Charas-Project
Off-Topic => Archive => Old Game Discussion => Topic started by: Muraiko on June 17, 2008, 12:51:14 PM
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(http://i276.photobucket.com/albums/kk1/Muraiko/Title.png)
**Storyline**
One cannot progress without making required sacrifices. This balance has been the key rule to all of humanity since the beginning of time. Special stones, called Epitomes, best portray this law. Though they can be used to lengthen an attribute, they will also lower another. Many use this to further fortify their strengths, and further weaken their weaknesses. But legend speaks of a mystical epitome, that breaks this rule of gain and loss. Called, The Epitome of Anima, it promises the power to conquer a country, to revolutionize a religion, and the supreme strength of a god. It was said to remove it’s bearer’s bodily limits, increasing all attributes over what is humanly possible, and all at no cost, no sacrifice. Though many sought after this powerful stone, no one has ever been able to attain it…
Hytain Lindenii Takes Throne!
After many peaceful years, the past king, Azurius Lindenii, falls, due to illness. The throne, along with the superpower of the kingdom of Earthencraft, now falls to the hands of his only son, Hytain Lindenii. The new king wastes no time to increase Earthencraft borders, immediately waging war with Firenheart. At the same time, the newly discovered continent, Arifall, is trampled with Earthencraft soldiers, pushing all the natives, Arifans, to specialized reservations, to make room for the new colonists to settle down in this new land of dreams.
Though, constantly, angered Arifans would leave their reservations at night, and attack Earthencraft colonies. Despite all the people’s cry for help, King Hytain ignores them, and continues further with the war on Firenheart. Angered by this neglect, the people of Arifall start to reject the new king, and word of mutiny spreads across the land. An even bigger conflict, with such an intensity that surpasses war, is about to take place.
The Hero Emerges…
Manako leaves his hut to a calm day, like any other. Just an average Arifan boy, living on a reservation like all other Arifans. Disturbed by dreams of his own death, he seeks advice from his friend, Chakira.
When Manako returns from the forest, he is surprised to see this entire tribe over run by Crusaders, a branch of Earthencraft soldiers. After they take hold of Manako, they drag Chakira out of the tribe, calling her “Kidnapped”, and “Prisoner”. After trying desperately to fight, Manako is too taken, out of his tribe for the first time in his life, being told by the Crusaders that he’s a “Colonist” and promise to return him to his “Real Parents”, just as they said to Chakira. Refusing to believe what anyone says to him, he embarks on a journey of self identity, friendship, and retaining what he has lost.
**Characters**
Here a list of all of the unforgetable heros of my game!
(http://i276.photobucket.com/albums/kk1/Muraiko/Manako.png)
Name: Manako Fantayza
Race: Arifall?
Weapon: Bo Staff
Class: Shaman
Info:
Manako is the main protagonist of the game. He is cheerful, kind, and always has the right heart.
His special techniques are called Mantra, he can control elemental forces, casting spells like fire, and metal.
(http://i276.photobucket.com/albums/kk1/Muraiko/Chakira.png)
Name: Chakira Awrkid
Race: Arifall?
Weapon: Musket
Class: Hunter
Info:
Chakira is Manako's best friend, and always has his back. Though most of the time, she's shy, timid, and reccessive, she's still a loyal friend.
Her special Hunt skills can be used to deal critical damage to certain types of foes. It pays to know what kind of enemies you're fighting.
(http://i276.photobucket.com/albums/kk1/Muraiko/Davin.png)
Name: Davin Rade
Race: Earthencraft
Weapon: Twin Foils
Class: Pirate
Info:
Davin is the local notorius pirate from Port Seara. He's really outgoing, and has a, somewhat, TOO friendly attitude towards girls.
Davin can steal items and money with his Filch technique. It can be done to enemies in battle, but also to normal townsfolk. Can help out great financially!
(http://i276.photobucket.com/albums/kk1/Muraiko/Sophie.png)
Name: Sophie Viracitee
Race: Earthencraft
Weapon: Tonfa Baton
Class: Bishop
Info:
Sophie is the High Bishop of Bale. She's friendly, outgoing, and her super happy-go-lucky attitude is loved by all the people of Bale.
Sophie can do a large amounts of prayers both in, and out of, battle. She can do anything from heal vitality, to doubling an ally's strength! The best supporting character!
(http://i276.photobucket.com/albums/kk1/Muraiko/Rellius.png)
Name: Rellius Hugobum
Race: Earthencraft
Weapon: Claymore
Class: Crusader
Info:
One of the big four captains of the Crusader League. May look like a person who you shouldn't mess with, but is actually kindhearted deep inside.
Rellius has a wide array of battle techniques that attack in different formations, and add different stats to his attack. He's basically the best physical character.
(http://i276.photobucket.com/albums/kk1/Muraiko/Phaeth.png)
Name: Phaeth Aethereus
Race: Unknown
Weapon: Wakizashi
Class: Witch
Info:
A strange woman who lives in Forgust. Is givin the name, Phaeth Aethereus, by Manako when they first meet, because of her resemblance to the bird. She's really still a mystery...
Phaeth has many different supportive techniques that can are meant to be for the field, and battle. Anything from magically creating food, to blazing all foes with an explosion.
**Features**
I've been working alot on scripting the past two years since my interenet was down, so I'm just going to say all I can say. Here we go:
*ABS*
First of all, It's like to say that my game has an Action Battle System! You'll be able to run around and fight in battle! But, here's what it's like in more detail.
