Charas-Project

Off-Topic => Archive => Old Game Discussion => Topic started by: Red Giant on January 18, 2009, 01:51:00 AM

Title: Orc & Impy: The Great Escape
Post by: Red Giant on January 18, 2009, 01:51:00 AM
(http://img407.imageshack.us/img407/3844/orcnu1.png)ORC & IMPY: THE GREAT ESCAPE(http://img407.imageshack.us/img407/6428/impyke9.png)

Life isn't easy when you're a low level monster. Sure, heroes have it real cushy, the gil, the girls, the glory. Even the boss gets to have a little fun before he's inevitably dealt four kinds of death by the hero's party.
But what about the guys in between? What about those faceless, countless, thankless, dungeon-filling minions? Who's there to congratulate you when you actually manage to knock out the priest character? Who's there to pat you on the back when your encounter is like, so random? No-one, that's who. When you're little more than a speck of vaguely sentient cave-debris, the most anyone ever sees in you is a quick XP boost. Face it, no-one's even gonna go up a level on you.

Orc and Impy are two monsters who aren't gonna stand for this sh*t anymore. There's a whole world out there that they're missing out on. There's only so much one does for a good dental plan, and waiting around in a nondescript room until some jock-boy arsehole comes to slay you is not one of them.

There's only one problem. If the "chosen" heroes find it difficult to get through the dungeon, you can bet your sweet tusks that two beasts with the combined IQ of a lemon sorbet aren't gonna find it easy. They'll have to combine thier powers to get out of here alive.

Orc & Impy is a puzzle/platformer game. It can be played with two people but, honestly, you'd probably find it just as easy to play alone. Orc and Impy have distinctly different abilities and must compensate for each other's failings.


(http://img407.imageshack.us/img407/3844/orcnu1.png)ORC
HEAVY: All those greasy chocobo legs means that Orc is overachieving, weight-wise. If you encounter a weight-activated button, only Orc will be able to press it.
*SMASH: Some problems need to be solved the old fashioned way, with a fist. See something that looks breakable? There's only one way to find out.
*SHIELD: When he wants to be, Orc can be as sturdy as a dam. With this ability, Orc can block certain moving objects from going their path.
*TOUGH SOLES: Orc is the kind of guy who thinks "exfoliating" means killing plants. Use this ability to walk fearlessly on spiked floors.

(http://img407.imageshack.us/img407/6428/impyke9.png)IMPY
NIMBLE: DOUBLE JUMP: After Orc, gravity is Impy's best friend. He can jump twice as high as his buddy, allowing him to get to hard-to-reach areas.
*SPIT: Considered disgusting even by his peers, Impy's spitting ability is unmatched. Use it to hit far-off targets.
*HIDE: That knight just got his sword blessed by the Seer of San'tedyth. They don't give that **** out for free. Face it, there's only one way you're gonna pass him alive, and that's hiding behind a bush. In a hole.


(http://img523.imageshack.us/img523/953/coffin.png)COFFIN
You'll find these scattered around levels. At first they'll seem apparantely useless, but if you should be so careless as to let Orc or Impy perish, you'll need to track one of these down and smash it to bring them back. Be cautious, however, for if you die searching for one, it'll be curtains for you.


(http://img158.imageshack.us/img158/3581/knightug2.png)KNIGHT
They're not the brightest of the bunch, it has to be said, but who needs mental dexterity when you can cleave a cupboard in two with a sword? They'll pace left and right across their area in search of monsters to kill, and if they spot you, they'll go beserk. Best to stay out of their way.

(http://img158.imageshack.us/img158/6456/archermj2.png)ARCHER
Patience is a virtue these guys have in spades. They're content to lie in wait for something to cross their cross-hairs. Unless a job as a pin cushion sounds attractive, it's a good idea to avoid entering their line of sight.

(http://img129.imageshack.us/img129/6135/mageis1.png)MAGE
For men of a certain ilk, the secrets of the universe lie unravelled and exposed, the fold of reality is pulled back and powers of the deities is accessible. And what's the first thing you do when you get them? You torch some goddamn imps. Their enhanced awareness means they can see you even when you're not in their direct line of vision and will mercilessly pelt you with fireballs. (At the moment) The most dangerous foes you can come across.


