Charas-Project

Game Creation => Requests => RPG Maker Programming => Topic started by: fohn-jarmery on April 02, 2008, 04:14:22 PM

Title: RpgMaker 2003-Common events?
Post by: fohn-jarmery on April 02, 2008, 04:14:22 PM
Here's the thing,
when i try to make a new common event, and have it take palce the moment i start a new game, it keeps looping the event over and over again, and my poor lil' character won't be able to move!
How do i prevent my common even'ts from looping?  :x
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Post by: Moosetroop11 on April 02, 2008, 04:32:31 PM
I don't see why you'd need a common event for it. It'd be easier to put a 'Auto start' event on the first map and then use a switch to take the event to a second, blank page.

How much to you know how to do? Are you a complete beginner?
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Post by: fohn-jarmery on April 02, 2008, 04:56:50 PM
EDIT!!!
Kk nevermind.
Thx a lot for you're help!
I worked out what you meant, you were a great help, thanks! :w00t:
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Post by: AvenPhoenix on May 15, 2008, 09:03:59 AM
I never use common events for... Well... Anything really.  I used one once for having a picture pop up whenever a player accessed it in their inventory.
But mostly I think you should just give common events a skip, that's for advanced game makers who want to cut down on creation time.
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Post by: psy_wombats on May 15, 2008, 07:30:00 PM
They're mostly used when it comes to functions and clarifying the use and location of certain tasks. It becomes troublesome to change the innards of three hundred events on the map when you change one small data piece, which is why anything being mass produced should call their contents through a common event. As well as functions... You don't want to have to copy/paste something like array copying which is a common task in a CBS every time you want to use it. Best to make something of a function out of it, with a variable passed in.

And it's the only way to make an event appear on every map, aside from copy/pasting every time. This is mostly parallel events though. Auto start commons are mostly caused by switch items and their ilk.