When you are on the field (Not in battle) your movement speed is Half Normal. But once you touch an enemy on the field map, you'll be teleported to an enclosed battlefield. Your movement speed will increase to Normal, and your battle techniques will now be able to be used. You just have to equip a technqiue by going into the main menu, click on "Technqiues" and simply pick whichever one. To use the equiped technqiue, just press * on the numpad, (My game really uses the numpad alot, so make sure you have num lock on.) Even after you cast it, it'll still be equiped, so you can cast it again. If you want to switch your technqiues, then simply press 9 first, then you can go back into the menu, and pick a different one (I know it's retarted this way, I'm actually trying to figure out a way where you can just select another technque, and all other technqiues already equpped will turn off, but I haven't found it... yet.) Anyway, you can press the shift key to make your character attack with their weapon, and other systems can still be used in battles too, like character switching, and jumping. I even made an accurate-to- the-tenth vitality and anima bar on the bottom left hand side of the screen, by your charater's face picture. The only time I know when the bars mess up, is the Anima bar when you have little, or no anima left. It tends to "disapear" alot, either that, or you take another teammember's bar when you switch. I'm trying to find out how to fix this still, but it's really not a big deal.
*Heatbar*
A new bar I made just below your anima bar, is your heat bar! If you've ever played dynasty warriors, or samurai warriors, then you should know about button mashing (winning fight by pressing the attack button until all enemies are dead) Well, I made the heat bar to prevent this. Whenever you attack, use an item, use a technqiue, or even jump, you will get +1 added to your heat bar. If your heat bar goes all the way to the max, then you'll lose 10% of your vitality. But don't worry, your heat will go back down with time. All you got to do is simply wait, or keeping moving away from the foes. Once your heat is zero, feel free to continue bashing the enemeis to death! Don't worry though, once you do over heat (Term I give for when the heat bar reaches the max, and you lose vitality) a sound will play, warning you to watch out for your heat.
**Regeneration**
I added this alot with the Heat bar to really make you think when fighting. Whenever your heat is at zero, then an invisible timer will start. Onces that timer is up, and you still didn't get any heat, you'll RECOVER 10% of your vitality, and anima. Because of this, it really makes use tactics and strategies that are about heat conservation.
**Teamswitching**
Where ever you are, in battle or on field, you can switch the charcter you're playing as! If you have more than one person on your team, then you can switch with the -,+, and / keys on the numpad.
-: Switches to assigned party leader
+: Switches to assigned second member
/: switches to assigned third member
You sign who's who when you step on a pentigram circle. Chooose "Party Formation" and start selecting your team from scratch! The max number of characters you can have in a team is three. Team switching is importing, because if you are low on vitality during a fight, you can switch someone else in to finish the fight, or use their technqiues to aid you. Also, another cool thing about this, is if you get a disease, then that disease will only take effect to that member if he's the current chacracter. So, if I had team of Manako, Sophie, and Davin, and the foe inflicts Toxin (basically poison) on Davin, then that means that Davin will get damage for every step he takes. After the battle, if I don't have an Antiseptic on hand to cure him, then it'll be a long walk to town to use the church to heal him, and he'll probably die along the way. So, I can have him be "carried" by the other team members. I can switch to Manako, or Sophie, and walk back to town. Davin won't be taking the steps, so he won't get damage, and Manako and Sophie are already healthy.
**Custom Xp**
When making a team, you always have the option of having less than three in your team. The reason for this, so the Experience that enemies give you when you beat them. After you finish off a foe, their total experience is divided by how many members are in your team, and is given equally to all of them. So, if you beat a foe, and have three members in your team, then the experience will be divided by three, giving all members an equal amount. But, if you only have one character fighting, then that means the total experience doesn't get divided at all, and it all goes directly to you, making you level up faster.
**Average Levels**
Speaking of levels, my game has an "auto level up" system. Now, as you have already noticed, there are SIX characters, and you can only have a team of THREE. So, you might wonder what's the point to train all of them? Why not just pick three, and make them the best. Well, you could, but there will be event battles that FORCES what kind of team you have for that fight. But, to make things easier, I made up this system. It calculates the total level of all of your characters combined, and then divides it by six. All characters who's level is below this amount, will serectly level up to the number. So now you don't have to burden yourself trainging everyone. Just your favorites!
**Jumping**
An nifty new feature I have is "Jumping". To do it, all you got to do is press . on the numpad. It'll make your character jump two spaces foward, landing on the second space. So you basically just jumped over one square. This is handy when in a fight, so you can get out if all the foes end up surrounding you, or you can jump behind some shelter while you wait for your heat bar to cool off. On the field, you may notice it's faster than walking, so you can get to places faster. Also, in some dungeons, I made "platforms" and you won't be able to walk across. So you can just have to simply "Jump" from platform to platform. Just remember that jumping anywhere will add to your heat, in battle or out, so always be watchfull.
**Horseback**
Talking about travel, in the story, once you obtain a horse, you're able to ride him! He's more than just a skiff vehicle that goes on land, when you ride him, it actually SHOWS your character riding him! It's so fun! Oh, and also, the more important fact of this is that riding a horse is faster than walking.
**Needs**
I dont' know if you guys can remember me asking this two years ago... but I ask about your thoughts on a system that makes you have to eat, drink, and sleep. You guys told me that it wouldn't be a good idea but... I did it anyway for fun! In my game, you have to eat food, drink drinks, and sleep! If you don't you die! (I'm thinking about changing it to a less severe punishment...) You got to eat by either going to a local resturant, cooking raw meat you got from hunting, or plain grocery shopping. To eat, you just have to go into your main menu, click on inventory, and select what item you want to eat. Your character will automatically eat it, filling up your hunger need. You can buy drinks, and so the same, or you can go to a well, and drink for free. And almost all towns have a well. As for Energy, you have to sleep at an Inn, Use a sleeping bag, or drink some tea (The caffine is enough to make you stay awake). With so many items that you can use on the go, you have to make sure that you buy all you need before you venture into caves and dungeons. If you're in the middle of a cave, and realize you're hungry, simply eat some food that you have packed in your inventory. If you didn't pack anything at all, then you got to go back to town. Anyway, let me tell you, MY NEEDS DO NOT GO DOWN THAT FAST! If you think about it, in an average day in my game, you lose about two percent of all needs. That's every four minutes. And take that times fifty, that's 200 minutes. So, you'll have to ignore your needs for three hours and twenty minutes to die of hunger. In fact the only way you could die is if you were actually trying to. I think it's too slow, but I can always change it later. The least I've ever seen my hunger go was to 70%.
**Banking**
A new thing that JP, the local merchant can do for you, is banking! You can only hold a maximum of 1000 kranas (money) on hand, but if you go over that amount that it will be sent directly to your bank. If you talk to JP, you can do bank operations, like depositing, or withdrawing money. Feel free to make up your own financial savings plan. What I do, is that every time, after I sell the furs I got from monsters, I deposit half to my bank, and I keep the other half for spendable money. Because I used a variable for money, instead of just making you hold it all, you can hold one diget more of kranas.
**Epitomes**
I renamed the "shield" slot of equipment, to "Epitome". As was said in the intro, Epitomes are stones that increase you, yet limit you. You can equip them in the Epitome slot. Another thing about Epitomes is that they can level up. Whenever you defeat a foe, you get 1 Xp for the Epitome that you have equiped. After attaining a certain amount of Xp, you may notice a message come up, saying "Scribe Epitome Level 1 has increased to Scribe Epitome Level 2" or whatever Epitome you have equiped. After an Epitome levels up, it'll increase your stats even higher, and at the same time, lower stats lower. (Except for the Hero Epitome, which increases all stats by a little bit.) After an Epitome is leveled to the max, Level 10, then you can sell it for lots of money, or hold on to it, to continue using it's power in battles.
**Blinking**
This really isn't a big deal... I don't even know if it's worthy of being mentioned, but... your character blinks while you stand around, and while you're moving on the field. I guess it makes them look more realistic a bit. (NPCs don't blink though...)
**Time**
Time goes on in my, having virtual hours and days. There are four phases of days, and five days in a week. The four phases are: Morning, day, afternoon, and night. The five days are: Flaremoon, Steelmoon, Treemoon, Rockmoon, and Wavemoon. Each phace takes about one real world minute to pass, so it's a total of four real minutes for a day to pass. Different services and stores will open and close at different times of day, except for some, like the Inn, which are open 24-7. On days like Flaremoon, everyone closes up their shop for the day, and they all go to church. It's like, their tradition. It can get kinda annoying at times, if you're in dire need of a merchant or something, but it makes think twice about time management.
**Demo Link**
Finally, without further ado, here's the link to download my game:
http://rapidshare.com/files/198852423/Arcane_Odyssey.rar.html
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Alright! Screen shots time! Yay! I've been waiting for this!
(Yes, I know that my graphics are lame, but I can always do something about this later...)
(http://i276.photobucket.com/albums/kk1/Muraiko/Mantra.png)
Here is the basic battle screen. You can see that Manako is casting a fire spell!
(http://i276.photobucket.com/albums/kk1/Muraiko/Grit.png)
Contracting the Grit disease is not a good thing. The whole screen will turn black, except for one small circle in the middle. Be away of what's around you!
(http://i276.photobucket.com/albums/kk1/Muraiko/Napalm.png)
Here's Phaeth using her powerful Napalm technique, it damages all foes on the battle field!
(http://i276.photobucket.com/albums/kk1/Muraiko/Stealing.png)
Davin is attempting to pick pocket a innocent bystandard. It's low, but it does help out finacially. (If you get caught, then everyone in your party loses one level, due to manual labor at the prison!)
(http://i276.photobucket.com/albums/kk1/Muraiko/Banking.png)
Sophie checking out the party's bank account. (I cheated to get that much money. I made the money scale of kranas small, so you'd deal with more small numbers, unlike games like Final Fantasy, where you get 100 gil, but can't buy anything with it.)
(http://i276.photobucket.com/albums/kk1/Muraiko/Needs.png)
Manako checking out the party's current needs.
(http://i276.photobucket.com/albums/kk1/Muraiko/Gondola.png)
Using a Gondola is a great way to get from continent to continent!
(http://i276.photobucket.com/albums/kk1/Muraiko/Prayer.png)
Sophie is healing vitality on the field. I forgot to mention before, that instead of making the continent of Arifall one huge overworld map, I made it be lots of small maps. What you see now, is one of the "less decorated" maps, but I can change that later. Anyway, with my wolrd like this, it makes Arifall seem alot more "vast" and "huge", and I'll have plenty of room anywhere to put secrets in.
(http://i276.photobucket.com/albums/kk1/Muraiko/Techniques.png)
Rellius unleashing one of his powerful battle skills!
(http://i276.photobucket.com/albums/kk1/Muraiko/TeamFormation.png)
Feel free to make a team of three from any of the characters. (Manako doesn't even HAVE to be in the team.)
(http://i276.photobucket.com/albums/kk1/Muraiko/Horseback.png)
Once you obtain a horse, he will be willing to travel the ends of the world for you!
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Everything looks really cool.
I think the hunger thing is timed about right... Unless you're gonna have places to sleep in the dungeons.
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Whoa looks cool,so when you gona make a demo?
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People like it? Yay! The past two years of nonstop work did pay off!
Moosetroop11: Most of the dungeons don't have sleeping places, but that's okay, because you can buy sleeping bags, and tea on the go. If you're in the middle of a dungeon, and notice that you're getting sleepy, just simply go to a clear map with no enemies, and use it to restore your energy. (I also made it impossible to use sleeping bags in battle. I don't know why anyone would, but I blocked it off none the less.) So, basically, before you go out adventuring, you have to be smart, always restock on supplies. Simply forgetting could cost you dearly.
Fisherson: I have more than enough to make the first demo, but... this is my first time doing this stuff, so I'm gonna need help. So I gotta make a copy of my folder, compress it with winzip, right? How do I do that? Then I'm supplosed upload it to some site? Also, I have another question. Does that mean I need to delete everything past the demo on my game, or can I just block it off or something.
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Dude! Major props to you! Great job, keep up the good work, I will deff be looking forward to a demo!
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Ya Looks pretty bomb. Im definately intrigued.
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Thanks for all of the compliments guys!
I think I just found out how to put it up in a demo for you people to download, so I'm doing it right now! Please don't mind me about what I said before about needing help how to do it from my last post.
(I forgot to mention two other features on my game, Blinking and Time. I just wrote them down up in the intro now.)
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Alright. I think I got it now. Here's the link to download my game:
**Sorry! I just removed the link, because I remembered a whole bunch of stuff that I need to get done on the demo first! I'll do that soon, and post the link back up as soon as possible!**
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pretty cool
thnx for reviewing my game
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Whoa man. That looks pretty cool. Only thing bringing it down (by a tiny bit) is the graphics. I´m sure all the kick *** features make up for it though! :P (CBS, CMS, gondola, horse) xD
Definitely going to watch this one as it develops.
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I need a link
your scrips would help add to my knowlege
( I feel like a blue mage!!)
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Alright! Finally! I got it for real now! Sorry though, I had to take the link down before because I realized that I didn't finish the new "Combo" system that I started. So I thought that it would have been better to take it down now, and put it back up when it's updated, than to have people re-download it again. The whole "Combo" thing really isn't that big a deal though. I just made two different attack animations for each character, and you'll alternate between the two all the time during fights. I guess I just made it so you wouldn't get bored doing the same attack over and over again...
I know already that graphics arn't the best... but that's really no big deal, because graphics is something that can be changed later, so I'll just put it off for another day... again...
I don't mind, Felix, if you and other people review my scrips, to get ideas, and take notes. Just make sure you guys don't go around copying my scripts all together, and pasting it in your own games. (I know that you guys wouldn't do that... but you'll never know who's lurking around teh corners...) It wouldn't work anyway. I made all of my scripts from scratch myself, so I customized them all to fit my game, and prevent glitches from it interfereing with my other scrips. All of my features are related, and they all interact with each other in one way or another. Trying to pick off one feature by itself is really gonna make your brain hurt... and copying all of my featers isn't going to work either, because almost all of them are designed ONLY for MY characters, items, animations, switches, variables, and graphics. I didn't mean to point any fingers, I just thought it would be fair if I told to truth to discourage any would-be theives.
Anyways, that's enough of me talking! Here's the link to my game:
http://rapidshare.com/files/198852423/Arcane_Odyssey.rar.html
It's a really long demo that goes all the way from the Monu Tribe, where you start, and ends after you reach the town of Emoh. You'll also get a full team of three members before then. Personally, I think the begining is kinda boring, but later on, after you leave the tribe, and experience the freedom first hand, it'll get alot more interesting! Another thing about this demo, is that instead of abruptly ending it'll still continue on, allowing you to have fun training, doing sidequests, and plain looking for secrets. Also, as an extra, I made a secret building in Arifall somewhere where you can enter after you finish the demo. Going inside will automatically unlock ALL characters, and much more. Once you leave the building, you'll still have all characters in your party, so have fun playing around with them. Oh, and also help yourself to fighting the super hard, optional, almost impossible to win, boss fight with a character named Addaroth in the extra building. You might get something if you win...
Also, I'd really like it if you guys can tell me if the game runs smoothly on your computers. It goes as fast as can be on my laptop, but not really on this computer. If it is slow on yours too, please tell me, then I'll try to combine the common events or something, to make it go faster. I'd also like to know what you guys think of it! If ya liked it, or if you thought it was boring, and things I need to improve on (Like my maps of course...) I just gotta know!
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I like the graphics myself i mean your face sets ain't so good but i love
the chara sets keep up the good work.
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Seems pretty interesting. I'll have to keep my eyes on this. I can't play the demo right away, but I'll have to try it out first chance I get. Keep up the great work. :D
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Fisherson: What's wrong with my faces... *sob*
blaman: That's okay. Download, and play it when you have lots of time on your hands. Because, like I said before, it's a REALLY long demo, and you have to really pay attension to understand the stoyline. (Does get confusing at times...) But, other than that, It's also worth while because of it's really fun ABS battle system. No rush.
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Fisherson: What's wrong with my faces... *sob*
They jest look like you drew thew by hand and then scanned them in.
Too blurry.Did you use Paint Shop pro?
