Charas-Project

Game Creation => Requests => RPG Maker Programming => Topic started by: Rson_DeLarge on May 06, 2009, 03:36:57 AM

Title: animated enemies?
Post by: Rson_DeLarge on May 06, 2009, 03:36:57 AM
so, I really can't get over this.
in the DBS, you get the chance to have 25 frames of repeated animation to represent your character, BUT you're fighting a lifeless PNG file that just sits there and shakes now and then.

does anybody know of a way to make the enemies animated like the heroes?

I've thought of assigning heroes to the monsters, so you would be fighting a monster but it would appear you're fighting a battlechar.
but then of course you can only have 4 characters on screen this way.

Is there possibly a way using battle animations?
changing pictures quickly?


I would be most grateful if someone could help me out on this.
Title: Re: animated enemies?
Post by: Prpl_Mage on May 06, 2009, 06:39:42 AM
Yeah, you either need to swap a background quickly during battle. And the background should include the enemy.
Or you need to swap pictures quickly.
It's really complicated and I haven't seen a tutorial about it anywhere.
But I do know that the battle events are more or less flooded with stuff.
Title: Re: animated enemies?
Post by: HobomasterXXX on May 06, 2009, 06:49:12 AM
Not worth the effort.
Title: Re: animated enemies?
Post by: Darkfox on May 06, 2009, 07:01:29 AM
Yeah... it's more trouble than its worth. Which is too bad too, I wanted animated enemies. :\
Title: Re: animated enemies?
Post by: Hirochi-Zangus on May 07, 2009, 02:25:24 AM
I asked this question last year and basically short answer... Impossible...
Title: Re: animated enemies?
Post by: Valiere on May 07, 2009, 03:24:27 AM
Kind of a bummer. Would be a lot of fun to create sets of animated enemies.
Title: Re: animated enemies?
Post by: Rson_DeLarge on May 07, 2009, 04:54:04 AM
well, the picture swap doesn't sound too complicated.
just have a switch for each pose, and a statement like if monster slime (or whatever it is) uses the ___ command. damage might be a bit harder, but you know they don't move when they're normally damaged.
I wonder if some awesome super special sexy ultra rare chocolaty covered mega genius would make a patch for this one day?

well, I'm going to try and make some sort of simple battle animation system and just fool around and see what I get.
Title: Re: animated enemies?
Post by: HackersTotalMassLaser on May 07, 2009, 06:41:38 AM
there was a code out there somewhere  for it
Title: Re: animated enemies?
Post by: Prpl_Mage on May 07, 2009, 06:45:38 AM
I doubt anyone would make a patch for it.
There's XP and VX so.
Title: Re: animated enemies?
Post by: Rson_DeLarge on May 14, 2009, 05:49:37 AM
well, I can't seem to make pictures appear in battle... so ya.

it isn't that I can't pull an event for it, even though it's not in the battle event menu, you can still get it to call a common event for it.

the thing is I think the action of the battle(background battlers and monsters) takes place on a layer above all pictures.
there isn't really another way to do it.


shittttt..

@HackersTotalMassLaser, you should use your awesome elephant memory skills to find that page again.