Charas-Project
Off-Topic => Archive => Old Game Discussion => Topic started by: Drakiyth on January 26, 2009, 11:16:06 AM
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Nothing here. Go to my new thread http://www.charas-project.net/forum/index.php?topic=26313.msg328812;topicseen#new
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It's not much of a secret project if you leak it yourself, man XD
Listen, I don't think you're ever going to finish a project. You have too many ideas and try to follow them all up. I love the caterpillar system though. Is that easier to do in XP?
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It's not much of a secret project if you leak it yourself, man XD
Listen, I don't think you're ever going to finish a project. You have too many ideas and try to follow them all up. I love the caterpillar system though. Is that easier to do in XP?
The Caterpillar system is a script I found. I freaking love XP. Also, this game will feature enemy detection. Basically walk up near an enemy and if you're to close they will see you and attack.
I know what you mean Moose. Maybe one day. If I do launch this project it will be finished and nothing else. No demo stuff anymore.. I'm going for the big bang and completion. I do have a significant amount of work done on Aftermath 0.6 btw.. I still need to put more focus into it so I can appease the fans. Aftermath does have a pretty large fan base and I guess I'll just work on both games. I can't make my mind up with just one so I'll work on both.
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I'm afraid to say it doesn't look like much. If you're going to use XP, don't take the route that 90% of other XP users take; instead, learn RGSS (which is apparently easy to learn, or so I'm told, although I've never tried) and write your own scripts. You'll feel much more satisfaction that way. Try making your own resources, too, but this one's not too much of a biggie. Maybe try not using the RTP tiles. They are way too over-used in XP already.
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I'm afraid to say it doesn't look like much. If you're going to use XP, don't take the route that 90% of other XP users take; instead, learn RGSS (which is apparently easy to learn, or so I'm told, although I've never tried) and write your own scripts. You'll feel much more satisfaction that way. Try making your own resources, too, but this one's not too much of a biggie. Maybe try not using the RTP tiles. They are way too over-used in XP already.
Yeah, I'll just learn a scripting language to add **** I can already find from other people. The game does not need hardly anything you said to be fun. I'm sticking with my plan of simple and fun. I don't want to waste my life on graphics and customs like the other game which was then erased from my hard-drive. I'm not doing this for money, i'm doing this for fun. Everything you saw for battlers was 100% my own resources. I even did some edits on the RTP. I'm sticking with RTP for the most part because it looks good.
I don't have time to learn Ruby. I could honestly care less about learning it.
If you know any websites that have a metric ****-ton of custom tiles post it.. I can't find jack.
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Oh crap, I meant to post that in your 'secret project' topic. My bad.
First off, just because you can copy & paste something from someone else, doesn't mean you shouldn't learn how to do it yourself. It's a good way to learn new things, which is always fun and helpful, it gives that great sense of achievement once you release the game and is just generally better (imo, of course).
I don't mean that you have to make everything custom and unique. I just mean that it's usually better not to just copy & paste. At least take a couple of minutes checking out the code to see what it does, so that you could possibly make a few simple modifications later, if needed. I'm just trying to advise you on how to make your game good. I'm afraid that in most of the RPG Maker community these days, "simple and fun" just isn't accepted. It has to be somewhat unique, at least, before it can be 'good'. Sucks, I know, but it's often the truth. Go ahead and use edited RTP if you wish.
As long as people like it, it'll be good.
I hope that made sense. However, I think your attitude isn't quite right for an RPG designer. You're currently in the "As long as I like it, it'll be good" frame of mind. I'm not criticizing you for that, because we all get that, including me. It's simply a phase we go through. You need to get into the player's mind and think about what the RPG Maker community today likes to see, which generally tends to be creativity, originality and, for some reason, good mapping.
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This is the secret game topic
He changed the topic name
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Oh crap, I meant to post that in your 'secret project' topic. My bad.
First off, just because you can copy & paste something from someone else, doesn't mean you shouldn't learn how to do it yourself. It's a good way to learn new things, which is always fun and helpful, it gives that great sense of achievement once you release the game and is just generally better (imo, of course).
I don't mean that you have to make everything custom and unique. I just mean that it's usually better not to just copy & paste. At least take a couple of minutes checking out the code to see what it does, so that you could possibly make a few simple modifications later, if needed. I'm just trying to advise you on how to make your game good. I'm afraid that in most of the RPG Maker community these days, "simple and fun" just isn't accepted. It has to be somewhat unique, at least, before it can be 'good'. Sucks, I know, but it's often the truth. Go ahead and use edited RTP if you wish.
As long as people like it, it'll be good.
I hope that made sense. However, I think your attitude isn't quite right for an RPG designer. You're currently in the "As long as I like it, it'll be good" frame of mind. I'm not criticizing you for that, because we all get that, including me. It's simply a phase we go through. You need to get into the player's mind and think about what the RPG Maker community today likes to see, which generally tends to be creativity, originality and, for some reason, good mapping.
The secret topic is now Asiyla. I revealed it just a couple of minutes ago.
I have the right mind to be a game designer and know how gamers think because that's all I do 24/7 is game. I have a family that does nothing but game 24/7.
If you don't like my project simply stop posting on here and go on your way and don't play it. One of the best games I've ever played on Rpg Maker was Hellion and that
game was very simple and fun using old school dragon warrior graphics.
People expecting a lot out of Asiyla will get a lot from it. I have played a game with full custom graphics, cms, cbs, and everything else you can think of and it was pretty but
lame. I could not get into it for more than 10 minutes and my computer was lagging too. 8800 GT here so that's retarded since I can run games like EQII or Warhammer Online. They used all these light effects and everything else and the game was simply a gorgeous cake with maggot fillings. The game took them 3 years to make.. I put it down in 10 minutes.. To each their own. You need to stop living in the world that is all about the uber graphics zomgz to be a good game because it's exactly what I explained above and more.
ALSO DUDE!! WTF IS THE POINT OF MAKING A SCRIPT AND POSTING IT IF PEOPLE WON'T USE IT!??? How would you feel if you posted a script for people to use and some yahoo goes "nah, they should just make their own". I would be pretty pissed. I give mad props to people who made these scripts which make the game a bit better. Telling me I should do anything is not your damn business pal. You don't even know me. How would you like it if I told you to study more in school because you're not SINKING IT IN?
Stop trolling dude.
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Dude, here's just a little tip that I'm sure will help you in the future.
DO NOT USE PAINT.
Use this: http://www.getpaint.net/download.html
I use it, it's just like photoshop; but it's free, and has a ton of possibilities.
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Dude, here's just a little tip that I'm sure will help you in the future.
DO NOT USE PAINT.
Use this: http://www.getpaint.net/download.html
I use it, it's just like photoshop; but it's free, and has a ton of possibilities.
Right on dude. Thanks. I use Irfanview and Idraw
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Personally, I use Gimp
But that one looks pretty nifty too
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Stop trolling dude.
As far as I can see he was just putting across his opinion... That wasn't trolling. The posts weren't even particularly strong...
I mean, you have a right to ignore his advice, but he wasn't doing anything wrong.
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As far as I can see he was just putting across his opinion... That wasn't trolling. The posts weren't even particularly strong...
I mean, you have a right to ignore his advice, but he wasn't doing anything wrong.
It's just the "You should learn it and not just copy peoples stuff" that irritated the hell out of me. People don't post scripts they work hard on for shits and giggles. I got a couple scripts that sped my game up drastically so what? It's not like I can't give them props right? Why do I have to learn Ruby to feel "complete". Hell, maybe I should just hand draw every little bit of the game so it can be totally 100% custom and I'll feel even more jolly good. That's all.
I understand where they were coming from and things but it also made me sound/look like I can't make a good game without his advice.
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I see where you're coming from, and you're right, but I just think you overreacted. The poor guy's just finding his feet in the forum.
Anyway, it's already in the past. I noticed the similarities between this and RoA, yeah. Are you going to use stuff from RoA in this to speed things along or start from scratch?
EDIT: Ah, from the first post I get the impression that it's the former. That's good.
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I see where you're coming from, and you're right, but I just think you overreacted. The poor guy's just finding his feet in the forum.
Anyway, it's already in the past. I noticed the similarities between this and RoA, yeah. Are you going to use stuff from RoA in this to speed things along or start from scratch?
EDIT: Ah, from the first post I get the impression that it's the former. That's good.
