Charas-Project
Game Creation => Requests => RPG Maker Programming => Topic started by: Chronostasis on April 13, 2008, 05:44:56 AM
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Using RPG maker 03. I want to make skill subsets, such as powers in the battle commands (Like Jump for dragoons, steal for thief types, etc.).
I have no idea how, and when I look for the pre-made skill subsets in the skill list, I cannot find them.
Any help?
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find a Blue Magic tutorial. It will help you get a better Idea of how to implement Battle Events
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Thanks, will do.
[Summons too, I suppose?]
- Found one. Explains Stealing enemies powers. I figure there's a way to change it so you get the battle command you want...
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It's all about battle events to be honest. The custom made skills like transforming, dragoon jump, steal, summon, limit break, trance state: all those are more or less duds of skills.
You create a new skill and make it a "switch type" and then name a switch something like "Steal is ON", then you go to the battle events and add a conditional branch saying that:
"If 'Steal is ON' is ON then start this event.(The conditional branch is just so nothing will happen if 'Steal is ON' is not on.)
Then make the succes chance by making a variable(Name it steal chance or whatever) a random number between 1 and 2(for 50%), 1 and 3(30%) 1 and 4(25%).
Create another conditional branch here, make the trigger be "If 'StealChance' is equal to '1'.
Make the continuation be "Show battle animation"(the steal animation and succes) and then a message (stole 256gil!) and then add item(add gold: 256) and then "turn: Steal is ON, OFF".
Now then, last thing is to make the "Else handler" of the later conditional branch the failure.
Add following:
Show battle animation: failing steal.
Show message: "You failed to steal"
Turn switch off: Steal is ON
And that's all you need, might be a bit hard when you don't have the experience with the make but it will grow the more you play around with it.
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Will toy with it and see how it goes. Thank you very much.
It's going to be interesting pulling summons off, as well as group boosts.