Charas-Project

Game Creation => Requests => Topic started by: arcaine91 on November 29, 2008, 12:41:15 AM

Title: another one...
Post by: arcaine91 on November 29, 2008, 12:41:15 AM
yeah...

i need a battlechara of roxas from Kingdom Hearts. Double keyblade form preferably, normal is fine. about the same size as the standard battlecharas.

Sorry for all the posts, but i did say this was a fairly big project...

oh, i also have a couple of general questions:
is it possible to create a limit-break system for 2k3?
is there any way to make a one-shot battle animation (like a perform-once victory pose, rather than a looping one?)

please and thank you! credit where it is due!
Title: Re: another one...
Post by: Fisherson on November 29, 2008, 01:10:49 AM
First off, there already is a Roxas battler, recently added, in the CR. Second a limit system is basicly like this:
Ok I am going to show you how to make a limit break/trance. First make a cool animation for your limit break, and now go to battle layout and click edit commands, make one called limit break and have it linked to an event. Now go to Monster Groups and you'll have to copy this page into every monster group. Anyways First page make it turn on when character 1 hp 25% or lower. Now go to common events and enter this into a call event, Change Battle Commands Character 1 Add Limit. Now back to the Monster Groups
enter this in under the 25% or lower,
Complete Healing Character 1
Call Event Limit Break

Then enter this in on a new page, turns on if character one uses limit break command.

Show animation Limit Break Animation on All Enemies,
VariableOper::[xxxx:damage] random 1...9999
Change Monster HP Decrease [xxxx:damage]
Call Event Remove Limit Break

Now Make another common event where it is called and remove the limit break from character 1. Copy the 2 pages into every monster group and you'll have to make more animations for more people. Have fun with this one.
Title: Re: another one...
Post by: Prpl_Mage on November 29, 2008, 04:03:48 PM
For the looping victory pose:

copy those three poses into a battle animation template.
import it.
Open up animations 2 and fist add 3-5 of the first pose.
now add 3-5 of the second pose.
now add 20-80 of the third pose.
Open up animations 1.
Go to the character.
Open up the last page
choose victory and then choose the battle animation you made and check the box.

What happens is basically:
The two first poses are played at a somewhat normal speed. But the third pose will stay a lot longer than the others so it won't loop unless the player stays at the victory screen for about a minute.
Title: Re: another one...
Post by: arcaine91 on November 29, 2008, 05:16:22 PM
cool, thanks. help appreciated

as for the limit, i can edit the effects, right?
(i.e., single target, transformations, etc.)