Charas-Project

Game Creation => Requests => RPG Maker Programming => Topic started by: MissingName on September 26, 2009, 02:08:56 AM

Title: Custom shop
Post by: MissingName on September 26, 2009, 02:08:56 AM
It's kinda crude right now, but it's better than nothing.  5.4 mb. (http://www.mediafire.com/download.php?otjkfimeal4)

(http://i874.photobucket.com/albums/ab303/MissingName/screen1store.png)
 

Good:  It works.  And it's got some style in a familiar format.
Bad: Needs lots of big images as parallax backgrounds.  I need to make it more efficient, like using individual images for buttons.  I just hate doing the whole coordinates thing.

Please look at it and tell me what you think.

Hint: You will be able to buy hints.
Cancel: Exits.
Buy: Opens the store.  You start out with 3125 coins/gold/what-have-you, enough for one of each of the three items.

Also, there are lots of RE4 sfx in there.  If you use them, credit Capcom.  I guess.
Title: Re: Custom shop
Post by: zuhane on September 26, 2009, 11:19:04 AM
I really like that it, but 2 things:

Add an option to check your money when just browsing. :D

Also, with the messages: Rather than making the player wait, add "Play Sound: OFF"
after the message pops up. This means his voice will play unless you cancel the message.

So:
Play Sound: Welcome
Show Message: "Welcome!"
Play Sound: OFF

I really like this. I'd like to see you make a game using this style without RPG battles. Maybe a sneaky
stat-based game where you solve puzzles or kill enemies by approaching them silently. Good stuff!
Title: Re: Custom shop
Post by: MissingName on September 26, 2009, 01:25:15 PM
Add an option to check your money when just browsing. :D
Done.

So:
Play Sound: Welcome
Show Message: "Welcome!"
Play Sound: OFF
Ah, I've been looking for some way to cut off a sound.  Thanks.

I really like this. I'd like to see you make a game using this style without RPG battles. Maybe a sneaky
stat-based game where you solve puzzles or kill enemies by approaching them silently. Good stuff!
I'll try.  I just need to figure out a way to make this without using a shload of parallax backgrounds.