Charas-Project

Off-Topic => Archive => Old Game Discussion => Topic started by: CrossStrife on September 19, 2009, 10:34:08 AM

Title: World of Crystal Flames
Post by: CrossStrife on September 19, 2009, 10:34:08 AM
World of Crystal Flames

World of Crystal Flames is the Brainchild of CrossStrife, created in RPGMaker2k3 with the help of his computer programming classmate Nathan and using Charas project to create the character's sprites. First and Foremost, the game is FAR from ready for even a DEMO. However, work is being done to get it ready for that. Until then, stay tuned for more info.

Basic plot summary: In the land of Altaris there is a secret knowledge of the Order of Crystali that twelve crystal fires, each blazing with magical energy, are located within the world. These crystals serve as an achor for the world of Altaris, for little do the common people know that their world is not really theirs. By the might and magic of the order, all of Altaris was brought to their current world through the creation of the flames, and that should one go out, then the surrounding area would be returned to Altaris's original location, on direct collision course with a black hole. And worse, the barrier of magic, keeping the ancient world that Altaris overlay, would weaken, allowing for the escape of the Order's worst fears, Dragons. The order has kept it's secret for generations, ensuring that NO ONE could know about the crystals. But an unlikely adventure was about to set in motion events that would begin a new era.

Main character summary not yet available, still working on which bio I want to use. Just know for certain that his name is Cross.

A few Screen shots:
(http://i594.photobucket.com/albums/tt27/Crosspix/ScrnSht1.png)
(http://i594.photobucket.com/albums/tt27/Crosspix/ScrnSht2.png)
Title: Re: World of Crystal Flames
Post by: Rahl on September 19, 2009, 10:49:24 AM
RTP= NONO
Title: Re: World of Crystal Flames
Post by: _JeT_ on September 19, 2009, 03:03:52 PM
Agh, a buster sword...That guy better swing it incredibly slow, or else he will obliterate his arm muscles and bones.

And, like Rahl said. RTP makes us sad people. usually...
Look in the CR for some good chipsets.

Story? Nothing special. Depends on how you execute it, really.

And, is this a DBS or ABS? I assume DBS, since you dont have health bars, or any thing.
Title: Re: World of Crystal Flames
Post by: Legacy of Elecrusher on September 19, 2009, 04:54:01 PM
Mapping is meh.

Can't tell if that is a male/female/transvestite/hermaphrodite/furry

Jet said everything else.
Title: Re: World of Crystal Flames
Post by: CrossStrife on September 20, 2009, 12:21:03 AM
Notice: This is an INSANELY rough draft. I've only been working on it for a week at most...
And Cross is a dude. And the Buster Sword was just for kicks, he really just wields standard Broadswords.
And I have no idea what DBS and ABS means...
Title: Re: World of Crystal Flames
Post by: fruckert on September 20, 2009, 12:34:05 AM
DBS = Default Battle System
ABS = I don't know because I play in Game Maker, not RPGM
Title: Re: World of Crystal Flames
Post by: Hell Angel on September 20, 2009, 01:54:09 AM
lol treecave
Title: Re: World of Crystal Flames
Post by: fruckert on September 20, 2009, 02:14:13 AM
Jet sums up my feelings pretty well.
Work on story, mapping and stuff.
Title: Re: World of Crystal Flames
Post by: SaiKar on September 20, 2009, 03:05:24 AM
lol treecave
At least it's not as bad as the feared shark punch!

