Charas-Project

Off-Topic => Archive => Old Game Discussion => Topic started by: RockJohnAxe on December 16, 2008, 05:01:17 AM

Title: Goblin Tribes (New info + opinions on a feature needed)
Post by: RockJohnAxe on December 16, 2008, 05:01:17 AM
Hey Guys. Well im back and with all new shitz :D

Due to being unhappy with many aspects of An Epic Legend, and way to deep to start resculpting the entire game i decided to just move on to bigger and better things.

Which brings me to my new Project:


Goblin Tribes

Story
You are a strong warrior for a Goblin Tribe.  You have proved yourself in combat many times and have become a well-respected Goblin in your Tribe.

The Goblin King, King Slop, decided to start a New second Goblin Town.  A goblin scouting Party was sent by Blimp to the New Location several hours away.

That was Weeks ago and now King Slop is getting worried that something has happened. Being a strong warrior the King orders you to find the other blimp and the goblins that went missing, Then Secure "The Spot" and build a new town!.

Simple Right...   If only Everything Worked that way...



Features
-   You get to choose your Main Goblin Heroes Name.
-   You get to choose which Goblins you bring with you on the Blimp at the Very start. This will affect certain things later game.
-   Learn several types of gathering (Wood chopping, Plant Gathering etc)
-   Construct buildings, opening new items, vendors and options. (ex: Lumber Mill, Creature Housing, Blacksmith, Beast Stables, etc)
-   You get to decide what professions your villagers become, which affects many aspects of the game. (Example: alchemist, Smith, Worker etc)
-   Build your Town from the Ground up while defending it from Hostile Threats.
-   Collect many items during your travels to either build more buildings or craft equipment and other items.
-       Extremely Interactive World. Almost everything that you choose to do, will have an effect on the future.
-       This Game is Difficult. It is very possible, but wrong decisions can and will cost you.
-       Voice Acting adding an extra level of realism to the characters.

Description
Unlike my Last game (which was my first major game [An Epic Legend]) This game is an actual RPG. Unlike An Epic Legend which was an Open RPG which I found was just too open that you often didn’t know where to go next due to the world being so extremely large. 

This game follows a (fairly) Set course.
Although this game demands more skill in the actual combat than my old game.

Also unlike my last game im trying to keep the majority of the actual game a secret until you actually play it. With an Epic Legend i basically told you the entire game before you had even seen a Screen shot.

Ill have some updates and screen shots fairly soon.

Title: Re: Goblin Tribes
Post by: Drakiyth on December 16, 2008, 05:14:15 AM
Hey Guys. Well im back and with all new shitz :D

Due to being unhappy with many aspects of An Epic Legend, and way to deep to start resculpting the entire game i decided to just move on to bigger and better things.

Which brings me to my new Project:


Goblin Tribes

Story
You are a strong warrior for a Goblin Tribe.  You have proved yourself in combat many times and have become a well-respected Goblin in your Tribe.

The Goblin King decided to start a New second Goblin Town.  A goblin scouting Party was sent by Blimp to the New Location several hours away.

That was Weeks ago and now the Goblin King is getting worried that something has happened. Being a strong warrior the King asks you to try to find the other blimp and the goblins that went missing weeks ago, Then Secure the spot and build a new town.



Features
-   You get to choose your Main Goblin Heroes Name.
-   You get to choose which Goblins you bring with you on the Blimp at the Very start. This will affect certain things later game.
-   Learn several types of gathering (Wood chopping, Plant Gathering etc)
-   Construct buildings, opening new items, vendors and options. (ex: Lumber Mill, Creature Housing, Blacksmith, Beast Stables, etc)
-   You get to decide what professions your villagers become, which affects many aspects of the game. (Example: alchemist, Smith, Worker etc)
-   Build your Town from the Ground up while defending it from Hostile Threats.
-   Collect many items during your travels to either build more buildings or craft equipment and other items.


