Charas-Project
Off-Topic => Archive => Old Game Discussion => Topic started by: DedlellyDeth on March 21, 2009, 04:59:00 AM
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This thread is just for battle system ideas. Programming information is discouraged. I think an interesting system is that in which you have to type incantations for spells, different spells having different words, perhaps with higher accuracies and endurance yielding more powerful spells, like a more complex Typing of the Dead.
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A DBS where Intillect actually works to a significant degree.
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This thread is just for battle system ideas. Programming information is discouraged. I think an interesting system is that in which you have to type incantations for spells, different spells having different words, perhaps with higher accuracies and endurance yielding more powerful spells, like a more complex Typing of the Dead.
This sounds similar to the system used in Treasure of the Rudras. A very interesting system.
As for me I also like the idea of an in-battle negotiation system.
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I like the idea of a fighting engine that uses the "Heat" guage. I think it could be very chaning to play since you couldn't just bop the other person to death without killing yourself. :
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I still have yet to see a working Pokemon system for RM2k3.
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A battle system in which a style can be selected, affecting the outcome of a turn. Such as "Berserker" style increasing damage for one turn, "Defensive" increasing defense for the turn, rather than just simply attacking.
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A battle system in which a style can be selected, affecting the outcome of a turn. Such as "Berserker" style increasing damage for one turn, "Defensive" increasing defense for the turn, rather than just simply attacking.
That's actauly not a bad idea and very do-able.
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You could spin and stop a wheel for your style next turn.
A very interesting system would be one where instead of spelling an incantation, one would make the spell as a molecule out of atoms. You could have Incendia, Luminarium, etc. that you would drag and drop from a list of elements into place. Instead of having accuracy ratings, it simply makes a different spell for different molecules, though some molecules are impossible or unstable. The spell Meteor has the elements Incendia (Fire), Glacies (Ice), Terra (Earth), and Caelum (Heaven).
Diagram:
+
In
/ | \
Te-Ca-Te
\ | /
Gl
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You could have the ability to change the enemy into an ally somehow. Dunno how that work on RPG Maker though.
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I partway made a game once where characters collected "Runes" rather than spells and had to combine them to create spells. For instance there'd be a "Rune" for fire, and attack which could be combined to make an offensive fire spell, but you could also combine it with "protect" to increase fire resistance or whatever.
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You could have the ability to change the enemy into an ally somehow. Dunno how that work on RPG Maker though.
I actually did something like that before. I had an early negotiation system where an empty PC position could be used for a monster PC. This character could later be removed much like Shin Megami Tensei or other monster recruitment game. An interesting system to rather than catch a monster but rather work out deals with them for money or items or just force or even sweet talk.
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I was really thinking about battle systems lately, and felt like I wanted to make up a new one other than ABS, CBS, TBS, and DBS.
So then I had this weird idea of a "Card" Battle system in an RPG. It's not gonna be like a "Yu-Gi-Oh" Duel, cause the battles are going to be much shorter of course. I thought that instead of just picking: "Attack, Defend, Skill" you'll instead randomly get cards with those different actions, like spells, techniques, and physical attacks, so it'll make battles more random and perhaps more strategic.
Haven't scripted the system yet though, because I'm still planning it all out. But I'll probably make it for my next game I'm gonna make with RPG Maker 2k3.
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I was really thinking about battle systems lately, and felt like I wanted to make up a new one other than ABS, CBS, TBS, and DBS.
So then I had this weird idea of a "Card" Battle system in an RPG. It's not gonna be like a "Yu-Gi-Oh" Duel, cause the battles are going to be much shorter of course. I thought that instead of just picking: "Attack, Defend, Skill" you'll instead randomly get cards with those different actions, like spells, techniques, and physical attacks, so it'll make battles more random and perhaps more strategic.
Haven't scripted the system yet though, because I'm still planning it all out. But I'll probably make it for my next game I'm gonna make with RPG Maker 2k3.
That's freaky I had the same idea not long ago.. Are you sure your not force
sensitive?
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I was really thinking about battle systems lately, and felt like I wanted to make up a new one other than ABS, CBS, TBS, and DBS.
So then I had this weird idea of a "Card" Battle system in an RPG. It's not gonna be like a "Yu-Gi-Oh" Duel, cause the battles are going to be much shorter of course. I thought that instead of just picking: "Attack, Defend, Skill" you'll instead randomly get cards with those different actions, like spells, techniques, and physical attacks, so it'll make battles more random and perhaps more strategic.
Haven't scripted the system yet though, because I'm still planning it all out. But I'll probably make it for my next game I'm gonna make with RPG Maker 2k3.