MYEEEWZIKS:

This is the game's theme song (http://h1.ripway.com/redgiant/Sofie%20Kay%20-%20Orc%20and%20Impy%20Theme.mid) composed by the lovely Sofie Kay. (http://www.charas-project.net/forum/index.php?topic=24443.0) Seriously. Check her out. (http://www.charas-project.net/forum/index.php?topic=24443.0)

SCREENSHAWTS:

(http://img48.imageshack.us/img48/9518/buttscreenhk8.png)(http://img48.imageshack.us/img48/4473/dinoscreeniv2.png)(http://img48.imageshack.us/img48/7205/dripscreenbh4.png)


VIDDEEEEOWWZ:

Here's (http://www.youtube.com/watch?v=Gs5AuNRU16k) an early gameplay demo. I decided a screenshot couldn't really depict the BLOODY SPLATTER DEATH properly, so here's this.
Video 2 (http://www.youtube.com/watch?v=a4qxHdF8rrI) featuring: Knight Enemy (Complete with patrol and slash) and Impy's hide ability.

*Asterisks mean that I'm not sure I want these powers in the game, or that they might be modified. I'm still developing and am open to ideas; if you can think of any abilities that would be cool, do tell me. More to come.
Title: Re: Orc & Impy: The Great Escape
Post by: boozer on January 18, 2009, 01:53:51 AM
Hmmm, thats a good idea you have there Red will be keeping an eye on this sounds fun :D
Title: Re: Orc & Impy: The Great Escape
Post by: PeregrinFig on January 18, 2009, 02:13:59 AM
This actually sounds really unique and fun, I can't wait to try it out. I can imagine some amazing boss battles against RPG heroes. It'd be awesome to get to fight Cloud from FFVII as a boss, I've always wanted to knock him around  :D
Title: Re: Orc & Impy: The Great Escape
Post by: fruckert on January 18, 2009, 02:45:48 AM
This sounds way better than I originally thought it was going to be, no offense
I'd definitely enjoy playing around with it
Title: Re: Orc & Impy: The Great Escape
Post by: Vidian on January 18, 2009, 04:17:19 AM
Who's there to congratulate you when you actually manage to knock out the priest character?

Oh Mai God. I Love You.

Puzzle game or not, I have to play it because you are just so damn cool.
Title: Re: Orc & Impy: The Great Escape
Post by: Ratty524 on January 18, 2009, 04:52:56 AM
I love games with turn-around storylines. I wish you the best of luck on this project, I can't wait to play.
Title: Re: Orc & Impy: The Great Escape
Post by: Red Giant on January 18, 2009, 03:23:50 PM
Updated; added Knight, Archer profiles and Orc and Impy theme song.

Awesome, reminds me of a game I played long ago that I forgot the name of. Good luck with this. Game maker?
Nein.

This actually sounds really unique and fun, I can't wait to try it out. I can imagine some amazing boss battles against RPG heroes. It'd be awesome to get to fight Cloud from FFVII as a boss, I've always wanted to knock him around  :D
As you play two piss-weak monsters, the game isn't combat oriented. Which isn't to say you can't kill anyone, you just have to be a little... creative. Boss battles are a possibility, but this would up the tempo of the game and make it difficult to play one player.

And thanks to everyone else for the kind words!
Title: Re: Orc & Impy: The Great Escape
Post by: Red Giant on January 20, 2009, 01:25:57 AM
Added Mage Profile and a proposed new power for Orc: TOUGH SOLES. I feel like Impy deserves another power to balance it out, though. BUT MY MIND IS DRY. SUGGEST ME SOMETHING

Also, SCREENSHAAWTS:

(http://img48.imageshack.us/img48/9518/buttscreenhk8.png)
Very bare, but just showing a weight-activated button and a door it connects to.

(http://img48.imageshack.us/img48/4473/dinoscreeniv2.png)
Testing out using gold coins as a collectable in-game. Not sure how I feel about it yet.

(http://img48.imageshack.us/img48/7205/dripscreenbh4.png)
YOU SHAWL NOT PARS

Everything in screenshots may be subject to change. Again, any input is good. I'm open to ideas.
Title: Re: Orc & Impy: The Great Escape
Post by: fruckert on January 20, 2009, 03:34:47 AM
I like your graphics style
Alot
Also, what are you using to program this?
If your using GM, I might be able to help you with certain things

And my idea for a power for Impy: Light Footed
Add some platforms that break when you step onto them with Orc. However, they stay non-broken when you step onto them with Impy
Kinda cliche-ish...but it works
Title: Re: Orc & Impy: The Great Escape
Post by: Red Giant on January 22, 2009, 06:07:03 PM
VIDEO TYM (http://www.youtube.com/watch?v=Gs5AuNRU16k)
Includes lovely bloody impy death.

I like your graphics style
Alot
Also, what are you using to program this?
If your using GM, I might be able to help you with certain things

And my idea for a power for Impy: Light Footed
Add some platforms that break when you step onto them with Orc. However, they stay non-broken when you step onto them with Impy
Kinda cliche-ish...but it works
Thanks
Alot
I'm using Games Factory, which is a bit different. I'm actually trying out Game Maker on and off, learning the ropes.

