Charas-Project
Game Creation => Requests => RPG Maker Programming => Topic started by: Flamehawk27 on July 23, 2008, 08:26:27 PM
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Is there a way that I can make a skill chnage a foe's weakness to say, an elementl attack?
Ex. Fire-A
Water-E
I want a skill that when used would change this to:
Ex. Fire-A
Water-A
Or a diferent element, that's just an example.
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The only way I can think of right now is copy the enemy and change the water to A. Then make the other monster have a skill to transform itself into the new monster with water A.
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I'll make an example(if I understood this completely)
Create a skill called Curse of frost.
Check the box for "ice" in the attribute list (under the battle animation of the skill).
Check the box below for "Reduce resistance"
This will only lower the E to an D though as fa as I know.
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You'd need to do what Hiro said if you want a huge jump like that. Create a doppelganger for every monster and make your skill a switch , create an event in all the battles that makes the enemy change it ect.
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Another way though; I'm not certain. Just a thought.
Create doppelganger attributes instead. But just have the steps (in %) from C being 0, and B being 150%.
Then give your ice bolt spell two attributes. Ice and Ice(the doppelganger).
And make all enemies have C in resistance against the doppelganger.
In this case, the enemy would have the previous resistance against the spell. But the Doppelganger Ice wouldn' deal extra damage(since its's a 0 boost) untill you use the Curse of Frost that actually lowers the doppelganger Ice and not the ordinary.
This will make the enemy take 150% damage from all the spells where you've checked "Ice(the doppelganger)" as attribute.
Give it a try and see if it works properly.
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I got confuzzled in your third suggestion Prpl_Mage. ??? But, i'll do the doppleganger monster idea by you and Hirochi-Zangus. I wouldn't have thought of that, thanks guys. :Plight: