Charas-Project

Off-Topic => All of all! => Topic started by: cherko on March 08, 2008, 01:50:26 PM

Title: Anyone tried VX yet?
Post by: cherko on March 08, 2008, 01:50:26 PM
Well, I just downloaded the trial. Seems pretty much like XP, with one major difference: The graphics. As I haven't seen any vids or screenies of VX before, I was shocked by the graphics. They are so god damn beautiful.

Anyone else tried VX yet? What are your thoughts on it?
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Post by: Apex on March 08, 2008, 02:55:30 PM
Yeah, it's pretty cool. (Full version. XD)
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Post by: Ben on March 08, 2008, 04:44:38 PM
the autotiles are sweet.
Until and english version is released, that i can legally buy, im  not even going to bother
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Post by: cherko on March 08, 2008, 04:56:21 PM
The english version is already released, isn't it?
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Post by: Almeidaboo on March 08, 2008, 05:09:25 PM
It is.

Well, it looks pretty awesome. but I don't get some stuff...

Where are the 3 layers? How will it work without them?

The battle is uglier as ever!

Doesn't seem to have many new features...
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Post by: Ben on March 08, 2008, 06:31:10 PM
DOWNLOAD HERE (http://www.download.com/3001-2121_4-10815921.html?spi=4574f5b237cc48392d27ea90d653c64c)

HOLY FRAK ITS AWESOME.

I dont even care about the graphics, I wont use them anyhow. It takes all of the features I liked about XP, And 2K3 and rolled them into one.

Now ive gotta finish QuestRPG so I can start Genia up again
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Post by: cherko on March 08, 2008, 07:17:38 PM
I'm working on an RTP-only game to get to know this maker, but it's pretty much just the same as XP.

Also, what 2k3 features are you talking about? I still think this lacks many of the 2k3 features I loved.
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Post by: aboutasoandthis on March 08, 2008, 08:40:28 PM
This is mind blowing...

If I can find a way to buy this, my game is coming out on this system!
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Post by: Almeidaboo on March 08, 2008, 08:43:45 PM
Uhh...can anyone answer me? How do you do the RMXP 2003 side view fights?

I'm really considering making a almeidaboo game, but I'd need a sprite of me...anyone steps up ;)
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Post by: Ben on March 08, 2008, 08:51:43 PM
You get the side view with some scripts i believe.
XP ones, i think, should work. There are already VX resource sites though.


THE MAIN FEATURE I WAS MISSING FROM 2K# that WAS NOT PRESENT in XP
was the ability to show parralax Backgrounds in the map editor.

Ill check more into the side view.
The event preconditions are more similar to 2K3
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Post by: aboutasoandthis on March 08, 2008, 08:59:19 PM
I think Gemini is right. You have to use a script to do it. It shouldn't be too hard though to find one though. I remember seeing a sample game with a side-view battle system and you should be able to use that. They all should be available on Enterbrain's main site.

At first glance it doesn't have that many features, but I'm finding out that it's AMAZING if you can code CBSs and stuff. I'm happy. ;)

Originally Posted by Almeidaboo
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Where are the 3 layers? How will it work without them?


I think you use the letters A,B,C,D,E on the left.

I've got the green light. I get to buy it by next week.
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Post by: Ben on March 08, 2008, 09:18:26 PM
Im going to do the smart thing, and use up my free 30 days...
then Ill buy it. But im pretty sure Ill be buying it.

Id like to find some VX scripts


MOAR COOLNESS

quick creation of chests, doors, and vehicle start positions.

Right click does it all bichez
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Post by: Almeidaboo on March 08, 2008, 10:05:56 PM
Can i post some sites?
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Post by: A Forgotten Legend on March 08, 2008, 11:13:52 PM
I'm getting it, hopefully, for my birthday. =P
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Post by: Ben on March 08, 2008, 11:15:08 PM
There should be no problem with posting sites as long as they dont link to any illegal downloads
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Post by: A Forgotten Legend on March 08, 2008, 11:20:25 PM
I like the size of the charsets... I can actually make that size lol.
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Post by: Almeidaboo on March 09, 2008, 12:19:57 AM
Uhh...I dunno about the illegal d/ls, you see about that.

http://www.rpgrevolution.com/rmvx
http://www.rmxp.org/
http://www.rpgmakervx.net/index.php?

