Charas-Project

Off-Topic => Archive => Old Game Discussion => Topic started by: Vlad Shadeu on August 04, 2009, 12:30:45 AM

Title: TacTiles Tactical Strategy TCG
Post by: Vlad Shadeu on August 04, 2009, 12:30:45 AM
I've kinda wanted to get a project going ever since i came back because me without a project seems wrong.
So i may not be the best at Game Maker (I'm lucky to know Drag n' Drop) but i really think that this should be done in it and will be really fun to make.
What i'm proposing is something LIKE triple triad BUT with more tactical elements and some chess mixed in there.
Basically,  instead of the normal 3x3 grid, we extend outward to like 7x7. You start with one card on the board, which is your Emporer. Each turn, you gain 3 mana to your mana pool. You may move your Emporer like a rook, left/right/up/down. His skill ratings are five all around. If the emporer is turned or out of characters the game is over. He may use mana to summon in a new character. This character moves like the emporer does, like a rook. Whenever a piece hits another piece, Triple Triad battle comes into play. The elements would be present, along with some other powers, some i've already thought of include:

Push: Whenever a character finishes its move, it may move all ally characters one space away from it. This allows the opportunity to turn to all characters moved.
Turncoat: The first time this character may be turned, it is not.
Agitate: If this character hits an enemy of the opposite element, it gains +1 on that side
Strength in Numbers: For each ally touching this character of the same elemnt, it gains +1 on all sides.

So, what do you think? (By the way, if anyone wants to help on this, i dont think i could pull this off without it)
Title: Re: I was thinking... Triple Triad? (Just talk, not an actual project yet)
Post by: Vlad Shadeu on August 04, 2009, 12:37:31 PM
Okay, if i can't get you to bite with words, lets see if i can get you to bite with some screenshots i put together.

The Blank Board.
(http://img194.imageshack.us/img194/4617/phpostd9t.png) (http://www.postimage.org/)

The Open, Two Emporers appear on the edges of the board
(http://img198.imageshack.us/img198/4535/phpaxxmn5.png) (http://www.postimage.org/)

The Mesh. After Awhile, some players hit the board and do some dueling.
(http://img39.imageshack.us/img39/16/php90hqia.png) (http://www.postimage.org/)

The Siege. Ain't much time left for our poor pal the blue emporer.
(http://img190.imageshack.us/img190/7554/phptuvjkv.png) (http://www.postimage.org/)

Notes:
These shots are still missing the power and element markings, these are still just dummy shots to show you what everything will look like.
Wario is by Frario, I dont know where the rest are from but i got them all at the spriters resource. These aren't official but i'm still sorry i can't get my credits straight
Title: Re: I was thinking... Triple Triad? (Just talk, not an actual project yet)
Post by: Moosetroop11 on August 04, 2009, 12:45:57 PM
Looks interesting. If you changed it enough from the original FF card game you could probably change the name as well, and have it as your own thing. Would every card have a 'cost' value and then you'd choose from your cards in your menu to select about 10 different ones that you'd be able to play? So you'd select your best cheap one and your favourite expensive one hoping that you'd Be able too play it?

Also, I suggest having a square in the middle which gives the controller 1 extra mana per turn. That'd be hotly contested.
Title: Re: I was thinking... Triple Triad? (Just talk, not an actual project yet)
Post by: Vlad Shadeu on August 04, 2009, 12:54:38 PM
Yeah, the idea is a mana cost for each card, so the bigger, badder ones are tougher to get out there.
Yeah, the "TRIPLE TRIAD BLAST!" thing is just a placeholder sprite, like 60% of the objects in that shot.
The boards will vary, some wont always be 7x7, some wont allow movement into certain squares, etc. to add more diversity to the strategy aspect.

The problem is, i could create this game only if i had a at least one coder (preferably more like i said, i'm still over at Game Making code level of "Amatuer" and its pretty amazing i managed to assemble the dummy shot.), one or two idea consultants, and a couple spriters, assets which i lack. If i got a couple people hooked on the idea of helping me out i would gladly start a project thread and get to work on this.
Title: Re: I was thinking... Triple Triad? (Just talk, not an actual project yet)
Post by: zuhane on August 04, 2009, 01:20:20 PM
Ooofft! Nice!
Title: Re: I was thinking... Triple Triad? (Just talk, not an actual project yet)
Post by: Vlad Shadeu on August 04, 2009, 02:34:36 PM
Ooofft! Nice!

