Charas-Project

Off-Topic => All of all! => Topic started by: Fortet on July 19, 2009, 06:40:27 AM

Title: How does it happen?
Post by: Fortet on July 19, 2009, 06:40:27 AM
A question for you Charasians:
How do you begin development on a game? What's your inspiration?

For me, it always starts with characters. Any random day, I'll get a good idea for a character concept, and I'll draw him/her out, followed by some sort of description or biography that I jot down. The names always come last. It may sound weird, but I don't name the characters - they sort of name themselves. Something just pops out and fits. I don't mean to sound noobish or stupid by this, but it's true.
After that, I'll begin to build a story around this character - what is his/her world like? What's troubling him/her? Who are the friends of this person? What are some current events in his/her world? After that, I make more concept art of various things (mostly character art).
From here, I map out what systems I would like to develop for the game. Strangely, this was the first step for my current project. I'll draw mock-ups of the systems and proceed to recreate them in RPG Maker. After that, I sprite the characters and everything else I need (or I use Mac & Blue >_>).
After that point, I usually lose inspiration and abandon the project :D

Anyways, explnplz
Title: Re: How does it happen?
Post by: drenrin2120 on July 19, 2009, 06:48:22 AM
That seems like a pretty solid way of going about things. My way is so *** backwards. I get a name and an age, and maybe a short biography. My character development is very poor. Then again, I haven't started a new project in 4 years. So, for me, my process has been to jot down some crap and ask questions later. Revision has been my best friend.
Title: Re: How does it happen?
Post by: Tina Branford on July 19, 2009, 06:58:25 AM
Some people just have a certain creative spark that lets them imagine characters and worlds in a moment. Unfortunately, I don't, so I just plagiarize my characters and storylines from other games. <_<

I generally start my games with a rough idea of the beginning, middle and end, then make the in-between parts up as I go along. I might have some ideas for the characters, but generally they end up vastly different than what I planned.
Title: Re: How does it happen?
Post by: Prpl_Mage on July 19, 2009, 07:03:38 AM
I get out the intro of the game first. Based on the thought or something that made me start it.
I have the beginning in my head, I have the main events in the game and the semi-ending then it's just to start on the game.
I plan out any systems I may want. Cooking, herb gathering, hunting ect. It doesn't really plan a huge part in the game but it's more like "What kind of small fun would fit into this world and what would the player get from it?"
As far as the story go I remember to leave a lot of loose ends after me. So if I don't like where the game is going later - I can simply slip into one of the unresolved problems or such. (Also it keeps some enigma in the game so everything isn't explained for the player right away)

Then I just make the rest as I go.

The characters are usually more in my mind than on an actual paper, I just think up the main three.
1. Why in god's name is he doing this?
2. What does he have, what can he gain, what can he lose?
3. Why did he decide to join up with the party?
It's the basic - personality and such comes as I go.

Resources is something I make when I need them. I need a charset, I make a charset. I need a background - I make a background.
I've realized that making the resources first or before the next part doesn't work. Too much Paint-work in a row(lose interest) and then too much programing and mapmaking.

And then it's ""done"".
Title: Re: How does it happen?
Post by: fruckert on July 19, 2009, 07:29:42 AM
Idea's for me come randomly.

The idea for Splinter came to me when I was camping one day, and thought of a person who was able to shape reality itself.
Over time I doodled and these formed the basis for the world of Splinter.

Myrdia came to me when I was going through the official tutorial for Neverwinter Nights modding >_>.
I was thinking "This story's boring..." and just started making **** up. Desther was the town in the official tutorial mod, I just gave it a name and personality. The Steampunk aspect came later, when I started wanting guns in the mod. And then I made up the White Knights and the official story came.

Kyoob came to me when Lucas sent me a stick figure and I was bored so I started making a game with it.
I thought that the stick figure sucked so I drew a square smiley face and started working on a platformer with only squares.

Basically, these ideas pop right the **** out of nowhere, and I just start rolling with it.

EDIT: Here, have a quote mutilation.
[...] I [...] came.
Title: Re: How does it happen?
Post by: Drace on July 19, 2009, 07:55:35 AM
1) An idea
2) Work a story on given idea
3) Create characters for story
4) Add gameplay
5) Graphics
6) Music

That's my tactic. Though I haven't been very active with game making the last few years.
Title: Re: How does it happen?
Post by: Uberpwn_w00t on July 19, 2009, 09:34:17 AM
Oh, man! I have all these crazy ideas! I'll create universes in my head, and stories, and characters with feelings and emotions, and plots, and sub-plots! I have ideas for all these wacky systems and original gameplay dynamics!

And, well, it stops there. All my games are in my head. :C
Title: Re: How does it happen?
Post by: Fisherson on July 19, 2009, 04:08:30 PM
Some people just have a certain creative spark that lets them imagine characters and worlds in a moment.