There is one inportuguese too, but I dunno if it interests the wholu community...
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Post by: Moosetroop11 on March 09, 2008, 01:02:58 AM
Sounds cool... Although I can't see a huge difference between that and XP graphics wise from those screens. Maybe I just haven't looked at XP graphics for a while...

If I got it I've got no doubt I'd be inspired to start an entirely new game and I'd be eager at first but it'd probably slow to the snail pace that my current game's moving at so I don't think i'll bother :p
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Post by: Almeidaboo on March 09, 2008, 01:16:51 AM
Are the RMXP graphics compatible with VX? Cause resources will take long to appear in mass and stuff...
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Post by: A Forgotten Legend on March 09, 2008, 01:34:02 AM
it goes back to 2k/3 style charsets.
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Post by: Dominicy on March 09, 2008, 02:27:11 AM
Downloading it now.
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Post by: Almeidaboo on March 09, 2008, 03:14:39 AM
Hmmm...I got myself in a big dilemma right now...

I got this great story idea, and I'm really excited about starting making it. I thought I'd start it on RPGM XP, cause scripts and resources are all over (which is huge for me, cause I can't sprite or script). But I'm pretty sure VX will come crushing everything real soon and quick. It lacks scripts and resources, but these will flood soon enough...

So, help me out: as far as you've seen, is VX so much better than XP that makes it worth waiting for the scripts to be converted (i can use XP resources, which i like better btw) or should I start right now with XP?
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Post by: DragonBlaze on March 09, 2008, 03:30:42 AM
It looks cool, but I've pretty much lost intrest in rpg maker now :-p. In the amount of time it takes to make a full game, someone could easily learn how to make a 'real' game.

The only thing I'm concerned about with this new maker (and other new makers) is that it gets harder and harder to make things on your own, and easier and easier to use the default systems. For example, with rmxp, I saw so many games that looked exactly alike because they all had the same graphics and stuff because it was so much harder to make custom graphics.
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Post by: aboutasoandthis on March 09, 2008, 05:37:00 AM
For Almeidaboo, I'm not sure how XP works but I'm pretty sure VX uses the same style of scripting. I'm using it right now, and there is a feature called "Use Script" under the Advanced section when you open up the event commands. When I clicked on it, there is only a big white box that you can type in. I'm assuming you just copy and paste your scripts there. Remember, this still has all the 2k3 commands. "Script" is just a specific new one.

The only script section that feels out of my head is the one that controls the DBS. It's a little scary looking. It looks like a list of several different scripts running at once that you can click on and edit.

I think you can use XP graphics with this system. I know for a fact that your charasets can be any size you want them to be. It was in a sample game. I'm guessing you just need to find a new XP script for pixel movement to match it.
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Post by: Ben on March 09, 2008, 07:51:55 AM
something i figured id start working on to help this 'flood'
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Post by: ZeroKirbyX on March 09, 2008, 08:41:19 AM
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Originally posted by Almeidaboo
Uhh...can anyone answer me? How do you do the RMXP 2003 side view fights?

I'm really considering making a almeidaboo game, but I'd need a sprite of me...anyone steps up ;)


...Didn't I make one? XD
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Post by: Almeidaboo on March 09, 2008, 11:17:07 AM
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Originally posted by aboutasoandthis
For Almeidaboo, I'm not sure how XP works but I'm pretty sure VX uses the same style of scripting. I'm using it right now, and there is a feature called "Use Script" under the Advanced section when you open up the event commands. When I clicked on it, there is only a big white box that you can type in. I'm assuming you just copy and paste your scripts there. Remember, this still has all the 2k3 commands. "Script" is just a specific new one.

The only script section that feels out of my head is the one that controls the DBS. It's a little scary looking. It looks like a list of several different scripts running at once that you can click on and edit.

I think you can use XP graphics with this system. I know for a fact that your charasets can be any size you want them to be. It was in a sample game. I'm guessing you just need to find a new XP script for pixel movement to match it.