Description
Unlike my Last game (which was my first major game [An Epic Legend]) This game is an actual RPG. Unlike An Epic Legend which was an Open RPG which I found was just too open that you often didn’t know where to go next due to the world being so extremely large. 

This game follows a (fairly) Set course.
Although this game demands more skill in the actual combat than my old game.

Also unlike my last game im trying to keep the majority of the actual game a secret until you actually play it. With an Epic Legend i basically told you the entire game before you had even seen a Screen shot.

Ill have some updates and screen shots fairly soon.


This sounds like an Act Raiser meets Tolkien game.  I can totally dig that lol.
Title: Re: Goblin Tribes
Post by: RockJohnAxe on December 16, 2008, 02:05:39 PM
Heres a Screen shot of the Main Character (who is nameble) and 2 lackys being ambushed by a Boar!

(http://i284.photobucket.com/albums/ll11/RockjohnAxe/GobPig1.jpg)

Enjoy.


NOTE: THIS IS A VERY EARLY SCREEN SHOT. These Battle chars are temporary filler until mine are done.


Title: Re: Goblin Tribes
Post by: boozer on December 16, 2008, 04:59:15 PM
Sounds good, i had the image of SPORE in my head with the tribal stage, sounds interesting should be fun to play
Title: Re: Goblin Tribes
Post by: Dominicy on December 16, 2008, 05:17:27 PM
Sounds like it has the potential to be pretty good.  It'll take quite a bit of work, especially the whole "Everything you do will effect the world around you" aspect of the game, but I suppose all we can do is hope that you deliver on that.  :3  Good luck to you, good sir.
Title: Re: Goblin Tribes
Post by: Fisherson on December 16, 2008, 07:30:33 PM
Sounds awesome, John. I like these kind of games myself. Building things, destroyong others, you can't lose!
...Unless you give up...
Title: Re: Goblin Tribes
Post by: RockJohnAxe on December 16, 2008, 11:53:30 PM
To Touch slightly on the Interaction Aspect of the game.

You are given many decisions which do impact how the game plays out for you.

and Yes Dominicy, its a tangled Web of events, but it makes the game play extremely Fun, and allows for a little more re-play value.

option 1 - Leads to options 3 and 4
option 2 - Leads to options 3 and 5
option 3 - Leads to options 6 and 7
option 4 - leads to options 8 and 9
option 5 -  leads to options 8 and 10

This is a very general example, its relatively impossible to explain it in more detail without ruining some of the Game (which i refuse todo this time around)
Title: Re: Goblin Tribes
Post by: Prpl_Mage on December 17, 2008, 12:06:11 AM
Sounds a bit like that game Sai was working on. The island game.
But I suggest not to use Lufia and FF1 graphics together as battle characters. Lufia was designed to face the screen(the game had no battlecharacters of their own) while FF1 had the enemies on the opposite side of the screen.

The idea is very good, add some more customization and it's game.
Title: Re: Goblin Tribes
Post by: RockJohnAxe on December 17, 2008, 12:56:57 AM
O dont worrypurple i got alot of fully original work in the game, but im not spoiling any surprises this time :D

which makes me think... i need atleast one person to help me take images i made and break them up onto a charset for me. i currently only have paint and its prooving a very slow and unreliable process.

Any help would be appreciated in this matter, thanks :D
Title: Re: Goblin Tribes
Post by: Hell Angel on December 17, 2008, 02:00:25 AM
Yeah, the concept sounds cool -- but that screenshot is sort of weak, man. I hope you work out the graphics, because the game sounds like it could be solid.

Keep going.
Title: Re: Goblin Tribes
Post by: RockJohnAxe on December 17, 2008, 02:18:08 AM
THe system and System2 are temporary. im making some manual adjustments to suit it to my liking. As usual i am hammering out content before i fancy it all up. Plus alot of my custom stuff, is still in the early stages (Pre-polish)
Title: Re: Goblin Tribes
Post by: coreystranick on December 17, 2008, 05:48:13 AM
let me know if you are going to need any chipsets to match the one i gave you already( if it is in use on this game too)
Title: Re: Goblin Tribes
Post by: RockJohnAxe on December 17, 2008, 07:47:52 AM
it is corey :D you will love it :D

also corey, if i give you a picture i made, are you able to break it up into the small squares so i can use it as a charset? (Similar to the houses you made.)
Title: Re: Goblin Tribes
Post by: RockJohnAxe on December 18, 2008, 01:25:48 PM
Good Flying Stupid.

