can't be sure. I'm headed to college soon.
Title: Re: [Demo] TripTrip (New demo!)
Post by: Dethbywafflez on March 18, 2009, 12:51:48 AM
 :Plight: awesome game  :Plight:
Title: Re: [Demo] TripTrip (New demo!)
Post by: fruckert on March 18, 2009, 12:58:28 AM
Um yeah...it is...
Where did you come from?
Title: Re: [Demo] TripTrip (New demo!)
Post by: drenrin2120 on March 18, 2009, 01:40:31 AM
Ah what the crap, I got all excited and ****.
Title: Re: [Demo] TripTrip (New demo!)
Post by: Cerebus on March 18, 2009, 01:43:36 AM
Yeah, he kicked 3 game topics. Probably on purpose.
Title: Re: [Demo] TripTrip (New demo!)
Post by: drenrin2120 on March 18, 2009, 01:45:51 AM
Yeah, I noticed that. Someone's bouts to get bonk'd.