... but it's still pretty bad.
Title: Re: World of Crystal Flames
Post by: supasora on September 20, 2009, 04:48:07 PM
Don't just do another mundane Fantasy game. Square already made 5 of those. 1 -5, man. Think of some original stuff. And no buster swords! That's instant fail unless you're Jesus or Cloud.
Title: Re: World of Crystal Flames
Post by: Fisherson on September 20, 2009, 05:32:13 PM
Huh....Odd story you have I give it two stars for originality. *coughFFTAcough* By the way in case you don't know, RTP (The default Chipsets in RPG maker) Are horrid.  _sweat_ Ditch them and go for something better. Also Tall charas are nice.....but work better with other tall charas....-__-;; unless you want to have the default RTP ones be Hobit's or something.
Title: Re: World of Crystal Flames
Post by: CrossStrife on September 20, 2009, 06:38:08 PM
...
Jeez, nothing but bashing... If I wanted that I would have shown this to my friends in real life. I mean seriously, way to make a guy feel like putting more effort into something by just mindlessly bashing it. I mean I realize putting this up here, I should have anticipated a lot of critisism, but this makes me feel like killing the project now and then offing myself with my dad's black powder rifle.
Title: Re: World of Crystal Flames
Post by: fruckert on September 20, 2009, 07:04:03 PM
You do realize we gave you criticisms right?
If you can't take crit's, then just stop making games, you'll get them constantly.
Again, I'd work on the story more to make it a bit more original.
Your mapping is fairly repetitive, I'd try to look up Meiscools mapping tutorials, those would help you a lot.
I personally don't care about graphics, but try looking in Completed Resources.
Title: Re: World of Crystal Flames
Post by: Fisherson on September 20, 2009, 07:42:32 PM
...
Jeez, nothing but bashing... If I wanted that I would have shown this to my friends in real life. I mean seriously, way to make a guy feel like putting more effort into something by just mindlessly bashing it. I mean I realize putting this up here, I should have anticipated a lot of critisism, but this makes me feel like killing the project now and then offing myself with my dad's black powder rifle.

Look dude, we critisize games, not to put them down (Un;ess they need it), but to help you know what to do. Power of the pepole due. Gotta listin to what they say if you want your project to be cool like AoA, Alpha Force, Carpe Deim or Kyoob.
Title: Re: World of Crystal Flames
Post by: CrossStrife on September 20, 2009, 08:16:46 PM
1. I'll look for the tutorial then.
2. Story is still in the works really, so I'll try not to copy anything.
3. Criticism is one thing. What I've seen isn't criticism. Not by the standards set by my good friends and my regular friends anyway.
4. Never heard of those RPGs, but I bet I will never look them up for pure lack of interest. I won't need to play many more RPGs, not since KotOR and Avalon Code.
5. People are vain, self-centered, selfish, panicky, and stupid in general, and few rise above that status and become enlightened and great. I admit it, I'm damn vain and stupid, so I'm a person. But listening to the wants of all just ruins the one. If you need the consent of others to be happy, then are you really happy?
Title: Re: World of Crystal Flames
Post by: supasora on September 20, 2009, 08:21:32 PM
 People are just suggesting things. There not telling you how to make the game, there just suggesting things that would make people want to play it. I f you made the game like this with it's current story it'll just get thrown in the mundane fantasy game made with rm2k3 pile. As is, I doubt many people would want to play this. It's not a matter if it's good but if it's original and unique and not just a FF copy.
Title: Re: World of Crystal Flames
Post by: CrossStrife on September 20, 2009, 08:27:17 PM
You do realize that almost NOTHING is Original any more? Just about everything is copied off of something else, and if it isn't, it's a rare, once in a thousand year occurrence... Anyway, I'm going to just go jump off a bridge for now. If I live, I'll start working on the project.
Title: Re: World of Crystal Flames
Post by: _JeT_ on September 20, 2009, 08:28:35 PM
Wow, overreacting much?
Title: Re: World of Crystal Flames
Post by: supasora on September 20, 2009, 08:32:13 PM
Geeze calm down. I can think of a bizzilon original ideas right now. And when in doubt use the family guy method, which I do not do. You should keep working on this. I wanna see the flippin crystal stuff. But if you can't take online critisizm then stop talking people about this.
Title: Re: World of Crystal Flames
Post by: Fisherson on September 20, 2009, 08:32:47 PM
1. I'll look for the tutorial then.
2. Story is still in the works really, so I'll try not to copy anything.
3. Criticism is one thing. What I've seen isn't criticism. Not by the standards set by my good friends and my regular friends anyway.
4. Never heard of those RPGs, but I bet I will never look them up for pure lack of interest. I won't need to play many more RPGs, not since KotOR and Avalon Code.
5. People are vain, self-centered, selfish, panicky, and stupid in general, and few rise above that status and become enlightened and great. I admit it, I'm damn vain and stupid, so I'm a person. But listening to the wants of all just ruins the one. If you need the consent of others to be happy, then are you really happy?

