Charas-Project

Off-Topic => Archive => Old Game Discussion => Topic started by: Crazetex on June 09, 2008, 10:18:40 PM

Title: Final Fantasy I-2: Get tons of resources here
Post by: Crazetex on June 09, 2008, 10:18:40 PM
http://rpgmaker.net/~craze/Feln/oldtitlescreen.png
Final Fantasy I-2
Honest to goodness, it is not a comedy game

C-craze. I thought you made RTP games, like that one you were working on.
Warrior World didn't get many replies until I bumped it some time later, and I had some cute sprites laying around that were dying to be used. So, uh, stuff happened.
http://rpgmaker.net/~craze/Feln/FFI2-screen06.png
Isn't the little black man cute?

You didn't make that chipset. It's from Final Fantasy.
And the name of this game is Final Fantasy I-2. OH OWNED

...why the Hell are you making a FF fan-sequel? WHY?
Because I wanted to make a game with a lot of classes, yet be easily understood. You all know what FF is, right? There you go. You don't need to be hand-held through what FIRA does or how to use an ELIXIR. I hate making tutorials. It also gives me a springboard for the graphics; I can base my designs off of pre-existing ideas and make them unique yet similar. The character graphics make a big deal out of typical FF class/magic symbols, to the point where one villain summons the symbols to fight for her!
http://rpgmaker.net/~craze/Feln/FFI2-screen01.png
Battles are custom, right down to the daggers.

You didn't explain the SEQUEL part.
Uh it isn't actually a sequel. I just wanted to call it FFI-2.

So, character graphics... for the CLASSES OMG!!!!!!

http://rpgmaker.net/~craze/Feln/FFI2-screen04.png
Paladins and Dark Knights are both of the Alien race.

There are twelve classes in the game.
MELEE-ORIENTED

Dark Knight-- Wields big weapons to deal big damage, uses weapon skills to destroy enemy stats, and casts limited time magic to lower defenses. If you have a Dark Knight with the proper time magic and the sidequest-gained elemental attacks, you will easily be able to slaughter the most heavily-defended enemies. An excellent class for players that want to play with stats a little but don't want to take care of a mage.

Paladin-- Big hammers? Check. Healing magic? Check. Lots of HP? Check. The ultimate tank, Paladins can dish out as much damage as a Dark Knight and stay alive for a long time. They have expensive upkeep to keep them as strong as a Dark Knight, however, and gain weapon skills more slowly than the other armored class. Perfect for people who want some extra healing or just a plain ol' tank.

Master-- Bam bam bam bam bam bam! Wear those gloves with pride! Masters dish out incredible amounts of damage, especially when using their special Chi abilities. The downside is that they can only equip the weakest armors and only deal physical melee damage, but even that is nulled somewhat due to their increased resistance to status effects. If you're willing to fight the optional bosses to power them up, this is a good class for any party.

Chemist-- ...chemists? In my Melee-Oriented section? Totally. They can equip almost anything, and their only skillset is ATTACK THE ENEMY WITH WEAPON. That is, at least, until you start to meet Espers on your travels. Convince them to turn into Magicite and soon your Chemist will be doing incredible elemental damage to the enemies for absolutely no MP! Sure, you can only use each Esper once per battle, but who doesn't want the eventual ability to heal for free or double an ally's stats for eight turns? If you can deal with the initial lull in interesting skills, these hot mommas will fire you up. Oh, and they automatically heal more from Cure spells!

http://rpgmaker.net/~craze/Feln/FFI2-screen03.png
A ninja casting some black magic.


ROGUE-ESQUE

Thief-- Well, duh. Wait... it can't steal items? What? Oh, it just eats enemy HP and casts powerful dark magic and poisons enemies and silences mages and paralyzes those stupid reduce-you-to-one-HP-coeurls. Not a terribly important class, even though they get unique weapons that let them equip a buckler let still combo attacks. Not a good class at all for anybody.

Ninja-- DUAL-WIELD WEAPONS WHILE BLASTING AWAY WITH ELEMENTAL MAGIC AND KILLKILLDIEDIE. Eastisms aside, Ninjas kill things quickly. They are somewhat frail but rival the Master in ability to deal damage (and has a more varied range of attacks-- dark, fire, ice, bolt, melee, thrown; all available at once). They also gain some of the Thief's special skills but the skillset is very, very slow to develop and extremely limited. Ninjas are the go-to class for anybody who always wants to be able to hit anything. Their black magic wears out around -ga spells, however.

Bard-- If you thought the Dark Knight messed with stats, you haven't seen the Bard. Bards and their harps almost always hit the entire party or all enemies. Their Jazzy Jig can add hundreds of damage points to a mage's spells and the Healer Hustle can make up for an MP-drained primary healer. A great utility class.

