Charas-Project

Game Creation => Requests => RPG Maker Programming => Topic started by: Aceraider1991 on March 13, 2008, 10:08:27 AM

Title: Attribute System of RPG Maker 2003
Post by: Aceraider1991 on March 13, 2008, 10:08:27 AM
Can anyone explain to me how the attribute system work?

Specifically the A, B, C, D & E perimeters for each attribute. What to they exactly stand for & how do I manupulate them to change what they represent?
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Post by: Prpl_Mage on March 13, 2008, 01:36:43 PM
Read the help file that comes with the game, everything is stated right there.

A=dubble damage.
E=half damage.
Or something.

You can go into the database and "Attributes" to change the damage multiplier and even make it absorb damage with "-" in the beginning of the number(at least with magic attributes).
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Post by: Aceraider1991 on March 14, 2008, 12:19:29 PM
Oh right...thanks.
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Post by: Moosetroop11 on March 14, 2008, 05:49:42 PM
I usually make 'A' 300% damage because I like to make it super obvious. Subtlety usually doesn't work in the DBS :p
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Post by: fohn-jarmery on April 02, 2008, 06:20:52 PM
If you set a STATUS defence (e.g death,blind) to E, it will work 0% of the time, set it to A and it will always work and be around 5 times as effective.
If you set an ELEMENT defence (e.g fire,water) to E, it will do very little, or no damage
If you set it to A it will do huge damage.