Charas-Project

Off-Topic => Archive => Old Game Discussion => Topic started by: Fallen-Griever on April 23, 2009, 05:32:52 PM

Title: Sore Losers
Post by: Fallen-Griever on April 23, 2009, 05:32:52 PM
SORE LOSERS

VERSION 1.3 - CLICK HERE TO DOWNLOAD (http://www.rpgmaker.net/games/1210/downloads/)

NOMINATED "MOST PROMISING DEMO", 2008 MISAOS!!
NOMINATED RRR "FEATURED GAME FOR MAY"!!
FEATURED IN RMN sNEWS!!

"It takes a 12 step program, hypnosis, a sex change, and the whole damn starwars series to break you away."
- Tyrannos

"Sore Losers" is a cyberpunk RPG set in a modern, dystopian world. The gameplay is largely traditional, but shakes things up with interactive mini-game sequences, optional missions and a deeply immersive setting, all of which serve to break up the common roleplaying grind.

The Setting:

The game is set within the nation of Ferusia, with most gameplay taking place in "Ferusia City", the nation's capital. The nation is a totalitarian state led by a single-party Government, but despite this the general populace of Ferusia are happy with their leaders. The Government's efforts to advance technology and science, whilst at the same time irradicating the distractions of religion and beauracracy, have resulting in the nation becoming the most technologically advanced in the world. The Ferusian military is also incredibly advanced compared to the militaries of other nations, and is the only one on the planet with modern firearms and artillery as well as the only military to have access to the more powerful weapons of war; these weapons include inter-continental, nuclear and biological missiles. The military also acts as a Police Force in most Ferusian cities and towns, a factor that the Government believes deters many from committing crimes every single day. Despite all this power, the country is no longer expansive having already taken control of most of its own continent, but it does has active interests in overseas resources. For instance, the recent discovery of an interesting mineral named Ferustine (named after the country by the research group that discovered it) has led to the stationing of many research groups overseas, all protected by a contingent of the Ferusian Military.

Despite the large majority of people being happy with Ferusian life, and despite the power of the Ferusian military, there are still those who believe a democratic state to be the only way a country should be run. They want more control over how the Government is run and want the Government to be more accountable to its citizens, especially when it comes to what the rebels believe are dangerous genetic and mechanic experiments being run by the Government. Without any solid proof, however, the rebels are fighting a losing battle and are gradually being weeded out by the Ferusian Military. Ferusian convicts also believe they are being treated unfairly; sentenced to life within the "slums" of Ferusia City (an area of the city designed specifcally to contain criminals), petty thieves and fraudsters are placed alongside murderers and rapists in a daily fight to survive.

In the middle of it all are Markus and David, two criminals who have accepted their wrongs and simply go about their lives in the slums. Working for a mercenary leader named Jade, they carry out various jobs for those with enough money to pay, and they're about to set out on their latest; one that will drag them into a conflict they don't understand and don't care to be a part of...

Blarb:

Thanks everyone, especially to anyone who helped throughout this.

So, after basically five years of restarting many different projects under the same sort of title, I've finally got one of them finished. I'm actually kind of amazed with myself because, to be honest, I didn't think this would ever happen; I have a massive tendency to get dragged down into remaking early sections of my games or trying to make their storylines more "epic" than they need to be and that usually puts me off track and leads to be abandonning what I have created.

Well, not this time!

This time I decided not to bother with making an "epic". I decided to put my perfectionism to one side and, instead of trying to recreate the overwhelming pretence that is most RM role-playing games, I decided to make a down-to-earth, fun-to-play game that isn't just a space-bashing romp through fantasy locales with bells attatched. And although I think the dystopian, cyberpunk setting I've created is a realistically gritty vision of life as a condemned criminal, and although I think the locales and non-playable characters are some of the best out there, and although I am quite proud of how the story comes together, none of these are what this game is about.

Instead, Sore Losers is only intended to be a fun to play game for the ten or so hours you'll be playing through it. I hope you'll all come out thinking that I've managed to achieve that.

Features Include:

Over 10 hours of gameplay.
A broad synthesis system that allows you to create and upgrade unique weapons.
Dozens of optional quests to complete, all kept track of by a "To Do List" system.
An Active Encounter System (AES) that removes the need for random encounters.
Inventive Lockpicking and Computer Hacking minigames.
More quotable NPCs than you can shake a stick at.

Screenshots:

[spoiler](http://www.rpgmaker.net/content/games/823/screenshots/Title%20Screen.PNG)(http://www.rpgmaker.net/content/games/823/screenshots/Poisonous%20Screenshot.PNG)
(http://www.rpgmaker.net/content/games/823/screenshots/Lift%20Screenshot.PNG)(http://www.rpgmaker.net/content/games/823/screenshots/Tick%20Tock.PNG)
(http://www.rpgmaker.net/content/games/823/screenshots/Menu%20System.PNG)(http://www.rpgmaker.net/content/games/823/screenshots/Enemies.PNG)
[/spoiler]
Title: Re: [COMPLETE!] Sore Losers - A Cyberpunk RPG
Post by: Valiere on April 23, 2009, 05:47:18 PM
Looks interesting. I'll check it out when I get home.
Title: Re: [COMPLETE!] Sore Losers - A Cyberpunk RPG
Post by: Red Fox on April 23, 2009, 05:54:00 PM
HOSHI- that's one of my titles I made like ages ago.

Looks interesting. I download it when I get home.
Title: Re: [COMPLETE!] Sore Losers - A Cyberpunk RPG
Post by: Fisherson on April 23, 2009, 06:41:37 PM
I'm going to give this a try.
Title: Re: [COMPLETE!] Sore Losers - A Cyberpunk RPG
Post by: Nandez on April 23, 2009, 06:57:41 PM
What drew me to this game was that its complete.

Ok so its not bad and i'm 30 minutes in so far and nothing to special but thats almost everygame at the beginning so i'll keep playing and hope it picks up soon.
Title: Re: [COMPLETE!] Sore Losers - A Cyberpunk RPG
Post by: Fallen-Griever on April 23, 2009, 07:16:20 PM
HOSHI- that's one of my titles I made like ages ago.

Looks interesting. I download it when I get home.

Really? I suppose it is a bit of a common name to use, although the first time I tried to make this game it was called Hearts of Fantasy: Sore Losers (my previous games all had the initial title Hearts of Fantasy followed by a subtitle); I decided that name was a but superfluous, though, so when I sat down to remake this last year I cut the name down to just Sore Losers.

A few people have said they don't actually like the title. I can't think why...

What drew me to this game was that its complete.

Ok so its not bad and i'm 30 minutes in so far and nothing to special but thats almost everygame at the beginning so i'll keep playing and hope it picks up soon.

Complete games are kinda rare these days; I think it has something to do with people throwing a bucketload of features into their games without even thinking about them or something. Either way, I really just tried to make a fun, traditional RPG, so I haven't tried to think outside of the box too much - as you progress through the game there are more and more minigames that break up the grind so if you're not so much for the traditional RPG gameplay then those are something to look forward too. Along with the lockpicking and hacking systems, obviously.
Title: Re: [COMPLETE!] Sore Losers - A Cyberpunk RPG
Post by: Nandez on April 23, 2009, 08:26:59 PM
I'm fine with traditional rpg.
I'm looking forward to hacking always found that fun in games like Shadowrun.
Title: Re: [COMPLETE!] Sore Losers - A Cyberpunk RPG
Post by: DedlellyDeth on April 24, 2009, 04:36:55 AM
Is the hacking mini-game just speed math?

Quote
100 MINUS 50 IS EQUAL TO..?

**** **** ****! Think... THINK...
Title: Re: [COMPLETE!] Sore Losers - A Cyberpunk RPG
Post by: Fallen-Griever on April 24, 2009, 07:36:37 AM
Yes, but you do get unlimited retries, so don't pop any brain cells 8)
Title: Re: [COMPLETE!] Sore Losers - A Cyberpunk RPG
Post by: Red Fox on April 24, 2009, 08:20:46 AM
Really? I suppose it is a bit of a common name to use, although the first time I tried to make this game it was called Hearts of Fantasy: Sore Losers (my previous games all had the initial title Hearts of Fantasy followed by a subtitle); I decided that name was a but superfluous, though, so when I sat down to remake this last year I cut the name down to just Sore Losers.

I meant the title screen :P
Title: Re: [COMPLETE!] Sore Losers - A Cyberpunk RPG
Post by: Fallen-Griever on April 26, 2009, 05:58:25 PM
Well, in that case, I hope you don't mind it being used. ::)
Title: Re: [COMPLETE!] Sore Losers - A Cyberpunk RPG
Post by: Red Fox on April 26, 2009, 06:16:39 PM
Well, in that case, I hope you don't mind it being used. ::)

Of course not. It's always fun to see ones stuff being used.
Title: Re: [COMPLETE!] Sore Losers - A Cyberpunk RPG
Post by: Fallen-Griever on April 29, 2009, 04:50:11 PM
Good, good.

Does anyone have more in depth thoughts about the game? It could really use some up-to-date reviews over on the gamepage at RMN since the reviews already there are from the very first proper demo I released and aren't representative at all! General comments would be appreciated too.
Title: Re: [COMPLETE!] Sore Losers - A Cyberpunk RPG
Post by: Nandez on April 29, 2009, 06:27:28 PM
I've been playing it so/so i've been busy with music gigs and work lately and tonight I got L Change The Worldin theaters so it been hard to play or work on my own game but like tommorow i'll try and a give more in depth review up to the point I am at so far.
Title: Re: [COMPLETE!] Sore Losers - A Cyberpunk RPG
Post by: Moosetroop11 on April 29, 2009, 07:49:54 PM
Looks kinda cool. I'll play this when I have less work. I barely have time for charas as it is... :(
Title: Re: [COMPLETE!] Sore Losers - A Cyberpunk RPG
Post by: Valiere on April 30, 2009, 05:57:21 AM
I played a little of it before I glitched up after talking to Jade...my character just froze. I had just tried to access the To Do list, but the cursor wouldn't budge. May have been related. Anyone else had this problem?

This looks very promising, although I obviously didn't get a chance to do much beyond a bit of lockpicking and talking to NPC's. I love the lockpicking "game." Very nice job. I'm anxious to see how it escalates in difficulty as the game progresses. The environments are well laid-out with lots of levels. And while I don't count myself a fan of cyberpunk, you seem to have captured the grungy atmosphere with a sense of humor. 

My only criticisms...Be wary of spelling. If you're a grammar nut like I am, a misspelled word can ruin the effect (I spotted a typo seconds into the game). And some of the charsets were obviously generated and rather poor quality. This is forgivable, since you obviously need to make a ton of NPC's, but it wouldn't hurt to take a minute or two to touch generated sets up a bit (especially characters like hookers with very little clothing...the generator's naked base unfortunately doesn't have shading and so it looks flat). Oh, and some of the options in conversation seem veeeery similar, like you can only say one thing but have three ways to say it....although you may have been going for that for humor.
Title: Re: [COMPLETE!] Sore Losers - A Cyberpunk RPG
Post by: Fallen-Griever on April 30, 2009, 09:03:37 PM
I played a little of it before I glitched up after talking to Jade...my character just froze. I had just tried to access the To Do list, but the cursor wouldn't budge. May have been related. Anyone else had this problem?

This looks very promising, although I obviously didn't get a chance to do much beyond a bit of lockpicking and talking to NPC's. I love the lockpicking "game." Very nice job. I'm anxious to see how it escalates in difficulty as the game progresses. The environments are well laid-out with lots of levels. And while I don't count myself a fan of cyberpunk, you seem to have captured the grungy atmosphere with a sense of humor. 

My only criticisms...Be wary of spelling. If you're a grammar nut like I am, a misspelled word can ruin the effect (I spotted a typo seconds into the game). And some of the charsets were obviously generated and rather poor quality. This is forgivable, since you obviously need to make a ton of NPC's, but it wouldn't hurt to take a minute or two to touch generated sets up a bit (especially characters like hookers with very little clothing...the generator's naked base unfortunately doesn't have shading and so it looks flat). Oh, and some of the options in conversation seem veeeery similar, like you can only say one thing but have three ways to say it....although you may have been going for that for humor.

I've never heard of anyone having problems with the To Do List, and I didn't find any problems with it during testing. Did the game just freeze completely..? Would it be possible for you to try and reproduce the error..?

Anyway. I did do a lot of spellchecking throughout testing but it is pretty hard to catch everything; I'd like to think that the spelling is better than your average homebrew game but, yeah, there are some errors in there and I'm going to be trying to fix up small things like that when I get around to making v1.1. On the other hand, small graphical issues don't bother me at all; I am really a mapping/eventing man so problems with those I'd love to hear about!
Title: Re: [COMPLETE!] Sore Losers - A Cyberpunk RPG
Post by: Valiere on April 30, 2009, 09:35:48 PM
The game didn't freeze in the sense that the screen was completely frozen. I could still open the menu, I just couldn't move the character. I'll try to reproduce it when I get home. All I did was open the To Do list after talking to Jade.
Title: Re: [COMPLETE!] Sore Losers - A Cyberpunk RPG
Post by: Nandez on May 01, 2009, 03:00:01 AM
I agree with Valiere's graphic complaints plus these
The first one after the message box the soldiers messed up, the rabbit girls are just so out of place the bodies don't match at all and just annoys the hell out of me. The third I guess that supposed to be paint everywhere but yeh its doens't look like it like blobs of color out of place on the walls.

(http://i36.photobucket.com/albums/e16/Nandez-kun/Image10.jpg)

Gameplay the hacking lockpicking is fine and ok but the game itself is no offense so boring.
I keep pushing myself to play because I find it so boring its like a chore.

I like how you have alot of side quests but they all seem to be the same go here get this come back.
Would it have been to hard to add maybe a littel story to them or make them diffrent.
So far its just not a gripping game more of a run of mill game that I won't finish.
I'll try to keep playing but everytime I do I lose more energy to play it.
It reminds me of Assasin's Creed as in I can only play it in short bursts before I lose interest.

Thats all for now.





Title: Re: [COMPLETE!] Sore Losers - A Cyberpunk RPG
Post by: RockJohnAxe on May 02, 2009, 06:22:23 AM
My main complain so far, no battle chars
Title: Re: [COMPLETE!] Sore Losers - A Cyberpunk RPG
Post by: Fisherson on May 03, 2009, 02:01:25 AM
I can't even stand the first scene because it has so much flashing. Sorry I can't give you a good review.
Title: Re: [COMPLETE!] Sore Losers - A Cyberpunk RPG
Post by: Fallen-Griever on May 04, 2009, 11:12:19 PM
Version 1.1 Released...

Some people found a bug that was totally game-breaking so I just released this patch quickly to get that fixed. The two small fixes are:




Quote
I can't even stand the first scene because it has so much flashing. Sorry I can't give you a good review.

No offence, but videogames often have a lot of flashing scenes. I don't really see how this is a problem.

Quote
The game didn't freeze in the sense that the screen was completely frozen. I could still open the menu, I just couldn't move the character. I'll try to reproduce it when I get home. All I did was open the To Do list after talking to Jade.

Did you open the menu whilst the cutscene was still happening, because it sounds like you did? It usually isn't a problem but sometimes it can screw things up when the characters are trying to move around as you do it. I'm well aware of this bug but fixing it would require going through every event in the game and adding a tag at the start and end to stop the menu opening up and that would be extremely time consuming.

Quote
My main complain so far, no battle chars

It's a front-view battle system...