That'd be me. The other metheod I use is I take idea from sources I've seen beffore and hammer them into my own ideas. Just look at the roster for Warped. Half my characters are made based on pepole from this site.
Title: Re: How does it happen?
Post by: Legacy of Elecrusher on July 19, 2009, 04:11:12 PM
Some people just have a certain creative spark that lets them imagine characters and worlds in a moment.
I have this as a curse. D:

I get ideas too much to actually finish a project.
Title: Re: How does it happen?
Post by: A Forgotten Legend on July 19, 2009, 04:31:03 PM
I usually make an intro.

Then from the intro characters, make up the characters for the game.

Then I randomly start composing music for it.

Then I create a mini book with all the maps I'm going to make for the game. (Thats how AFL worked anyway, Tears is a bit different)

Then I get to work.


Oh.  And it has to be 4 in the morning for me to get anything done.
Title: Re: How does it happen?
Post by: HackersTotalMassLaser on July 20, 2009, 07:59:13 PM
Ideas ideas iddeas.

Then locations and more locations.

Then story correlations.

Get rid of some locations.

Write more story.

Start making characters (Bios)

Finish story. But it's not "official"

Start on the actual game. Get resources first.
Foreverything I will use.

Design or decide on characters, enemies, chipsets
the like.

Start mapping the first THREE MAPS, that includes an introductory one.

Do the rest.

Then get lazy.
Title: Re: How does it happen?
Post by: Legacy of Elecrusher on July 21, 2009, 12:27:20 AM
I start with a weapon.
Then I make a personality based on that weapon.
Then a person to match that personality.
Then at least two people that he'd get along with.
Then a place.
Then a story for that place.
Then a backstory for the world in general.
More places.
Important people in those places.
Story for the game.

Then I just sort of go from there. Strange process, yes?
Title: Re: How does it happen?
Post by: Red Giant on July 21, 2009, 12:50:09 AM
wake up

'ave a shhttp://it

make a game
Title: Re: How does it happen?
Post by: Fortet on July 21, 2009, 05:18:13 AM
wake up

'ave a shhttp://it

make a game

win
Title: Re: How does it happen?
Post by: Cerebus on July 21, 2009, 09:04:06 AM
A question for you Charasians:
How do you begin development on a game? What's your inspiration?

For me, it always starts with characters. Any random day, I'll get a good idea for a character concept, and I'll draw him/her out, followed by some sort of description or biography that I jot down. The names always come last. It may sound weird, but I don't name the characters - they sort of name themselves. Something just pops out and fits. I don't mean to sound noobish or stupid by this, but it's true.
After that, I'll begin to build a story around this character - what is his/her world like? What's troubling him/her? Who are the friends of this person? What are some current events in his/her world? After that, I make more concept art of various things (mostly character art).
From here, I map out what systems I would like to develop for the game. Strangely, this was the first step for my current project. I'll draw mock-ups of the systems and proceed to recreate them in RPG Maker. After that, I sprite the characters and everything else I need (or I use Mac & Blue >_>).
After that point, I usually lose inspiration and abandon the project :D

Anyways, explnplz

It's pretty much the same for me, except that I do name the character.
Although I usually don't sprite anything too, because I lose inspiration and/or feel lazy after thinking about all that needs to be done.
Title: Re: How does it happen?
Post by: Rahl on July 21, 2009, 04:46:54 PM
The way it works for me is I know how I want it to begin and how I want it to end. And I know a few things I know I want ot happen in between, and it just kind of takes off from there.
Title: Re: How does it happen?
Post by: Drace on July 21, 2009, 08:15:41 PM
I usually manage to get an end and ideas for mid-story, but to start a story is one of my weak points. I want a good impacting start, that's why I haven't written out my story yet =(
Title: Re: How does it happen?
Post by: _JeT_ on July 21, 2009, 08:51:09 PM
-Sleep
-Wakeup
-Try to decipher the insanity of my dreams
-???
-Story (>99.9999999% failure rate)
Title: Re: How does it happen?
Post by: Drace on July 21, 2009, 09:09:23 PM
Really? I have 3 game ideas in my mind: one of them, I only have the intro, and the other 2, I only have the gameplay.
I suck at thinking of mid stories.