Baten Kaitos. (http://www.gamefaqs.com/console/gamecube/game/917921.html)
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This sounds similar to the system used in Treasure of the Rudras. A very interesting system.
No, actually, it's more like Mavis Beacon Teaches Typing. XD
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Baten Kaitos. (http://www.gamefaqs.com/console/gamecube/game/917921.html)
Oh, haven't heard of that game before. I guess someone else already beat me to that idea then... *sigh*
That's freaky I had the same idea not long ago.. Are you sure your not force
sensitive?
Actually, I just thought of different genres of games, and thought about how it could be implemented into an RPG. For example, a TBS is sort of like an RPG plus a board game, and an ABS is like an adventure game and RPG put together (Or at least some are.)
I know! How about an FBS! A Fighting Battle System that is sort of like a Fighting game merged with an RPG! Like Tekken or Street Fighter but has levels and equipment!
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I know! How about an FBS! A Fighting Battle System that is sort of like a Fighting game merged with an RPG! Like Tekken or Street Fighter but has levels and equipment!
I like that idea! But youd'd eteir have to use Game Maker 7 or make like the Legondo Rising's mini game Sukyu Brawl! Which is a arcade like fighter that uses chara sized characters in regual map kind of like and ABS.
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Yeah, I suppose it'll pretty much be the same as an ABS, except for the fact that you can only move left and right...
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so it'll make battles more random and perhaps more strategic.
Those are antonyms. That's like saying it'll make my porridge hotter and colder.
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Yeah, I suppose it'll pretty much be the same as an ABS, except for the fact that you can only move left and right...
It's about the same, really. In a fighting game there are 2 main dimensions of movement, side and up, and sometimes limited forward and backward. In an action game, there are 2 main dimensions of movement, North-South and East-West, and sometimes limited up or down.
Now, a beat 'em up RPG would be good, better than a fighting RPG because the battles seem more random like in traditional RPGs than a bunch of boss fights, and have more movement abilities, not always needing to stay on the same screen as your opponent.
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What I think are the most interesting are puzzle battle systems.
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I'm not too keen on those
Anyway's...as this is what I've been playing the most recently, I'm interested in seeing what a more balanced Arcanum system would be like
I'll try to find videos of the battles later, as I'm kind of lazy right now and don't want to look
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Those are antonyms. That's like saying it'll make my porridge hotter and colder.
It's possible to have something be random and stretaegic at the same time. Pretty much all card games are like that. You draw random cards, and have to be tactical on what you do with what you drew.
As for a Puzzle Battle System, what would that be like? Perhaps like "Puzzle Fighter" and your character does an attack after he matches two or more blocks of the same color?
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I will only say one thing.
Puzzle Kombat
If not: Tales of symhponia.
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Listen...
Paper Mario: The Thousand Year Door
Best. Battle. System. Ever!
In fact, on of the best games I've ever played :p
Don't even bring Super Paper Mario into this, it was frigging awful compared to the amazing Gamecube one.
I completed it THREE times and loved it every time :D
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What do you guys think of Rudora's magic system?
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I just like battle systems that get the player actually involved in the battle. For example, in super mario rpg, you had timed attacks where if you pressed the button when you attacked, you did extra damage, the same kind of system was used in legend of dragoon. I feel that battle systems like this get you involved in the battle instead of just watching it. You could also take it a step further and make a battle system like in Star Ocean where battles are almost completely action based.
So if I had to make a battle system, I would make a standard turn based system, but when a character attacks, you have some control over them, and as you were moving toward the enemy, you could direct them to attack a certain side, press different buttons for different attacks, time hits for combos, and depending on the attack, have other characters join. Then when you're being attacked, you can press buttons to block in certain directions and time the block for additional defense.
Hmm I like the idea, *goes off programming*
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So if I had to make a battle system, I would make a standard turn based system, but when a character attacks, you have some control over them, and as you were moving toward the enemy, you could direct them to attack a certain side, press different buttons for different attacks, time hits for combos, and depending on the attack, have other characters join. Then when you're being attacked, you can press buttons to block in certain directions and time the block for additional defense.
Hmm I like the idea, *goes off programming*
Interesting idea...
I'm pretty sure I've played something similar, but I can't quite recall where I've heard/played it from...
*thinks*
EDIT:Also, why is this in games?
Isn't this more of an AoA topic?
I mean...yeah, it's game related, but it's more of a discussion thing
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A battle system like Star Ocean 2 would be cool like when the special moves evolve.
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Yeah, I'd probably say that Star Ocean 3 has the best battle system I've ever played in RPGs. Except for the fact that not all characters are the same. Like, for instance, Fayt is pretty much fastest character and doesn't take forever to do an attack like Rodger and many other characters...
