Charas-Project

Game Creation => Requests => RPG Maker Programming => Topic started by: Street_Samurai on May 04, 2009, 10:40:11 PM

Title: Question about the TIMER option
Post by: Street_Samurai on May 04, 2009, 10:40:11 PM
I KNOW you can have a timer appear in game, and I know you can make the time increase, or decrease, now, here's my dilemma.
I want to create a timer, say, that starts at 10:00, and I want it to decrease, and when it hits 0, an event will occur.

So, it would be somthing like--

An explosion is going to occur, unless the party can escape the building in 5 minutes, and, a counter will appear, displaying 5:00, and decrease, but, how do I make it decrease, and also, how do I cause an event to happen when it reaches 0?
Title: Re: Question about the TIMER option
Post by: A Forgotten Legend on May 04, 2009, 10:43:59 PM
Go to fork conditions (Condition Branch) and choose when timer is blank.
Title: Re: Question about the TIMER option
Post by: _JeT_ on May 04, 2009, 10:48:04 PM
Couldnt you just set the timer to 5 minutes, and then start it?

>Most of the event leading up to it...
>Set timer 1: 5 minutes
>Start timer 1
>erase event, if you need it

Then have the game over event as a parallel event (I believe), that checks if timer 1 is 0
-Preconditions- None  
-Trigger type- Parallele Process
>Conditional Branch: Timer 1 is equal to 0
   >Kaboom. Everyone dies.
  
Title: Re: Question about the TIMER option
Post by: A Forgotten Legend on May 05, 2009, 01:43:30 AM
Sorry, I missed the count down, setting the timer part.

But yes, follow the above and it will work.
Title: Re: Question about the TIMER option
Post by: Rson_DeLarge on May 05, 2009, 02:23:05 AM
srry, but...

IT'S THE FINAL COUNTDOWN!!! :Plight:
Title: Re: Question about the TIMER option
Post by: Street_Samurai on May 05, 2009, 04:42:45 AM
Uhhhhhhhhhh...

Could you...?
Be alittle more clear?