I dont get it. Anyone here speak Zuhane?
Title: Re: I was thinking... Triple Triad? (Just talk, not an actual project yet)
Post by: Vlad Shadeu on August 04, 2009, 04:13:22 PM
The Anatomy of the NEW Card
(This just goes over new card features, numbers not included)
1. Level number. this also doubles as cost.
2. Element. Gallock's is Air, i just dont' have the sprite yet
3. Power. Gallock has Agitate, which allows him +1 when combatting an Earth Type.
4. Name. Right on the card. sometimes shortened for space.
5. Background. This was on the trip triads, but this time the backgrounds vary. and there might be four colors.

(http://i32.tinypic.com/mcfztt.jpg)

Does anyone think these cards are a bit squished, or do you think they'll do? I have to do quite a bit of repair work on my mock up engine if they're squished.
Title: Re: I was thinking... Triple Triad? (Just talk, not an actual project yet)
Post by: Vlad Shadeu on August 04, 2009, 04:39:29 PM
How exactly do you propose i do that? its drawing text, not sprites. I tried having a Black copy of the text beneath it but i can't get the draw coordinates correct. I think i'll just do a shadow. I'll edit it into this post when i'm done with it.
Title: Re: I was thinking... Triple Triad? (Just talk, not an actual project yet)
Post by: Vlad Shadeu on August 04, 2009, 04:56:49 PM
What i'm going to do is turn the individual numbers into sprites. I have to have it go as a draw function because the characters stats are variable. I got it handled.
Title: Re: I was thinking... Triple Triad? (Can someone move this to Games?)
Post by: fruckert on August 04, 2009, 06:15:29 PM
This sounds a bit interesting...
It'd be a lot easier if you have an experienced coder with you, because it seems like you're going to need to do a lot of variable tweaking.
Sorry that I can't help with it.
Title: Re: I was thinking... Triple Triad? (Can someone move this to Games?)
Post by: Vlad Shadeu on August 04, 2009, 08:25:53 PM
This sounds a bit interesting...
It'd be a lot easier if you have an experienced coder with you, because it seems like you're going to need to do a lot of variable tweaking.
Sorry that I can't help with it.

Apology Accepted. Are there any other GMers on Charas?
Title: Re: I was thinking... Triple Triad? (Can someone move this to Games?)
Post by: Vlad Shadeu on August 04, 2009, 09:09:59 PM
Hey, does anyone have an idea for a better name?
Title: Re: I was thinking... Triple Triad? (Can someone move this to Games?)
Post by: X_marks_the_ed on August 04, 2009, 09:26:08 PM
Apology Accepted. Are there any other GMers on Charas?

*slowly raises hand.*
Title: Re: I was thinking... Triple Triad? (Can someone move this to Games?)
Post by: Dragonium on August 04, 2009, 09:55:04 PM
Gods I love Triple Triad. Best game-within-a-game that I know of.

You ought to use Shuffle or Boogie as the background music for effect. Maybe I could try and make a remix-type-thing for you. If you want.

Also, I moved this to Games, because I'm helpful and totally an active moderator.
Title: Re: I was thinking... Triple Triad? (Can someone move this to Games?)
Post by: Vlad Shadeu on August 04, 2009, 10:03:42 PM
Gods I love Triple Triad. Best game-within-a-game that I know of.

You ought to use Shuffle or Boogie as the background music for effect. Maybe I could try and make a remix-type-thing for you. If you want.

Also, I moved this to Games, because I'm helpful and totally an active moderator.

Well, i certainly want a Triple Triad fanatic for consulting on the idea. You in?

*slowly raises hand.*

Well, i certainly need another GMer to help with.... whatever your good with. You in?
Title: Re: I was thinking... Triple Triad? (Can someone move this to Games?)
Post by: Dragonium on August 04, 2009, 10:31:17 PM
Well, i certainly want a Triple Triad fanatic for consulting on the idea. You in?

Sure.
Title: Re: I was thinking... Triple Triad? (Can someone move this to Games?)
Post by: Vlad Shadeu on August 04, 2009, 10:37:30 PM
Keeping in mind that this isn't Triple Triad, we need a new, unique name.
Any ideas?
Title: Re: I was thinking... ? (Great. Now we need a name.)
Post by: X_marks_the_ed on August 05, 2009, 12:06:24 AM
Well, i certainly need another GMer to help with.... whatever your good with. You in?

Not anymore. Got a different project to keep me occupied.
Title: Re: I was thinking... ? (Great. Now we need a name.)
Post by: Vlad Shadeu on August 05, 2009, 12:30:35 AM
Not anymore. Got a different project to keep me occupied.

Danggit. Oh well. Heres a new image: Gallock Complete!

(http://i26.tinypic.com/2e5qtxs.jpg)

Updates: His element, air, is visible (and elements are now at 12x12, i managed to resize Luc's fire)
Three Power Slots (And powers are now at 10x10, Yes i can work at this size)
The Number thing is fixed, however, i can't fix it on the name.
Title: Re: I was thinking... ? (Great. Now we need a name.)
Post by: Vlad Shadeu on August 05, 2009, 01:12:42 PM
Hows the name TacTiles sound?
Title: Re: TacTiles Tactical Strategy TCG
Post by: Vlad Shadeu on August 06, 2009, 10:20:40 AM
No offense, but can someone please tell me what i'm doing wrong here? i'm trying my best to get people attracted to this game idea and i thought i made a pretty good pitch.
Title: Re: TacTiles Tactical Strategy TCG
Post by: zuhane on August 06, 2009, 05:47:20 PM
Don't worry Vlad. I'm also completely clueless as how to keep threads busy.
Jump keep bumping it every 5 seconds.
Title: Re: TacTiles Tactical Strategy TCG
Post by: Vlad Shadeu on August 06, 2009, 08:46:10 PM
Don't worry Vlad. I'm also completely clueless as how to keep threads busy.
Jump keep bumping it every 5 seconds.

It's not just thread activity its caring. I want people to care. People dont. i wonder why.
Title: Re: TacTiles Tactical Strategy TCG
Post by: zuhane on August 06, 2009, 11:46:47 PM
I care :'(
Title: Re: TacTiles Tactical Strategy TCG
Post by: Vlad Shadeu on August 06, 2009, 11:54:36 PM
I created some new shots to show some people on another forum i'm asking for help so i decided it would only be right for Charas to see them.

The Scuffle: Things happening left . and right, two players try to make sense of it all (The backings on the cards are placeholders modded from the Triple Triad backs.)
(http://img136.imageshack.us/img136/4163/scufflecorrected.png) (http://www.imagehosting.com/)

The Stretch: The current list of character graphics, modded from the RM2K3 RTP (Note: The first guy is what Gallock now looks like, his name is now Gallock Of Air)
(http://img145.imageshack.us/img145/6444/characterthumbnails.png) (http://www.imagehosting.com/)

The BattleField: Current list of boards, including the Promo Board (which i'm not actually using, just showing it off)
(http://img231.imageshack.us/img231/3456/fullboardthumbnails.png) (http://www.imagehosting.com/)

Thank you Zuhane. thank you for caring. you wanna help with it?

Title: Re: TacTiles Tactical Strategy TCG
Post by: Vlad Shadeu on August 07, 2009, 04:46:25 PM
I really have no idea how i'm supposed to go about this project with such a small team and nobody with any idea how to code in Game Maker.
I think i'm going to just give up.
Any objections?
Title: Re: TacTiles Tactical Strategy TCG
Post by: Fisherson on August 07, 2009, 04:58:08 PM
Look dude. Pepole are just lurking right now. Until you get a demo or somthing, you may not have to many posts. Afterall I had to add a demo to Warped beffore it realy got popular. Speaking of which may have a new one soon.
Title: Re: TacTiles Tactical Strategy TCG
Post by: blaman on August 07, 2009, 05:11:02 PM
This seems like a very interesting project you've got here, so please don't give up! I'd help you, but I'm not that good at coding myself with GM. (I have yet to learn how to work most of the stuff in GML.) My suggestion would be to look at some tutorials and practice writing some codes. That's how I learned to code with another program. (Zelda Classic, if anyone cares.) You'll learn through trial and error, believe me.

Good luck. :)
Title: Re: TacTiles Tactical Strategy TCG
Post by: zuhane on August 07, 2009, 06:06:47 PM
I'm unfamiliar with the game's rules. If you include a tutorial, I'll be very
sure to play this game!
Title: Re: TacTiles Tactical Strategy TCG
Post by: Vlad Shadeu on August 07, 2009, 08:37:14 PM
Look dude. Pepole are just lurking right now. Until you get a demo or somthing, you may not have to many posts. Afterall I had to add a demo to Warped beffore it realy got popular. Speaking of which may have a new one soon.