Yeppers. It's got a lot of classes from RoA and some new ones. Some classes like the "Crusher" and "Guardian" did not make the cut and were replaced.
Cool thing about Asiyla is I already knew what all 40 were going to be right off the bat so no class announcements and all that jazz. I can get these guys
an avatar, work on their icons, get the main story going etc without all the BS I had to contend with in RoA. I still need to design the screen where you select your
starting party and things but it should not be to hard.
I'm going to be doing everything 100% myself this time around and not rely on somebody to map for me. I can map just fine I just got lazy as hell with all the custom battle sprites I had to work with in the 2k3 version. This gives players the same four party immersion the other game did but just with a different style. The battles will still be awesome and the skills each class gets will be great too.
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The secret topic is now Asiyla. I revealed it just a couple of minutes ago.
My bad. >_<
I have the right mind to be a game designer and know how gamers think because that's all I do 24/7 is game. I have a family that does nothing but game 24/7.
Hm, fair enough.
If you don't like my project simply stop posting on here and go on your way and don't play it. One of the best games I've ever played on Rpg Maker was Hellion and that game was very simple and fun using old school dragon warrior graphics.
I'm just advising you on one of the ways in which you can go about to make your RPG better. As for Hellion, well, that's just an opinion. I've never played it. I'm sure it's good, though. ;)
People expecting a lot out of Asiyla will get a lot from it. I have played a game with full custom graphics, cms, cbs, and everything else you can think of and it was pretty but
lame. I could not get into it for more than 10 minutes and my computer was lagging too. 8800 GT here so that's retarded since I can run games like EQII or Warhammer Online. They used all these light effects and everything else and the game was simply a gorgeous cake with maggot fillings. The game took them 3 years to make.. I put it down in 10 minutes.. To each their own. You need to stop living in the world that is all about the uber graphics zomgz to be a good game because it's exactly what I explained above and more.
I don't think you're quite getting what I mean. It's kind of hard to explain. I guess what I'm saying is that hand-made stuff tends to be better than shop-bought stuff. I'm not saying that everything needs to be uber graphics and every system custom. I'm just saying that as a general rule, it's better to learn how to do stuff than copy & paste it for reasons I've already explained.
ALSO DUDE!! WTF IS THE POINT OF MAKING A SCRIPT AND POSTING IT IF PEOPLE WON'T USE IT!??? How would you feel if you posted a script for people to use and some yahoo goes "nah, they should just make their own". I would be pretty pissed. I give mad props to people who made these scripts which make the game a bit better. Telling me I should do anything is not your damn business pal. You don't even know me. How would you like it if I told you to study more in school because you're not SINKING IT IN?
I think that scripts posted should more be used as a learning process. You can look at them and learn from them and learn how to do stuff, yeah. If I posted a script then as long as people used it in some way or another, I'd be happy. Even if they didn't, as long as people acknowledged it, I'd be happy. Also, I'm not telling you to do anything. Mate, I think you're over-reacting here. I'm not trolling, flaming, telling you what to do or any of that. I'm just advising you because I don't want to see yet another RPG Maker XP game like every other, if you get what I mean (I'm not saying that's what yours will turn out like).
Stop trolling dude.
See above.
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My bad. >_<
Hm, fair enough.
I'm just advising you on one of the ways in which you can go about to make your RPG better. As for Hellion, well, that's just an opinion. I've never played it. I'm sure it's good, though. ;)
I don't think you're quite getting what I mean. It's kind of hard to explain. I guess what I'm saying is that hand-made stuff tends to be better than shop-bought stuff. I'm not saying that everything needs to be uber graphics and every system custom. I'm just saying that as a general rule, it's better to learn how to do stuff than copy & paste it for reasons I've already explained.
I think that scripts posted should more be used as a learning process. You can look at them and learn from them and learn how to do stuff, yeah. If I posted a script then as long as people used it in some way or another, I'd be happy. Even if they didn't, as long as people acknowledged it, I'd be happy. Also, I'm not telling you to do anything. Mate, I think you're over-reacting here. I'm not trolling, flaming, telling you what to do or any of that. I'm just advising you because I don't want to see yet another RPG Maker XP game like every other, if you get what I mean (I'm not saying that's what yours will turn out like).
See above.
It's cool. I acted kinda anal I know. I think I was in a pretty shitty mood to be honest. I know you're just saying the stuff to try and give me some advice you feel would add some points to the game etc...
Welcome to Charas btw. I am one of the main people here and have been a game designer for a very long time. I don't know if I have the attention span let alone time to learn a scripting language though.. I mean, maybe.. That's the reason I just fool around with Rpg Maker is because it's simple game making that can be fun without to much work and thinking. Though, some of the eventing I have done in most games is enough to give you a headache.
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No problem, man. We all have our bad days! ;)
Thanks for the welcome. I hope to get to know you better throughout my time here. I agree with your point about RPG Maker. However, I think that Enterbrain need to be careful of where they go next. If they keep following the XP/VX trail, I think RPG Maker will lose its charm and possibly some of its fan base. The whole point of RM originally was its easiness to use. Now, with a whole scripting language added, it makes it a more 'serious' designing program, as it were, and deters new people from learning code themselves. I know how you feel about learning code, though. In fact, that's exactly why I stopped using XP after about a week. >_>
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Looks to be a hefty project, but good luck. I do enjoy games with a lot of alternatives. Will there be an over-arching story or will each character have completely distinct plotlines?
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After finally actually reading through the original post, this actually looks really interesting and unique. I like the whole recruitment idea. Good luck!
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I don't know if I have the attention span let alone time to learn a scripting language though..
I thought the same thing with GML
But, it actually makes the game a lot more interesting when you can do all your things by yourself
...
*goes and reads original post*
Sounds interesting
The whole "you don't fight" thing sounds like a good twist
And if you need help with story, just let me know
I'm always open...unless I'm busy
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Looks to be a hefty project, but good luck. I do enjoy games with a lot of alternatives. Will there be an over-arching story or will each character have completely distinct plotlines?
Looks to be a hefty project, but good luck. I do enjoy games with a lot of alternatives. Will there be an over-arching story or will each character have completely distinct plotlines?
This is a great question.
The main story is going to have a plot that is effected positively or negatively depending on which side you choose. Think of it as a red team vs blue team and they each have different goals on the same battle field.
Crush the forces of destruction and save Asiyla? Or slaughter the forces of good and take over the world?
One thing I might add besides that is campaigns players can play which takes on it's own personal storyline.
This will give the game very awesome expansion flexibility.
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I strongly dislike RMXP default charsets.
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Use RM2k3 charsets and chipsets on XP. Would rock.
Clashing resoulutions tend to look terrible. :P
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That would be awkward since the chipsets in RMXP, if I remember rightly, are tiled at 32x32. Unless there's some way to make the tiles 16x16, RM2k3 chipsets in RMXP would not work very well. Re-sizing them would look dreadful, too.
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Re-sizing them would look dreadful, too.
No it wouldn't. Why would it look dreadful? It wouldn't look any different.
I mean unless you did something douchy like used antialiasing.
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Finally made it back home and getting to work on the games. Witch Hunter class will now be the "Spell Blade". I feel the witch hunter honestly had no place in this world and the farmer thing is kind of lame. Spell Blades will be a light armor class that can summon weapons out of magic like fire and ice and combine them in combination's to great effect. More on details of the classes will come when I start working on mechanics.
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Main page has been updated. I have added a little info about each class and added the Glacier Mage and Mentalist pics.
Title Screen has finally been made.
(http://i269.photobucket.com/albums/jj60/drakiyth/AsiylA.png)
Main story character features:
Players will choose what their avatar will look like for their main story character. This can be male/female. Will have several pictures you can choose.
Players will be able to do trades for supplies such as wood, ore, food with towns and become a merchant to supply their party of battlers.
Players will have their own house/keep at the start of the game that they can build on using their party. Keeps will be chosen at character creation along with
your starting party to give players everything they could ever want.
Themes will be huge in the game and I want to add home bases for your main character that represent your army. Such as if you chose a group that had 2 Arctic Warriors and 2 Glacier Mages in it... You could have a tower of ice for your home. Several starting areas for your party will be available all themed for your enjoyment.
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Woah
Kick-*** title screen
And sounds really good, mate
Can't wait
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Woah
Kick-*** title screen
And sounds really good, mate
Can't wait
Thanks for the support :)
Did an edit job on the Desperado map character. He now looks a lot better and fits the battler better.
