Charas-Project

Off-Topic => Archive => Old Game Discussion => Topic started by: elementalhero76 on May 31, 2009, 01:09:07 AM

Title: Legend of the Hero the RPGs I & II. Small changes in plans/features.
Post by: elementalhero76 on May 31, 2009, 01:09:07 AM
This is the project Ive been working on for a long time and just revisited.

I'm currently working on both games at once because they use the same database structure in both games, though the second game is much longer.

Progress overall: Maybe 5%?
Concept: 50%
Story: 60% (Rough details in places that need to be patched up.)

Data overall: 30%?
Monsters: 5%
Stats system: 95% (what's left is programming it)
Characters: 25% (other 75% consists of story elements. I have all the characters.)
Classes: 50% (other 50% is programming, descriptions, and skill and magic sets.)
Jobs: 50% (other 50% is programming, descriptions, and skill and magic sets.)
Items: 75% (missing all the food :-\)
Weapons: 25% (swords, daggars, two-handed swords, and katars done.)
Equipment: 0%
Key Items: 0%

Programming overall: 0%
CBS: 0%
CMS: 0%
Whatever is left from above: 0%


Features:

Screens, resources, etc:
I don't have much to show since I'm still in the development stage. I have to work on the skills from the main written story and come up with very weapon item and equip in the game.



Music and Sound:
I converted all of the Music I will be using in both games to MP3 from midi so far. It will be naturally huge in terms of file size.
I will be using music from various sources mostly from VGmusic.com and our very own charas-project.net and also RPG2k3 rips here and there. I use the best of the best hailing form Nintendo, SquareEnix, Capcom, and fellow game makers like DragonBlaze, Weerd Thing, Vidian, FaustVX, Coastercrazy, Aliacram, Glitchhog, drendrin2120, myself and many more. I edit other users music or music produced by others to make it sound better in mp3 96-128 bit format. don't ask for original compositions. I am not musically inclined except for whistling a made-up tune.

Demos:
If possible, I could make a watered down demo using rpgmaker2003, but since I doubt I have a copy of it anymore... you know the rules...I'm out of luck and so are you!

Chip sets being used:
Note: Please tell me if these belong to someone so I can attach credits to the end of the file names.

Please help: Also I would want to know if I could create a map making system just like RPG2003's for my game using C.

My world map of my own design: basically a bunch of nicely put together tiles that work 100%. Go ahead test it if you don't believe me. I also fix other peoples' chip sets.

(http://i157.photobucket.com/albums/t54/elementalhero76/MyWorldMap.png)

Kagemarou towns and villages: I think it belongs to someone here that had a lot of Japanese style chips and sprites. Please pm me if you know who that is.
(http://i157.photobucket.com/albums/t54/elementalhero76/ShadiaTowns.png)

Talia Castle: Yet again, I don't know the original owner of this. I'll be gladly to append your name on the end of the file in my thumb drive.

(http://i157.photobucket.com/albums/t54/elementalhero76/TaliaCastleOutside.png)
Title: Re: Legend of the Hero the RPGs I & II.
Post by: Dragoon de Sol on May 31, 2009, 01:56:16 AM
Ambitious, aren't we?

- 5000 items? Unless they'll be like Broadsword I, Fire Broadsword I, Fire Broadsword II and etc, I cannot see that being a reality.
- A max level of 999? Are you going to hack rm2k3 in order to do this? Or since you said you don't have rm2k3, do you even know how to code in anything else?
- A CBS...hmm...If you're not using one of the RPG Makers, this is kind've a no duh. I wasn't away other programs HAD a default battle system.
- CMS...see above comment on CBS.
- 100 different items to cook? Do you even know of 100 differing recipies for different foods?
- Excellent in depth stat builder? How do we know it's excellent?
- No second to first interactivity...This one speaks for itself.
- 60 hours with both games and all side quests? Heh, not if you plan on including everything else it wont be.
- You're actually going to put, on paper, 5000 differen items, the 100 different items that will be cooked, 60 hours worth of story, all the monsters and everything else?

Sorry, but I don't really see this getting off the ground. If you can prove me wrong, kudos...but I don't see it happening.