(http://i284.photobucket.com/albums/ll11/RockjohnAxe/Crash1.jpg)
Title: Re: Goblin Tribes
Post by: RockJohnAxe on December 19, 2008, 02:37:59 AM
Some Game info To Explain a bit about Towns People and buildings.

Villagers and Jobs
Basic Villager – Adds 1 Gold Per Tick. Can be Assigned Many other Jobs. Villagers must be found.

Warrior – Subtracts 1 Gold Per Tick. Warriors are used to Defend your City. They will stop or reduce the damage hostile attacks deal against your Town. Warriors can also be taken out of the Town to help your Main Hero.

Defender – Defenders are used to Defend your City from Hostile Attacks. Defenders don’t generate any Gold per tick but also don’t cost any Gold per tick.  Defenders must stay in Town.

Farmer – Add 2 Gold Per Tick. The More farmers you have the stronger The Food items you can buy. Food can only be used out of Combat.

Laborer – Adds 3 Gold per Tick.

Blacksmith – Adds 1 Gold per Tick. The More Blacksmiths you have the stronger the equipment you can buy.

Beast Tamer – Contributes nothing to the Town. You need at least 1 to build a Beast Kennel.

Alchemist – Adds 1 Gold per Tick. The More Alchemists you have The Stronger the Potions you can buy.

Inventor – Subtracts 1 Gold Per Tick due to the Trial and Error of Their work. The More Inventors you have The More gadgets, Trinkets and explosives you can Buy.


Buildings and Constructs
Creature Housing – Increases your population limit by 3. Opens the Defender and Warrior Jobs.

Farm – Adds 3 Gold per tick. Opens the Farmer Job.

Foundry – Adds 2 Gold per tick. Opens up the Blacksmith Job.

Mixologist Shed – Adds 1 Gold per tick. Opens up the Alchemist Job. The Plant Picking skill can be learned here.

Workshop – Opens up the Inventor Job.

Beast Kennel – Can Purchase Guard Dogs to aid your Defenders.  They will fend off Hostile Threats. Also opens some Beast Related items and skills.

Lumber Mill – Adds 2 Gold per tick. Opens up the Laborer Job. Also The Wood Chopping ability can be Learned here.


Town Attacks!
Every so often enemies attack your town when you are away.  If an enemy Attack on your town is successful you will have Gold Stolen from you, and Possibly have some Villagers Slain (really sux).  Buildings cannot be destroyed from attacks. Once a building is constructed it cannot be destroyed. Defenders, Warriors and Guard Dogs can stop attackers from affecting your city, but they arent always 100% effective and sometimes are slain while defending your town.
Title: Re: Goblin Tribes (Sneak peek Screenshot + Game info)
Post by: Rahl on December 19, 2008, 06:13:59 AM
Sounds RTS, strange I wonder how this will work out. Keep working on it John.
Title: Re: Goblin Tribes (Sneak peek Screenshot + Game info)
Post by: RockJohnAxe on December 19, 2008, 12:08:05 PM
Combat - This is the Main Character

(http://i284.photobucket.com/albums/ll11/RockjohnAxe/Gobfight2.jpg)
Title: Re: Goblin Tribes (Sneak peek Screenshot + Game info)
Post by: Fisherson on December 20, 2008, 02:04:49 AM
Much better than the first one. The background almost matches your tileset too, so nice work.
Title: Re: Goblin Tribes (Sneak peek Screenshot + Game info)
Post by: coreystranick on December 20, 2008, 03:31:01 AM
I like how the map is coming with my chip set, i'll get you more soon
Title: Re: Goblin Tribes (Sneak peek Screenshot + Game info)
Post by: Prpl_Mage on December 20, 2008, 09:12:57 PM
Try to use some more difference between the shades on the Bchar and it's completely brilliant.
Title: Re: Goblin Tribes (Sneak peek Screenshot + Game info)
Post by: A Forgotten Legend on December 20, 2008, 09:50:36 PM
Would the b-char match better with a darker green maybe?