But that's just me. In my opinion, I think that all characters should be somewhat similar or equal, instead of just having the main character be the most effective in battle. Or else what would be the point to play as the other characters if they're just gonna hold you back?
Of course, there should be some differences in the play style of other characters, just so it doesn't feel like it's no different when playing another person. Even if it's just difference in technqiues or spells each party member has that are unique, I'd say that's enough to make battles "fair" for everyone, and still feel different when playing as another character.
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So if I had to make a battle system, I would make a standard turn based system, but when a character attacks, you have some control over them,
Duh nuh nuh NUH NUH duh nuh nuh NUHNUH NUH NUUUUH
(http://mascot.crystalxp.net/png/banana-boy-worm-from-worms-2992.png)
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I'd love to make a battle system where you could use Telekinetic powers to throw objects, people and even buildings into enemies, like in the Force Unleashed. man was that ever fun to play. :)
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I'd love to make a battle system where you could use Telekinetic powers to throw objects, people and even buildings into enemies, like in the Force Unleashed. man was that ever fun to play. :)
Have you played Elebits?
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Have you played Elebits?
No what's it for?
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No what's it for?
Wii. You have this electricity gun which lifts and moves objects, and you collect these things called Elebits which make your gun more powerful.
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Wii. You have this electricity gun which lifts and moves objects, and you collect these things called Elebits which make your gun more powerful.
That's probly why I never palyed it, don't own a Wii. Though it sounds pretty good.
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Duh nuh nuh NUH NUH duh nuh nuh NUHNUH NUH NUUUUH
(http://mascot.crystalxp.net/png/banana-boy-worm-from-worms-2992.png)
What?? Im confused :(
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As for me I also like the idea of an in-battle negotiation system.
I'm quite a fan of diplomacy myself.
(http://www.mspaintadventures.com/psicons/ps665_icon_L.gif)
I like something like the Mario and Luigi RPG battle system where you can actually use some skill to stay alive.
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in-battle negotiation, like persona?
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in-battle negotiation, like persona?
That was my inspiration, yes. The system was way early in development.
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in-battle negotiation, like persona the vast majority of Shin Megami Tensei games?
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Alrighty, lads. An update on my game: 吾 am planning on using different magic systems for different characters. My main 字haracter will be using a system where entering numerical codes will have him 暫emporarily 習earn spells, with MP recharged by 損amage. 吾 also have an 箇tem fusion 制ystem 中n mind. 何hat 為o you guys 思hink?
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Alrighty, lads. An update on my game: 吾 am planning on using different magic systems for different characters. My main 字haracter will be using a system where entering numerical codes will have him 暫emporarily 習earn spells, with MP recharged by 損amage. 吾 also have an 箇tem fusion 制ystem 中n mind. 何hat 為o you guys 思hink?
I think you should turn off that Firefox mod before you post.
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I think you should turn off that Firefox mod before you post.
Yes
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it'd be cool to do something like legend of dragoon where you have to time a button press to do a combo or critiacal hit or spell of some sort.. well, the spells were actually a matter of mashing x fast enough.
but unfortunately timing is not a friend of rm2k/3. maybe this could be done in xp or vx?
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If not: Tales of symhponia.
I have to say I think that was my favorite battle system to date, even if I never made it half way through that game and loyd was the dumbest character EVAR
that game was actually pretty amazing never before or since have I been able to invite friends over to PLAY AN RPG.
seriously unless it's an RTS or something, I've not seen many multi player RPGs.
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I have to say I think that was my favorite battle system to date, even if I never made it half way through that game and loyd was the dumbest character EVAR
that game was actually pretty amazing never before or since have I been able to invite friends over to PLAY AN RPG.
seriously unless it's an RTS or something, I've not seen many multi player RPGs.
Eternal sonata aswell.
And FFIX allowed different payers to control different characters in battle.
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I think you should turn off that Firefox mod before you post.
Aw, crap, you're right. I hope they fix that.
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Eternal sonata aswell.
And FFIX allowed different payers to control different characters in battle.
yeah, but none of my friends were big on rpgs. I played FF9 with one of my friends that is, and it just became us yelling at eachother for several hours.
never played eternal sonata though.
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Can i change the battle system in rpg maker 2k3?it has not scriot editor so if i can use a pathc for change it please podt it for me here.
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There is no patch. You could use events to make a different battle system. This is not a request thread.
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There is no patch. You could use events to make a different battle system. This is not a request thread.
the only thing is you have to know how to use the program... yeah, it's a real draggg maaan