I can think of plot twists, mid story development, endings. But I just suck at the ending. Also have a great gameplay idea for a different thing I need to work a story on, but sadly it's not a game I could complete with my current knowledge =(
Title: Re: How does it happen?
Post by: zuhane on July 21, 2009, 09:26:28 PM
I sit and relax and think about the ideal world I'd like to live in, then what
could ruin that world the most. I also think about strange puzzles and try and build characters
in my head.
Title: Re: How does it happen?
Post by: fruckert on July 21, 2009, 09:32:53 PM
-Sleep
-Wakeup
-Try to decipher the insanity of my dreams
-???
-Story (>99.9999999% failure rate)
If I were to do this today, I would have one of the most badass games ever.
Too bad I can't really remember last nights dream...
But it was awesome.
Title: Re: How does it happen?
Post by: Rahl on July 21, 2009, 09:41:27 PM
I dreamt last night that I worked on the show Mythbusters... It was cool.
Title: Re: How does it happen?
Post by: fruckert on July 21, 2009, 09:44:40 PM
I had a dream that was me turning into a superhero due to supernatural forces that were in a house that was also a strange mix of Team Fortress two (I've never played that) and DC comics. Oh, and Silent Hill/Resident Evil.
It was badass, but I can't remember **** for details.
Title: Re: How does it happen?
Post by: Rahl on July 21, 2009, 09:52:41 PM
Dreams make great actual stories, Obviously I dreamt once I was in a flea market, because I sleep walked through the house to ask my mom how much it would cost to buy my pillow.
Title: Re: How does it happen?
Post by: fruckert on July 21, 2009, 10:01:28 PM
Obviously I dreamt
Oh, well...duh
...
Wait, what?
Title: Re: How does it happen?
Post by: zuhane on July 21, 2009, 10:07:58 PM
Music's a great one. When you listen to a really powerful, strange song
by like Led Zeppelin, Cream or Aphex Twin, ideas just come to you!

Deserted Cities Of The Heart by Cream. Just reminds me of a chase cutscene
in my game so bad!
Title: Re: How does it happen?
Post by: fruckert on July 21, 2009, 10:11:37 PM
Music's a great one. When you listen to a really powerful, strange song
by like Led Zeppelin, Cream or Aphex Twin, ideas just come to you!

Deserted Cities Of The Heart by Cream. Just reminds me of a chase cutscene
in my game so bad!
Tool is great for this.
Most of Splinter came from Aenima.
Title: Re: How does it happen?
Post by: Rahl on July 21, 2009, 11:16:34 PM
Any kind of powerful adrenalin music is great for making games. It really brings to life creativity in me.
Title: Re: How does it happen?
Post by: Drace on July 22, 2009, 07:34:34 AM
Use Alestorm for pirate games. Pirate Metal ftw //uu//
Title: Re: How does it happen?
Post by: Rahl on July 22, 2009, 11:56:24 AM
I youtubed this, and found nothing of interest.
Title: Re: How does it happen?
Post by: Drace on July 22, 2009, 01:25:26 PM
I youtubed this, and found nothing of interest.

That's because you lack taste.
Title: Re: How does it happen?
Post by: Rahl on July 22, 2009, 01:41:02 PM
Well I mean its great music, the voices are just too crapy. It reminds me of a bad dragonforce. They just need to get some new vocals.
Title: Re: How does it happen?
Post by: fruckert on July 22, 2009, 01:47:45 PM
Well I mean its great music, the voices are just too crapy. It reminds me of a bad dragonforce. They just need to get some new vocals.
Your logic is kinda failing.
For one, the vocals kick *** *loves Irish punk*, and for two, even if they did suck, the music would definitely lack because of the crappy vocals.
Vocals can make or break a band, dude.

EDIT: Thanks Drace, for the band recommendation. They're definitely awesome.
Title: Re: How does it happen?
Post by: Rahl on July 22, 2009, 02:03:21 PM
I just not much for the fake *argh* pirate voices while singing. I still give the music a 10/10 though great composition bad vocals. To me anyways.
Title: Re: How does it happen?
Post by: Drace on July 22, 2009, 05:11:51 PM
Dragonforce

How the hell can you compare those two? That's folk metal and heavy metal, they're not alike. That's like comparing Papa Roach to Red Hot Chili Peppers, doesn't make any sense.
Title: Re: How does it happen?
Post by: fruckert on July 22, 2009, 05:30:43 PM
If you want to be technical, it's power metal, which Alestorm is kinda also classified under.
But still, they sound nothing alike.
Title: Re: How does it happen?
Post by: Drace on July 22, 2009, 05:58:59 PM
If you want to be technical, it's power metal, which Alestorm is kinda also classified under.
But still, they sound nothing alike.

Checked Wiki, seems you are correct. Shows how much of a Dragonforce fan I am xD
Title: Re: How does it happen?
Post by: Rahl on July 22, 2009, 07:52:22 PM
Dragonforce is awesome, the guitarist in alestorm hits some awesome lines, though far inferior to Herman Lee, the lead guitarist of Dragonforce. I'm just saying that the power guitar music sounds alike.
Title: Re: How does it happen?
Post by: Drace on July 22, 2009, 07:57:50 PM
Dragonforce is awesome, the guitarist in alestorm hits some awesome lines, though far inferior to Herman Lee, the lead guitarist of Dragonforce. I'm just saying that the power guitar music sounds alike.

