Charas-Project
Game Creation => Requests => RPG Maker Programming => Topic started by: rebirthmemories on January 02, 2009, 03:10:05 AM
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hi everyone, im glad i found this place its really cool
but anywho i was hoping someone could help me
heres my problem:
(USING RPG Maker 2003)
when i make my character teleport to a new map, and find a new character and add them to the party, how do i make it to where when he leaves and comes back the character that joined the party is no longer there?
its been a real problem with alot more stuff than just that
am i missing something? please help i don't know what to do
thanks!
(p.s if you dont get what i mean, maybe i can explain it in another way, thanks!)
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you need to learn how to incorporate switches. read some tutorials
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if you could or anyone point me in the direction of some good ones or where i can find them, i would greatly apperciate it
or if anyone still wants to post it here
thanks!
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There is an event where you add/remove members. Very simple.
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Are you asking how to make a character on the map dissapear when he's in your party?
If you are, then you simply make two pages on the character. On the second page, put in the trigger condition "If (Hero) is in the party" and make the graphic be transparent, (Usually the first tile on the chipset)
On the first page, make the graphic be whoever the character is.
So now, whenver he's in the party, he'll disapear. And when he's not, he'll be on the map.
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Or, if you intend to make your game more complicated, where that character leaves the party at a point, rather than using "hero is in party", you should use a switch. At the dialog where he joins you, turn a switch on (you may want to label it, such as "(hero) join"), then set the 2nd page so that if that switch is on, the character is no longer on the map. This could work better, because with the other method, if that character leaves your party later in the game and you return to the place where he first joined, talking to him would make him come back to your party again; with a switch, you'll never see this event again for the remainder of the game. Hopefully my explanation wasn't too confusing, and good luck with your project!