That "use script" button is used to call up scripts that need activation to work. Like, for instance, the INN script. Everytime you want it to activate, you use the "use script" button and it'll have effect.

I did use RMXP a lot, and I learned some about ruby, but still it's nothing.

As for the graphics, yes I can use RMXP ones, but they need adjustments that I still didn't understand...I went to creation asylum and read a whole discussion about switching or not to VX. The discussion ended in the following terms: VX contains several restrictions, but these made the engine "user friendly", or, in a guy's words, "noob friendly". XP does give you more freedom, but it's a advanced engine. Said that XP can use any graphics, while VX cannot. VX simple, XP freedom.

I don't know yet...Some things that are really really tiring, like making chests and doors all the time are much simpler with VX (this feature actually gave me a hard on...). But XP has got it all here and now, I wouldn't have to wait of produce things of my own (which I can't do)...

My balls are itching, I can't decide...

Well, as for the discussion I talked about: creation asylum (http://www.creationasylum.net/index.php?showtopic=21046)

Whatcha thinko?

EDIT: ZKX, yes you did man, thanks for reminding me!! It's on my photobucket acc...YES IT IS!!

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Post by: aboutasoandthis on March 10, 2008, 10:57:18 PM
I see your point. If you don't really have the programming experience to not use the Database, but want more freedom than the 2k3/VX systems, then you Almeidaboo should stick with XP. This is my personal suggestion.

For 2k3ers who can code away from the Database, you should use VX. Here are my thoughts on that thread.

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The discussion ended in the following terms: VX contains several restrictions, but these made the engine "user friendly", or, in a guy's words, "noob friendly".


This is half true. RMVX goes back to 2k3 style eventing. If you want to use the Database provided, you have several restrictions. If you don't use the database, you actually have more freedom. You use the 2k3 eventing to code initially, but you can almost script XP style using RGSS2 provided with the system. Like you said though, it's not the same as XP, and you can't import XP scripts just yet. The help file tells you how to get there.

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Said that XP can use any graphics, while VX cannot.

It depends. There is actually a little trick to the graphics. If you stick a $ or a ! symbol in front of the names of your resources, this will change the sprite size or the tile structure. I managed to get a giant door for my main character. lol

Quote
The only thing I'm concerned about with this new maker (and other new makers) is that it gets harder and harder to make things on your own, and easier and easier to use the default systems. For example, with rmxp, I saw so many games that looked exactly alike because they all had the same graphics and stuff because it was so much harder to make custom graphics.

I can't argue with this. You will have to do something to make your own graphics. There's also the 2 layer system problem. You can't do things like walking behind trees without a little extra effort.
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Post by: Almeidaboo on March 10, 2008, 11:32:11 PM
About, thanks a lot for replying...You really gave me a new vision on the matter. Tnks a lot, really.

Here, have a box of cookies.

EDIT: By the ****ing way, don't let this thread die! Let's keep on discussing stuff around RPG Maker, both XP and VX, so that we can get to some kind of conclusion.
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Post by: Apex on March 11, 2008, 12:44:33 AM
I'm liking this a lot more than XP and 2k3.

BRING ON THE GENERATORS!
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Post by: Ben on March 11, 2008, 01:15:16 AM
COUGH I STARTED A THREAD TO TRY AND GET VX RESOURCES MADE AND NOBODY JOINED OR POSTED COUGH
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Post by: aboutasoandthis on March 11, 2008, 01:49:17 AM
I think I found the third layer!!! There is a little button called Passage Settings with a little orange dude as an icon. On the B, C, and D layers you can click around on the tiles until you get a star! Kinda sucks that you can only have one tileset though. I can't figure out how to change the backgrounds either so I can't animate them yet.
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Post by: Almeidaboo on March 11, 2008, 02:23:34 AM
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Originally posted by gemini
COUGH I STARTED A THREAD TO TRY AND GET VX RESOURCES MADE AND NOBODY JOINED OR POSTED COUGH


Where?

*Raises hand* Can I ask you a question?