Scholar-- A... unique class. They mix the martial art of Chi with the elaborate defenses of time magic, creating a robed class with really, really, really big boobshair. I guess you could call them Mastermages or Timesters or Wierdos. They have respectable stats, most notably a high base DEF and the highest MGC in the game. They are immune to behavior-altering effects (they are very studious).


http://rpgmaker.net/~craze/Feln/FFI2-screen02.png
Mages get some really awesome facesets.

COLOR/DIMENSION MAGES

White Mage-- They heal.

Black Mage-- They deal fire, ice and bolt damage as well as casting Sleepga (put the enemy party to sleep), Mute (silence an enemy), Break (actually the "Stop" effect, stronger than Paralyze) and Rub (try to inflict Sleep, Break and KO). They look really cool.

Red Mage-- They do what the above two classes do, just with low MP and no access to the reallyreallyreally good spells. Possibly over-powered!

Time Mage-- If doing insane damage is your goal, you NEED a Time Mage. Of course, they don't do the damage until late-game Meteor and X-Zone spells are found. Time Mages simply destroy enemy resistances while Hasting and Protecting your party. Their STR is decent, as well. A Time Mage and a Bard can easily make your party oblivious to attacks as they gain skills!



Okay, so there are classes. Who are the actual characters, Craze?

Good question!

FANGBANE, reclusive illusionist and master manipulator

Mrs. HERMAN, time mage with a desire to absorb souls

The FOUR SOULS, enigmatic and reanimated bodies driven to somehow survive

ZUKAHN, eldest elf knowledgeable about Crystals

The FIVE CRYSTALS, grand gems that bestow mystic protection to Time, Poison, Titans, Lycans and Wyrms

QUINN, dark rogue destined to destroy the Crystals

Princess FIASCA, young leader of a Crystal-abusing city

You play as the FOUR SOULS versus almost everybody else.


Souls can take on many forms!

So, like, where will I able to go in the soon-to-be-released demo?
You start out in GROUNDSWELL, an elven outpost turned paranoid between a secret deep underground and an eye-to-eye bandit that thinks he's a necromancer. From there, you find yourself visiting refugee-laden OSTRAC and climbing the TELETOWER with its moving walls, possibly controlled by a mysterious puppetmaster. You are teleported near the ninja village of KHALM and have the opportunity to wander the WATER CAVES and WAYFARING DESERT. The primary goal, however, is to travel through the switch-filled SERENE TUNNEL to end up near the kooky mage/alien city of AILHEIM.


http://rpgmaker.net/~craze/Feln/FFI2-screen07.png
Fending off Piscodeamons in one of the many throwback optional boss encounters.


I have added many more NPCs since taking this screen!

After chasing away Mrs. Herman, you'll delve into the DIAMOND CAVERNS in order to collect the mistress's power source: the time crystal, guarded by an expansive maze and about ten thousand clocks.

http://rpgmaker.net/~craze/Feln/FFI2-screen10.png
GIANT ENEMY CRAB! HIT THE WEAK POINT FOR MASSIVE DAMAGE! RIIIIIIDGE RACER! Also, the crab is falling from the ceiling which is why it is in a very odd place right now.

(I have yet to do the following:) The exiting of the crab-infested cavern will leave you near LE PALACE ACADEMIE, a grand area led by Princess Fiasca... supposedly. You'll get a special object from her and explore the ELTUNNEL to reach the ELVEN WOODS and speak to Zukahn about the ETC (Energy Transfer Catalysts) that are being worked on underneath the palace... unless something terrible happens.... .... ...... . . .  .   .    .       .          .

Then the demo will end!


SOME TIME LATER


Hi. I really, really don't like making this game. I am releasing what I have so far--which is a substantial amount, don't get me wrong--but I don't want to touch this game again. I don't know why, but I can't really force myself to do anything other than mapping even though my personal game-making habits (work on it for at least ten minutes every day, but not the same thing you did yesterday) usually make me able to work on a project for a long even if I don't release anything (I have fifty hours worth of projects that you have never even seen screenshots of!).

Feel free to use all of the resources for your own use. The FF midis and remixes are from across the web, so whatever. The graphics are either from FF1, KH:CoM (battle animations) or made by myself. Some of Ocean's animations and whatnot are floating around in there, too. If you use anything with FFI2 in the filename, please credit Craze.

Everything mentioned in this topic is complete, though it gets sketchy near the end of the Diamond Caves and the difficulty starts to get screwy. Sorry, but again... I can't stand working in rm2k3 anymore.

Whatever. Go nuts while I e-cut myself. Feel my virtual blood (I am not a RL cutter btw).


http://www.rpgmaker.net/~craze/FFResources.zip
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Post by: MrMister on June 10, 2008, 12:39:12 AM
that looks like garbage retard
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Post by: A Forgotten Legend on June 10, 2008, 01:05:59 AM
me like the monster graphics.  And I like the face graphics.  I won't use those though.
Too bad you are not going to finish this, it looks like a lot of time was put into it.
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Post by: Dominicy on June 10, 2008, 01:09:56 AM
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Originally posted by MrMister
that looks like garbage retard


That was uncalled for O.o
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Post by: aboutasoandthis on June 10, 2008, 01:13:10 AM
Holy **** Craze you made this?

