Charas-Project

Game Creation => Requests => RPG Maker Programming => Topic started by: redwallmax on August 14, 2008, 09:04:11 PM

Title: Character Speed
Post by: redwallmax on August 14, 2008, 09:04:11 PM
Okay so i know you can decrease a characters speed in move event but its to slow is there a way to regulate how slow or fast a charater walks while the player controls him my hero just walks to fast
Title: Re: Character Speed
Post by: Rayonius on August 14, 2008, 09:11:08 PM
there are 8 levels of speed your character can move at, i think the default is 4 or 5, you can use a move event to decrease it by one, but 1-8 is as precise as it gets.
Title: Re: Character Speed
Post by: redwallmax on August 14, 2008, 09:12:26 PM
alright but some of the games ive played the characters move much slower than min currently does but it also doesnt take 5 minuets to go across a 20 but 15 map either is it just the sprite im using or what
Title: Re: Character Speed
Post by: Rayonius on August 14, 2008, 09:17:32 PM
the sprite doesnt affect how fast your hero moves, so no.
Title: Re: Character Speed
Post by: redwallmax on August 14, 2008, 09:18:49 PM
ohh nvm i figured it out i was using a PP event and i fogot to erase after so i brought me to 1/8 speed thanks for your help though




ps. 100 posts only took 2 years lol
Title: Re: Character Speed
Post by: Meiscool-2 on August 14, 2008, 09:32:13 PM
For future refence, there are 6 movement speeds and 8 actions speeds. Selecting "Move Frequency Down" will not effect the speed at which your hero moves, but it will effect other events. Selecting "Decrease Move Speed" will half the current speed at which your hero moves. From slowest to fastest there is:
1/8 normal speed
1/4 normal speed
1/2 normal speed
normal speed
twice normal speed
four times normal speed

Normal speed is the default. Many games lower the speed to 1/2, then include a dashing feature that puts the character's speed back up to normal. If you think the normal speed is to fast, but half speed is to low, I would suggest putting a dash feature in your game.