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I thought it looked good blurry. I still have the regular ones before I blurred it with Ultimate Paint. I could always just blur them less if that's the problem.
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og god you've worked for 2 years...T__T
I've only worked for 11 months
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Felix just made me test this demo and i have to say! WOAH!
My favorite part would have to be the battle system! Keep it up!
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Lukas: You played it? Awesome! Did it run smoothly, or did it freeze every two seconds? I really got to know, because it's usually really slow on this computer...
Felix: It's really not that much, because in the two years I worked, I didn't have internet, so I could barely get anything done... :x That's when I found a new love for scripting! Anyway, with my internet FINALLY back up, I'll be focusing more on graphics and stuff now.
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I just fixed up my comp so it ran perfect
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Well, that's good to hear, so you won't have to deal with annoying slow gameplay. Maybe it's just my computer here that's messed up?
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Well that ,not much room, or you have viruses
Thats what i had
Once the viruses were gone everything=woot
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I playzed It too....and I'd have to say your scripts helped alot :blush:
You spent alot of time on scripting then I see :P
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Yeah, as you can see, it's very confusing. ???
Right now, I am currently playing my own demo, looking for glitches, and mistakes (Which I should have done in the first place before uploading it.) I've just recruited Sophie and Davin, and already I had to correct a few minor errors. For some of the boss fights, your character may still be running at half normal speed, this is because I forgot to turn the switch, "Battle" on. Anyways, after I finish my demo, I'll upload it again as an update, and hopefully nobody else has to suffer though these small mistakes. I'll get it done as fast as I can.
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Hey wheres the demo?I thought you didn't have a working one.
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It's on the first page, near the bottom. Can't miss it.
Or you could just wait for me to upload my updated demo, if you don't want to see all of those nasty mistakes.
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Alright, I deleted my old demo from teh site, so now no one can download it, but that's only because I don't want people to be experiencing all of the mistakes, and glitches in my game. As I said before, I'm currently on an all-out glitch hunt, and am almost done. I'll put up my NEW updated demo, as soon as I see everything going smoothly.
As for you people who already downloaded my game, I'll have to apologize. It was littered with bugs, and you don't even get to see the full demo. It just messes up after you reach Telba, and undergo Manako's initiation. So, I'll have to ask you to PLEASE DON'T CONTINUE THE STORY LINE ANY FURTHER! You can go ahead, and train your characters if you like, you can carry your saved file over to the updated folder once I upload it. Preferably, if you're still at the Monu Tribe, then that's the perfect place to stop. If you already recruited Sophie, then stopping there is pretting much gold as well. Once again, I'm sorry, and I should have pre-played my own demo before giving it out.
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Ouch. That sucks that you had to pull back because of bugs. (Believe me, I've been down that road too.) Well, once the new version is up, I'll have to try it out. Looking forward to it! :D
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Aw, dammit. I just had to check up on it while the demo was down. Oh well...
Anyway, Muraiko... I had this idea. Right now I´m in the middle of a project with a friend of mine, but recently he hasn´t showed up online, and I can´t really make much progress with the game if I´m not in contact with him.
Sooo, tell you what. Once you get a stable demo out, I´ll play it. If I like it, (I´m sure I will, it looks and sounds very promising) I´ll be more than willing to do the graphics for it.
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******THE DEMO IS HERE!!!******
Finally! I'm sorry if I kinda left you some of you guys in the dust who wanted to play my game, but believe me, you wouldn't want to with all of those glitches. I guess it must have been some time since I last checked up on my game. I've been creating so much, that I forgot completly to check out if my events work fully. In fact, the only time I do remember playing my own game, is testing out new systems I made. I'll try to be more watchful now, and test out each scene, and not just assume it'll work.
Anyway, here is my demo, hot and fresh out of the oven! I hope you guys like it:
http://rapidshare.com/files/198852423/Arcane_Odyssey.rar.html
Oh, and I didn't mention this before, but there is a fancy word document in the folder once you download it. It's titled: "Read Me". Please read this first before playing my game, because it tells how to disable "Hot Keys" or "Sticky Keys". It also gives you a basic list of all the key functions.
Again, sorry for making some you guys wait, who where interested in the begining. And as for you people who downloaded it already, please get the updated demo now. Feel free to transfer your own saved file over to this new folder, and you should still be able to continue off from where you last saved.
Uberpwn, thanks for the offer. If you want to help out, that would be greatly apreciated. If not, then that's okay too. The demo is right above, so please check it out, and tell me your answer. You'll probably see that I'm almost a lost cause when it comes to maps.
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I'm downloading this. Even though I haven't logged in for a year. ^.^
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I'm downloading now,by the way are there many flashes(where the screen changes color red to bule or somthing cause i get seizures from flashes)?
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Oh, sorry Fisherson. I didn't take to account people with medical conditions...
Actually, whenever you hit an enemy, the sprite flashes white quickly, I don't know if that's not a big deal or not.
Whenever you go into battle, the screen will flash just once quickly, and then you see a screen transistion, taking you to the battle field.
If you're fighting unarmed, and attack, I think I programed for the screen to flash if you get a critical hit. But don't worry, that's only unarmed. Just make sure you have a weapon equiped at all times. Getting a critical with a weapon will just make a sound effect.
The screen does start flashing instantaniously a couple of times, after you pass the first cave in the game (After recruiting Davin), due to a scene when Manako falls ill. It's really quick though. And after you reach the town of Telba, the screen flashes as well, due to another scene.
