At least I'm honest, right?
(http://img197.imageshack.us/img197/9999/title3.gif)
New and Improved!
>:(WHAT?
This is the re-release of my 3rd RPG Maker game. I've given it the same overhaul treatment as the previous two, and fixed a bunch of little stuff probably nobody cares about. Things like:
- bad mapping
- awkward dialogue
- inefficient data
- bugs and glitches
- weird custom graphics
- inconsistencies
- other stuff I meant to add here but didn't because I forgot what they were
_sweat_Is that all?
No, I also added Classic Mode to this one like I did for the others. It becomes available when the game is completed at 100% (not a terribly difficult feat).
(http://img197.imageshack.us/img197/5020/classicmodew.png)
That old Zubat takes me back...
???I dunno...what can I expect from this?
*copy-pastes from RMN*
This game emlpoys a few more systems than its predecessors.
Map System:
The game takes place inside a gigantic mountain with three floors, two basements, and tons of spacious caverns. As such, it can be confusing to navigate. So, if you get lost in the mountain, using the Mountain Map from the inventory screen will place a picture in the top left corner. It shows the floor you're on and what cavern you're in with a blinking yellow dot. It also shows where the caves connect to each other and arrows indicate places you can climb and descend floors. Letters show places where special kinds of water can be found. The only things it doesn't show are the layout of the land in each cavern, and exactly where in the cavern the hero is. I couldn't make it too easy for you, could I?
Oh, yes, and using the Mountain Map again from the inventory would turn it off. A full description of the map and its key can be found in the game's instructions.
Day System:
This game runs on a system of days. Each day is two hours long. For the first hour, the letters "AM" blink between the numbers on the timer. After the first hour expires, the player is warned that midday has come and the timer is reset with another hour. After midday, the letters "PM" blink to indicate the difference. When the second hour expires, the player is forced to return to camp before the sun goes down (the mountain can't be navigated at night). During the evening, the player can talk to their friends before going to bed. Later in the game, there are minigames that can be played at night to earn special coins for unique weaponry. The timer runs during cutscenes and normal battles, but stops when the game is paused and during boss/special battles. If the timer expires during a normal battle, the battle will end as if you ran away.
If you finish what you set out to do before the two hours are up, you can beat down the time by resting in the camp. Staying at the camp "Inn" offers three choices for how long to rest. You can stay for 15 minutes (which knocks 15 minutes off the timer), you can rest until midday (which resets the clock to 1 hour), or you can call it a day (which ends the day right then and there). Sometimes, you can't move on until the next day comes, so being able to cut to the end is very helpful. Also, the midday option disappears if it's already past midday.
The day system doesn't kick in until after the intro, so it's not a pressing issue right away. Take your time and get a feel for your surroundings before you have to worry about time management.
Summon System's Revenge:
The summoning system from PH2 returns, but this time with a little less variety. The only summon in the game is Krabby, and aside from being available to replace a hero in battle, he has a sidetrip entirely dedicated to him. The events that occur in the places you summon Krabby make up a big chunk of the plot, so learning how to use him effectively is very important. His sub-areas offer some of the greatest challenges this series has had so far...
Now that all the fancy stuff's out of the way, on with the plot and such!
Utterly Spoilerless Plot Info:
The Fawsull Mountain. A massive natural structure riddled with countless caverns and passages. Its caves run far underground, setting its base in a prehistoric time...
Team Awesome finds themselves faced with the mountain when hired by a group of miners. Their goal is to find the fossils buried deep in the mountain's lowest and darkest caves. Things start out okay, but the mysterious appearance of an unknown creature and a sudden cave collapse turn the originally simple task into a bigger adventure than any of them bargained for! And what does all this have to do with an old legend about Curly's gold?
And...uh...:
That's about all I can really say. This game follows the same formula as the previous two, so if you've liked what I've done before, this game should be no exception. And, if you haven't tried my games before, this is a good one to start with. It's distant enough from the previous games that you could play it without being too confused. It's also a better reflection of what I'm capable of...
And now the obligatory screenshots that will either win you over or drive you away FOREVER:
(http://img197.imageshack.us/img197/3646/ph3.png)
1. Title Screen! Mysterious Fossil is mysterious indeed.
2. Barret? Oh God, why Barret?!
3. A good question.
4. The map system at work.
5. Two hour days.
6. Horrible cave monsters!
:-[Okay, seriously...why Barret?
Why indeed. It all started when I decided it would be neat to use Biggs and Wedge, since they always pop up in Final Fantasy. Then, I felt bad for Jessie because she doesn't get to come back like the other two and deserved better than she got in FF7. Finally, the three of them needed a leader, and Barret was the only logical choice. So, that's "why Barret." A simple case of the slippery slope effect (hopefully it didn't break my neck in the slide).
You can find a download for the game on my crappy official site, along with the other episodes of the series: crappy link (http://www.freewebs.com/halibabica/games.htm)
Also, now that PH3's overhaul is done and released, I'm finally finally FINALLY getting back to work on PH4!
:o
Enjoy! Or don't. Probably the latter.
This game was re-released as part of Release Something! Day 7 (http://www.rpgmaker.net/forums/index.php?topic=4031.0) at RMN.