Tears of the Night
Chapter I - Lumena
Premise
Now-a-days people travel the dirt roads made a century ago when the world was flourishing with life. After the Great Fires of 1247, the planet became dark, and full of thieves, murderers, and terrorists. Travelers are individuals that make their life wandering about town to town, working different jobs to survive. Towns are far apart, and isolated in most areas. Robur is a 23 year old traveler who began traveling when his fiancé, Lumena mysteriously disappeared after a suspicious earthquake. He searches for her, and any information that could help him.
World Historical Events:
(O.W. = Old World, N.W. = New World)
5382 O.W. - Kingdom of Gea established
5624 O.W. - Metallurgy discovered
5792 O.W. - Gea Empire spans the known globe
6394 O.W. - Gea Empire falls
4938 O.W. - Kingdom of Kine established
3203 O.W. - Art of Magic discovered
2314 O.W. - Ability to control a person's life force is discovered
1243 O.W. - Kingdom of Miax established
892 O.W. - Kingdom of Raz established
411 O.W. - Kingdom of Saline established under the rule of Queen Ren
210 O.W. - War between the Kingdoms of Saline and Raz begins
100 O.W. - War between Saline and Raz ends, 1,200 dead, 2,200 injured
90 O.W - War breaks out everywhere due to droughts and disasters
0 N.W. - Wars end, life begins again, world declares new age
25 N.W. - Colony of Linle established by Saline
140 N.W. - Colony of Linle gains independence, the Kingdom of Miax separates into the Kingdoms of Min and Ore
300 N.W. - Great Floods destroy the small kingdom of Hai, Kingdom of Crog established
733 N.W. - Great Library of Min opened
855 N.W. - Duel Towers erected for keeping of prisoners in Linle
1023 N.W. - Prosperity begins all over the world.
1247 N.W. - Great Fires, half of the world's cities destroyed, World falls into chaos, Prisoners released from earthquake at Duel Towers, kingdom governments hang on by a thread
1534 N.W. - Recovery has started from the Great Fires of 1247 N.W
1753 N.W. - Travelers are fewer, but still common, Duel Towers being rebuilt, disappearance of Lumena
Characters
Robur:
Age: 23
Fighting Style: Sneak
Starting Equipment: Knife, Traveling Cloak
Description: Searching for his missing fiancé, he lives the life of the average Traveler.
Lumena:
Age: 22
Fighting Style: Magic
Starting Equipment: White Gloves
Description: Disappears after a suspicious earthquake hits her parents mansion.
Vir:
Age: 27
Fighting Style: Strength
Starting Equipment: Leather Gloves
Description: Joins Robur on his search after he discovers he has nothing to loose...
Cura:
Age: 19
Fighting Style: Earth
Starting Equipment: Vocal
Description: A girl who has an exceptional talent to communicate with plants.
Planned Systems
Custom Battle System: 1%
-Algorithm (Figured out and tested)
-Images (Working on the Hud)
-Monsters (got a few)
-Variables: (I have most of the variables I'll need to store the hero and enemy stats)
-Coding (I've begun the coding)
Fishing System: 0%
-Set up (I have everything pretty much planned out)
Journal: 0%
-Set up (I have everything pretty much planned out)
Date System: 40%
-Set up (I have one coded in another project, I just need to fix it and get it into this project)
Day/Night System: 100%
-All done. I haven't found any bugs with it yet, but the weather system still needs implemented so... >.<
Weather System: 10%
-Pretty much already have it coded somewhere else.
Tent System: 100%
-Coding (Everything's done. Its pretty simple right now, but I may add more to it later. Basically it uses a variable to decide if you ripped your tent while putting it away or not.)
...and more. I haven't decided on anymore yet. =P
So, its in the starting stages right now, and I'm going to try to use only meiscool chipsets. And so far... its ok.
CBS
The CBS with allow three heroes to fight at a time, they can be switched out on their turn. It will be a turn based system. Depending on your fighting style, and current agility, the turn you get to attack is determined. Limit Breaks will occur after So many turns and depending on the damage given and received. Monsters will use limit breaks depending on how many turns have gone on. It will be side view. I'll add more stuff to this as I get farther in the coding.
Screenshot:
(http://i202.photobucket.com/albums/aa18/aforgottenlegend/GaizHousehold.png)
This is where it all begins.
If anyone wants to help me out with this, that'd be greatly appreciated. I may need someone to help me out if I get stuck while making the Cbs, but I can probably just go as in Rm programming. =P
Also, this is an Rm2k3 project because Vx's mapping is annoying the hell out of me. :blue-eye: