Charas-Project
Off-Topic => Archive => Old Game Discussion => Topic started by: fruckert on August 06, 2009, 01:28:06 AM
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I decided I'd try and make an RPG engine, for Myrdia, or other projects, and this is the result.
Here (http://www.box.net/shared/kpogu5mkea)'s the download link, as it's name implies, it is very much a prototype, so expect a few glitches.
=Features=
Implemented
- Experimental battle engine, doesn't have enemy fighting back yet
- Very very good enemy pathfinding
- Grid Based movement
Planned
- Diablo-esque inventory system
- Enemy patrolling
- S.I.S.C. stat implementation
- Ranged stunning
- Animations
- Some better magic system, with spells and such
=Release?=
This engine might be released to the public later on, but no promises, cause it's as of now an experiment.
Done editing.
Updates will happen as I damn well please.
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Downloading now, I'll test it out in the morning. I'll be sure to post again soon.
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I kinda wanted to make my own game engine as well, but without any knowledge of programming whatsoever.... kinda hard. I will check yours out.
Can you import resources?
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I kinda wanted to make my own game engine as well, but without any knowledge of programming whatsoever.... kinda hard. I will check yours out.
Can you import resources?
It is made in Game Maker, and when I release it, I'll be releasing the GMK, so of course.
EDIT: I am having major issues with the patrolling, so that feature might be cut out.
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Small, small update.
Has smoother movement, animation (kinda) and 2k3 styled graphics, made by Valiere.
EDIT: Changes mostly cosmetic. I'm still waiting on inventory sprites from Lucas before I jump on that, as the system is omfg complicated.
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Looks cool so far. I applaud any successful use of gamemaker :p