You can't convince me here. I don't like Dragonforce because an entire album sounds like one long streched song. Same drums, same singing voice (which I dislike), same sounding guitar + riffs.

PROTIP: Faster does not equal faster.

Listen Elegy, dutch power metal. Way better than Dragonforce on all above.
Title: Re: How does it happen?
Post by: Ben on July 22, 2009, 08:01:17 PM
i remember english class and everything they taught me.
i remember how lame spikey coloured hair is.
I try to put realistic characters in an unrealistic environment, and then I try to make them seem at home.
I remember "Keep it simple, stupid"

those seem to help.
But in all honesty, when it comes to games, I refuse to think of characters until I have my base resources and a working gameplay engine working smoothly. There is nothing that screams "This game is amateur and generally crappy" Like an overthought cast of characters and story set to the tune of a default cookie cutter engine.


Dragonforce is really talented, but kind of too much. Its like musical fudge. the first bite is like "Thats really good" and after a few more bites youre like "Im going to throw up soon. this is too rich"
Title: Re: How does it happen?
Post by: Rahl on July 22, 2009, 08:01:54 PM
Well I've from alot of people that they weren't fond of the Dragonforce singer, but myself I think of the singing like its more of an 80's type of voice wihich is awesome combined with the guitar. And I think of most of the songs sound pretty different, though I will agree that SOME of them are abit alike I would not justify that they ALL sound like one big song.
Title: Re: How does it happen?
Post by: Drace on July 22, 2009, 08:07:03 PM
Well I've from alot of people that they weren't fond of the Dragonforce singer, but myself I think of the singing like its more of an 80's type of voice wihich is awesome combined with the guitar. And I think of most of the songs sound pretty different, though I will agree that SOME of them are abit alike I would not justify that they ALL sound like one big song.

I still say check out Elegy. Might be hard to find, but just ask me if you're interested in more.

One of the few songs on jewtube: I'm No Fool by Elegy (http://www.youtube.com/watch?v=22eOB6qdmIM)
Title: Re: How does it happen?
Post by: Rahl on July 22, 2009, 08:10:41 PM
Just watched it and wasn't too fond of it, but I have to admit the video was very good quality. I'll try to find somthing CD quality.
Title: Re: How does it happen?
Post by: Drace on July 22, 2009, 08:19:45 PM
*puts on both songs at the same time*

Yeah... I don't get your taste. How could you like Dragonforce but dislike Elegy?


EDIT:

but myself I think of the singing like its more of an 80's type of voice wihich is awesome

I'm No Fool was on the album Labyrinth of Dreams.

Quote
Labyrinth of Dreams (1992)

How could Dragonforce possibly be more 80s?
Title: Re: How does it happen?
Post by: Dominicy on July 22, 2009, 08:27:40 PM
How could Dragonforce possibly be more terrible?

Fixed.

Concerning the answer; It can't.
Title: Re: How does it happen?
Post by: Rahl on July 22, 2009, 09:18:36 PM
Don't be hate'n now.
Title: Re: How does it happen?
Post by: zuhane on July 22, 2009, 10:11:16 PM
You know what sounds ridiculous? Has anyone got Sky or Sky+? The music on
the TV-guide (especially the sad piano song) kind of reminds me of a game setting XD
Title: Re: How does it happen?
Post by: Legacy of Elecrusher on July 22, 2009, 10:28:38 PM
Dreamtale's a good power metal band. Not very well know though.
Title: Re: How does it happen?
Post by: Uberpwn_w00t on July 22, 2009, 11:40:11 PM
Any music with (good) vocals hinders my concentration, because I usually end up too absorbed in listening closely to every line, and analyzing the meaning of the lyrics.

This is why I have a large collection of awesome instrumental music to listen to while doing other things.

An Endless Sporadic, Tetrafusion, Canvas Solaris, Piglet, Pelican, assorted instrumental Mastodon tracks, Marc A. Pullen (usually not anything older than 2006), Behold... The Arctopus, Indricothere, Blotted Science, Liquid Tension Experiment, Scale the Summit... There's probably more, but I can't think of any off the top of my head, and I have to go.

But yeah. Win music is win.
Title: Re: How does it happen?
Post by: Dr. Ace on June 03, 2013, 07:56:05 PM
1) An idea
2) Work a story on given idea
3) Create characters for story
4) Add gameplay
5) Graphics
6) Music

That's my tactic. Though I haven't been very active with game making the last few years.

FOR THE RECORD: I'm not doing this anymore, I adjusted my way.
Title: Re: How does it happen?
Post by: Felix-0 on June 03, 2013, 11:42:05 PM
what a necro.