Also, after you finish the demo, and have the choice of watching the funny slideshow I made, maybe it's best if you don't because at the end of the slide show, during the musical performance, the screen will change colors many times, and flash white alot. If you don't want to watch it all together, or you'd just cover your eyes, and wait for the music to stop, it's up to you. I'm really sorry though. I should have considered the audience of who might play my game...
Other than that, I'm pretty sure that I didn't use screen flashes for any system events or anything. Mostly just the events and scenes that I wrote up there.
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Just downloaded it. When I have some time, I'll definately try it.
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Okay,thank you Muraiko in the future use a flash sheild system wich i'll post here:
First make an event at the begining of your game that does this:
Dissplay a you measage that says Do you want to turn on the flash sheild?
[Show choices Yes/no]
now make a common event that goes like this
Trigger condtion:Flash Sheild is on
Conditional Branch if switch Flash Sheild is on
<>Hide screen use default
<>Else put nothing here.
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That's a good idea! A Flash Shield! I'll go and input all that in today, and block off all the flashes from scenes and systems. You can expect a new update (again) demo for you by tomorrow! So please don't download or play this one! Just wait patiently! I'll post again once I have changed the link.
But for everyone else, I'll leave this link up, so you can download and play it still.
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Thank you,i'm goin to refine this and put it in the tutorials section so that
all the members of charas can try it out.Ofcourse it's untested but i think it
will work.Looking forward to this new demo:)
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I´m downloading it! w00t!
I´m excited
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Okay! I just changed the link up on my other post, so now it's the "Flash Shield" one.
At the begining of the game, it'll explain what flash shield is, and ask you if you want to turn it on.
Turning it off will allow all flashy, fancy, effects to take place. Everything from scenes, to battle transitions.
Turning it on will diable all flashes. So flashy scenes will now be "flashless". And also, when you go into battle, it won't flash, and it won't show that big spining white star picture. I don't know if big, fast, moving pictures can be considered a flash, but I didn't want to take chances. Besides, on some computers, like my laptop, it tends to flash anyway, just because the picture is too fast for my screen to keep it. None the less, I took it off if you turn flash shield on. So when you touch an enemy, you'll get teleported right away to the battle field, and begin fighting, while some other people who left flash shield off, will have to waste their time watching a star spin for about 2.5 seconds.
Anyway, now I hope everyone will be able to play my game! Please enjoy!
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Thanks Muraiko,i'm going to download it now!I'm glad you lisstened to me
it shows you're a good game deissgner.Rember to instal a Flash Sheild in future games too.
I'm working on that tut,by the way forgot to tell you have to Hide the screen and then show it
again when the flash is over.But it looks like you've found a better way to do it,so PM
with it or post it in the tutorials section.
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Well, basically, at the begining, if you said you wanted to turn flash sheild on, then I just fliped the switch, Flash Shield, on. And then, before any flashes in my game occurs, I put in the conditional branch, if switch flash shield is off, then it shows it. So if it was on, then it'll skip the branch all together, and go straight to the next part. It's basically as simple as that. The only hard part is remembering to put in the branch for every single flash later in the game. But that's about it.
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The only hard part is remembering to put in the branch for every single flash later in the game. But that's about it.
Link it to a common event and put that common event in every map buy copying and pasting.
I'll work on writing this up in tutorial form tonight affter i examine your shooting system.
Might cheat my way there the first tme,but i'll start a new game affter i do.
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I'd like to know where you got your battle system. I love it, and is you direct me or send me a link to where I might find it, I would really apreciate it. Your game runs great on my comp, and I love the game. Rellius is kewl.
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I can't download it.It says the connection with the sever was reset.
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Mine says the link is unavailable.
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Well, I actually made my own battle system by hand from scratch. I didn't get it anywhere, I just made it up. It took forever, and was kinda of annoying how I had to keep making changes to it, but I think it was well worth it!
(Nice to know you have a favorite character! Though in this demo, Rellius doesn't play much of a role, except for being a bad guy!)
What link you guys talking about?
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I'm talking about the demo link. I had it once before, working, but once i finished downloading it, my computer shut down randomly, and I lost the file. Now, when I try the download link, it says file is unavailable. Go figure.
Huh. I suddenly just became a Jr.Member. Maybe it was the number of posts? Hm.
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You using the link on page one, or the one on page three? Because three works, and the first one is messed up.
I know, I became a Jr. Member too right out of no where. There wasn't even any welcoming or congratulation message or something...
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Okay i tried dowloading on the third page,and got this warning
The connection with the sever was reset.
Try downloading your self i didn't work.
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I dunno. I tried it myself. It seems to work just fine. I don't see any problems at all.
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Yeah i was using page one. The one on page three is working for me! I finally get to play it! Yay! Oh Fisherson, i hve no idea what's wrong, but i feel really bad for you. Maybe, when it finishes downloading, i can send you a link that works or something. Muraiko, yo dont mind if i post a link to your game on my website so fisherson can download it do you?
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Not at all. Go ahead!
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[Posted on: Today at 08:12:59 AMPosted by: Muraiko
Insert Quote
You using the link on page one, or the one on page three? Because three works, and the first one is messed up.
I know, I became a Jr. Member too right out of no where. There wasn't even any welcoming or congratulation message or something...
/quote]
jr. member 50
member. 100
sr member. 500
hero. 1000
kk
nice Custom battle... :eyes: I hope you don't mid about the fact that I opened your game to look at the CBS..... :eyes:
Cause' thats how I've learned most of my ABS stuff....I found a game called LoZ: Link to the Present
And learned how to do slash systems and Bow/bomb systems
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Yeah, I had that game too! I learned to use a battle animation to show attacks, thanks to that!
