Charas-Project
Game Creation => Requests => RPG Maker Programming => Topic started by: Street_Samurai on May 04, 2009, 10:40:11 PM
-
I KNOW you can have a timer appear in game, and I know you can make the time increase, or decrease, now, here's my dilemma.
I want to create a timer, say, that starts at 10:00, and I want it to decrease, and when it hits 0, an event will occur.
So, it would be somthing like--
An explosion is going to occur, unless the party can escape the building in 5 minutes, and, a counter will appear, displaying 5:00, and decrease, but, how do I make it decrease, and also, how do I cause an event to happen when it reaches 0?
-
Go to fork conditions (Condition Branch) and choose when timer is blank.
-
Couldnt you just set the timer to 5 minutes, and then start it?
>Most of the event leading up to it...
>Set timer 1: 5 minutes
>Start timer 1
>erase event, if you need it
Then have the game over event as a parallel event (I believe), that checks if timer 1 is 0
-Preconditions- None
-Trigger type- Parallele Process
>Conditional Branch: Timer 1 is equal to 0
>Kaboom. Everyone dies.
-
Sorry, I missed the count down, setting the timer part.
But yes, follow the above and it will work.
-
srry, but...
IT'S THE FINAL COUNTDOWN!!! :Plight:
-
Uhhhhhhhhhh...
Could you...?
Be alittle more clear?