Charas-Project

Game Creation => Requests => RPG Maker Programming => Topic started by: imthewalrus on February 19, 2008, 10:44:28 PM

Title: A "Diamond Dog" System
Post by: imthewalrus on February 19, 2008, 10:44:28 PM
Hopefully you know what I'm talking about here!

In case you don't: The title is a reference to one of my favorite SNES RPGs, Earthbound. One boss is named Carbon Dog, and if you use an ice attack against him, he becomes the weaker Diamond Dog.

I want to do something like that.

For example, hitting an Ice Elemental with a fire attack would cause it to melt into a Water Elemental, or hitting a Fire Elemental with a water attack would cause it to become a Steam Elemental. I know how to make enemies turn into other enemies, but I don't how how to trigger it with attacks. That's why I request help with that.
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Post by: Prpl_Mage on February 19, 2008, 11:20:03 PM
I guess you could add an event into the battle of those enemies that makes it turn a switch(something like "Fire magic used") on.
Then make the transformation skill on the monster only to be used when the switch is on(100 prio as well).

But I don't know how to change them back though... I guess you could make them have the "transform-back skill" after 10 turns or something.
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Post by: Ben on February 20, 2008, 12:07:01 AM
Yeah... this can be done pretty simply using a few battle events. There are even battle event commands to transorm one enemy into another.

Dont be afraid to dig around in your battle events. They can do quite a bit of sweet stuff. Just play around.

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Post by: DedlellyDeth on March 28, 2008, 08:47:04 PM
Nevermind. (If you read that, actually make it 99999 HP and make it detect 1-99998, or it'll loop when the Trigger Monster is discretely killed, then make it revive when you use magic, and die if you don't damage it.)
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Post by: Ben on March 29, 2008, 12:53:22 AM
Yeah, but he totally pwned that help request.