I CAN'T get a demo without any coders.I guess you guys have convinced me to stick with it. I'll try.
Title: Re: TacTiles Tactical Strategy TCG
Post by: Vlad Shadeu on August 07, 2009, 09:59:33 PM
Is there anyone at least anyone who knows GML willing to join me to code the VS. version of the Classic Mode (Triple Triad)? I need SOMETHING to show off.
Title: Re: TacTiles Tactical Strategy TCG
Post by: Vlad Shadeu on August 14, 2009, 04:19:25 AM
So i've been doing some things i think might flesh out the idea of the system in general. What i realized is that FF8's Triple Triad only really worked because it had a full scale RPG running alongside it. The other thing i thought of was some other games released around some TCGs and the like and realized those had a strong point that FF8 didn't- it focused around the card game. And i also was thinking about a game called Custom Robo Arena and other games with really cool normal, everday NPCs and i came up with these ideas:

This game should have a story mode. I've kind of got some ideas as to how to flesh the areas out, and to base not just the gaming experience, but the world the character lives in, around the cards.

We should have randomly generated NPCs. This serves to add some interestingness to the classic formula, because although NPCs are neat, its sort of inexplicable why we have people who sit at coffee shops for years on end.

Nobody should "Talk" per se. What i was thinking was i have vocal and text-based narration while the characters spoke with what i call "Gabs". Basically, Sims had something like this. Although they spoke Simlish (my characters won't speak) they had little thought/speech bubbles depicting their conversation. What i was imagining was a system made entirely on symbols, so characters could convey tons of emotion with quite a bit of variety and have the players fill in the rest.

We should make friends. One of my other genius expansions to build a story mode was the idea of a "friend" system. Essentially, if you saw an NPC that you liked the looks of (or just thought was sorta cool by some other means) you could elect to place them as a friend, aquaintance, or enemy. This way the game could have some set of recurring characters, people who stuck around and helped build the story. They would appear beside the random populace with familiar looks and a constantly evolving set of emotions and cards, a way to build drama. Friends could lend a hand by offering spare cards and enemies could offer challenges. Perhaps even evolve into dating partners and rivals.

mini games. Sometimes people get tired of the slog of a normal game and want a change of pace. i propose to offer this by placing along Mini Games to gain Raw Materials, Cards, and Money. I thought of these already:
Beach-Go hunting by the seashore for shells and rocks. The waves will constantly come and sweep away the prizes, perhaps even knocking your character over.
Forest- A grid of tiles appears. You get a certain number of "digs", chances to flip over the tiles. Find branches, leaves, twigs, maybe even cards.
Cemetary- Basically one giant, complex button smash game to try and call together enough spirit energy to make something out of nothing.

Synthesis. Upon reading my last one, you probably wondered what good shells are. My proposition is to allow people to Synthesize cards together a la the KH series..


Event Prizes. Basically there will be a shop in the Cemetary (Ran by ghosts) that allows you to unlock cards based on events you've triggered with your NPC friends/enemies/whatever. However, you will have to buy them after completing the event, thus allowing you to have more than one copy.Examples:
"Triton"-retrieved by completing the event "The Sea King Cometh!". Anger a mermaid enemy to the point where they call upon their king, then beat Triton.
"Champion"-retrieved by beating the game.




Title: Re: TacTiles Tactical Strategy TCG
Post by: Vlad Shadeu on August 14, 2009, 11:22:49 PM
Is anyone going to give commentary on my story mode ideas?
Title: Re: TacTiles Tactical Strategy TCG
Post by: Vlad Shadeu on August 17, 2009, 03:34:00 AM
I decided i'm not going to worry about coding and whatnot and am instead going to search for a team to help me create a design document for it. If anyone has ideas and would like to help i welcome you.
Title: Re: TacTiles Tactical Strategy TCG
Post by: supasora on August 20, 2009, 04:31:48 AM
I dont know anything about coding or GM but this sounds interesting. Is it going to be like a pimped out version of yu-gi-oh?
Title: Re: TacTiles Tactical Strategy TCG
Post by: Vlad Shadeu on August 20, 2009, 01:21:01 PM
No, nothing close in terms of card mechanics. Different effects, elements, interactions, type of game, everything.
Title: Re: TacTiles Tactical Strategy TCG
Post by: supasora on August 21, 2009, 04:18:16 AM
No, nothing close in terms of card mechanics. Different effects, elements, interactions, type of game, everything.
Yeah, just fill the story full of win and none of the fail of yugioh. I liked triple triad.
Title: Re: TacTiles Tactical Strategy TCG
Post by: Vlad Shadeu on August 22, 2009, 03:15:29 AM
Yeah, just fill the story full of win and none of the fail of yugioh. I liked triple triad.