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It depends. There is actually a little trick to the graphics. If you stick a $ or a ! symbol in front of the names of your resources, this will change the sprite size or the tile structure. I managed to get a giant door for my main character. lol


What do you mean? Can we use XP graphics on VX or not?
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Post by: aboutasoandthis on March 11, 2008, 03:09:44 AM



The Charasets should be 384*512 pixels. Only 3 frames compared to XP's 4 though.
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Post by: Almeidaboo on March 11, 2008, 03:13:18 AM
And did you alter anything to use the XP resources or you just imported them direcly?
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Post by: aboutasoandthis on March 11, 2008, 03:39:01 AM
I thought I said that. x_x

They're altered. Cut and Paste your XP Charasets to look like the one given. It's a 3 * 4 animation. It goes (From the top) down animation, left animation, right animation, up animation. You only have 3 walking frames. If you are used to RM2k3 you should be able to figure it out.

Just import the charaset above and play with it for a while.
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Post by: Ben on March 11, 2008, 05:14:30 AM
Its only a matter of time before sprite compatibility scripts are made.


ALSO:

the GENERATOR IMPROVEMENT CAMPAIGN THREAD In mini teams.

I posted my personal stash of my own templates even.
Join up....Help us rip some XP and VX resources into generator goodies!
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Post by: DragonBlaze on March 11, 2008, 03:44:51 PM
WAIT!!! I got an inspiration! I will make an "RMXP to RMVX Charset Converter"!

lol, I should be able to make it fairly quickly, but I need to know a few little things. (since I have no interest in actually downloading VX for myself)

1. Is the size fixed in RMVX charsets? Or can it be any size like XP? If its fixed, what size is it?
2. You say its rm2k3 style? You mean 4 columns and 2 rows of charsets and the same format/dirrection/location for all the walking poses correct. (Meaning the only differance between the two is the size of the image file(

3. Is there a limited color depth?
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Post by: Ben on March 11, 2008, 05:42:19 PM
nope. Any size.


DB, if you wanted, I could send you some VX sample charset links


colour depth unlimited, but were dealng with alphachannels
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Post by: DragonBlaze on March 11, 2008, 05:46:51 PM
Alphachannels shouldn't be a big deal, I'm pretty sure I know how to set them, if not, can't you double click the background when importing them (like the other verisons of rpg maker)?

So it can be any size, but then all of the charsets on the sheet will have to be basically the same size.

Yeah, can you send some over?
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Post by: Ben on March 11, 2008, 09:00:14 PM
heres one
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Post by: aboutasoandthis on March 11, 2008, 09:11:27 PM
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Originally posted by gemini
nope. Any size.


I think it has to be a multiple of 64 though. But yeah
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Post by: Almeidaboo on March 11, 2008, 11:54:55 PM
Its awesome to see this moving foward. Good job guys!

There is a XP->VX script converter out already, and it seems to be doing a great job! Maybe I can move on to VX too, let's keep it heated up!
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Post by: aboutasoandthis on March 12, 2008, 12:18:17 AM
WHAT?!?Y!?!?!! WHERE IS IT!!!

Oh and by the way
http://www.rpgrevolution.com/script/rgss2.php
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Post by: Almeidaboo on March 12, 2008, 12:21:04 AM
I've read about it, but I haven't seen it yet...but that page you posted is the proof of the things existance...

I need that Sideview Battle Script to be better so I can switch...
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Post by: Ben on March 12, 2008, 12:39:08 AM
iv seen a couple of sideveiw scripts out there already. none seemed that great. I think we will start seeing some really decent and useful functionality scripts coming out in about a month or so. VX, in english is still a baby.

Ive heard a few people say things like "enterbrain has some sample scripts on their website" but i have yet to see any sample scripts.

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Post by: Almeidaboo on March 12, 2008, 02:49:55 AM
Yeah, I'm waiting for them to convert either Cybersam's or Minkoff's sideview script...those rule.

I'm looking for side view templates also, but they're hard to find. Also, White Ties' side view templates are still inexistant, although I read a topic about a guy making a side view battler generator...they were voting for the style, and White Ties was on the win...let's wait a bit.
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Post by: Almeidaboo on March 18, 2008, 01:17:12 AM
Kids, sorry for the double post, but...

http://www.creationasylum.net/index.php?showtopic=21757

and

http://www.gamebaker.com/rmvx/scripts/e/co...ility-patch.php