Charas-Project
Off-Topic => Archive => Old Game Discussion => Topic started by: Brieg on June 02, 2008, 02:34:23 AM
-
Okay here is the deal.
1. That is a tenative title.
2. Yes, this is an idea to ctreate a monster collecting/battleing game.
3. No, there will no be prefixs on all the gadgets like "poke-this" and "poke-that"
4. No, there will be no sufixes like "URGaymon" or "Stopexerscisingandplaythisgamemon"
What I want to make;
- A game where the player actually watches their character develop. (That means talking.)
- A game where the stats of a monster decide waht they turn into. (So not everyones Pleasent will turn into a tree. [No offense luke, I actually like that tree.])
- A game where there is an actual goal that is described from the begining, if ever. (What is a pokemon master anyway?)
- A game where just walking around is fun.
Features I hope will be included :
- Just around 70 obtainable monsters and 200 enemy monsters. I know, small compared to all gmaes like this, and the tentaive title is misleading
- Four stages of transformation, with mroe possibilities with each monster raised.
- A stunning skill list that makes any character look strong and worth not deleting.
Story idea :
This is porbably the last thing Pokemon and Digimon think about after 5 years of programing, but I put a tad bit of thought into this. Remember, I said a tad.
The player is a special kind of Officer, not sure what kind, but I'm looking for a word to fill in the blank in "Blank Officer"
Anyway his assighnment is Pokedex ish. Collect data on monsters. but he/she soon finds bigger things are going on in the world.
Gadgets:
Egg port (tentative name) Teleports eggs, found in the wild, to the hub.
After certain amount of time, the egg will hatch into an Infant stage monster, at a random level from 2 to 6. Each of these Infants will reach level 6 sooner or later, and when that happens, they turn into one of two Child stage. Other Child forms can be obtained by other means.
Each Child form can turn into a number of Adult forms, who can then turn into a number of Final Forms, the strongest, which means hardest to raise.
What I need :
A person to sprite the endless possibilities, i'll provide sketches and other sources for what I'm looking for
I'm handling most of the creative stuff and programing.
Hey, don't critisize the idea or my begging for a team. It'll be fun to play. Plus, all the games you guys are making can be made by one, two guys? Maybe a third does the music?
This will tkae a whole team. So what do you say?
-
What's the salary?
If there is none, sorry, but good luck finding employees.
-
Is that a serious comment?
-
In other words, you won't find anyone to form a team to help you make this game. And that is the pure brutal honesty. If you continue with this and show some progress, someone may do a title request for you or something. But overall, you're on your own.
Not trying to be a dick, but that's really what it comes down to. Your ideas aren't bad, you've got a good place to start.
-
Sigh... you know before Gamingw.net shut down or whatever, there would be a new game up every week, always made by a team. And despite having one of the homlies croweds on the net, Charas is always at the butt of getting games out there.
Maybe if we all just stopped spitting on the occasional good idea, not to say we should spit in games like carpe Diem and waht not, but seriously guys.
Okay, sure I don't need like 5 people, and I don't need an sketches, but I could single handly program this entire game, but I need Graphics.
Dren you didn't even give me reasons as to why I wont find a team, so I got nothing to go on.
-
Well hey, you can try, didn't say you couldn't try.
-
Originally posted by Brieg
Dren you didn't even give me reasons as to why I wont find a team, so I got nothing to go on.
Lack of gifted and young people.
The good and gifted people these days have one of the following things:
Problem with school/needs to study shitloads
A girlfriend
A wife
Kids
A life
A job
Ans to sum it up, the people who could make an awesome game won't be able to since they've become less active on the forums and also more or less quit the rpgmaker bussines 'cuz they don't have the time.
That's just what I know from my own experience though.
And what Dren tried to say was that; an idea is an idea. But progress will show people that you actually have it in you to get far with this.
If you make some progress and let people know what you have so far and then make your topic, people are more likely to join you.
-
Your idea sound good but theres waaaaay to many pokemon or pokemon like games these day.
-
Like Red said, too many Pokemon fan games. And your sorta making your game a digimon/monster rancher. Meh good idea, but I would help, but like Prpl said I have a wife, and I work two full time jobs, I can barely even get my game past the fist scene as i have to make all the charasets, chipsets ahve to be modified, and i'l doing mall requests for people at the same time.
Show us what you can do by yourslef, then you will get help.
-
We it is ahrd to make progress since I don't have anything to ... progress with.
-
You have a story, find chipsets and get started mapping some things out. Hell I started with my campsite and random weather events before i did any mapping. I don't even have the chipset completed for my opening scene or my personality quiz that the game is based on.
-
Well I guess I could settle for just scrounging up a few things here and there. Who knows, I might use filler graphics that I like and end up keeping.
-
I,Fisherson,vow to help you with this game.If you want it that is.
-
Well, waht are youre abbilities?
-
I can make custom systems and sprites.
I also can give you ideas and will help if you send me a copy.
-
I just sent you somthing.... which makes me wodner if you ment to send you a copy of the gmae at the end. which I will.
-
Yeah a copy will help.I need to know what systems you're using.
-
I'll make you a title/game-over if you need one. PM me.
-
Shin: Since we would obviously want to have a few of the monster characters on the title screen, we'd have to wait until we have at least 1 official character design. So hold off right now.
fishy: not sure what yuou mean by system.
-
Hm. You're going to need a different sort of artist to make the kind of pictures of monsters you're gonna want on a title screen. Unless you were hoping for some pixelated guys up on there. Like I said, just pm me.