It's a good idea, but I think I might just remove Orc's Heavy power to balance the scales. See, it is kind of obsolete because if I want orc to press a button exclusively I can just stick some spikes under it. Hence the lack of weight button in the video.
Title: Re: Orc & Impy: The Great Escape
Post by: HobomasterXXX on January 23, 2009, 01:06:38 AM
VIDEO TYM (http://www.youtube.com/watch?v=Gs5AuNRU16k)
Includes lovely bloody impy death.
Thanks
Alot
I'm using Games Factory, which is a bit different. I'm actually trying out Game Maker on and off, learning the ropes.

It's a good idea, but I think I might just remove Orc's Heavy power to balance the scales. See, it is kind of obsolete because if I want orc to press a button exclusively I can just stick some spikes under it. Hence the lack of weight button in the video.
Why use The Games Factory when you can use Multimedia fusion. which is the same program but better?
Title: Re: Orc & Impy: The Great Escape
Post by: Red Giant on January 23, 2009, 12:36:14 PM
Why use The Games Factory when you can use Multimedia fusion. which is the same program but better?
*Shrug* Habit I guess. I'm not used to MMF. Plus. It costs money.

However, tGF can be pretty buggy. I might just move the project into another program should things get out of hand.
Title: Re: Orc & Impy: The Great Escape
Post by: Red Giant on February 04, 2009, 10:58:14 PM
It's VIDEO TYM AGAIN (http://www.youtube.com/watch?v=a4qxHdF8rrI)

Minor updates, haven't been working on it ROUND THE CLOCK LIKE I SHOULD. I just wanted to show someone. SEE IMPY'S WONDERFUL HIDING POWAASZ
Title: Re: Orc & Impy: The Great Escape
Post by: Red Giant on February 04, 2009, 11:41:35 PM
The january 19 weight button is far too obvious. Just remove the pipe thing btw. =P
What and what's wrong with it?
Title: Re: Orc & Impy: The Great Escape
Post by: Red Giant on February 04, 2009, 11:45:02 PM
Too little challenge.
You mean, to know what switch activates which door?
Title: Re: Orc & Impy: The Great Escape
Post by: Red Giant on February 05, 2009, 12:44:57 AM
Well I might take them out.

But I might not. WE'LL SEE.
Title: Re: Orc & Impy: The Great Escape
Post by: blaman on February 08, 2009, 05:50:30 PM
This looks really cool. I saw the first video, and it seems like a very interesting game. Awesome stuff! :D
Title: Re: Orc & Impy: The Great Escape
Post by: Red Giant on March 02, 2009, 08:44:06 PM
Slight update, added the COFFIN OBJECT and changed Impy's Nimble ability to DOUBLE JUMP. It is effectively the same power, but it lacks some of the problems NIMBLE had. For example, in low ceiling areas Impy would habitually bump his head. More importantly:

(http://img404.imageshack.us/img404/2036/doublejump.png)

In the situation above, Impy is put into the line of fire MERELY because his jumping ability is double that of Orc's. Is that justice, I ask you? Is it?! No it ****ing isn't. Double jump thank you very much.
Title: Re: Orc & Impy: The Great Escape
Post by: drenrin2120 on March 02, 2009, 10:32:15 PM
I just watch the videos and it looks like a lot of fun.
Title: Re: Orc & Impy: The Great Escape
Post by: Red Giant on March 03, 2009, 12:32:21 AM
Thanks bud.
Title: Re: Orc & Impy: The Great Escape
Post by: Red Giant on March 05, 2009, 04:43:22 PM
Win! They have that distinctive irineu style :P

Also, they look like they're giving me high fives. This pleases me.
Title: Re: Orc & Impy: The Great Escape
Post by: zuhane on March 05, 2009, 05:04:50 PM
Looks brilliant! Keep up the good work!
Title: Re: Orc & Impy: The Great Escape
Post by: Red Giant on August 18, 2009, 04:22:00 AM
Orc and Impy isn't dead. It is however undergoing a giant revamping due to a new feature; the level editor. Here's a screenshot of the it. it's still in it's early stages.