(http://i269.photobucket.com/albums/jj60/drakiyth/Desperado.png) (http://i269.photobucket.com/albums/jj60/drakiyth/Desperado-1-1.png)
More things to come very soon.
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Looks cool.
Thanks dude.
Recap if you missed the main page. (Please check the main page at all times it's constantly receiving changes)
Mentalist
This pure caster is a master of mind blasts, charms and illusions. She has the power to summon a minor illusion creature which will aid her in combat.
Mentalists wear light clothes and use stave's with a focus crystal mounted on the top of it.
(http://i269.photobucket.com/albums/jj60/drakiyth/Mentalist.png) (http://i269.photobucket.com/albums/jj60/drakiyth/Mentalist-1.png)
Arcane Engineer
The Arcane Engineer is a light armored caster that uses golem pets and gadgets he builds to defeat his enemies. His choice of weapon is a mechanical wand
that can launch out different elemental bolts. Arcane Engineer golems are very powerful and must be built in a lab.
(http://i269.photobucket.com/albums/jj60/drakiyth/ArcaneEngineer-1.png) (http://i269.photobucket.com/albums/jj60/drakiyth/ArcaneEngineer.png)
Stormcaller
This pure caster controls the flow of weather and uses it to devastating effects against her foes. She controls the power of tempest, lightning and rain.
The Stormcaller uses robes that represent thunder or storms, and they carry stave's with a large steel bulb at the top to channel lightning through.
(http://i269.photobucket.com/albums/jj60/drakiyth/Stormcaller-1.png) (http://i269.photobucket.com/albums/jj60/drakiyth/Stormcaller.png)
Celestial
The Celestial is the closest a mortal can become from becoming a full blown angelic being. They use robes and carry tomes of ancient writings that empower them.
Since they are so involved in the arts of the holy gods, they have been granted the power over the domain of healing, holy light and blessings. This class
is a nightmare against any undead or demonic creature. She has the power to completely purge evil beings.
(http://i269.photobucket.com/albums/jj60/drakiyth/Celestial.png) (http://i269.photobucket.com/albums/jj60/drakiyth/Celestial-1.png)
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I can understand this is a work in progress, but i strongly advise you find more consistent facesets.
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I can understand this is a work in progress, but i strongly advise you find more consistent facesets.
They are Battlers and they look fine.
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They are Battlers and they look fine.
Well its your choice, but i think the overall production quality of the game would be hightened by having faces/battlers that fit well together.
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awesome
can't wait to try this
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awesome
can't wait to try this
Thanks for the support. Please note that not all of the faces will perfectly match the dolls. The dolls are mainly there to show you where your character is anyway. They look like their battlers. I'm really trying my absolute hardest to make things look right. This is a very difficult thing to do since I am ripping these pictures from things I find off google image or other places. This is a pure indi game and it's free so people will have to live with it if I decide to launch it like this. I personally think everything looks pretty good right now. I might touch up on a few classes but things look good so far.
Pics/Info for two more classes.
Druid
The Druid is a man who feels nothing is more important than preserving the very earth and all it's glory. Druids can summon powerful wild animals
and are also masters at controlling plant life and healing magic. Druids normally wear leather style armors and wield a magical club that is etched with
runic power.
(http://i269.photobucket.com/albums/jj60/drakiyth/Druid-1.png)
Shaman
The Shaman uses the power of ancient spirits throughout the land to bring fortune or misery to whomever she pleases. Shamans wield totemic stave's
and wear light armors normally made of animals skins. The spirits grant her the powers to heal, summon spirit companions or strike the very spirit of
her enemies with ghostly magics.
(http://i269.photobucket.com/albums/jj60/drakiyth/Shaman.png)
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men that look a hell of a cool game you are making
the sad thing is i can not use xp maker on my pc
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War Priest
The War Priest is much like the paladin but instead of focusing heavy on melee he focuses a lot on war magic. This class normally comes equipped with a
heavy one handed mace and a shield. War Priests wear chain mail style armors adorned with various symbols of the gods of good and have a special
talent that no other class has by the way of being able to gain energy back with their melee attacks. War Magic will empower a group greatly but
it's healing is much weaker than other classes.
(http://i269.photobucket.com/albums/jj60/drakiyth/WarPriest.png)
Alchemist
The Alchemist does not really have any special powers like weapons or magic spells. What they do have however, is the power to create amazing potions
that do all kinds of different things. Their potions can be used for healing, poisoning, direct damage.. They are a jack of all trades but are considered a healer
because they have great power to aid their allies through these wonderful creations. Alchemists gain their recipes through a trainer just like other classes. They
then use energy out of battle to create potions. Keep in mind the Alchemist has the greatest potions in the game and his are far more potent then anything store
bought.
(http://i269.photobucket.com/albums/jj60/drakiyth/Alchemist.png)
Berserker
The Berserker is a terribly evil woman who loves to watch her victims squirm and die beneath her great axe. This class uses the biggest and meanest axe you
have ever seen and she has the power to enrage herself turning into a Juggernaut of destruction. The Berserker wears medium armor and can also empower
her group of villains with a blood frenzy making everybody do amazing melee damage.
(http://i269.photobucket.com/albums/jj60/drakiyth/Berserker.png)
Infernal Champion
Infernal Champions are hellish warriors straight from the abyss. They use heavy two handed flails set ablaze with hellfire. They use hellfire to strengthen
their allies and engulf their enemies with flame. The true power of the Infernal Champion is their area effect abilities. They are very good at destroying
groups of enemies with their dreadful flails.
(http://i269.photobucket.com/albums/jj60/drakiyth/InfernalChampion.png)
Virulent Savage
Virulent Savages are knights that have been corrupted by the foulest of magic. They wield rotting and diseased two handed swords normally made from
bone or a corpse. These blades are then empowered by the dark gods and used to bring and spread plague to all who is touched by them. Virulent Savages
also have the power to greatly weaken an enemy by making them rot. Some say Plague Bringers were the main cause these knights of rotting death exist.
(http://i269.photobucket.com/albums/jj60/drakiyth/VirulentSavage.png)
Shadow Lance
The Shadow Lance is another knight from the abyss and they look much like their cousins the Infernal Champion. These knights however, are masters of
shadow energy, and empower their deadly lances with it. The Shadow Lance is a very fast class that can dash through the shadows at intense speeds. They
eventually will step out of these shadows and impale their enemies to death. This class can also protect his allies with various shielding created by the very
fabric of umbra.
(http://i269.photobucket.com/albums/jj60/drakiyth/ShadowLance.png)
Assassin
The assassin is a light armored heavy damage dealer that is also proficient with the use of poisons. They prefer a simple dagger to do their dirty work,
but they are quite deadly with it. Assassins have the power to hide and sneak attack enemies which lets them deal massive single target direct damage.
(http://i269.photobucket.com/albums/jj60/drakiyth/Assassin.png)
Swindler
The swindler is a huge thief and has the power to steal items from his enemies. Swindlers use heavy crossbows and light armor. He has the power to do massive
damage but only if he fools his enemies to trust him first.. Crossbow damage is normal against enemies that are not fooled, but a fooled enemy will take a huge
amount of damage after he cheap shots them.
(http://i269.photobucket.com/albums/jj60/drakiyth/Swindler.png)
Scorpion Tamer
The Scorpion Tamer is a wild man. He hardly wears armor and is normally seen in ripped up and ragged clothes. What he lacks in appearance he makes up for
in sheer brute force with his bare hands. He can also summon his best friend who happens to be a giant scorpion. After he brutally smashes his enemies skull
with his bare hand he feeds his scorpion their corpse.
(http://i269.photobucket.com/albums/jj60/drakiyth/ScorpionTamer.png)
UPDATE: After some deep thought and advice from a few people I have decided to make the battlers look like their walk sprites.. This overall gives the game a better feel and is not so sporadic/out of place with the old faces I used to have which some was anime and some did not match. I figured this is the better way to go about it all. Please check out the main page to see how the battlers look now.
I have been working out some things of how this game will come to be so it's been a long process so far. I will release more info on the other classes soon.
EXAMPLE
(http://i269.photobucket.com/albums/jj60/drakiyth/NewBattlerParty.png)
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I love what you do with the generally lifeless XP charsets Drak. Keep it up.
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I never understood your crazy obsession with a million jobs in a job system. Basically just ensures you never see half of them since a character can only have one job at a time.