At least, it's long and substance filled-ish. I can understand why you're not going to finish it. Good luck on your next project if you're making one.

BTW, pay no attention to MrMister. He does that.
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Post by: Phayre on June 10, 2008, 03:22:24 AM
1. Why in God's name do people find it acceptable to joke about self injury? Joke about emos, attention whoring, yeahsurefine, but really, grow up.
2. Hate to say it, but it does look crappy. That might just be that NES style graphics tend to be fugly if not done just right. Some intriguing story elements that would be difficult to follow through on. I don't blame you for not wanting to work on it-- it's a lot of work, and you really have to care about it. If not, what's the point? It would be one thing if it were anything but a silly hobby thing, but if you don't give a crap, then by all means, dump it.
3. Jeez, I didn't think FFX-2 could get scarier. I was mistaken.
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Post by: Dominicy on June 10, 2008, 06:08:24 AM
Everyone is so evil o.O

Given at least Phayre actually had something to say, but STILL.  HARSH O_O
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Post by: Ace of Spades on June 10, 2008, 06:38:47 AM
At least he actually made **** by himself, custom from scratch. Not everything, but still, don't be such graphic whores. My God, some of you guys are the reason rpg making went from being fun to "oh no, i can't just do it this way, i gotta please everyone!" If you're gonna talk big, learn some ****ing C++, make your own graphics and create a game from scratch. When you do that, then you can feel free to call someone else's work ****. Otherwise, take these for what they are: pieces of entertainment. Hobbies.  
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Post by: Linkforce on June 10, 2008, 06:40:50 AM
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Originally posted by Ace of Spades
At least he actually made **** by himself, custom from scratch. Not everything, but still, don't be such graphic whores. My God, some of you guys are the reason rpg making went from being fun to "oh no, i can't just do it this way, i gotta please everyone!" If you're gonna talk big, learn some ****ing C++, make your own graphics and create a game from scratch. When you do that, then you can feel free to call someone else's work ****. Otherwise, take these for what they are: pieces of entertainment. Hobbies.  


Beautiful.
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Post by: Ben on June 10, 2008, 07:10:42 AM
Thanks for the contribution man. The graphics may clash a bit, and a couple of other things, but some of us do appreciate the effort.
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Post by: Fisherson on June 10, 2008, 01:47:00 PM
I think its good,but make up your own name for the title.
Other than that it looks good.
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Post by: Phayre on June 10, 2008, 03:15:24 PM
Sorry, I wasn't trying to trash what he did, and sorry if it came off that way. That wasn't my intention.
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Post by: zuhane1 on June 10, 2008, 04:01:22 PM
I'm loving the weird sirreal battle backgrounds. I like the way you act. It looks nice. You've made some of the resources yourself. Best of luck and stuff, looks really cool.
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Post by: Prpl_Mage on June 10, 2008, 05:34:40 PM
I liked the battle backgrounds as well. They look incredible original and the monsters were swell as well.

I'm not too fond of the battelcharacters and the charsets though. But the facesets look cool, although a bit odd.

And, yes. You said that this was a serious game? Yet, it doesn't quite look like it with that title and some of the maps. And the charsets look a bit too detailed and big for FF1 tilesets.

Just my thoughts though.
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Post by: Crazetex on June 10, 2008, 06:08:28 PM
Hey guys, you do realize that there is a download link, right?

Also, by "serious" I meant that it wasn't a comedy game--but it isn't a story-heavy enterprise, either.

Thanks for all the attention!
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Post by: Phayre on June 11, 2008, 04:45:51 AM
How did you go about making the facesets? Are they edited Amano work, or did you do them by yourself? Did you draw them and scan them, or do it all digitally? They actually fit in quite nicely, which is a rarity for facesets. *stuffs old Ember Sky facemaker facesets into blender, whistles, walks away*
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Post by: Fisherson on June 11, 2008, 02:18:48 PM
I like the charasets,they're acctauly very good,i might use theess my self,thanks for
the download.
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Post by: Crazetex on June 13, 2008, 05:11:48 PM
Phayre: I opened up Idraw and did them from scratch using a laptop touchpad. The only Amano inspirations were the symbols (the red triangles for white magic, moon for black magic/ninjas, star for time magic, etc).

Fisherson: You're welcome, I hope they serve you well. =D
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Post by: drenrin2120 on June 13, 2008, 06:48:31 PM
Uhh... where's the download link? I can't seem to find it XD
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Post by: A Forgotten Legend on June 13, 2008, 08:28:06 PM
Quote
Originally posted by Crazetex
http://www.rpgmaker.net/~craze/FFResources.zip


The very very very last line.
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Post by: drenrin2120 on June 13, 2008, 08:43:45 PM
haha, whoops