(http://img23.imageshack.us/img23/9938/leveleditor.png)
Title: Re: Orc & Impy: The Great Escape
Post by: Vlad Shadeu on August 18, 2009, 06:38:08 AM
Hey, i got these ideas. Since we mentioned that Orc and Impy aren't particularly strong, i was thinking: What if they had super moves they could only use once per level? Basically, something so that they can get across a single obstacle a piece without having to suffer through it (you know those "there was this one little part on this level where" stories.) Heres what i was thinking

Impys desperation move: Sneak slash- if hiding, can pop out and hit the target.
Orcs desperation move: Stomp- if on spiky ground, can bounce off it and smash down on target.
Title: Re: Orc & Impy: The Great Escape
Post by: zuhane on August 18, 2009, 09:17:29 AM
Just to recap, could this game be 2-player co-op?
Title: Re: Orc & Impy: The Great Escape
Post by: Red Giant on August 18, 2009, 10:30:41 AM
It could indeed. I'm also looking into the possibility of a split-screen option.
Title: Re: Orc & Impy: The Great Escape
Post by: warlock776 on August 18, 2009, 01:28:17 PM
This game looks amazing so far..but do you have to download the program you're using to play it?
Title: Re: Orc & Impy: The Great Escape
Post by: Red Giant on August 18, 2009, 01:32:28 PM
Nope. Don't worry about it. It costs real money dollars so that would suck anyway.
Title: Re: Orc & Impy: The Great Escape
Post by: carrionmarksman on August 18, 2009, 02:36:47 PM
Looks pretty awesome, imo.
Title: Re: Orc & Impy: The Great Escape
Post by: Darkfox on August 18, 2009, 07:45:43 PM
Hey, why didn't I see this earlier dammit? I actually love the concept behind this. The idea reminds me a bit of Lost Vikings, which I did love as well. I look forward to this game's progress!

It could indeed. I'm also looking into the possibility of a split-screen option.

That would be pretty awesome right there. :D
Title: Re: Orc & Impy: The Great Escape
Post by: Dominicy on August 18, 2009, 07:46:19 PM
No it would be awesome over there.
Title: Re: Orc & Impy: The Great Escape
Post by: Red Giant on August 18, 2009, 09:20:51 PM
Hey, why didn't I see this earlier dammit? I actually love the concept behind this. The idea reminds me a bit of Lost Vikings, which I did love as well. I look forward to this game's progress!
Hey, thanks a lot! Yeah, i actually discovered that game partway through developing this one, which kinda sucked. Imagine LV without the red combat one. Thats sort of it.
Title: Re: Orc & Impy: The Great Escape
Post by: blue_emerald777 on August 18, 2009, 11:49:22 PM
Can Orc lift and throw Impy and have Impy jump again after being thrown? That would provide interesting co-op.
Title: Re: Orc & Impy: The Great Escape
Post by: Red Giant on August 19, 2009, 01:48:11 AM
Can Orc lift and throw Impy and have Impy jump again after being thrown? That would provide interesting co-op.

I've thought about doing combined abilities like this, and at this point it's not impossible. Yeah, thanks for the suggestion.
Title: Re: Orc & Impy: The Great Escape
Post by: Vlad Shadeu on August 19, 2009, 03:55:59 PM
Nobody complimented my suggestion.
Title: Re: Orc & Impy: The Great Escape
Post by: Red Giant on August 20, 2009, 03:58:45 AM
Nobody complimented my suggestion.
Hm... I don't really like the idea of an ability solely used to subvert an intended puzzle because the player can't be bothered to work it out. On the other hand, I have been looking into "super abilities" if you will, in the form of pickups perhaps. But if used, they will be part of the puzzle solving, not above it.



Might as well offer a small update on a nifty feature I added today. When playing Orc and Impy, you can switch who the camera centers on. When the other one goes off-screen, a little bubble pops up on the side of the screen denoting the direction they're in and their distance away in metres. Check it:
(http://img195.imageshack.us/img195/2415/distancebubble.png)
(http://img195.imageshack.us/img195/3991/distancebubble2.png)
Title: Re: Orc & Impy: The Great Escape
Post by: Rahl on August 20, 2009, 04:48:40 AM
Awesomeness, what game engine do oyu for your games red?
Title: Re: Orc & Impy: The Great Escape
Post by: fruckert on August 20, 2009, 02:08:31 PM
Thanks
Alot
I'm using Games Factory, which is a bit different.
Title: Re: Orc & Impy: The Great Escape
Post by: Red Giant on August 20, 2009, 02:49:07 PM
Actually, I caved and got Multimedia Fusion instead.


It's basically the same but with some nifty extra features- but the main selling point was that MMF doesn't crash every 5 seconds.
Title: Re: Orc & Impy: The Great Escape
Post by: Rahl on August 20, 2009, 03:11:41 PM
swheat.
Title: Re: Orc & Impy: The Great Escape
Post by: fruckert on August 20, 2009, 04:24:50 PM
Indeed.
Title: Re: Orc & Impy: The Great Escape
Post by: Uberpwn_w00t on August 21, 2009, 06:05:26 AM
the main selling point was that MMF doesn't crash every 5 seconds.
That's a pretty solid selling point.