Charas-Project
Game Creation => Requests => RPG Maker Programming => Topic started by: rpgjake13 on April 11, 2009, 03:06:05 PM
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Wuzzup? I would like to know if it's possible to make a Paper Mario-like style of cooperation with your party members, using their skills to advance through puzzles, always having one on the map with you, being able to switch them out, etc. on RM2K3?
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It is.
Look up caterpillar system. Or follow system to have the partner visually follow you around.
As for using the skill. Would you have it like in Pokémon where you walk up to an object that can be interacted with, or would you rather have it so you press a button to use the skill?
The first would be easy if it's something like Goombella's advice thingy or Bobbery's explosion. But if you want it to turn the screen 90 degress or such, could be a bit more tricky.
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What you probably need to do.
Have an event trigger in someway(skill, item, object ect) where you choose the partner.
Add the character to the party(remove all the previous one except "Mario").
Have the "interactive event" on the map have this Trigger condition(on the 2nd page) that looks if you have the right character.
If you do:
Play battle animation of a fire on the tree or such.
Remove the tree.
And it should probably be done.
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Well, you can use (like purple mage said) a caterpillar system which is made to look much like pikachu following you around, nomally it would be all of your party behind you but in this case just the one partner.
If you also wanted only said character in battle, that could be quite interesting. you would probably have to make a CMS
(Custom Menu) to select the party member. also you would make a skill subset called "change partner" or what have you, then have skills that are the names of your characters and make the skills switches in the change partner subset, then you assign those switches to parallel processes that add or remove members from the party. you'd probably want animation when you do this so it doesn't look weird.
there might be a problem though, I can't remember if taking members in and out of the party saves their level and stats. So you might have to store all of that in variables... which would be a hassle... but deffinitly doable.
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If you also wanted only said character in battle, that could be quite interesting. you would probably have to make a CMS
(Custom Menu) to select the party member. also you would make a skill subset called "change partner" or what have you, then have skills that are the names of your characters and make the skills switches in the change partner subset, then you assign those switches to parallel processes that add or remove members from the party. you'd probably want animation when you do this so it doesn't look weird.
there might be a problem though, I can't remember if taking members in and out of the party saves their level and stats. So you might have to store all of that in variables... which would be a hassle... but deffinitly doable.
Level ,stats and skills are saved if I remember it correctly. When swapping party members that is.
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This request is also more than two weeks old
Nice ideas though
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oh, right I was wondering.
why is "necroposting" not allowed?
I mean, there's not really that much going on in these boards soooo...
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It's generally not allowed because it brings an inactive topic to the front of the boards, pushing the threads that people are active in down the list and possibly onto other pages. The dead topics are dead for a reason (conclusions found, disinterest, poor posting manners, etc.), so why throw their corpses in the middle of the highway for people to swerve around?
As fun as that may sound...
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And the fact that your reply probably did nothing but raise your post count as the member asking this haven't been around since that last time when he wrote the thread.
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well, I could care less about my post count I just have trouble finding interesting topics.
but I see your point... I know it's pretty redundant to even post this. meh