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I never understood your crazy obsession with a million jobs in a job system. Basically just ensures you never see half of them since a character can only have one job at a time.
I like giving my players a variety to suit their tastes. I am also a sucker for classes and think many rpg's/mmo's don't have enough or don't get creative enough.
With the current system you have 20 classes on good and 20 classes on evil. If you play good you only got 20 classes to deal with.. So it's really split 20/20 depending on the path you take.. In my first project "Ruins Of Azgayle" I had it where you could only have a Tank, Caster, Healer, Rogue type.. This game allows a player to build a party from 20 choices each side and no limitations on which classes are in the group.. So, in Asiyla, you can actually have 4 Radiant Wizards if that's your taste.. Or 2 Radiant Wizards and 2 Paladins.. Their is hundreds of combination's which gives the player a reason to play the game again.. Along with the keeps I'm adding which will make your next game totally different then your last.
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This is sounding really good, it would be cool is some of the character could craft thier own weapons like the alchemist could craft his own potions, which are better than store bought. Very unique classes though, wierd not to see all the characters arent perfectly moral for a change though, lol.
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This is sounding really good, it would be cool is some of the character could craft thier own weapons like the alchemist could craft his own potions, which are better than store bought. Very unique classes though, wierd not to see all the characters arent perfectly moral for a change though, lol.
Yeah, the evil side has some twisted classes.
Vampire
The Vampire class is a humanoid being who has been changed into an undead creature that lusts for blood. Vampires are unique in the fact they don't use
any weapon much like the Monk class. Vampires shred and bite their victims with super brute force and steal the life out of living enemies. When a Vampire
attacks a living creature (has blood) it will gain strength each time. The more they attack the stronger they get until the battle is over. Vampires also
come with the ability to charm their enemies with a deadly gaze, and they also have blood magic that does various things.
(http://i269.photobucket.com/albums/jj60/drakiyth/Vampire.png)
Fallen Monk
The Fallen Monk is an undead version of the good Monk. These Monks have died and came back by the dark gods and are super empowered with dark chi.
Dark Chi allows the Fallen Monk to not only focus on his own power but to steal the power of his enemies. The Fallen Monk can render his enemies useless
and empower himself in the process with his deadly techniques. Fallen Monks cannot heal themselves and must rely on dark healers.
(http://i269.photobucket.com/albums/jj60/drakiyth/FallenMonk.png)
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You and your huge projects. Hope this one sticks 'cos it has real potential.
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Plague Bringer
Being rotten to the core is what a Plague Bringer is all about. This caster class uses the schools of Poison, Disease and Vermin Summoning. They wear putrid brown
and green robes adorned with flesh, bones and other disgusting ornaments. Plague Bringers use staves that normally have a carcass hanging from the top of it.
They are normally accompanied by a giant plague rat or other large vermin.
(http://i269.photobucket.com/albums/jj60/drakiyth/PlagueBringer.png)
Twisted Animator
The Twisted Animator is tortured spirit that has entered the body of an entertainer or clown. They mock all that is fun and playful by creating animations of
dolls and other child figures into terrible monsters that are only seen in nightmares. Besides controlling dolls and other objects they have the power to string
enemies up like a puppet immobilizing them. Twisted animators also come with a terrible laugh that can shatter the eardrum. They can do devastating damage
to creatures who can hear.
(http://i269.photobucket.com/albums/jj60/drakiyth/TwistedAnimator.png)
32 CLASSES IN THE ROOM SO FAR
(http://i269.photobucket.com/albums/jj60/drakiyth/ScreenShot1-1.png)
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Ah, some returning classes since Ruins of Azagayle. I like.
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That class room makes me want to play it now!
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ALL FORTY CLASSES REVEALED!!
(http://i269.photobucket.com/albums/jj60/drakiyth/ScreenShot1-2.png)
Time Lord
The Time Lord is a powerful sorcerer that manipulates energies of past, present and future. He can turn his enemies into infants or even wither them to dust. This class
excels at controlling a large group of monsters by slowing them down and speeding his party up. Time Lords wear robes that normally have symbols representing time and
space. They use magical hour glasses as weapons which empower their spells.
(http://i269.photobucket.com/albums/jj60/drakiyth/TimeLord.png)
Abyssal Patriarch
The Abyssal Patriarch is a wizard that specializes in the darkest parts of the sea. They can summon a shark to bite their opponent in half, or even call a monstrous wave
to drown their enemies. Abyssal Patriarchs also have the power to mutate their allies granting them buffs which will aid them through battle. This class normally comes
armed with a magical trident and they wear light robes adorned with coral and shells.
(http://i269.photobucket.com/albums/jj60/drakiyth/AbyssalPatriarch.png)
Dark Sorcerer
The Dark Sorcerer is a necromancer of the undead and evil curses. They can summon skeletons, zombies and other undead beings to aid them in and combat and also have the power to curse their enemies weakening them to further attacks. Dark sorcerers use shadow flame to burn their enemies into oblivion while their pets devour their enemies flesh. This class wears dark robes adorned with holy symbols and carries a magical skull which grants them power.
(http://i269.photobucket.com/albums/jj60/drakiyth/DarkSorcerer.png)
EVIL HEALERS
Dark Seer
Dark Seer's are normally very evil women who decided to shun off the calling of good spirits and instead turn to the tortured and miserable spirits of the land. They can aid their group through dark healings granted by the dark spirits and they use the tortured souls to rip their foes apart. Dark Seers use skull totems and wear leather robes adorned with symbols of the unholy lands.
(http://i269.photobucket.com/albums/jj60/drakiyth/DarkSeer.png)
Tormentor
The Tormentor is a very evil and sadistic woman who uses the power of pain and suffering to heal your allies. She comes armed with skanky leather armor and a barbed whip which causes massive pain. She is a good damage dealer as well as a healer when her pain meter is full. Tormentors also have the power to charm enemies with limited power bending their pathetic will to their own.
(http://i269.photobucket.com/albums/jj60/drakiyth/Tormentor.png)
Shadow Druid
Shadow Druids are basically normally Druids who have decided to turn on their order. They have decided to enslave nature instead of call upon it, and do so by transforming themselves into a terrible werewolves, or even summon the black barbs of the abyss to devour their enemies. These druids protect their allies through shadow plant magic but are very limited in their healing powers. They can however, protect a group greatly which makes up for their lack of healing. Shadow Druids wear chain armor and come armed with magical thorn spears.
(http://i269.photobucket.com/albums/jj60/drakiyth/ShadowDruid.png)
Hellfire Zealot
The Hellfire Zealot is a fallen Celestial which has lost her glow. She has turned to the flames of the abyss and uses hellfire to demolish her enemies or replenish her parties health. This class comes armed with a tome of hellfire which empowers her and she uses robes adorned with unholy or desecrated symbols of the good gods.
Hellfire Zealots also have the power to summon fire demons which will burn their victims to ashes.
(http://i269.photobucket.com/albums/jj60/drakiyth/HellfireZealot.png)
Blood Priest
The Blood Priest is one of the most dreadful and nightmarish classes in the world. They come armed with razor sharp daggers which are used in cutting their own body. The blood is then used to replenish the health of their allies or drain their enemies to dust. Blood Priests wear bloody and red robes to represent their order.
(http://i269.photobucket.com/albums/jj60/drakiyth/BloodPriest.png)
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So do you just get to pick a class, or is there a tech tree involved?
Is there dual classing or ability retension or class changing, or are you picking one of a million classes and hoping you get the good one?
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So do you just get to pick a class, or is there a tech tree involved?
Is there dual classing or ability retension or class changing, or are you picking one of a million classes and hoping you get the good one?
You won't be able to class change or dual class. Professions specialize in what they do best and if you're struggling with a party make up just start over and even choose another keep if you want as well. Players will see how Asiyla works a lot better once I get it put together. (I am going to use a very fair and balanced point system for stats/skills/armor class etc) This will let me balance all classes on this system which will hopefully be enough to 50/50 all of them. I don't want one class being the best where others falter. I want to deliver a good balanced game all around the board. I haven't decided if skill trees will be introduced yet. I will keep you posted.
You design your party from either twenty classes on good or twenty classes on evil. Your main character is going to be different from your party and you will also get to choose a keep where you stay as well. Now that I got the classes out of the way I can start working on powers and balances and everything else where I fell short with RoA pretty hard. I can also start working on mapping my own game as well as creating the storyline further and getting it all together. As far as learning what class suits your taste? That's up to you to find out. This game is designed for replay value and testing and if you're A.D.D. it will probably give you alt syndrome.
Keeps will be something that gives players a home they can build on. I really want them to be a lot of fun and I plan on putting a great amount of time and detail into that system too along with classes. Don't expect a good strong demo of Asiyla for a while but I will keep everybody updated.
CLASS BALANCE FIRST LOOK
ASIYLA MECHANICS - CLASS BALANCES
SPELL/POWER POINT EXAMPLE: Caster class is level 26 and has gained access to some spells.. To determine the power of the spells by point system they get 50 x level points. This spell would by 50 x 26 - 1300 points which is then used on a chart to design the spell. Each status effect and everything else built into the power takes points away. The remaining points count for the damage/healing it deals.
Heavier HP classes have lower power/spell points to balance the fact high hp takes damage/healing away compared to classes that are easily killed who gain a higher value.
SP will always be 100 for all classes. To determine the cost of an ability will be it's level divided by 8 +3 and rounded up. The +3 is so an ability always has a small cost for the lower tiers of magic/powers. EXAMPLE: Level 42 power would be 42 divided by 8 = 5.25 - rounded up would be 6 then add +3 so it would be 9 SP to cast/use that ability. Level 98 power would be 98 divided by 8 = 12.25 - rounded up would be 13 + 3 = 16.
ATTRIBUTES: Are all balanced at level 1 by a total of 100 points for each class type. These points will all come out to total 2000 at level 99.
HEAVY ARMOR ATTACK LEVEL 20 - 20 x 20 = 400
CASTER ATTACK LEVEL 20 50 x 20 = 1000 So you can see the caster has a significant damage scale over the heavy armor character because of his loss of
4000 HP at max level.
SP HEALING = 2 points every 3 seconds out of combat. It will take 1.5 minutes to refill your SP bar from 0 to 100 out of battle. There will be items you can buy to heal 25, 35 or 50 points in mid battle but they are costy. The Alchemist class can make SP healing potions for his team as well.
HEAVY ARMOR POINTS
HP: 99 to 9999
SP: 100
STR: 25 to 500
DEX: 25 to 500
AGI: 35 to 700
INT: 15 to 300
POWER/SPELL POINTS PER LEVEL OF ABILITY - 20
_____________________________________________
LIGHT ARMOR POINTS
HP: 88 to 8888
SP: 100
STR: 30 to 600
DEX: 30 to 600
AGI: 20 to 400
INT: 20 to 400
POWER/SPELL POINTS PER LEVEL OF ABILITY - 30
_____________________________________________
HEALER POINTS
HP: 77 to 7777
SP: 100
STR: 20 to 400
DEX: 20 to 400
AGI: 25 to 500
INT: 35 to 700
POWER/SPELL POINTS PER LEVEL OF ABILITY - 40
____________________________________________
CASTER POINTS
HP 66 to 6666
SP: 100
STR 15 to 300
DEX 20 to 400
AGI 25 to 500
INT 40 to 800
POWER/SPELL POINTS PER LEVEL OF ABILITY - 50
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See i like the amount of Classes, but it hits a point where classes start to over-lap in terms of there Roles.
It looks cool, but my game was similar to this, it had a ton of class choices. and i found a point where things just start to over-lap. Just make sure to not set the Bar too high that you can never achieve it. Thats kinda what i did.
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Be careful putting so many classes in as I doubt you will want to test them all to find out how balanced it is. Also I was really loving aftermath, I hope you work on it some more.
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Be careful putting so many classes in as I doubt you will want to test them all to find out how balanced it is. Also I was really loving aftermath, I hope you work on it some more.
I get that a lot.. I guess Aftermath wasn't as bad as Fallen Griever said eh? He rated it pretty shitty. The same guy who made sore losers. Thanks for the compliment I appreciate it. Seeing what I can do with Aftermath I know Asiyla has some major promise. As you see I've shown you my game mechanics which is a major plus for any game developer. It shows you I got my head on straight and are taking this to where it needs to be.
I have worked on Aftermath 0.6 by the way.. I just come to a point where I'm doing my damnist to get the power to finish that content update. It's hard because I know a lot of Aftermath fans are depressed which makes me feel good they liked it so much.. but damn.. I even had a request in a personal message to launch more content to the game.
I guess I'm just going to need to finish it someday.
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The classes sound cool, with maybe the exception of the dark healers which might need some explaining (Uses the power of fire to heal allies?? Call on the power of pain and suffering to heal?? XD)
One thing that struck me about your classes was since there's the same amount of dark and light classes, you could technically make the user not choose which allignment they were and have a good/evil system where their actions decide whether they're good or evil. Say you chose 'Monk' as a character. If you become very evil the monk becomes a 'dark monk'. If you become very good the monk becomes a 'light monk'. That could work with the thief and the assassin, etc...
I'm not suggesting you put that in this game, as it'd be counterproductive to what you're doing, but it's an interesting thought. I might use it myself.
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CLASS SELECTION VIDEO EXAMPLE
http://www.youtube.com/watch?v=fAm-50qVlP8
The classes sound cool, with maybe the exception of the dark healers which might need some explaining (Uses the power of fire to heal allies?? Call on the power of pain and suffering to heal?? XD)
One thing that struck me about your classes was since there's the same amount of dark and light classes, you could technically make the user not choose which allignment they were and have a good/evil system where their actions decide whether they're good or evil. Say you chose 'Monk' as a character. If you become very evil the monk becomes a 'dark monk'. If you become very good the monk becomes a 'light monk'. That could work with the thief and the assassin, etc...
I'm not suggesting you put that in this game, as it'd be counterproductive to what you're doing, but it's an interesting thought. I might use it myself.
All of the evil healers pretty much heal through a sacrifice or because they offer things to the dark gods which in return grants them the power to heal evil beings. However, evil is not really known for healing and I agree with (ZOMGZ EVIL HEALERS WTF) because evil + healing does not really mix/match well since they are all based of destruction. However, to empower destructive forces like the Deathguard or Beserker after they are wounded will keep the destruction going and the ultimate basis of evil there.
I'll explain how they gain the power to heal allies.
DARK SEER: Manipulates evil spirits to do her bidding. (ENSLAVES THEM) in return they heal her group.
TORMENTOR: She uses the pain and anguish taken from her enemies to empower the wicked and heal them. Sort of draws their essence and turn it into healing. (VERY EVIL)
DARK DRUID: Since they were normal Druids before they have the power to heal through nature but mainly focus on killing by becoming a werewolf and using the black barbed plants of the abyssal earth to consume foes. (They are more of a strong defense buffer and the weakest healer out of the dark healers) They are still useful for Damage and their buffs are the best out of the dark healers which simply prevents damage in the first place.
HELLFIRE ZEALOT: Hellfire is a magical energy/flame which is granted to the most loyal of dark priests. Since these are fallen Celestials the dark gods give them power for their burnt sacrifices and offerings to heal the wicked like undead and evil hearted beings to push forward doing the work of the dark gods.
BLOOD PRIEST: They simply use their own life essence to steal more life or empower/heal their team through dark rituals.
If any of these dark healers tried to heal somebody with a good heart it would probably damage them instead of heal them since it's a negative energy that only heals negative things.
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Great video.
Although I've never really liked the look of RPGMXP charsets. They look so big and chubby.
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Looks really good. Its gonna be a lot of work os keep it up.
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Dude i saw the vid on it and it was amazing.:bend:
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Dude that was awesome! How have I not been paying attention to thisthread beffore? remebers he has no RMXP*....**** I need to get one to play this don't I?
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That video is awesome. Looks great!
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Very open system, Drak. If only the plot made sense...
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Very open system, Drak. If only the plot made sense...
You're having a hard time understanding it? I'll break it down for you a bit I know it can be overwhelming to some.
GOOD VS NEUTRAL VS EVIL
Good and Evil are threatened by a new force which wants both of them erased.. It's not about killing and being cruel or even helpful.. It's simply about erasing good and evil and starting over. AsiylA is an ancient force which has summoned Ultramancer a being which represents the order of balance.. It's the line in the yinyang that separates black and white. It's the force that holds the puzzle of life together.. Without good you have no evil.. Without evil you have no good. Without both you have oblivion.
Think of the Never Ending Story. The world in that movie/book was being threatened by the "Nothing" which is similar to the Ultramancer.
