Charas-Project
Game Creation => Requests => Tutorials => Topic started by: blaman on January 23, 2009, 12:41:20 AM
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Is there a way to make it so when an enemy attacks, they disappear during the attack? (That way, you don't see two of the same enemy at one time, one being the actually enemy, the other being part of an animation?)
Thanks to anyone who can help. :D
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The actual mechanics on how that works depends on which engine you are working on, RM2k3? RMXP? RMVX?
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The actual mechanics on how that works depends on which engine you are working on, RM2k3? RMXP? RMVX?
4 months ago.
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Geez, I gotta' pay more attention here
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You know, I was wondering the same thing a few days ago. Anyone knows how to do that on 2k3?
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Isn't there a hide monster and show monster function in 2k3?
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Isn't there a hide monster and show monster function in 2k3?
There is something like that, yes. But I'm not sure if hiding the monster will make the battle end or not.
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There is something like that, yes. But I'm not sure if hiding the monster will make the battle end or not.
I think it will, because I was going to try this with a cool boss I was working on that could teleport from one place to the next and it gave me a game over. Another method is having the monster change forms from a "real body" to a "ethereal form". All you do is have it so the ethereal form takes no damage for anything, uses a blank monster set and changes back to normal every one in a while. Using the "Chan into monster" function should do the trick.
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But if I keep changing into other monsters, that wont work...
I want it to disappear while its attacking and reappear after attack is over.
Let me see if i can whip up a example of how to do this, I'll post it tonight if i can. Then you'll understand.
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There's only an option to hide monsters initially, I think, then reveal them physically. There's no way just to make them invisible without disallowing commands and treating them as dead.