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I'll have to find that game then.
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Right now, I've really been working on my game. I just made another whole (about 25%) of it. Basically, take this demo, multiply by two, and that's how much of the storyline I've got done so far. (Roughly 50%) I don't know. Maybe after I finish the whole game, I'll upload it all or something.
By the way, any opinions on my game so far? Some things you liked, didn't like? Things I should change?
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It looks really really good. I'll have to download it when I'm less swamped ^^
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Hey I downloaded your game and played it, and I found a bug in your banking system, you can overdraw into the -'s and get all the money you need that way, you might wanna fix this unless it was your intention.
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Rofl...I juust died from jumping...you need to set the damage from heat set to Can't kill
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This game isn't laptop friendly btw. (no numpad)
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neither is mine ^__^
+ changes skill
/*- enters treasure menu
other than that u use Shift for skills
Esc for menu
and 1-9 for potions and time
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I just so happen to be using a laptop so I can't play this game...
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Rahl: * points and laughs* try my game..the new-er-er version with the HUD
Muriko: I found a bug with sleep...I pressed menu during sleep and it messed the whole thing up...I woke up no heal and i didn't jump...I move go back to the bed...jump and get healed >___< I'd Disable Menu during events like that
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Thanks for telling about some of the glitches, I'll fix up some of them now. (Yeah, dying form jumping is kinda weird I guess, but if you couldn't die from it, then you could cheat, and jump from town to town, as that speed without dying at all, and resting at the inn once you get there.)
As for the banking thing, I guess I might have forgotten some stuff. I'll check into it more.
Yeah, for some events, I forgot to disable movements and stuff. I have two major switches, a Master Switch, and a Submaster Switch, that enable, and disable all the other features. In scenes, and also in events like sleeping, I forgot to turn those switches off!
I have a laptop too, but it works fine for mine, because I have some sort of weird way to use the num pad. I had to press some "fn" key, and then F11, and then some of the letter keys turn into the num pad. It's kinda weird I guess. Maybe you should check to see if your laptop has some way to use the num pad as well.
And also, just recently, I FOUND THE REASON WHY MY GAME IS SUPER SLOW SOME COMPUTERS! (On my specifically.) The featur of the vitality, and anima bars are instantanious! So I just added: wait .1, and now it's running smoothly on this computer, which is strange because this computer is super lame! I hope that it wasn't too much trouble for you guys!
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set that if your heat is low you can't jump
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Hmmmm... I think that might work! And also, I think I'll make it so that if your HP is one, then you can't jump at all either, so the player won't be pressing . and jumping the momment the Heat bar heals one!
I also made some major changes since the last link download. I got some new chip set stuff, so now my maps aren't as super horrible. I also re-did Chakira's hair in her face pictuer, so I think she looks alot more better now. As for Sophie, I drew her a new Kimono in her char sprite. I don't know if you guys noticed this, but in her default equipment, it said that she's wearing a kimono, but if you look at her, she's actually wearing a chinese dress! Yeah, so now it's right. Some of the magick graphics are changed now, so they look more better now.
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Another thing about your game, I tried the battles and the ABS system is really awesome. The battles are just.... very drawn out. Like 5-10 minute battles are usually only bosses...
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You mean like super long? Yeah, it's also really tough too, as I noticed, after you leave the tribe, and have Sophie on your team. Fighting those random encounters are almost impossible, because Sophie can do the most damage physically, but she's super slow, and misses, and gets countered alot. Manako is fast enough to hit the foes, but his strength is really low, and does really small damage. It's really just because the enemy's stats are really huge. I guess I could just simply lower them a bit... or alot.
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Well this is an Idea
Manako= Faster= less damage= hits=80% of the time
damage= 4-5max dmg
Sophie= medium= can do high damage= hits 60% of time
damage= 1-5max damage
Put a wide range in the amount of damage she can do.
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Well, I think the whole missing things is just because of my dodge formula. I really want it so that if you have higher agility, you can hit the foes more often, so I made it into percentages. But, the problem is that if your agility is higher than the foes, you'll never miss, and almost always dodge their attacks. As with if your agility is lower, it's more RPG like, where you can miss, and hit, but if it's just too much low, you'll never hit them. I really want to make agility play a major factor in the game, but I don't know how to make it less intense like the way I have it now...
Well, as for the damage thing, It's basically just because her strength attribute bigger than Manako's. A big reason why Manako's damage is so weak, is because his strength is lower than the foe's defense. So instead of doing zero damage, I made it so that it forcefully does at least one damage. Which will take a long time to win that way. I'm actually thinking of lowering the foe's defense, so that all characters can do a decent amount of damage.
I must really apologize for this, because after you leave the tribe, you can't go back, and fight those normal enemies anymore, meaning that you can't really train if the battle are too tough. Usually, when I play my game, when I leave the tribe, I'm at least level five, so I guess I should adjust the foe's stats accordingly.
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Well there might be a way around it. A random variable.
Random Variable 1-5 that says you always have a chance to hit added to your original chance.
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yea the dog thinges completely destroyed me T__T needs to be weaker...and the Ivy attack seems to miss alot T__T
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Okay, I just made the foes weaker, from around bale, all the way to the geisky caves. I still think they might pose a challenge, but they are definatly not impossible now.
As for the spells missing, I guess I could fix that by going to each enemie, and changing it so that they move towards hero twice, instead of once, when casting a spell. I'll go write that down now!
Oh, and they're kitsunes! Not doggys! Lol!