....If you don't know what a system is and you're hoping to make a whole game, you're going to want to read up on some stuff before you get working. I'm not knocking you, I'm just saying. a system is what defines text colors, text box border style, background, selected text indicator, etc. It looks like this:
-
I know that. I feel officially knocked.
Anyway I've been using rm2k since it came out, thne switched to 2k3. So yess, I know waht a system is. But given Fisherson's position on the team, I figured he meant something else, since spriting up monsters doesn't require a System graphic.
-
Shin:Thats not what i mean.I mean programing stuff like Limit breaks and
Battle party swicthing sytems and CMS.
Heres somthing that came to me as i was walking.
You are a Expeditionary Officer sent to a new planet in order
to investigate the local wildlife your mission is to catalog and capature
if possible some specimens for HQ
for analalisis.To do this you have been armed with a shuttle and a stun rifle
and a geneticly created monster perhaps?
-
No way! I know this is a project to counter all monster collecting games, but still, we gotta stick to the basics and keep it clean. The hero doesn't fight either.
I did think about the whole other planet thing, but I scrapped the idea. Plus I've alredy mapped enough palces with ovbious human influances.
The mission of the hero is to collect and hatch eggs, not shoot up cute little monsters.
As far as what you asked about THOSE kind of systems, a custom menue will be used, but I won't get around to it until much later.
In battle and pritty much at all times, the hero only has one monster with him, and enemy parties rarely have more than three so its good. Limit break esque things would require to much. I mean, do you the spriter really want to animate 70 different finishing moves on top of the ones for all the normal attacks? Plus I could never code that.
what I really need help with is naming the monsters.
-
Hey man, i can come up with some good ideas for creatues... not sure if i can get sketchs going as fast as i can ideas... but ill see what i can do.
-
Part of the problem is that talented game makers are busy with their own games.
By the way, how are you going to do this? How are you going to code it? Presumably you'll need a CBS and a CMS... Have you thought about that stuff?
-
Well ive created 3 monsters and 2 evolutions for 2 of them. Also ive got pictures for one monster and his evolution. Although my scanner is broken... ill see if i can remake it in Paint.
Here is the info for the one i have the Picture for:
Sniffle – Ground Creature.
Low Hp
Low Defence
Med Agility
Low Attack
Description: A Short creature with a Big Round Nose. Has extremely powerful sense of smell but is often over-curious by Odd Smells. Sniffle’s also don’t have Mouths.
Attacks/abilities:
Lvl 1 – Sniff: Takes a Sniff of the Air. Deals no damage, but heals a very small amount of Health.
Lvl 1 – Tackle: A Basic Melee attack.
Lvl 3 – Detecting Scent: Learn the Weakness of the Enemy.
Lvl 6 – Snot Shot: Spew nose Snot onto the Target dealing low dmg and slowing them.
Lvl 10 – Viral Snot: Deals low damage but has a chance to Poison the Target.
Lvl 13 – Head Slam: Deals medium damage but hurts yourself. (very little to yourself)
Lvl 15 – Evolution: Snivvle
Snivvle – Ground Creature
Med Hp
Low Defence
Med Agility
Med Attack
Description: This is the Evolution of a Sniffle. Snivvle’s stand on there hind Legs and have large talon fingers. Mixing a Short temper with Expert Sense of Smell makes a Snivvle a Very dangerous Beast to Mess with.
Attacks/Abilities:
Lvl 15: Claw: a Basic Claw attack. Deals Med dmg.
Lvl 17: Swipe: a Basic Claw attack that hits multiple enemies. Low-med Dmg.
Lvl 19: Short Temper: Temporarily Raises Attack Power.
Lvl 25: Fury Slash: A Powerful Attack that deals high dmg and has a chance to put a Bleed DOT(damage over time) on the Target.
-
Uh , yeah, thanks, thats all great.
Moosey : unfortunatly, no, I wont need any of those custome things. Well, I am actually making a custome menu, but no battle. THe default one gets everything done. The only problem is that if a monster in battle is asleep or paraylzed, they're unable to heal themselves, so anoter character must do that, as in a traditional RPG, but with monster battles it is the owner of the monster who manages the items, somthing unable to be accomplished in rm2k3, which is waht I'm using. How to avoid this; don't ahve those sort of conditions.
Rocky : I don't need ideas for anything but names for the main ten started "child forms"
As for the ideas you gave me, they're basically pokemon ideas. I have everything as far as ideas for skills, plus, each form has a potential to turn into several other forms, except the Final form, who can turn into no forms, duh.
anyway, long story short, waht I really need is somone who can animate the sprites into battle poses and animations for attacking.
-
They're might be a way to avoid it. If you can some how (some how key word) manage to manipulate the DBS so that there are two "heroes" we'll call them on the battlefield. One being your monster and the other being you (the trainer). The trainer manages only items while the monster can only use attacks or use other whatever kinds of moves.
The only problem with this, and this is where the "If you can some how" comes in, is that you'd need to find a way that the trainer can't sustain damage from the enemies and is disregarded by the enemies. And another condition, game over if the trainer's monster dies even though the trainer is still alive. This might be easier to do than you think. Especially if you're making a CMS.
-
I'll completely rephrase my question: Is there going to be more than one of each monster? If you can have more than one of the same monster in your party, how are you going to deal with that?
-
My issue is the more and more i come up with... the more i try...
the more and more it seems like a poke-clone