This is nothing but a little plan. You don't even have any story information, which should be posted instead of assuming we know the story.
Title: Re: Legend of the Hero the RPGs I & II.
Post by: fruckert on May 31, 2009, 02:59:02 AM
Is this the game you're coding by yourself, without a specific maker?
If so, then good luck, this is going to be a living hell
If not, then I'm heavily agreeing with Dragoon, because you're being mega-ambitious

I do wish you the best of luck with this though, it sounds interesting
But still...you're going to need it
Title: Re: Legend of the Hero the RPGs I & II.
Post by: A Forgotten Legend on May 31, 2009, 03:38:43 AM
Ambitious, aren't we?

- 5000 items? Unless they'll be like Broadsword I, Fire Broadsword I, Fire Broadsword II and etc, I cannot see that being a reality.
- A max level of 999? Are you going to hack rm2k3 in order to do this? Or since you said you don't have rm2k3, do you even know how to code in anything else?
- A CBS...hmm...If you're not using one of the RPG Makers, this is kind've a no duh. I wasn't away other programs HAD a default battle system.
- CMS...see above comment on CBS.
- 100 different items to cook? Do you even know of 100 differing recipies for different foods?
- Excellent in depth stat builder? How do we know it's excellent?
- No second to first interactivity...This one speaks for itself.
- 60 hours with both games and all side quests? Heh, not if you plan on including everything else it wont be.
- You're actually going to put, on paper, 5000 differen items, the 100 different items that will be cooked, 60 hours worth of story, all the monsters and everything else?

Sorry, but I don't really see this getting off the ground. If you can prove me wrong, kudos...but I don't see it happening.

This is nothing but a little plan. You don't even have any story information, which should be posted instead of assuming we know the story.

Wow.   Looks like someone had a bad day.

Good luck.  If you don't finish, nothing new around here. =P
Title: Re: Legend of the Hero the RPGs I & II.
Post by: Dragoon de Sol on May 31, 2009, 03:47:12 AM
Actually, AFL, I had a relatively good day, thank you very much ^_^
Title: Re: Legend of the Hero the RPGs I & II.
Post by: elementalhero76 on May 31, 2009, 04:29:06 AM
In response to everyone. I will post the vital info as word 2003 .doc or 2007 .docx that you can open at your leisure. Its too much to copy and paste here.

The doc.x for the parameters and all other stat like data: Explains the bulk of my parameter system and other aspects of character development.
http://www.megaupload.com/?d=LQWLXXSC
word 2003 version for those that can't open .docx:
http://www.megaupload.com/?d=8OPT4PPO
The base level chart: The chart that shows the exp and totals for every level.
http://www.megaupload.com/?d=AQVOX0LH
The job level chart: Shows the exp required for each level in each tier for a job in that tier.
http://www.megaupload.com/?d=TXDVKS2M

Yeah I haven't posted much I have only typed databases (in word and excel) of most stuff. I haven't programed anything yet.

I do know basic, but not much. Its been a while since I used it and taken that class.

The second game can't go to the first because of the chronological order of the written story that between them.
Also because of the second having much more areas than the first, more monsters, etc.

Legend of the Hero time line is as follows:

RPG I ends in 1984 (Earth Year) in the game's world.

Note: The written story only takes place on Earth.
Written Story Part 1 Begins in 2004 ends in August 2005.
Written Story Part 2 Begins in Summer 2006 ends in August 2006.
Written Story Part 3 Begins in Third quarter of 2006 ends in 2007.
Written Story Part 4 Begins in 2023 ends in 2024.

RPG 2 begins 2 years after Part 4 and takes place in both worlds ours and Semathia.

It's like going back to the past. Though that would give me a idea if all of this works first.

I'd love to hack rm2003 (would make this all easier).

Yeah 100 cooking possibilities looks kinda hard. I was thinking 10 recipes per cooking level. May have to condense it to 5 per level for a total of 50. There is only so many ways you can cook beef.

5000 items, equipment, etc looks possible (this is a total btw). I'm up in the mid 490's now with weapons, healing items, crafting, and food ingredients alone. I only am at the katars (for assassin). Key items would take up 2% since both games are using one database. This might seem bad since you could hack the first game and get weapons that don't exist yet (as in the current time frame).

The stat and paramater system is like this:

Every level up after lv 1 you get a set amount of stats points [spoiler]In document: How to figure out character and monster stats. (Further Spoiler warning!!)[/spoiler] that are able to be spent on your character's 10 parameters:

VIT: Vitality. This stat raises your max HP and partially your defense.

INT: Intelligence. Affects the base attack power of magic attacks and raises your max MP.

MND: Mind. Affects the base attack power of Class attacks and raises a character’s max ESP.  Also affects the effectiveness of support and status magic.

STR: Strength. Affects your attack power for physical attacks and increases your inventory weight for the party as a whole. Also slightly raises your max HP.

DST: Defensive strength. This stat affects your Defense (DEF) against physical attacks and physical Class skills.

CON: Affects your Magic Defense (MDEF) against Magic attacks and elemental Class skills

DEX: Increases your accuracy when attacking and affects attack power of bow and gun attacks. Also affects # of hits slightly and cast time.

AGI: Agility. This stat increases your max # of hits per attacking round.

LUK: Luck. Affects chances of landing a critical hit and slightly increases dodge rate. This also decreases your chances of getting a critical on you. <haven't figured this out 100% yet.

CHA: Charisma.  Affects max Job Points and personality-based skills such as persuading people to do something. Also affects chance of a tamer class to get a monster companion. < Nor this!

Major stats: these are the stats that are affect by all 10 or some of the 10 parameters above. I've eremoved formulas from here for cleanliness.

HP: This is your max Hit Points. This is your life force and when it runs out, you are dead.

Max HP: Your max HP.

MP: This is your max Magic Power or MP. This allows you to cast various spells associated with either your class or job. Once they run out, you can’t cast spells anymore.

Max MP: Your max MP.

ESP: ESP is elemental skill power. This is used to use/cast various elemental class skills and spells. Once it runs out you can’t use those abilities no more.

Max ESP: Your max ESP.

JP: Job Power is used to attack with various skills you learn in a specific job. When you run out of this, no more job skills can be used.

Max JP:  Your max Job Power

MATK: Magical Attack Power. Affects Magic attacks. This is affected mainly by your intelligence stat.


EATK: Class Elemental Attack power. Affects class skills and magic. This is affected by Mind more than INT. Not used in monsters’ stats. They don’t have a class!

DEF: Defensive power. This is affected by Armor Defense values and your DST and VIT.

MDEF: Defensive power against magic. This is affected by armor values, CON, and INT.

Dodge: The chance of an attack to miss you. This does not affect magic. It is affected by AGI and DEX and luck.

Accuracy: The chance of your physical attack not missing. This doesn’t affect magic. It is affected by DEX and AGI by 1/5.


# of hits/attacks (for monsters): Denotes how many hits you’ll do per attacking round. This is directly affected by agility and by accuracy. DEX has a part in determining both and this as well.

Weight: this is affected by Job level, the job you have and Job skill effects, base level, and total strength.
In a party of 6: the total weight of your inventory is determined by all members’ weight combined. If in the event of a party change, job change, or other factors and the total weight happen to exceed the maximum, extra items will be automatically stored in your bank. Nothing will be lost. Items found in treasure chests and other places will not be sent to the bank and must be put back in their container you found them in.

Critical: Chance of landing a critical hit on an enemy. This is affected by your luck (LCK) stat.

Jobs:

Jobs are as follows: Taken from my word document. They are your secondary skill base.

Tier 0:
Sq= Squire

Tier 1:
Sm = Swordsman
Ac = Acolyte
Mg = Mage
Ar = Archer
Th = Theif
Mc = Merchant
Wr = Warrior
Ft = Fighter
Sp = Spear Man (should be halberder, but I have to change many things in the excel sheets now...)
Ta = Tamer
Gn = Gunner

Tier 2:
Kn = Knight
Te = Templar
Cr = Crusader
Fn = Fencer
Dk = Dark Knight
Br = Berserker
Pt = Pirate
Ni = Ninja
Rg = Rogue
As = Assassin
Sa = Samurai
Sg = Sage
Wz = Wizard
Wo = Warlock
Nm = Necromancer
Su = Summoner
Mk = Monk
Pr = Priest
Bb = Black Belt
Md = Medium
Pi = Psychic
Gr = Grenadier
Hn = Hunter
Sn = Sniper
Dn = Dancer
Bd = Bard
Fo = Fool
Ws = Weapon Smith
Al = Alchemist
Bm = Beast Master
Ex = Expert

Story plot device only: this only overlaps the current job but has no new skill base.
HoE A = Hero of the Elements Type A
HoE B = Hero of the Elements Type B

Classes: they determine what jobs you can get and your primary skill base.