Because of 3 and 4, I laugh at you. We're not your freinds, pal. We're some bored pepole on the Internet, some of who like to make games. Also those games I mentioned are some of Chara greatest, so you just insulted Charas in my opinion. :/
Title: Re: World of Crystal Flames
Post by: A Forgotten Legend on September 20, 2009, 09:07:23 PM
Unfortunately, I do agree that most of the posters were a bit harsh.  There definately was some better ways to post those replies.  However, it IS critisim.  Try to use it, and next time, don't over react so much. ;D
Title: Re: World of Crystal Flames
Post by: SaiKar on September 20, 2009, 10:08:00 PM
You do realize that almost NOTHING is Original any more? Just about everything is copied off of something else, and if it isn't, it's a rare, once in a thousand year occurrence... Anyway, I'm going to just go jump off a bridge for now. If I live, I'll start working on the project.
Our complaints (mostly) aren't about unoriginality. You're right about unorigionality. Everyone uses crystals of power in some form or another. Hell, I'm doing it myself. The complaints were mostly about the mapping, and the apparently lack of effort that went into it. I know you're working with the graphics that came with the game, but the graphics that came with the game aren't all that good. Really, it gives me serious eyeburn. There are a lot of options out there made by people that have more sense of style. Look into them. There are some great ones in this website in the complete resources section.

Oh, and if THAT sort of criticism makes you want to jump off a bridge, you should never reveal anything publicly ever, cuz if you think THIS is bad, just wait until you've spent years on something only for it to be universally disliked and mocked.
Title: Re: World of Crystal Flames
Post by: supasora on September 20, 2009, 11:27:09 PM
Yeah his mapping doesn't really bother me. Except that it's rtp. I pay attention to the story not the maps.
Title: Re: World of Crystal Flames
Post by: Obvious Sock Account on September 21, 2009, 06:01:45 PM
MINDLESSLY bashing this?  Sure, they've (and now I am, too) been bashing it, but it's far from mindless.  This is all genuine critique, with the obvious exception of Cloud using a buster sword being awesome, but that was a matter of opinion.  One which happens to be wrong.

The story is utter shite, or else the half of it that's intelligible between the spasms of incoherent writing.  It was primitive when it was first invented - when this game was called Final Fantasy.  If the story is a work in progress like you say, why are you making a thread for the game?  I never understood people who do that. "What do you think of my game - just keep in mind that the plot, gameplay and graphics will be different when it's finished." A terrible analogy, but roughly on par with your own creative writing; it's not so different from advertising based on the storyboard of a movie.

Your mapping is just silly - to start, it's incredibly rare that an island or subcontinent (its hard to even tell, considering your mapping) is furnished from shore to shore with hundreds of kilometers of forest.  Not only so, but there are no trees on the other end.  Do the rivers have selective fertilization?  Did the water itself choose not to grow trees on the other side of its banks?  Next, and probably a lesser complaint since it's a beginner's mistake - in fiction and reality.  What colonist decided to establish a settlement in the middle of an enormous forest, wherein the only passage out is a forested path across a single bridge?  Dark age towns are established with the intention of flourishing.  Not only is that one established in the middle of kilometer upon kilometer of easily burnt forest, but also seemingly out of the way of any specific trade route.  I can only wonder how that makes their economy suffer.  Though, I get the feeling you hadn't put that much thought into your setting.

Concerning the cave, it's obviously a mine of some description, so why didn't the miners bother to clear the entire cave the character is standing in, but not lay the cart tracks as efficiently as possible?  After all, so far as I know, stalactites and other obstructions like them take time to form, which would mean that the miners decided to have the tracks pointlessly meander about the cave by design.  Though, I suppose that's a choice made by the same sorts of miners who decide NOT to use support beams to be sure that an entire mountain (Or more likely, a city or so, considering the anti-logic brainwave these people seem to function on) doesn't come down on their heads.  Even with support beams, collapses were not at all uncommon at the time - what do you suppose happens when you take out the only element preventing that?  Don't even start me on the fact that the cave obstacles are almost parallel with themselves.

There.  There's your criticism, you whiny bastard.

