Charas-Project
Off-Topic => Creative arts => Topic started by: Twilight-Prince1002 on October 19, 2009, 04:48:17 AM
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I'm not just a beginner RPG Maker, I'm also an artist! ^_^ Yeah, my art is hand-drawn and colored, but I like to stick to the traditional way of doing things. So, here's a picture of one of the RTP package's mage sprites, drawn up by yours truly in traditional drawing and coloring methods. ^^ This is also one of the characters I'll be using in my RPG as well, with her name being Siya Calcyone.
http://fc03.deviantart.com/fs47/f/2009/232/b/a/__Timeless___Art___Siya_by_Twilight_Prince1002.jpg
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Not bad, you got the basics down, looks a bit shaky and hands seem a bit small/off. Eyes and face are a bit weird... hat seems bit uneven.
Hm... what else... it's a good foundational start nevertheless.
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Aye, hands have always seemed to be a bane of mine...can never really get them down properly. Still, I'm rather proud of this piece. ^^
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with her name being Siya Calcyone.
....that's a male mage.
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....that's a male mage.
...Really? Pfft...looks female-ish to me. Ah, well...if so, I made him female.
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S/he has a nice weight to him, and overall it's a very nice drawing. The only thing I'd suggest is to maybe concentrate a bit more on the shading as certain parts of him/her look a bit 2 dimensional.
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....that's a male mage.
You know what they say about traps.
It's.
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Rule 63 of the Internet: "For any given male character, there is a female version of that character...and vice versa."
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That rule always ties into my favorite rule of the internet.
You know the one I'm talkin' 'bout.
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Archem being creepy aside, it's a really good drawing. Good balance and anatomy and a striking pose and all the usual stuff people usually have problems with but you didn't.
Also, a lot of those RTP characters are pretty gender-unspecific, so I don't have much problem with you interpreting a blob of color about 15 pixels tall as being female instead of male. I did the same thing in my game with the "male" elf with green hair before redesigning the sprite.
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Also, a lot of those RTP characters are pretty gender-unspecific, so I don't have much problem with you interpreting a blob of color about 15 pixels tall as being female instead of male. I did the same thing in my game with the "male" elf with green hair before redesigning the sprite.
Don't forget RTP Alice. I still think he's a girl.
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Ya its pretty good over-all. Keep it up, practice makes perfect.
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Also, a lot of those RTP characters are pretty gender-unspecific, so I don't have much problem with you interpreting a blob of color about 15 pixels tall as being female instead of male. I did the same thing in my game with the "male" elf with green hair before redesigning the sprite.
They seem to be that way, yes, so I'm keeping Siya the way she is period....though a close friend of mine told me to put her saying the line "It's a trap!" somewhere in the game I'm working on just for amusement purposes. ^^
Ah...rule 63...probably the first rule of the internet I heard about.
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Also, a lot of those RTP characters are pretty gender-unspecific, so I don't have much problem with you interpreting a blob of color about 15 pixels tall as being female instead of male. I did the same thing in my game with the "male" elf with green hair before redesigning the sprite.
Agreed, some can be used as a girl or a boy. Others just need slight modifications.
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Hey not bad! :o Looks like alot of my sketches in my art books, back when I used to be serious about art, actually maybe a little better.... You seem to understand proportion better than I do XD