Good and Evil are their existence as a whole is being threatened by a much stronger force.
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You're having a hard time understanding it? I'll break it down for you a bit I know it can be overwhelming to some.
GOOD VS NEUTRAL VS EVIL
Good and Evil are threatened by a new force which wants both of them erased.. It's not about killing and being cruel or even helpful.. It's simply about erasing good and evil and starting over. AsiylA is an ancient force which has summoned Ultramancer a being which represents the order of balance.. It's the line in the yinyang that separates black and white. It's the force that holds the puzzle of life together.. Without good you have no evil.. Without evil you have no good. Without both you have oblivion.
Think of the Never Ending Story. The world in that movie/book was being threatened by the "Nothing" which is similar to the Ultramancer.
Good and Evil are their existence as a whole is being threatened by a much stronger force.
I understood it before, but it doesn't seem so great a plot to me. Why would someone fight for existence? It would be a flash with no suffering or anything and no one would be conscious of it. (The balance of good and evil thing is also a cliche, with them a matter of opinion, both in concept and application of what is good and what is evil.)
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I understood it before, but it doesn't seem so great a plot to me. Why would someone fight for existence? It would be a flash with no suffering or anything and no one would be conscious of it. (The balance of good and evil thing is also a cliche, with them a matter of opinion, both in concept and application of what is good and what is evil.)
That's the basic core of the story.. You asking the question "WHY" is what players will find out. There is a lot more to this whole thing but it's yet to be revealed. When I get further along in the production of the game more storyline and even the good/evil plots will be shown. This is still under HEAVY development so I can agree that what's been shown so far is not amazing.
The gods are still very powerful and that's why oblivion can't just happen. They are fighting tooth and nail to stop it from happening. I can't get into the story anymore without totally spoiling it. There is a lot you don't know about and hopefully it will be an eye opener when people learn it.
Fantasy and Games don't need to have the physics of law and atheistic beliefs put into them. Good is peaceful, love, caring, non selfish. Evil is destruction, hate, non caring and very selfish. For this is my world.. I created it so my law is what happens in this fantasy world of mine.
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Don't take it personally, Dedly is just a... hard critic. I personally find the story to be really good and original.
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Don't take it personally, Dedly is just a... hard critic. I personally find the story to be really good and original.
I wasn't being personal with him. I understand if things don't fit for some people. I'm glad you like the story so far, it's not the entire thing.
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That's the basic core of the story.. You asking the question "WHY" is what players will find out. There is a lot more to this whole thing but it's yet to be revealed. When I get further along in the production of the game more storyline and even the good/evil plots will be shown. This is still under HEAVY development so I can agree that what's been shown so far is not amazing.
The gods are still very powerful and that's why oblivion can't just happen. They are fighting tooth and nail to stop it from happening. I can't get into the story anymore without totally spoiling it. There is a lot you don't know about and hopefully it will be an eye opener when people learn it.
Fantasy and Games don't need to have the physics of law and atheistic beliefs put into them. Good is peaceful, love, caring, non selfish. Evil is destruction, hate, non caring and very selfish. For this is my world.. I created it so my law is what happens in this fantasy world of mine.
I never said they needed that. I'm glad that you'll develop the story, which I wasn't thinking about. I didn't understand how far this game was.
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I never said they needed that. I'm glad that you'll develop the story, which I wasn't thinking about. I didn't understand how far this game was.
Yeah, lots to be done on it.
GLACIER MAGE CHANGE - Old Ice, Wind, Water NEW Ice, Cold, Earth. If the glacier mage goes against a frozen monster it can use earth magic against it instead.
This earth magic will mainly be shielding and crushing spells.
Water more-so belongs to the Abyssal Patriarch and Wind is the Storm Callers. There was no class with solid earth/crush damage so this was a good change up.
Also cold and ice are different in the fact.. cold is a temperature and ice is a solid or sharp piece of frozen water. I may also do this with Heat.
I've also made each class description at the class room short and to the point so you don't have to read through pages of stuff when the basis of the class is all somebody needs to know to choose it.
EXAMPLES: THE GLACIER MAGE:
Uses the powers of ice, cold and earth to
smash or freeze his enemies solid.
THE BATTLE MASTER:
Uses all melee weapons at great skill,
and is a master of special combat arts.
ELEMENTS DONE
SLASHING, CRUSHING, PIERCING, HOLY, COLD, LIGHTNING, HEAT, FIRE, SONIC, LIGHT, ENERGY, ICE,
EARTH, MENTAL, MAGICAL, WIND, WATER, SPIRIT, UNHOLY, POISON, DISEASE, SHADOW, BIO/BODY/BLOOD, TIME
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Yeah, lots to be done on it.
GLACIER MAGE CHANGE - Old Ice, Wind, Water NEW Ice, Cold, Earth. If the glacier mage goes against a frozen monster it can use earth magic against it instead.
This earth magic will mainly be shielding and crushing spells.
Water more-so belongs to the Abyssal Patriarch and Wind is the Storm Callers. There was no class with solid earth/crush damage so this was a good change up.
Also cold and ice are different in the fact.. cold is a temperature and ice is a solid or sharp piece of frozen water. I may also do this with Heat.
I've also made each class description at the class room short and to the point so you don't have to read through pages of stuff when the basis of the class is all somebody needs to know to choose it.
EXAMPLES: THE GLACIER MAGE:
Uses the powers of ice, cold and earth to
smash or freeze his enemies solid.
THE BATTLE MASTER:
Uses all melee weapons at great skill,
and is a master of special combat arts.
ELEMENTS DONE
SLASHING, CRUSHING, PIERCING, HOLY, COLD, LIGHTNING, HEAT, FIRE, SONIC, LIGHT, ENERGY, ICE,
EARTH, MENTAL, MAGICAL, WIND, WATER, SPIRIT, UNHOLY, POISON, DISEASE, SHADOW, BIO/BODY/BLOOD, TIME
That seems like quite a lot of elements. Mostly I use Blunt, Sharp, Liquid, Gas, Fire, and Electricity. You sure you're not thinking of simplifying?
PHYSICAL: Slashing, Crushing, Piercing
MAGICAL
MENTAL
SPIRITUAL
THEISTIC: Holy / Unholy
PHOTONIC: Light / Shadow
THERMAL: Cold / Heat
BIOLOGICAL: Poison, Disease, Body, Blood
CHRONOLOGICAL
ELEMENTAL: Fire, Water, Wind, Earth, Energy (Electricity right?)
Couldn't Ice be decomposed into Cold and Physical?
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TEST PHASE VIDEO - GOOD CLASSES
http://www.youtube.com/watch?v=srHWwGneUBo
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I thought chi was spelled qi.
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It's also "sole" existence, isn't it?
EDIT: Also, you really like to use Apocalyptica for battle music, don't you?
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It's also "sole" existence, isn't it?
EDIT: Also, you really like to use Apocalyptica for battle music, don't you?
That video is not official it's more of a blogger to keep myself reminded of certain things. It's also not just going to go into that plains area it's a test phase lol. I may or may not use Apocalyptica for AsylA. I'm not at that stage yet. I need to get the dark classes done on the class room then I can focus on other stuff. I am going to have a voice acted opening and everything too. None of this stuff you see is official. Since this is a large project I personally like to record parts of it so I can get feed back and move on to the next etc. Thanks for the feedback. I think it is sole existence. I'll change it.
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Since this is a large project I personally like to record parts of it so I can get feed back and move on to the next etc.
That's a good idea...
Anyways, since there isn't that terribly much to comment on, I'll just post the few things I liked:
The showing of the classes that you chose up near the top, that was pretty neat
The trail of characters behind you (I know, stupid thing to like, but I like it)
How when you chose your path, it's chosen, and you can't go back
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SCORPION TAMER CHANGE MAY NEED TO REFRESH TO SEE NEW SPRITE
Scorpion Tamer
The Scorpion Tamer is a wild woman. She hardly wears armor and is normally seen in ripped up and ragged clothes. She carries a large spear that has a giant scorpion stinger attached to the end of it. She can also summon her best friends who happens to be giant scorpions.
(http://i269.photobucket.com/albums/jj60/drakiyth/ScorpionTamer.png)
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:o
Shocking developments here
In all seriousness, good changes here, they make sense and keep the balance up
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SCORPION TAMER CHANGE MAY NEED TO REFRESH TO SEE NEW SPRITE
Scorpion Tamer
The Scorpion Tamer is a wild woman. She hardly wears armor and is normally seen in ripped up and ragged clothes. She carries a large spear that has a giant scorpion stinger attached to the end of it. She can also summon her best friends who happens to be giant scorpions.
