Charas-Project
Off-Topic => Archive => Gallery => Topic started by: rm2k3_rulez on June 11, 2008, 07:02:01 AM
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Ok I am working on a possible game. All I have so far are some battle charasets made and a few monsters and backgrounds imported in. I found some sprite sheets and mushed them together to make 3 battle charasets. They are a black mage red mage and a fighter. A white mage is being made now and you can expect a ninja or a thief to come in if anyone can teach me a tutorial on how to make a steal command. But anyways here is the image,

Do you like it? I didnt take this either please believe me.
EDIT: system set not include in the picutre sorry. I am working on a custom one and its not working out too well _sweat_ . So just look at the graphics.
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It looks good RM,just a bit too small.But good.
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Is that the actual game photo? The screen does look very large compared to the charsets and they should be about the same height as the RTP.
I mean, FE sprites are small(half the size of pokemon) but I thought it would look bigger.
And well, steal commands are easy.
- Make a skill called "Steal"
- Make the skill a "Switch type"
- Call the switch "Steal used/ON"
- Make a battle event with the trigger "Steal used/ON" is: ON
- Add a battle animation here and then set a variable to a random number between, let's say 1-4. This gives a 25% succes.
- Make the: variable is "1" the succes and then add something like "add item: Potion.
- Add a message saying "You stole a potion" for the looks.
- Lastly turn the switch "Steal used/ON" OFF
- Alternativly turn another switch on called "Steal used in battle" if you want to limit the player from only stealing once per battle. But you'll need to add a conditional branch to the battle event that cuts off the rest.
Good luck.
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I like the battlechars. Looking good.