Charas-Project

Game Creation => Requests => RPG Maker Programming => Topic started by: byron on August 02, 2009, 10:32:56 PM

Title: rpgmaker2k3 help me if you can
Post by: byron on August 02, 2009, 10:32:56 PM
hey i want a tacticle battle system (like fire emblem) for my game... but (how to put this) i dont realy get how codeing works and when i try learn it just mushes my brain
basicly what im asking is: is there a way to make that type of battle system without learning codeing
Or you know in zelda where in the map he slices his sword, how do i do that with out learning codeing
Much abliged
Byron
Title: Re: rpgmaker2k3 help me if you can
Post by: byron on August 02, 2009, 10:52:21 PM
First, codeing is not a word.
Second, there is no way to make a game without learning how to code.

Also, you have made loads of sprites requests and now you want someone to code it for you. Tell me, what exactly do you plan on actually making on your game? Or are you just gonna have other people do everything for you and claim it as your own in the end?
what a loving cairing reply
1 i have poor grammer get used to it or shall i use a dictionary/thesorus to meet your standerds
2 ok

also ill be making the maps and storyline and events and shizz (and shizz isnt a swear word just incase someone rants about it its like putting f*ck)
Title: Re: rpgmaker2k3 help me if you can
Post by: tekmansam on August 03, 2009, 12:08:42 AM
First, codeing is not a word.
Second, there is no way to make a game without learning how to code.

Also, you have made loads of sprites requests and now you want someone to code it for you. Tell me, what exactly do you plan on actually making on your game? Or are you just gonna have other people do everything for you and claim it as your own in the end?

Lucas can be a bit sharp, at times, but I gotta say I agree with him, on this one.  We're here to help but we like to help those that help themselves.  Making a game is a serious project and if you suck, then get better. That's half the fun.  If you're serious about making a game then you should challenge yourself, learn how it's done, and express your creativity.  There's no harm making requests and asking questions but read the FAQ's and stickies first.  They'll teach you a thing or two and keep you from getting reamed on here.

As for your question, it is theoretically possible but I can't think of any other way to do it without lots and lots of pictures and extraneous coding that you probably aren't up to.  If you want to make anything custom like that, that the game isn't really set up for, it will require lots of coding.  RPG2K3 has some help files that can explain the basics of a lot of the code.  I recommend starting with the basics.  There are plenty of tutorials on here that can help you get started but you gotta learn to code if you want to make a games, that's all there is to it.  Play around with different events and learn what they do.  Your first assignment is to master the following.

1.  Switches - One of the most critical things to understand.
2.  Variables - A little more advanced than switches and might take you a little bit to get used to.
3.  Conditional Branches - Simple if/then logic branches.  The heart of any piece of code.
4.  Move Events - The basics of wandering townspeople are easy.  The more custom cut scene actions can be tricky.

Assuming you haven't given up, want to take your game seriously, and we haven't chased you off, if you still need help there are tutorials out there on the basics and on more advanced scripts once you are ready for them.  If you can't find them I'm sure someone can point you toward them. [/goodcop]
Title: Re: rpgmaker2k3 help me if you can
Post by: byron on August 03, 2009, 03:42:18 PM
Oh i know switches and veriables and stuff i just cant get my head round the actual coding lol ill look and try to lean it tho
Title: Re: rpgmaker2k3 help me if you can
Post by: drenrin2120 on August 03, 2009, 05:18:34 PM
It's all about conditional branches, what happens when this variable equals this. If Switch A is ON Switch B will turn OFF unless Variable [47] is greater than or equal to 4 in which case Variable [95] must equal -6 which turns on Switch C... blah blah blah...

It all means something. Numbers and variable represent something in a game, could be anywhere from a Character's HP, Attack, experience, Level, to how many times the player pressed a switch or died. You put all these together in a meaningful equation to achieve a desired effect. Your thought process when making systems should be, "If I want this to happen, how are the variables and switches going to have to interact?"

Kind of like.... x+y = 4, you gotta figure out the x and y, because you already know what you want or what you have.

There's tons of tutorials on this stuff and there are countless ways of going about making any kind of system. Make an effort to learn, it's good for ya. ;)
Title: Re: rpgmaker2k3 help me if you can
Post by: byron on August 04, 2009, 07:39:42 PM
ive just realised its not coding i want its scripting XD
Title: Re: rpgmaker2k3 help me if you can
Post by: byron on August 05, 2009, 12:44:00 AM
this is confusing me... ok lets say this:
how do i make it so that its like zelda, where he swings the sword on screen so it kills monsters =]
much love
Title: Re: rpgmaker2k3 help me if you can
Post by: Ganocide_of_a_Kingdom on August 05, 2009, 04:06:02 AM
It's actually pretty easy to do that. You can either use pictures or sprites. Where sprites are easier to work with, they kind of limit you on what you can do while, pictures are harder to work with (you need to animate it frame by frame) but you can use whatever size of "Sprites" you want. Now it has been two years I do not work with RPG Maker so I am kind of rusty about it, so I am not what I used to be with it, but I can pick it back up fast anyway.

Whatever you choose though, you need to use Global Events for this and there's no getting away from variables and/or switches. Global events are pretty handy things, where you pretty much customize yer game anyway you want.

If you want help I don't have problem, don't worry I won't be anal about it, I once was in need of help I know how frustrating it can be.

PM me or something.

Regards.
Title: Re: rpgmaker2k3 help me if you can
Post by: Muraiko on August 05, 2009, 03:41:45 PM
You can also use Battle Animations for attacking. It's alot more easier that way, so you don't have to worry about size and you'll also be able to allow the player to move during the attack. Only problem is that your character will appear "Above" all second layer tiles, as well as pictures. It gets really annoying at times...
Title: Re: rpgmaker2k3 help me if you can
Post by: byron on August 05, 2009, 03:47:04 PM
Yay ^^, Thanks for the help guys