Pn = Psymentalist
Pm = Physimentalist
Pp = Psyphysic
Ph = Psyphysimentalist
Title: Re: Legend of the Hero the RPGs I & II.
Post by: Dragoon de Sol on May 31, 2009, 04:37:20 AM
If you're doing this all on your own, I'm not holding my breath for it to get done. You'll probably get a good deal, then think "If I did this in C++, and had my own graphics, I could sell this. I'm doing too much work to do it for free."

And then you'll find redoing it all in a more complex way boring, and give up.
Title: Re: Legend of the Hero the RPGs I & II.
Post by: elementalhero76 on May 31, 2009, 04:50:29 AM
Crap turned out to be a wall of text!  I guess there is no sure way of putting it here.

I may find a way to submit my documents maybe by megaupload or something.

The pasting text here was a bad idea. This topic is so badly put together.

Characters have not just their parameters and major stats such as HP and MP. They also have non battle affecting traits that move the story along or affect the job they will get or the quests your party can take.

Face set: the face of the character.
Has a mood element that will change depending on the situation in and out of battle.

Name: the character's name. Nothing all too special.

Level: The character's level. Increases as he or she gets more exp. Gives more stat points the higher the level (see document).

Rank: The rank associated with their level. Its just an visual thing.
It is used in quest success rate for characters not in the party.

Class: The character's class. This affects Max Weight, Max HP, MP and ESP and what jobs they can be. There are four different classes, each with their own strengths and weaknesses.

Job: Their profession: affects the secondary skills learned and what stats affect what. Also has small bonuses to HP, MP, and Weight as well.

Job level: Shows how well the character has mastered his or her job. Also tells you how many Job skill points you have in total (J. level -1).

Element: The character's affinity. They can have up to two of 14 elements and must have a physical alignment for their third.
They are as follows:

Earth, Fire, Wind, Water, Ice, Lightning, Light, Dark, Physical, Metal, Time, Matter, Illusion, Sound and Spirit.

Age: Their age.

Sex: The gender affects weight limit and job choices.

Race: The character's race. There are 10 character races with some sub groups in the game. Besides all this, some races are more vulnerable to certain weapons than others and can only equip certain equipment/weapons.

The story behind the game:

The story is what I think you all been asking for: I will try my best here since I am still writing the story for parts 1-4. But the first game is what starts it all.

Legend of the Hero
The RPG I: Rise of Zurik:

This tells the story of the the father of the main character in the writings. It goes through his quest to overthrow an empire bent on taking over his world and finding the people responsible for bring war to his home town and country and burning it to the ground and killing his family and his friends' families. It also gives more insight to the history of Semathia (the game world) and much of the mythos behind the whole story in general.

It sets in motion the events for the written story, but it doesn't have to be played to understand the written story for I reexplain in less but sufficient detail what happened beforehand in the written story.

Legend of the hero The RPG II: Return of Zurik:

This follows right after Part four of LotH: The fall of a nation.

Since its been 50 years or more after the event of the first game so much has happened. The villians in the written story having been ran out from Earth, have been making a name for themselves in Semathia and have brought the world's people to their knees causing a deja vu of sorts from the first game (without the cliched revenge part). You'll take the roles of the characters form the main storyline in this massive RPG that spans two worlds and a new underwater water realm.

If you completed the first game and waited till the credits end, you can use a code created from everything you've done and transfer most of your items, equipment (some exceptions) and all the characters that survived to the current time frame with adjusted levels and stats. Also you'll be able to play the true ending dungeon that you can't open otherwise that has the hardest monsters and bosses in any game ever seen. Can you say over 90000000?
Title: Re: Legend of the Hero the RPGs I & II.
Post by: A Forgotten Legend on May 31, 2009, 05:33:20 AM
Actually, AFL, I had a relatively good day, thank you very much ^_^

Thats good.  Mine was quite boring actually.