Anyway, this looks great so far.  Good Luck!
Title: Re: Goblin Tribes (Sneak peek Screenshot + Game info)
Post by: zuhane on December 20, 2008, 11:08:22 PM
Just keep the battles fast-paced and snappy so we don't keep pressing space for hours. I can honestly say this game looks brilliant.
Are they like scenarious where you build and fight, then?
Title: Re: Goblin Tribes (Sneak peek Screenshot + Game info)
Post by: RockJohnAxe on December 22, 2008, 12:18:45 AM
ya im still working on my battle chars. alot more pixel room to play with on those compared to charsets. the current versions have a bit better shading. although im still fairly new to shading.

Zuhane: trust me combat is anything but slow and dull. The game is fairly difficult, but not in the omg this monster one hits the whole party kinda hard. but every choice u make in combat has a dramatic effect on the turn out. im keeping the game play extremely balanced.
Title: Re: Goblin Tribes (Sneak peek Screenshot + Game info)
Post by: memnoc on December 22, 2008, 06:38:31 AM
This sounds really cool :D
Would the control of your base(s) be by a main map. Which you select towns you can do stuff to / areas you can explore etc?
Title: Re: Goblin Tribes (Sneak peek Screenshot + Game info)
Post by: RockJohnAxe on December 22, 2008, 09:08:27 AM
i guess i should explain a bit more how it works.

The actual Town building isnt as RTS as you think. The Game is still an RPG. The Town aspect is a small portion of the Game and although depending on your villager and building set up, what items you have access to etc alter how the game plays out for you. But in no means will you be sitting in your town trying to manage your buildings etc for long periods of time, its not like that.

Your town is rarely attacked when you are in it. The Majority of the time you will return to your town and be informed of the attack and how it played out.  The only thing you can do to help defend your town is build guards and warriors etc.

The Town becomes one of the very few safe havens, where u can rest and recuperate and sell items etc. But even after questing and wandering deeper into the surrounding lands, you will always find yourself with a need to return to your town.  The amount of upgrading you put into your town depends on 1. the amount of building materials you find or collect, 2. The amount of money you really want to pour into your town and 3. a little luck.

Now onto some New things.

When the game starts before you are even able to leave your house, you must make a Choice. Yes, a Choice... this whole game thrives off forcing you to make decisions and adjusting how everything plays out based off your decisions.

You must choose The Personality of your Main Character.
You can choose:
Cocky – More action, less thinking.  Your ideal way to deal with a situation is to rush right in and sort out what’s left after. (Grants +1 attack, -2 Brains)

Cautious – Using your Brains before brawn. Think out a situation before deciding the best course of action. (Grants +1 Brains and Defence, -1 Attack.)

Level Headed – You think in a more balanced manner.  You can think during heated situations and still make fairly good decisions. (No bonus’s)

Depending on which style your character becomes it will adjust what style of skills you learn.


Title: Re: Goblin Tribes (Sneak peek Screenshot + Game info)
Post by: RockJohnAxe on December 22, 2008, 10:01:25 AM
btw im working on voice acting for the main characters. does anyone have any likes or dislikes or opinions on tis kinda a feature in the game. So far its pretty high quality, so that excuse wont fly.

thanks guys.
Title: Re: Goblin Tribes (New info + opinions on a feature needed)
Post by: Drakiyth on December 22, 2008, 01:20:34 PM
btw im working on voice acting for the main characters. does anyone have any likes or dislikes or opinions on tis kinda a feature in the game. So far its pretty high quality, so that excuse wont fly.

thanks guys.