@Nandez: Like I said, small graphical errors like those don't really concern me. If they do annoy you that much then I can only apologise as I won't be changing the graphics for those characters or scenes. As for the quests, I know they are fairly linear but they're only really meant to be a route towards getting more experience and cash under your belt. Alternatively, you could fight the same monster ten times in a row for the experience boost, but you don't get cash from your average monster in this game so there had to be a way to make money as well - hence the quests.
Title: Re: [COMPLETE!] Sore Losers - A Cyberpunk RPG
Post by: _JeT_ on May 04, 2009, 11:32:32 PM
No offence, but videogames often have a lot of flashing scenes. I don't really see how this is a problem.

Fish has epilepsy. Too much flashing could trigger a seizure, or could kill him. :/
Title: Re: [COMPLETE!] Sore Losers - A Cyberpunk RPG
Post by: Valiere on May 05, 2009, 12:55:21 AM
Did you open the menu whilst the cutscene was still happening, because it sounds like you did? It usually isn't a problem but sometimes it can screw things up when the characters are trying to move around as you do it. I'm well aware of this bug but fixing it would require going through every event in the game and adding a tag at the start and end to stop the menu opening up and that would be extremely time consuming.

I think that's what happened. I didn't realize there was an event going on, so I managed to pop open the menu before it happened, which evidently messed everything up.

Oh well.
Title: Re: [COMPLETE!] Sore Losers - A Cyberpunk RPG
Post by: A Forgotten Legend on May 05, 2009, 01:51:49 AM
Fish has epilepsy. Too much flashing could trigger a seizure, or could kill him. :/
I have a friend who has it, we have to cover his eyes in the movie theater sometimes so it doesn't give him seizures.  I think you may want to put a disclaimer or something.
Title: Re: [COMPLETE!] Sore Losers - A Cyberpunk RPG
Post by: _JeT_ on May 05, 2009, 01:58:01 AM
Meh, I just say what I am told. *Shrugs*
Title: Re: [COMPLETE!] Sore Losers - A Cyberpunk RPG
Post by: Fisherson on May 05, 2009, 06:28:15 PM
I have a friend who has it, we have to cover his eyes in the movie theater sometimes so it doesn't give him seizures.  I think you may want to put a disclaimer or something.

Yeah that's what i have to do too. I can't watch most movies and I have to manually remove the flashing battle animations from other people's games somtimes.
Title: Re: [COMPLETE!] Sore Losers - A Cyberpunk RPG
Post by: Fallen-Griever on June 16, 2009, 04:27:48 PM
Important: Version 1.2 is totally fucked up.

I didn't announce this here, so people here might not have downloaded it, but if you downloaded Version 1.2 of Sore Losers then the starting position is in the wrong place. This means that when you start the game you actually start ~6 hours into the storyline. Obviously, this means the balance is totally off and that the game doesn't make any sense.

For anyone whose time this wasted, I really do apologise.

I will be uploading a fixed version to RMN soon (Version 1.3). The gamepage dissapeared due to a freak bug over at RMN but I am working on it and the new page should be accepted soon. As soon as it is I will fix the links in the main post of this topic. Alternatively, if you have the know-how and you have RM2000 handy, you can fix this problem by moving the Hero Start Position to the map called Opening Sequence; the rest of the game is unaffected by this bug, it is just the starting position that is wrong (this also means that if you downloaded it and used a previous save-file then the bug doesn't affect you unless you are attempting to start a new game).

Again, I am really ****ing sorry.
Title: Re: Sore Losers
Post by: Fallen-Griever on June 16, 2009, 09:11:06 PM
VERSION 1.3 - CLICK HERE TO DOWNLOAD (http://www.rpgmaker.net/games/1210/downloads/)
Title: Re: Sore Losers
Post by: Shady Ultima on June 19, 2009, 04:21:44 AM
Well, I tried it. The battle system seriously killed me from having any real enjoyment. The towns were nicely set up and all, but I got sick of battling and finally ended up getting killed.