Anyway,
So far, I see a LOT has been put in.  (more than I actually thought).  I hope you do well with this.
Title: Re: Legend of the Hero the RPGs I & II.
Post by: elementalhero76 on May 31, 2009, 06:05:39 AM
I just finished my summaries of the games above. I know I can't tell too much info because I also have to write this stuff (parts 1-4). The games and story are too intertwined to not be done in tandem. If I do start the programming phase, it will be the first game no doubt I'll start work on first.


Game 1 was actually being worked on a few years back on the rpgmaker 2003, but I had map tree corruption and database corruptions.

Part one I can write to its fullness. I had it almost fully written at one time. Until I lost all my work. I have a huge capacity for remembering almost the whole story and reciting it.

I have to warn you guys though, Its going to be a very mature game with lots of swearing and maybe some sexual themes. I even have some face sets in mind that deal with that area.

Title: Re: Legend of the Hero the RPGs I & II.
Post by: DedlellyDeth on May 31, 2009, 09:46:09 PM
Balls, this thread gives me a headache.

Good luck with this, ya hear?
I think you should probably work on actual programming instead of design, because this could be a bit overwhelming for you, don't you think? You're already requesting someone to create a maker for you based in C...
Title: Re: Legend of the Hero the RPGs I & II.
Post by: zuhane on May 31, 2009, 10:07:29 PM
Right, dude. There's ambitious... then there's this.

5000 items?

I would set yourself a realistic target... since most people never
finish small games let alone games of this scale. Also, looking at your
progress stats, you're far from finished!
Title: Re: Legend of the Hero the RPGs I & II.
Post by: RockJohnAxe on June 01, 2009, 01:33:11 AM
Ya definately aiming too high. If you can make a game this good, why dont you apply for Square and atleast get paid at the same time :P

I thought my Epic Legend game was aiming too high and its like 200 notchs under this game :P

There is a huge difference between having 150 trillion items, and having the game flow properly.
Title: Re: Legend of the Hero the RPGs I & II.
Post by: SpeedSSN12 on June 01, 2009, 01:59:37 AM
Hey u shouldn;t care wat the others think- i reckon its a pretty good idea- ive never got that big a scale of game but time and time again will try an ambitious project- ending in some programming errr which drops all my hope and leaves the proj a half-done waste of space on my hard drive. if u really wanna do it why not fond some accomplices? anyways don't give up!  ;D ;D
Title: Re: Legend of the Hero the RPGs I & II.
Post by: elementalhero76 on June 01, 2009, 03:45:13 PM
Yeah first I need to learn C which won't be until next spring right now (looks at college classes). I can only work on the story and characters and stuff.

Yeah now that I think about it 5000 is too high. I didn't even make as much sword type weapons as i really thought. It should be at least under 2000 items weapons and equips.

The crafting system isn't too great. I'll just have it so you don't have to buy certain store weapons and items.

Why buy potions when you can make them?

Other comments: Why didn't anyone tell me that a image was broken?

Monster example:

Edorian Wolf: open in word and see how the stat system fits together.
Title: Re: Legend of the Hero the RPGs I & II. Small changes in plans/features.
Post by: zuhane on June 01, 2009, 07:24:19 PM
I'll be thoroughly impressed if you completely finish a game with 100 items. If you do that, release expansion packs where you can find those thousands of items. Set yourself little, goals, because I'd like to see this game get finished :D
Title: Re: Legend of the Hero the RPGs I & II. Small changes in plans/features.
Post by: elementalhero76 on June 20, 2009, 08:08:07 PM
Sorry for the vanishing act. I got rather busy and nothing done. Life is getting hectic. I'm going to try some spiriting. I need a good looking nude base though, like the 2003 large sprite or the xp or vx style.

I know how to recolor let's see if I can make a sprite from a base..

Oh and visit my deviant art. I have my 2009 artwork up (most of it).

I found some Kaizer sprites that are nude. I tried figuring out how to clothe them, add hair, etc... But I can't figure out how to change the palette in a program that I started using to fix them.

I want a solid black palette or one that matches the sprite.

I'm using Graphics Gale.