Only thing I find wrong with voice acting is it makes your game insanely large.  I was going to voice out my entire opening story but if I did that the game would easily be 20 more megs.  One thing I have been considering is voices when you talk to NPC's like in WoW. But meh, is it really worth it?
Title: Re: Goblin Tribes (New info + opinions on a feature needed)
Post by: RockJohnAxe on December 22, 2008, 02:26:59 PM
(http://i284.photobucket.com/albums/ll11/RockjohnAxe/itchy2.jpg)



Ok no more! gotta keep secret ><

Title: Re: Goblin Tribes (New info + opinions on a feature needed)
Post by: boozer on December 22, 2008, 02:41:05 PM
Excellent mate, your work is getting better it seems :D im looking forward to this game keep up the good work
Title: Re: Goblin Tribes (New info + opinions on a feature needed)
Post by: fruckert on December 22, 2008, 08:41:41 PM
This looks like it'll be very interesting to play
Keep it up, dude, I can't wait
Title: Re: Goblin Tribes (New info + opinions on a feature needed)
Post by: Fisherson on December 23, 2008, 12:43:26 AM
Good work, John. I'm very much looking forward to this. I have a question though, will you have a night and day system aor another way to keep time? You probly don't need one, but, Im just a littile curious.
Title: Re: Goblin Tribes (New info + opinions on a feature needed)
Post by: RockJohnAxe on December 23, 2008, 08:28:47 AM
Thanks guys, I appreciate your excitement for this game. Ive been working like a mad fiend on it.

The Skills your character Starts with Depend on your Personality


Cocky

Spit - Lowers enemy speed by 1.
Muscle Flex - Raises Strength by 4 (self)
Blind Rush - (60% hit), Deals 8 damage modified by attack. Can Daze Target.
Combat Thirst - Regain 1 mana per action for 3 rounds. Also Raises speed by 1. (Self)
Confidence Boost - Heals 3 Hp and raises attack by 3.
Insult - Lower Enemy Defence and Brains by 2.

Cautious

Action B4 Reaction - (80% hit), Deals 5 damage.
Watch out! - Increase Ally Defence by 3.
Pre-Planned Dodge - Gives you 100% Evasion against the next attack against you. (self)
Over Thinking The Situation - Raises Brains by 10. (Self)
Intelligent Decisions - Regain 1 Mana per action for 5 rounds. (Self)
Bide Time - +6 Hp. (Self)

Level Headed

In Full Control - Has a Chance to remove Stuns and incapacitating Effects.
Set Him Up - Give 4 mana to an ally and raise his attack by 4.
Watch out! - Increase Ally Defence by 3.
Muscle Flex - Raises Strength by 4 (self)
Calm Collective - Heals 3 Hp and Mp. (Self)
Adjust Strategy - Raise allies attack and defence by 2.


The Personalities will also Adjust skills learned later in the game.
Title: Re: Goblin Tribes (New info + opinions on a feature needed)
Post by: Rahl on December 23, 2008, 09:10:31 AM
Sounds like the starting stats are pretty low.
Title: Re: Goblin Tribes (New info + opinions on a feature needed)
Post by: zuhane on December 23, 2008, 10:45:19 AM
I like the low stats kind of approach. Similar to Paper Mario. I think the most I could do by the end was 6 damage!
Title: Re: Goblin Tribes (New info + opinions on a feature needed)
Post by: RockJohnAxe on December 23, 2008, 01:06:09 PM
Fish: No sry there isnt a day or night system. The Day Progresses as the game does.

The First prolly 1/4 of the game before you get to "The Spot"  you need to keep your blimp mates / goblin allies alive, and find the ones who fell outta the blimp.

Then Take the Dangerous journey to "The Spot" while still trying to save as many villagers and Goblins as you can.



You Dont Need Big Numbers To Create Balance

Title: Re: Goblin Tribes (New info + opinions on a feature needed)
Post by: fruckert on December 24, 2008, 12:59:14 AM
Big numbers actually complicate balance

Also, I really cannot wait for this demo