Charas-Project
Game Creation => Requests => Tutorials => Topic started by: Vlad Shadeu on August 04, 2009, 12:21:08 AM
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I was working on some new stuff for my DnD thing and i was wondering if any of you would like to help.
I have a new compass rose feature that basically just points to an object. It doesn't always work correctly and i have no idea whats wrong with it.
I have an 8 directional movement engine that uses "Flags". It doesn't work beyond one flag.
The haunter objects (The one in the original 8 directional tracer and these two new ones in the 8 directional movement engine) dont animate correctly in a number of ways and i dont quite get why.
If anyone can help, it would be greatly appreciated.
EDIT: Correct Link: http://www.mediafire.com/?qmzmedmrjwi
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You do know you linked to your folder, right?
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Oops, sorry. I'll get to fixing that. thanks for pointing it out.
EDIT: Fixed.
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Your welcome.
And if tiles are supposed to come BEFORE the block, not after.
I'll try to get it set up correctly, then I'll PM you the result.
I'm still looking at the Haunter to figure out what's wrong with it also.
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I dont know why the directions are messed up. it DOESN'T animate because its set to start the animation every step, so it constantly starts from the beginning. Dont' know how to fix that though.
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It turns out with the mark manager object you were going WAY too complex.
Also, with mark3, you had a fairly large glitch, where it would turn into mark1 instead of mark2, as intended.
I'll finish up the coding, and then send you it, alright?
And with the direction thing, I have no idea what you were trying to do, because honestly, it was pretty messy.
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OH yeah. The compass variable starts at down and adds one as it goes counterclockwise. I made that exist because its useful so that any game using the engine can create projectiles and determine direction more easily. I just didn't add that to the game info yet. Do you mean you dont understand how the angle things work? check the backgrounds under Hunter Diagrams, it explains what i was trying to do.
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VLAD SHADEU! Long time no speak!
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VLAD SHADEU! Long time no speak!
That sounds like it belongs in my welcome thread.
I'm trying to remember you... it isn't working...
Where you my composer buddy?
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Nooope. I had you on msn. I was stupiduglygeek@hotmail.com.
We used to chat about RPG Maker aaaaaages ago!
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Oh, that one.
Yeah, sorry, hard to remember.
I dont have MSN right now, I might get it back in like a month or so. the situation's kinda complicated.
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OH yeah. The compass variable starts at down and adds one as it goes counterclockwise. I made that exist because its useful so that any game using the engine can create projectiles and determine direction more easily. I just didn't add that to the game info yet. Do you mean you dont understand how the angle things work? check the backgrounds under Hunter Diagrams, it explains what i was trying to do.
The way you were trying to code it, it just didn't make sense.
I could very easily re-code it for you, though.
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If you wanna redo it, fine by me. You have the stuff, i haven't messed with it yet.
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Alright *goes and tweaks*