Charas-Project
Game Creation => Requests => Topic started by: D558 on October 28, 2009, 02:40:57 AM
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Can someone make a "tree trail" chipset compatible with RPG maker 2003
*I need it as a route to a treetop city
*It needs to have tiles for
*trails (wooden trails or a smooth branch-like ground for the characters to run on)
*random branches (big or small dosn't matter)
*a tree trunk tile that can be repeated continuously
*Leaves for random bunches to restrict the trail
*a continuous cluster of leaves for a change of scenery from solid tree trunk (can be the upper layer)
*I can fill out any extra space with random objects and stuff from other chip sets
If someone wants to also make a tree-top city chipset that would be cool too
As an example I am making rough maps using:
(http://rm2k3.venajugar.com/chipset/Wilderness-Forest-10.png)
this is kinda a pain because i am using the 2 tile tree trunk which has edges that i have to hide with the 2nd layer tree trunks staggered on top which looks pretty bad
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this is kinda a pain because i am using the 2 tile tree trunk which has edges that i have to hide with the 2nd layer tree trunks staggered on top which looks pretty bad
I'm trying to visualize the problem here....Could you maybe post a screenshot of how it looks "pretty bad"? I think I could tweak the chipset to fix it, whatever it is.
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I'm trying to visualize the problem here....Could you maybe post a screenshot of how it looks "pretty bad"? I think I could tweak the chipset to fix it, whatever it is.
ok so i don't know how to show pics from my computer here (the last one i found the internet souce and put in in 2 {img} brackets so i attached them. The example you ask for in you post is on the pic Trees. the first "tree" is just the lower tile layer, the 2nd "tree" is what i tried to implement in my game where an upper layer is staggered on top of that lower layer. The third tree is something new i am trying with my new modified chipset.
I have also attached 2 map pics I hope to use in my game. Treewater is supposed to be a low walkway on a treeside above water (the tree at this point is growing out of the water. The Treegrass attachment is on the other side of the tree where a branch blocks the way and the characters must enter the tree through an opening (shown as a little indent from the wood/leaves). This is also NOT the top of the tree, I just wasn't sure how to show that the tree continues upward from this angle. The grass on this map is supposed to be below the walkway.
I have also attached my new modified chipset Wilderness-forest-10, The new parts are a hanging bridge, a ladder and a dark tree trunk i am trying as a new tree trunk background but it is too dark and it still dosn't feel right. I have also added 2 new parts over the "Bob the Taco" nonsense that should be used as floor inside the tree.
This is still just a big modified set using my amateur(sp?) skills I hope for a Much better "tree-path" chipset to use as a trail winding up a large tree to a village
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sorry i have to double post it wouldn't let me fit all my attachments
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et
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I see what you mean...I'll see what I can do if I have time tonight I guess.
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Okay, sorry I'm so late looking at this again, but I've been busy...It seems to me that this chip has almost everything you need to make a treetop city and probably a path to it, if you know how to use the items. It already has some nice branches and wooden pathways. The only trouble is it wasn't ripped too well, and a lot of things that should be on the upper layer are on the lower layer.
The trees aren't designed to be bunched together like you've been doing them...try separating them. I put the tree trunk on the upper layer...I'll post it after I make sure nothing else needs to be tweaked, but definitely keep the trees as separate entities.
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Okay, all I did was put the base of the trunk on the upper layer and rotated a couple planks. Had to move a few things around:
(http://img402.imageshack.us/img402/1322/treepath.png)
I think this chipset is perfect for a treetop town or path...It's a lovely chip. Here's a screenshot I slapped together of what I think it should look like, but it's your call:
(http://img254.imageshack.us/img254/6309/treetown.png)
The branches are too long to be that low but you get the idea.
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ummm. Thanks but it's not exactly what I was looking for, I understand how hard it is to know exactly what I want but I do thank you for your time and effort.
basically what i was looking for was a City on top of one large tree not really a city comprised of houses on top of many trees. I think i can mange with what i have. Basically i wanted to make a trail up to it similar to the Lifa Tree from FF9 (if you get the reference)
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Moral of the story: try to help nobody.
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Sorry, Sai, but I feel he deserves that. >_O Ingrate! Issue me a ban if you like, but 'ol Ace did somthing like this once too in Forum Gaming, and I never truly understood till I just did that why he did it.
EDIT: Removed it due to sudden realization that it ain't worth it.
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Errrrr... Fish, why did you...?
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Errrrr... Fish, why did you...?
Metal+Sugar+sevral other things
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Uuuuuhhhhhhhhhhhhhh
I have no idea what just happened here. And I think it's okay if you two feel free to not clue me in.
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ummm. Thanks but it's not exactly what I was looking for, I understand how hard it is to know exactly what I want but I do thank you for your time and effort.
basically what i was looking for was a City on top of one large tree not really a city comprised of houses on top of many trees. I think i can mange with what i have. Basically i wanted to make a trail up to it similar to the Lifa Tree from FF9 (if you get the reference)
Somehow I didn't gather that you wanted one big tree...in my mind, treetop cities are always made up of a bunch of trees. All right, I'll see if I can figure something out when I get around to it.