Charas-Project

Game Creation => Requests => RPG Maker Programming => Topic started by: Hawkfrost on July 18, 2008, 04:24:31 PM

Title: lvl up weapons
Post by: Hawkfrost on July 18, 2008, 04:24:31 PM
I want to know if theres a way to make an event or script so that you can have one weapon through a whole game but that weapon lvls as you do, so as to not become useless. sorry if that was confusing. Basically i want it to be like this (main character) lvl'd up so his weapon also got stronger.
Title: Re: lvl up weapons
Post by: Rahl on July 18, 2008, 07:00:46 PM
Just set an event that eaits for the character to evel up and then ADD a new sword with the sme name but better stats. Unless for some reason you dont want it change the sword then the only other thig I know to do is at each level up add to your chara's strength. Not much other than that that I know to do...
Title: Re: lvl up weapons
Post by: Hawkfrost on July 19, 2008, 07:06:08 AM
Eaits?
Title: Re: lvl up weapons
Post by: Bluhman on July 19, 2008, 07:59:40 AM
(Waits)

This weapon is stuck to the character in question, right? If so, just make it so that he has a very high attack.

If not, do what Rahl said:
Quote from: Spellchecked Rahl
Just set an event that waits for the character to level up and then ADD a new sword with the same name, but better stats. Unless, for some reason, you don't want it change the sword, then the only other thing I know to do is at each level up add to your chara's strength. Not much other than that that I know to do...
Title: Re: lvl up weapons
Post by: Hirochi-Zangus on July 24, 2008, 01:45:45 AM
I don't know if this'll work but I'll explain what I think...

Make it so the weapon levels up with the character and increases his strength by 1 and adds 1 to a weapon variable (Starter Weapon). So basically it increases your hero's stats, but also adds to a variable so now when your hero takes off their weapon you can put a condition so that it decreases your hero's strength by 1 for each 1 in the Starter Weapon variable. Also put a condition so when you equip the weapon it increases the hero's strength by 1 for each Starter Weapon variable. The only downfall to this would be that you'd have to do it for each weapon.