(http://i269.photobucket.com/albums/jj60/drakiyth/ScorpionTamer.png)
Aren't swarms of tiny insects more frightening?
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Depends on how you look at it. A couple dozen giant scorpions, or millions of little tiny ones
I personally think the small ones
But it is Drak's game, and I think we've back-seat developed enough so far
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I could terminate such suggestions if requested.
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I could terminate such suggestions if requested.
They will start small and get bigger and badder the higher level she gets.
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They will start small and get bigger and badder the higher level she gets.
That sounds cool. Feels like Pokemon. You should totally have a pet system.
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Put in a feature that lets you save the game!! OH MY GOD!!!!!!
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EVIL CLASSES - TEST PHASE VIDEO
http://www.youtube.com/watch?v=75H1HCdJ8Vg
Since all of the classes are finished and the room is bugless from self testing for hours I am now going to start working on other parts of the game. I might be working on special powers of all the classes and will update the main page with icons and everything else. One thing I want to focus on is the keeps and your main character which is more-so of an RTS style game. There will be wood, metals and other things that players will collect through a trade system and many other things. Then on this map they will send their party of 4 that I have been showing to battle enemies and complete quests. The main character for each side is a prophet of the gods, so the parties you create in the videos are not who you roleplay with but who you fight with etc.
More to come and thanks for the support!
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I don't understand the party system. So your main character never fights, just these classes? Is he their tactician or something?
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Your main character is a prophet of the gods. Prophets simply command a unit to battle for them. This lets me put a strong party system like I have and also lets me have roleplay aspects that you would find in a normal game. Your main character will have portrait selections and a few other options but the main story will be through doing quests and exploring with your party of four. I can tell you right now it's never been done before in any game. It will be SOOOO much easier to explain when I get everything finished.. I'm still in the process of how it will all work out. Give me some time to get this bad boy hammered out and I will do a video commentary to explain how it works.
PROPHET: Main character but is simply an icon of the main storyline and is used in a different mode of play. *more to come on this*
PARTY: The party of classes you put together which follow under the prophet and his/her needs. This is what players use to quest/battle monsters.
KEEP: Players can choose between 20 or more keeps to suit their party and prophet. Will have many themes for enjoyment. The keep is where players
go to gain new skills for their classes and much more. *more to come on this it's in planning stages*
WORLD: There will be a world map and you can explore with your party you design. The Prophet will be displayed on the top left corner of the screen so players
know his/her portrait is there and that is basically YOU. And you're commanding your team. The world will be full of monster encounters that will be on
a sensory device which will allow for avoiding enemies if you stay far away from them. The world map is going to be much like an MMO where zones that
are connected to each other. There will be teleport points to help players move faster around it but the world will be VERY VERY big and hold many secrets.
STORY: After creating a prophet, party and choose a keep you begin the story of good or evil *this is in planning* Keeps might be in different world locations so it might
have multiple story archs depending on where you start. This will grant players hours of different stories and play when creating a new party. The world is not
linear you can explore whatever you want, anytime you want but there will be a main story quest which leads you up to the Ultramancer and it's plans to devour
the world.
The mapping and planning I have for AsiylA will take months. Oh, and btw.. the world being threatened is called Azgayle. I will be getting a map of Azgayle together when I get to that stage. I am going to guess right now the entire world will start on launch with over 50 zones to play in. If the game does get launched and is successful I do want to add-on to it with expansions.. That's WAAAAY out of line right now though because I need to get the main game finished first lol. Anyways, hope that helped a bit. In a lot of ways this is ROA just with a different name and a much better custom party system. Ruins Of Azgayle had TANK/ROGUE/CASTER/PRIEST and that's it.. No mix matching 4 tanks or 4 casters like AsiylA can do. I give players a **** ton more freedom with this version of Azgayle.
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Your main character is a prophet of the gods. Prophets simply command a unit to battle for them. This lets me put a strong party system like I have and also lets me have roleplay aspects that you would find in a normal game. Your main character will have portrait selections and a few other options but the main story will be through doing quests and exploring with your party of four. I can tell you right now it's never been done before in any game. It will be SOOOO much easier to explain when I get everything finished.. I'm still in the process of how it will all work out. Give me some time to get this bad boy hammered out and I will do a video commentary to explain how it works.
PROPHET: Main character but is simply an icon of the main storyline and is used in a different mode of play. *more to come on this*
PARTY: The party of classes you put together which follow under the prophet and his/her needs. This is what players use to quest/battle monsters.
KEEP: Players can choose between 20 or more keeps to suit their party and prophet. Will have many themes for enjoyment. The keep is where players
go to gain new skills for their classes and much more. *more to come on this it's in planning stages*
WORLD: There will be a world map and you can explore with your party you design. The Prophet will be displayed on the top left corner of the screen so players
know his/her portrait is there and that is basically YOU. And you're commanding your team. The world will be full of monster encounters that will be on
a sensory device which will allow for avoiding enemies if you stay far away from them. The world map is going to be much like an MMO where zones that
are connected to each other. There will be teleport points to help players move faster around it but the world will be VERY VERY big and hold many secrets.
STORY: After creating a prophet, party and choose a keep you begin the story of good or evil *this is in planning* Keeps might be in different world locations so it might
have multiple story archs depending on where you start. This will grant players hours of different stories and play when creating a new party. The world is not
linear you can explore whatever you want, anytime you want but there will be a main story quest which leads you up to the Ultramancer and it's plans to devour
the world.
The mapping and planning I have for AsiylA will take months. Oh, and btw.. the world being threatened is called Azgayle. I will be getting a map of Azgayle together when I get to that stage. I am going to guess right now the entire world will start on launch with over 50 zones to play in. If the game does get launched and is successful I do want to add-on to it with expansions.. That's WAAAAY out of line right now though because I need to get the main game finished first lol. Anyways, hope that helped a bit. In a lot of ways this is ROA just with a different name and a much better custom party system. Ruins Of Azgayle had TANK/ROGUE/CASTER/PRIEST and that's it.. No mix matching 4 tanks or 4 casters like AsiylA can do. I give players a **** ton more freedom with this version of Azgayle.
Sounds nice. So I was right about the tactician thing. It's also good that you're bettering a previous idea rather than using a completely new one. Combining game ideas is good advice for quick material, as long as they're your ideas and there are no incongruities. Crossover fangames are never good.
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This sounds alot like My Epic Legends game which i release a Demo of. The only issue i found when playing an MMO style RPG Maker game, especially with a Huge world map, is lack of Direction and Balance. It is very easy to wander to a place were monsters are far superior. I find it turns into a more, Farm monsters to become stronger game more than a story driven game.
With so many character Choices and the limitations of the RPG Maker System (i used 2k3 so maybe XP has more options) alot of skills become pretty lack luster. If your adding a ton of skills then you will out-grow very quickly. If leveling is too slow and mobs arent tweaked right it becomes more of a frustration to the player. I mean its not like you can give a character a 10% chance to counter-attack when struck or any cool Skills like these (again due to RPG Maker itself)
Also i feel some of your elements in particular are over-lapping. Like someone said earlier cold and ice are the same.
Fire, Water, Wind, Earth, Ice, Holy, Darkness, Poison, Disease, Curse, Arcane, Slashing, Piercing, Bludgeoning.
The List can be summed up much better.
Also (lol sorry) Having this many very unique classes they need something to really seperate them from each other. As far as RPG maker can allow, i just see alot of different Spells, maybe diff animation, same effect. Alot of Over-lapping and Redundancy. You also Realize the more classes you have the more little things you wanna add around the world that only affects when you have a certain class. All these things just add to a Huge stock pile of Work ahead of you if you want it to be done right.
Basically, just make sure you dont set the Bar too high that you will never be able to achieve it. Make sure the intro area breaks you into the game, dont just throw people into a Huge world or they dont know what todo, and from my experience they always find the higher level stuff first. If pulled off correctly this could be amazing, like my Epic Legends could of been if it wasnt my First Real RPG maker game i had ever made. Sry for the wall of Text and im interested too see how this further develops.
-Zer0
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-Zer0
What? Also, he uses XP, BTW so make sure you know what you're talking about when you talk about features and limitations.