Quote
I pay attention to the story not the maps.
Quote
Shutup, Final Fantasy 8 was an amazing sci fi adventure and you know it.

I lol'd
Title: Re: World of Crystal Flames
Post by: Dragonium on September 21, 2009, 06:17:30 PM
I lol'd

GTFO.
Title: Re: World of Crystal Flames
Post by: Obvious Sock Account on September 21, 2009, 06:21:30 PM
It's okay Drag, I'm trolling is censored as joking what the hell, remember?  Kindly throw a bitch fit, delete my posts, and harass me on MSN.

<3
Title: Re: World of Crystal Flames
Post by: Ben on September 21, 2009, 08:02:34 PM
Quit douching up the thread.
Title: Re: World of Crystal Flames
Post by: MissingName on September 21, 2009, 11:12:02 PM
Getting back to the topic of originality...

Supposedly there are only 12 basic storylines in literature.  That translates to modern day movies, games, what-have-you.  Everything is just a variation of one of those storylines.  All 12 were created by the ancient Greeks.

Just a useless tidbit I learned in English.  Then I went back to doodling.

Anyway, although I would try to go for some more originality, it's not like my games are really OC either.  (One game isn't even to the story writing part yet... it's just a mass of chipsets.)  It's much easier to start with something else.  Just try not to rely on it all the time.

Okay.  I feel like a real a** for posting that, for whatever reason.
Title: Re: World of Crystal Flames
Post by: supasora on September 22, 2009, 07:25:30 AM
FF 8 = Good original story. On topic, learn from critsizim.
Title: Re: World of Crystal Flames
Post by: zuhane on September 22, 2009, 05:52:29 PM
I'm sure your game isn't bad, it's just RTP is frowned upon. It's like the starter kit everyone comes with when
they download RPG Maker. You could always experiment by replacing tilesets with nicer, custom ones.
Title: Re: World of Crystal Flames
Post by: Muraiko on September 23, 2009, 09:27:50 PM
You do realize that almost NOTHING is Original any more? Just about everything is copied off of something else, and if it isn't, it's a rare, once in a thousand year occurrence...

Yeah, alot of games are, in some way, unoriginal, but that's not the point. The difference is the "Number" of cliches. You don't have to have a 100 percent new idea that no one's ever thought of, just try to make it as less cliche as possible.

If you need help on what to try to avoid, then googling "List of RPG Cliches". That would be a good start.
Title: Re: World of Crystal Flames
Post by: SaiKar on September 24, 2009, 12:52:27 AM
Yeah, alot of games are, in some way, unoriginal, but that's not the point. The difference is the "Number" of cliches. You don't have to have a 100 percent new idea that no one's ever thought of, just try to make it as less cliche as possible.

If you need help on what to try to avoid, then googling "List of RPG Cliches". That would be a good start.
Take the list with a grain of salt though. It starts out strong but starts getting into bitching about specific games for specific scenes they think are slightly unrealistic. But it's generally more good stuff than it it is bad.

Sometimes game cliches can actually work in the game's favor. Tales of Symphonia is one of the best examples of this I have ever seen. The game starts out EXTREMELY cliche - vague, poorly-defined evil forces with no motives are threatening the world, but they can be beaten if you visit temples and release power, blah blah blah. At the beginning I was seriously wondering why I spent money on the game. Very quicky though it becomes obvious there's more going on that is cut and dry, and at roughly the 1/3 point of the game the plot just explodes in an awesome and unexpected direction that I won't say here if you haven't played it cuz it's worth a look.

Point is, it's okay for your game to CONTAIN cliche as long as its NOT ITSELF one big cliche. Like I said, every game has crystals of power or something similar, but not every game has the same boring plot twists involving them.
Title: Re: World of Crystal Flames
Post by: supasora on September 24, 2009, 12:58:04 AM
Fallout has no crystals of power, but so true not all cliches can be avioded. I liked FF5 which is pretty cliche. Teh Butz personality made up for a lot of that.
Title: Re: World of Crystal Flames
Post by: BloodMetal on October 14, 2009, 02:17:56 PM
I can't see the screenshots from school, but it still seems pretty good. Storyline seems basic, put a few twists during the game and you're in business.
I can't wait to play it.