Charas-Project

Game Creation => Requests => RPG Maker Programming => Topic started by: Darkstar22 on April 01, 2009, 12:02:30 AM

Title: Coins not reappearing, Enemy Battle animation, Timed Hits
Post by: Darkstar22 on April 01, 2009, 12:02:30 AM
I have been messing around with RM2k3 and have a few questions (Im making a Mario and Luigi game and I figured to save space to ask multiple question in the same post)

I) All right I have random coins on the map I know how to collect them and make the noise however I can figure out how to not have them reappear when I return. i dont want to have to make thousand of switches like coin 1 off ect. I know the varible system can help but I just cant figure it out.

II) I have seen videos where the RPG Maker 2003 has the abilty to produce animated enemies I know I need to create the animations for there attacks if I want it that way but how would I get them to move while idling and taking damage.

III) And not so important detail: as you might be aware of Mario's Rpg always have some sort of action command if you hit the 'a' button at the right time you'll do more damage ect. not 100% need for game but it might be intresting.

Title: Re: Coins not reappearing, Enemy Battle animation, Timed Hits
Post by: Prpl_Mage on April 01, 2009, 03:32:57 PM
I.
You'll have to use switches.
Variables are just an alternative. If you pick up the coin. Increase variable "Coin 334" by 1.
If var: Coin 334 is equal to-1; empty page.
It's better to just turn on a switch.

II.
Having them move while idle takes A LOT of coding. No one will do that for you since it's like having a fork stuck in your leg. If you can't handle something like that; just use animations for the attacks.

III.
This is really hard. As in really hard.
I personally don't know how to do it.

By the sounds of things: You might want to move away from the DBS(default battle system) and do something orignal so that enemies are animated and action commands work.
Title: Re: Coins not reappearing, Enemy Battle animation, Timed Hits
Post by: Darkstar22 on April 02, 2009, 12:12:47 AM
Thanx anyways