Charas-Project

Game Creation => Requests => Tutorials => Topic started by: neb87 on September 23, 2008, 02:12:35 AM

Title: Point system after a victory
Post by: neb87 on September 23, 2008, 02:12:35 AM
I am making/reviving a game and wondering if there is a way to make a screen after a victory(After beating a "level"), after a short mission, such as in sonic(game has nothing to do with sonic of coarse), which will calculate the score for how much health you have, gained skills, monsters killed, time etc and to be Talley up to a total score.
Oh and how is everyone, been a long time since i been on here, discovered a project I was working on a while back while cleaning computer, seems promising.
Title: Re: Point system after a victory
Post by: Meiscool-2 on September 23, 2008, 03:55:05 AM
Using pictures and varibles you can do this pretty easily.
Title: Re: Point system after a victory
Post by: Prpl_Mage on September 23, 2008, 06:06:17 AM
As Meis said, just make some event that calculate points depending on your numbers - then open up paint(take a screenshot of some cool screen/whatever) and make what you need, including the text.

Then import the pictures and have the "background" cover the screen once the level is cleared and then just have the right numbers pop up at the right place on the background.
Title: Re: Point system after a victory
Post by: zuhane on September 23, 2008, 07:38:38 AM
The part of that I don't get is matching numbers to variable pictures. Certain games with CBSs show the damage done to the enemy in numbers. How? Do u have to make like a battle animation for every single number?
Title: Re: Point system after a victory
Post by: Prpl_Mage on September 23, 2008, 08:58:18 PM
That or make pictures show up for every single number.

Kinda like:
If: "Clear time" is (equal to a variable wich is the same as a timer:) "2.30" or lower
 Change variable "time score" to: "50"
Branch!
If "time score is equal to: 50
Show picture "50" at X&Y
If time score is equal to: 45
Show picture "45" at X6Y


It takes some time and a lot of repeating coding. There might be easier ways but none that I'm aware of.