Charas-Project

Game Creation => Requests => RPG Maker Programming => Topic started by: Rson_DeLarge on May 18, 2009, 08:21:37 PM

Title: the problem with map based CBS and CMS
Post by: Rson_DeLarge on May 18, 2009, 08:21:37 PM
so at some point I decided I wanted to make a CMS for my game, however if I were to use a map based menu system I imagine the NPCs would return to the origin whenever you unpause the game.

does anybody know a way around this without using an ***-load of variables. 2 variables for every event on every map would be such a pain.



I tried doing it through pictures but the system has too much lag. especially when I started asking it to bring up variables through pictures (health and such)
Title: Re: the problem with map based CBS and CMS
Post by: DedlellyDeth on May 18, 2009, 10:43:29 PM
You could always only allow the menu in certain areas.
Title: Re: the problem with map based CBS and CMS
Post by: Rson_DeLarge on May 19, 2009, 08:35:21 PM
yes but only a very borring game would have no NPCs at the places where you could open the menu.
being a traditional RPG the menu will be needed quite often.

I'm thinking of a new system though.... i just don't really want to go through with all the work...
Title: Re: the problem with map based CBS and CMS
Post by: DedlellyDeth on May 19, 2009, 08:44:17 PM
Make a map-based menu, but put it in a regular area with NPCs. No teleporting. :P
Title: Re: the problem with map based CBS and CMS
Post by: Rson_DeLarge on May 19, 2009, 08:46:02 PM
wait, I must be missing something... how would I do a map based menu system without teleporting?
Title: Re: the problem with map based CBS and CMS
Post by: DedlellyDeth on May 19, 2009, 09:11:06 PM
Just make it on the map. Have like, a "Menu Square" built into a town.
Title: Re: the problem with map based CBS and CMS
Post by: Rson_DeLarge on May 19, 2009, 09:39:34 PM
mmmmm I'm not sure about that... how do you get the hero back and forth from point a to point b?
also I'm guessing I'm supposed to have a halt movement event?

that only works for some movement events.
Title: Re: the problem with map based CBS and CMS
Post by: DedlellyDeth on May 20, 2009, 02:19:32 AM
No. For example, have a guy that "records your adventures", saving. Etc.
Title: Re: the problem with map based CBS and CMS
Post by: fruckert on May 20, 2009, 03:47:02 AM
Ded, that's a really good idea
I'd go with that Rson
Title: Re: the problem with map based CBS and CMS
Post by: Rson_DeLarge on May 20, 2009, 04:35:29 PM
well, what about when you want to use an item, view stats, or quit the game?
or simply pause the game?
Title: Re: the problem with map based CBS and CMS
Post by: DedlellyDeth on May 20, 2009, 11:53:26 PM
Use a key input processing common event and just a message-based menu. It's only 3 things, right?
For the pause, have one that checks for Shift or something and then displays a pause image and loops wait until it's pressed again.
Title: Re: the problem with map based CBS and CMS
Post by: Rson_DeLarge on May 21, 2009, 12:08:13 AM
hmm, I could do the message thing...
but how do I bring up the stats screen without making my own?

really, these aren't bad ideas or anything. not at all, I just want the ability to make a real CUSTOM menu system, like so I can make it whatever style I want.

I mean I could do one that still shows the character while the menu is up...
and just like you said have a different button for pause, and just like a little sleek vertical screen, that way they have to hide to do any equip or anything. see I made a system for my enemies where they walk randomly and depending on how far of a sight I give them they'll attack if the hero is in their line of vision.

this could actually work.
Title: Re: the problem with map based CBS and CMS
Post by: DedlellyDeth on May 21, 2009, 12:15:09 AM
hmm, I could do the message thing...
but how do I bring up the stats screen without making my own?

really, these aren't bad ideas or anything. not at all, I just want the ability to make a real CUSTOM menu system, like so I can make it whatever style I want.

I mean I could do one that still shows the character while the menu is up...
and just like you said have a different button for pause, and just like a little sleek vertical screen, that way they have to hide to do any equip or anything. see I made a system for my enemies where they walk randomly and depending on how far of a sight I give them they'll attack if the hero is in their line of vision.

this could actually work.

The only option is a specialized town section, pictures, or messages. Or recording positions etc. as you didn't want.
Title: Re: the problem with map based CBS and CMS
Post by: Rson_DeLarge on May 21, 2009, 12:18:04 AM
yeah, no I know that...

I mean like the background for my menu (picture) will just be a little vertical one to the side of the hero.
Title: Re: the problem with map based CBS and CMS
Post by: DedlellyDeth on May 21, 2009, 02:02:35 AM
You don't get it. Don't use your hero as the cursor. Use key input processing and a picture of a cursor.
Title: Re: the problem with map based CBS and CMS
Post by: Rson_DeLarge on May 21, 2009, 03:11:57 AM
no I really do get it.
and for every cursor position it has it's own variable and if that variable is at whatever specific number you have it bring up whatever corresponding page.

I've done it before but there were too many little glitches so I got pissed and threw my hands in the air.
Title: Re: the problem with map based CBS and CMS
Post by: DedlellyDeth on May 21, 2009, 11:06:09 PM
I've done it before but there were too many little glitches so I got pissed and threw my hands in the air.

Like what?

If you can't make it work, try doing without a real menu like I said or have the menu on some of the real maps.