Charas-Project
Game Creation => Requests => RPG Maker Programming => Topic started by: Rson_DeLarge on May 06, 2009, 03:36:57 AM
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so, I really can't get over this.
in the DBS, you get the chance to have 25 frames of repeated animation to represent your character, BUT you're fighting a lifeless PNG file that just sits there and shakes now and then.
does anybody know of a way to make the enemies animated like the heroes?
I've thought of assigning heroes to the monsters, so you would be fighting a monster but it would appear you're fighting a battlechar.
but then of course you can only have 4 characters on screen this way.
Is there possibly a way using battle animations?
changing pictures quickly?
I would be most grateful if someone could help me out on this.
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Yeah, you either need to swap a background quickly during battle. And the background should include the enemy.
Or you need to swap pictures quickly.
It's really complicated and I haven't seen a tutorial about it anywhere.
But I do know that the battle events are more or less flooded with stuff.
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Not worth the effort.
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Yeah... it's more trouble than its worth. Which is too bad too, I wanted animated enemies. :\
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I asked this question last year and basically short answer... Impossible...
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Kind of a bummer. Would be a lot of fun to create sets of animated enemies.
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well, the picture swap doesn't sound too complicated.
just have a switch for each pose, and a statement like if monster slime (or whatever it is) uses the ___ command. damage might be a bit harder, but you know they don't move when they're normally damaged.
I wonder if some awesome super special sexy ultra rare chocolaty covered mega genius would make a patch for this one day?
well, I'm going to try and make some sort of simple battle animation system and just fool around and see what I get.
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there was a code out there somewhere for it
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I doubt anyone would make a patch for it.
There's XP and VX so.
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well, I can't seem to make pictures appear in battle... so ya.
it isn't that I can't pull an event for it, even though it's not in the battle event menu, you can still get it to call a common event for it.
the thing is I think the action of the battle(background battlers and monsters) takes place on a layer above all pictures.
there isn't really another way to do it.
shittttt..
@HackersTotalMassLaser, you should use your awesome elephant memory skills to find that page again.