With the story i'm kinda going Pokemon-esque without the villans in spandex and the pointless exploration to go find the next gym. So more like Monster Rancher. Basically you wanna be the best at what you do so you go beat tournaments and any little side business you wanna do is your free choice. Some stuff you might wanna do including making and maintaining relationsships with reoccuring random NPCs (friends, enemies, partners and rivals) , invading the three or four card clubs out there,  exploring and playing the side games, synthesizing cards, trying to find all the events, getting all the event cards, etc.
Title: Re: TacTiles Tactical Strategy TCG
Post by: MissingName on August 23, 2009, 11:43:25 PM
Chipping in a bit... it's a cat-like thing Vlad asked me to work on.

"Actually, i do have sort of a job: I need a big, fat, catlike thing, gray, with a simplish gold crown on its head, facing straight forward, long tail, that kinda rig."

It's not done.  It needs back legs, improved front legs and more shading.  But what do you think so far?
(http://i874.photobucket.com/albums/ab303/MissingName/experimental_cat_1.png)
In my opinion, it seems a bit... rat-ish.  The tail makes it kinda monkey-ish.

And no Ifranview.  It's all MS Paint.
Title: Re: TacTiles Tactical Strategy TCG
Post by: Vlad Shadeu on August 24, 2009, 01:03:19 PM
I think the answer is a bigger head, but thats just how i'm looking at it. The back legs should be kinda smallish, from the sides type thing. You might want to extend the light grayish area and spread the front legs a bit. Also remember that in most TacTiles shots the character doesn't actually FIT in that square, it would just be nice if the graphic outside that square existed in case we need it for something. That character, so you know, is King Meow, which happens to be a very important card. A local card club has a lot of cat-related cards, and the captain of the club owns a copy of this one. This is also the event card for beating said captain.

Besides my notes, excellent work, i like him a lot. I am very, very glad to have you on my team. Yes zuhane he's on MY TEAM so go cry now. Just kidding.
Title: Re: TacTiles Tactical Strategy TCG
Post by: Dragonium on August 24, 2009, 04:02:58 PM
Regarding a musical theme, here's something of a sample of the modernised Shuffle or Boogie I've been working on as a homage to the original game or whatever. If you like it I can get it finished. If you hate it I can do something entirely different. (http://www.box.net/shared/r9rcaxnzmm)

EDIT: It didn't come out too well on rendering. The bass in the intro is too quiet and the synth is a bit in-your-face. I'll fix that if you want it finished.
Title: Re: TacTiles Tactical Strategy TCG
Post by: MissingName on August 24, 2009, 05:01:49 PM
(http://i874.photobucket.com/albums/ab303/MissingName/King_Cat.png)

?
Title: Re: TacTiles Tactical Strategy TCG
Post by: RockJohnAxe on August 25, 2009, 04:00:04 AM
looks good, but also kinda weird. The coloring and shading is great, but the over-all Body of the cat just isnt right. proportions are all weird.
Title: Re: TacTiles Tactical Strategy TCG
Post by: Vlad Shadeu on August 25, 2009, 05:42:33 AM
I really like the cat, but he lost that roundness that made me so in love with him before. You did a lot of very, VERY pretty work on the shading, the grayer area, the face, the tail, and the cat in general, but i liked the roundness before. This draft here is actually past good enough to be included if you can't be asked, but if you can than rounder would be nice.

Actually Dragonium i really like your work on it, its just the intro drags out ENDLESSLY. It really was just an excellent example of how to modernize an instrumental piece and i really liked it. But still i kinda don't know if i want MP3s in on this, I mean not everyone is as fond of that piece as we are so i want to include more songs than that and MP3 is just too big and too complex a format for a lot of people (as in people who might be preparing more songs) and the engine to deal with. More than once have i considered finding an .ogg encoder library file and attaching that on there so we could have some real music, but i think right now we're stuck with .midis.
Title: Re: TacTiles Tactical Strategy TCG
Post by: Dragonium on August 25, 2009, 12:11:01 PM
No problem.
Title: Re: TacTiles Tactical Strategy TCG
Post by: MissingName on August 25, 2009, 02:30:24 PM
I know.  The reference photo was of a really thin cat but I tried to make it fat.