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I just recently uploaded a NEW DEMO again! I changed all the download links in this thread to the right one. This will probably be the last update. It's not that big a deal though. There's no major changes, so if you've already downloaded my game, then you don't have to burden yourself by re-downloading it again. As I said before, the only difference is basically some of the graphics, and maps and stuff, and some of the foes are weaker too (still kinda difficult I guess, but more less intense).
I also decided not to use Mega upload anymore. I've used Rapid Share this time, so I hope it'll work better now!
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i plan on getting it!
im still loving the battle system...
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Yeah the battle system rocks! You're like, the best RM2k3 scripter there is! I don't even know how to script for anything cept' VX....
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Yeah the battle system rocks! You're like, the best RM2k3 scripter there is! I don't even know how to script for anything cept' VX....
Lol! I wouldn't say I'm the best. The only reason I tinkered around so much with scripting is because I'm so horrible with graphics and maps... and to be the best, you gotta excell in both worlds, which I'm trying desperatly to do...
By the way, speaking of graphics, I don't really like my face sets. I guess cartoony, anime is cool, but now I felt a sudden urge to have realistic faces. I just drew them out now, and I think they look good, except for one problem, I CAN'T COLOR THEM! I've tried countless times, but I've failed miserably, over and over! (Just like in real life, I'm good at drawing and illistrating, but when it comes to painting what i made, I just can't do it.)
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If you'll post the faceset I'll see if I can color it for you.
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Really? Thanks! That'll be great! Here's what they look like:
(http://)
They're kinda big to be used as face sets. They're actually pictures, but it'll still work none the less. I've measured it, and it's about a half times more bigger than regular face set size. I don't know if it's too big or not, where it'll just cover up too much of the screen. Here's what it looks like during game play:
(http://)
Maybe you could just color one of the characters first (It doesn't matter who) and then post'em up and let me see if I like it or not. I'm sure you could figure out who' who, they're in the same order my older faceset's in. And also, since I'm aiming for realism here, it would be great if you could reference to shading, color blending, and all that good stuff. Thanks again!
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Just tell me what the skin tones and hair colors are for each.
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From left to right:
Manako: Black hair, green bandana, brown eyes (if you want to color that) and his skin should be a bit more yellowish, because of his... race...
Chakira: Pretty Blonde hair, blue eyes, I don't know for skin tone. Normal, if that makes anysense.
Davin: Brown hair, Blue eyes. Nothing different about his skin.
Sophie: Pink hair, Green eyes, the band thing holding her pigtails should be blue, and her skin is lighter than everyone else's.
Rellius: Red hair, Green eyes, I don't know about his skin. The average color or something.
Phaeth: White hair (Try to avoiding making it gray) Brown eyes, and her skin is darker. Like, milk chocolate skin... trying not to sound like a pervert or anything...
Yeah, so that's about it. If the space for their eye color is too small, then maybe it's best if the eyes aren't colored at all. Anyway, thanks for helping me out here!
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Hmmm... maybe a bit more shading. More than just two tones of red and the skin color. And his eye brows is supposed to be black. Also, that small section behind his strand of hair (the one going down) is supposed to be skin. And his skin is a bit too grayish, greenish, or something.
Other than that, it looks like you have the shading in all the right places.
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Actually, nevermind. I probably shouldn't even burden you anymore. I think this would be a good thing to post in the requests section.
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Actually... I think I can probably do it myself. No offense, Your isn't bad or anything, rahl, but I'm just starting to get the hand of this coloring and shading thing. I guess I was just doubting myself. I'm gonna go and try to delete my topic in the requests thing... even though it won't let me for some reason...
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Alright. Just got done with the new faces! Yay!
(http://i276.photobucket.com/albums/kk1/Muraiko/FacesBlured.png)
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I kinda like your old ones way better :eyes:
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Never! Realism triumphs over anime!
Or, maybe I just need to redo some people's faces. Like Davin's look weird, so does Phaeth... *sigh*
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I just don't like the side view :]]
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Hmmmm... I'll see what I can do about that...
(I only know how to draw faces in profile view. But I guess it wouldn't hurt to try out different angles and stuff.)
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Seriously, your old faces looked more realistic. These look..... strange..... I'd stick to the old faces
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I'm a big fan of custom work that looks half-way decent, so I would use the new faces, but maybe edit them up a lil bit.
It is hard to believe I havn't clicked on this before. It looks like a lot of effort was put into this and I wish you the best of luck. I might even try out the demo some time if time permits :)
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New faces... Old faces... I can't decide!
Actualy, the new faces I drew myself on paint. I drew them really big, and then shrunk them down to that size.
While as for the old faces, I just took parts from that New RTP paint file, and assembled my own characters faces...
I'm still at a stale mate here, but I think I might want to stick with my new faces. Sorry if anyone really likes the old ones better... but I feel more of a bond with the new ones, because I drew them from scratch.
Meiscool! I hope you do play my game! Though the demo link I have out right now is kinda outdated, difficult, and some scenes mess up, because on my quest to make better maps, I think accidentally put immovable tiles in the paths that events are supposed to move though... o_0
I'm thinking about releasing the second part of my game soon. Right now, I'm playing though my whole game myself (Which I really hate doing, because it takes so long...) and changing any mistakes or glitches I found. I also made some of the enemies weaker again, so It wouldn't take forever to beat them.
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I quite like the new ones... They're fairly well drawn.
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The new faces look two much alike. Try changing the shape of each one to look a little diffrent.
Try making this characters chin a little smaller and so. They just look too much alike.