I agree, with setting the bar too high, however, Mr. VeggetaRocks296. I think you have too many classes, Drak, so you should combine some of them and make the little features appear later, to give at least some freedom to the player after the start.
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What? Also, he uses XP, BTW so make sure you know what you're talking about when you talk about features and limitations.
I agree, with setting the bar too high, however, Mr. VeggetaRocks296. I think you have too many classes, Drak, so you should combine some of them and make the little features appear later, to give at least some freedom to the player after the start.
Not happening. All 40 stay. All 40 will be different and rock.
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Not happening. All 40 stay. All 40 will be different and rock.
Just making sure you'll differentiate them. You have some hard work ahead of you, Drak. Like twice as much at least, I think.
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INTRODUCTION SPEECH (ROUGH DRAFT)
LINE 1: Some believe that the universe holds an ultimate power that can be controlled. If this power was indeed
manipulated, it could be used to shape another world or even destroy the fabric of time. Why would such
power be given to a mortal man? I shall explain my story...
LINE 2: My tale begins a long time ago, when I was relaxing on the docks near my boat house. I always enjoyed
the peaceful sound of the ocean, and always chose it over the loud and obnoxious city streets.
LINE 3:
One night, while star gazing, I saw the clouds start transforming into what appeared to be a human face.
Being totally amazed and interested in what was going to happen, I kept my eyes on the formations.
Suddenly, there was a bright flash and a portal was revealed.
LINE 4: Gigantic humanoid creatures started flooding into our planet from this portal in the sky. It was as if
the gods of old had literally just showed themselves to the world. It was not long before they started to
attack the city with magical energies.
LINE 5: I had to escape this nightmare before I was killed! I jumped in the water and swam down to an opening
that lead into the sewers. I used this opening as a kid and I was deadly afraid of world war III after
what happened to the twin towers, so I prepared a bomb shelter.
LINE 6: Down there I could hear the sounds of explosions and screaming from up above. I could hear
the sounds of the gods talking. The roar of their voice could shatter the strongest wall.
LINE 7: After a few hours everything seemed calm... I made my way back up to see what the aftermath
was like. I saw the terror of New York city in ruins... They had destroyed the entire city.. It was
worst then if nuclear war happened.
LINE 8: I could hardly breathe but I traveled around and looked for survivers of any kind. I found nobody.
LINE 9: Finally after several days without food or water I collapsed.. I was then visited by a being I had
never seen before.. It was like a fairy from those movies... The ones where it had a happy ending.
LINE 10: It told me that it was against what the gods did and that it could give me power to revenge my
family and all who had been lost.
LINE 11: I agreed with the being since I had no other choice. It told me it's name was Asiyla...
LINE 12: The being entered my body and started to hover in the air.. With my new powers I felt like I could
reshape the world back to it's former state.
LINE 13: But when I tried to make things the way they were it all started to vanish.. The fire and smoke
and destruction vanished into thin air and trees and caves and other things you would see
in a mystical fantasy world appeared through the power invested in me.
LINE 14: I recreated a new world from the earth we once had.. I felt like a god but I wasn't. I was a shell,
a mortal being used since I believe I was the last man on earth.
LINE 15: I wanted to give the world the name of my mother who passed long ago. I named it Azgayle.
Azgayle prospered and new life and creatures were born for many years and I watched over
it with my immortal power.
LINE 16: Kingdoms and factions started forming and magics from unknown regions were born into the
world. Many classes and occupations of wizardry and everything else that this new breed of
life could bring into my world it did.
LINE 17: I got caught up in my own creations so much I forgot about the gods that destroyed the earth
I once remembered hundreds of years ago. They forged the power of good and evil and cared
not for Azgayle or it's peace but to bring war amongst each other.
LINE 18: The wars got very bad and the gods did not stop fighting. The only thing I could do was wait
and see what came of my wonderful creation that AsiylA had granted me.
LINE 19: The gods have finally got to me.. My power is fading and a new being approaches.. I can't stop
this being, for it is to strong.. I didn't wish to see Azgayle destroyed, so with the last of my power, I spoke
to the gods and asked for peace. I asked if they could settle their differences before the world
once again lay in ruins.
LINE 20: The gods listened and agreed to stop the war but it was then simply to late.. The power vanished
from my body and on my last breath I saw it rise from me in a globe of grey and silver matter.
LINE 21: It was Asiyla.. And the revenge she told me long ago was about to take place... This being was
only known as one name. It was the master of oblivion.. The Ultramancer.
LINE 22: Even though the gods and their theistic ways are now threatened by a new enemy, they can't stop fighting
with each other. It now seems I know what Asiyla was afterall. It was the balance of the world before good
and evil ruined it. What lies for the future of my gorgeous creation? I will never know...
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That sounds good. The guy gets this power from Asiyla (BTW Don't do that double caps thing, it's kinda lame.) that lets him remake the world when great tragedy has fallen upon him. But the gods wished to have a world of good and evil and kill him, the force of neutrality escaping in the physical form of the Ultramancer.
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It sounds like a really good story. I hope to play a demo sometime soon.
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Thank you very much for the feedback. I plan on getting some good pictures to fit the parts of the story and use a tanish/brown tome with page flips to tell the tale. Something really classic and cool. I will also be doing all the voice acting too.
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Thank you very much for the feedback. I plan on getting some good pictures to fit the parts of the story and use a tanish/brown tome with page flips to tell the tale. Something really classic and cool. I will also be doing all the voice acting too.
Even the females? o.O
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If I'm to assume he's doing the voice acting like in Aftermath, then he's only voice acting the intro, so no females
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Oh, man, hearing the voice of Crappy Game Reviews... XD
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INTRODUCTION VIDEO EXAMPLE - NEED FEED BACK!
http://www.youtube.com/watch?v=g8PZVyvCWNo
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I'm not to fond of the first person aspect, your voice doesn't seem to match up with it
You might want to re-record, and edit a few bits of the intro speech, because some of the lines are not very well written
Example:
In Line 2: "It was as if the entire sky was forming into something else"
That line could be much better, it's awfully vague, and could use a bit more specification as to what the "something else" is
That's the only part of that line, but re-read the rest of the script and see if anything else sounds vague, or weak and try to make them "stronger"
Also, you might want to get a new Dark Scorpion Entertainment bump, and try to add in a logo or something
Things that I like:
The music
Backgrounds
Option to skip intro (personally I'd put it before the DSE bump, but play it no matter what you choose)
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It sounds like a sweet fairy tale from a Tay Zonday impersonator.
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I had a brain storm the other night after watching a lot of movies and opening up my imagination a bit. Asiyla is undergoing a new storyline that will be much easier to understand and bring the armies of good and evil against each other in an epic tale. More information about the game will be launched in the distant future. I will be going over many things and since I got some free time I want to try and get some work done on this project. I felt the other story and game play I had planned was a little to much. This game won't have keeps or other things I had planned but it will have a strong class system along with a compelling storyline that will include your party. There won't be a main hero because the storyline does not call for one now.
It will be like Final Fantasy 1 with a lot more class choices and an epic story line that will keep you on the end of your seat. There won't be screens of pictures in the story, it will all be played out with charas and maps. I want to make the game feel like the player is apart of it, instead of reading a book about the past.
New logo has been made for Dark Scorpion Entertainment as well.
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It will be like Final Fantasy 1 with a lot more class choices and an epic story line that will keep you on the end of your seat.
New logo has been made for Dark Scorpion Entertainment as well.
That's what I've been saying they should do for a long time.
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INTRODUCTION VIDEO
http://www.youtube.com/watch?v=qRUY_vMwemE
NEWS:
Blood Priest class has been removed because the mechanics were simply to similar to the vampire. A new class has been added in it's place called the "Vile Chemist".
This class is the potion master of the evil healers much like the alchemist for the good healers. Vile Chemists specialize in making acid bombs and many things that cause corrosion and death. They can also make potions to heal and aid their team. These potions, just like the Alchemist can be used by anybody on the team. However, I will limit some potions to these classes only for balance reasons.
Vile Chemist
The Vile Chemist is a twisted person who creates deadly bombs made of acid and corrosion. They aid their team with healing potions as well, but they are not as
forgiving as the Alchemist class on the good side. Acid has the power to eat through armor and thus greatly strengthens his melee combat allies.
(http://i269.photobucket.com/albums/jj60/drakiyth/VileChemist.png)
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A little conincedental, but it sounds good.